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Files moved but not modified. Changes to follow in a subsequent commit. You down with CPP? git-svn-id: https://svn.eduke32.com/eduke32@6055 1a8010ca-5511-0410-912e-c29ae57300e0
381 lines
8.9 KiB
C++
381 lines
8.9 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "build.h"
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#include "cache1d.h"
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#include "keys.h"
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#include "mytypes.h"
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#include "fx_man.h"
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#include "music.h"
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#include "scriplib.h"
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#include "file_lib.h"
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#include "gamedefs.h"
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#include "keyboard.h"
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#include "control.h"
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#include "config.h"
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#include "sounds.h"
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#include "function.h"
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#include "game.h"
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#include "colormap.h"
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#include "net.h"
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#include "animlib.h"
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#include "anim.h"
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#define MAX_ANMS 10
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anim_t *anm_ptr[MAX_ANMS];
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int ANIMnumframes;
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unsigned char ANIMpal[3*256];
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unsigned char ANIMnum = 0;
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short SoundState;
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char *ANIMname[] =
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{
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"sw.anm",
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"swend.anm",
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"sumocinm.anm",
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"zfcin.anm",
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};
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#define ANIM_TILE(num) (MAXTILES-11 + (num))
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void AnimShareIntro(int frame, int numframes)
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{
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int zero=0;
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if (frame == numframes-1)
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ototalclock += 120;
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else if (frame == 1)
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{
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PlaySound(DIGI_NOMESSWITHWANG,&zero,&zero,&zero,v3df_none);
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ototalclock += 120*3;
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}
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else
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ototalclock += 8;
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if (frame == 5)
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{
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PlaySound(DIGI_INTRO_SLASH,&zero,&zero,&zero,v3df_none);
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}
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else if (frame == 15)
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{
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PlaySound(DIGI_INTRO_WHIRL,&zero,&zero,&zero,v3df_none);
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}
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}
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void AnimSerp(int frame, int numframes)
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{
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int zero=0;
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ototalclock += 16;
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if (frame == numframes-1)
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ototalclock += 1*120;
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if (frame == 1)
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{
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PlaySound(DIGI_SERPTAUNTWANG,&zero,&zero,&zero,v3df_none);
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}
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else if (frame == 16)
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{
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PlaySound(DIGI_SHAREND_TELEPORT,&zero,&zero,&zero,v3df_none);
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}
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else if (frame == 35)
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{
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SoundState++;
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PlaySound(DIGI_WANGTAUNTSERP1,&zero,&zero,&zero,v3df_none);
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}
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else if (frame == 51)
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{
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SoundState++;
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PlaySound(DIGI_SHAREND_UGLY1,&zero,&zero,&zero,v3df_none);
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}
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else if (frame == 64)
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{
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SoundState++;
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PlaySound(DIGI_SHAREND_UGLY2,&zero,&zero,&zero,v3df_none);
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}
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}
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void AnimSumo(int frame, int numframes)
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{
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int zero=0;
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ototalclock += 10;
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if (frame == numframes-1)
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ototalclock += 1*120;
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if (frame == 1)
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ototalclock += 30;
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if (frame == 2)
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{
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// hungry
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PlaySound(DIGI_JG41012,&zero,&zero,&zero,v3df_none);
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}
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else if (frame == 30)
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{
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PlaySound(DIGI_HOTHEADSWITCH,&zero,&zero,&zero,v3df_none);
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}
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else if (frame == 42)
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{
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PlaySound(DIGI_HOTHEADSWITCH,&zero,&zero,&zero,v3df_none);
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}
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else if (frame == 59)
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{
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PlaySound(DIGI_JG41028,&zero,&zero,&zero,v3df_none);
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}
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}
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void AnimZilla(int frame, int numframes)
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{
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int zero=0;
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ototalclock += 16;
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if (frame == numframes-1)
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ototalclock += 1*120;
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if (frame == 1)
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{
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PlaySound(DIGI_ZC1,&zero,&zero,&zero,v3df_none);
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}
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else if (frame == 5)
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{
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PlaySound(DIGI_JG94024,&zero,&zero,&zero,v3df_none);
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}
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else if (frame == 14)
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{
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PlaySound(DIGI_ZC2,&zero,&zero,&zero,v3df_none);
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}
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else if (frame == 30)
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{
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PlaySound(DIGI_ZC3,&zero,&zero,&zero,v3df_none);
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}
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else if (frame == 32)
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{
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PlaySound(DIGI_ZC4,&zero,&zero,&zero,v3df_none);
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}
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else if (frame == 37)
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{
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PlaySound(DIGI_ZC5,&zero,&zero,&zero,v3df_none);
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}
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else if (frame == 63)
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{
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PlaySound(DIGI_Z16043,&zero,&zero,&zero,v3df_none);
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PlaySound(DIGI_ZC6,&zero,&zero,&zero,v3df_none);
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PlaySound(DIGI_ZC7,&zero,&zero,&zero,v3df_none);
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}
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else if (frame == 72)
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{
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PlaySound(DIGI_ZC7,&zero,&zero,&zero,v3df_none);
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}
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else if (frame == 73)
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{
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PlaySound(DIGI_ZC4,&zero,&zero,&zero,v3df_none);
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}
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else if (frame == 77)
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{
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PlaySound(DIGI_ZC5,&zero,&zero,&zero,v3df_none);
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}
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else if (frame == 87)
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{
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PlaySound(DIGI_ZC8,&zero,&zero,&zero,v3df_none);
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}
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else if (frame == 103)
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{
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PlaySound(DIGI_ZC7,&zero,&zero,&zero,v3df_none);
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}
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else if (frame == 108)
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{
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PlaySound(DIGI_ZC9,&zero,&zero,&zero,v3df_none);
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}
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else if (frame == 120)
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{
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PlaySound(DIGI_JG94039,&zero,&zero,&zero,v3df_none);
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}
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}
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unsigned char *LoadAnm(short anim_num)
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{
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int handle;
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int length;
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unsigned char *animbuf, *palptr;
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int i,j,k;
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DSPRINTF(ds,"LoadAnm");
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MONO_PRINT(ds);
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// this seperate allows the anim to be precached easily
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ANIMnum = anim_num;
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// lock it
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walock[ANIM_TILE(ANIMnum)] = 219;
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if (anm_ptr[anim_num] == 0)
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{
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handle = kopen4load(ANIMname[ANIMnum], 0);
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if (handle == -1)
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return NULL;
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length = kfilelength(handle);
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allocache((intptr_t *) &anm_ptr[anim_num], length + sizeof(anim_t), &walock[ANIM_TILE(ANIMnum)]);
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animbuf = (unsigned char *)((intptr_t)anm_ptr[anim_num] + sizeof(anim_t));
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kread(handle, animbuf, length);
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kclose(handle);
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}
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else
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{
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animbuf = (unsigned char *)((intptr_t)anm_ptr[anim_num] + sizeof(anim_t));
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}
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return animbuf;
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}
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void
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playanm(short anim_num)
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{
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unsigned char *animbuf, *palptr;
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int i, j, k, length = 0, numframes = 0;
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int32_t handle = -1;
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unsigned char ANIMvesapal[4*256];
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char tempbuf[256];
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char *palook_bak = palookup[0];
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UserInput uinfo = { FALSE, FALSE, dir_None };
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ANIMnum = anim_num;
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KB_FlushKeyboardQueue();
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KB_ClearKeysDown();
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DSPRINTF(ds,"PlayAnm");
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MONO_PRINT(ds);
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DSPRINTF(ds,"PlayAnm");
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MONO_PRINT(ds);
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animbuf = LoadAnm(anim_num);
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if (!animbuf)
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return;
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DSPRINTF(ds,"PlayAnm - Palette Stuff");
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MONO_PRINT(ds);
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for (i = 0; i < 256; i++)
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tempbuf[i] = i;
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palookup[0] = tempbuf;
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ANIM_LoadAnim(animbuf);
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ANIMnumframes = ANIM_NumFrames();
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numframes = ANIMnumframes;
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palptr = ANIM_GetPalette();
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tilesiz[ANIM_TILE(ANIMnum)].x = 200;
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tilesiz[ANIM_TILE(ANIMnum)].y = 320;
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clearview(0);
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setbrightness(gs.Brightness,ANIMvesapal,2);
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if (ANIMnum == 1)
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{
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// draw the first frame
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waloff[ANIM_TILE(ANIMnum)] = (intptr_t)ANIM_DrawFrame(1);
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invalidatetile(ANIM_TILE(ANIMnum), 0, 1<<4);
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rotatesprite(0 << 16, 0 << 16, 65536L, 512, ANIM_TILE(ANIMnum), 0, 0, 2 + 4 + 8 + 16 + 64, 0, 0, xdim - 1, ydim - 1);
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}
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SoundState = 0;
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//ototalclock = totalclock + 120*2;
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ototalclock = totalclock;
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for (i = 1; i < numframes; i++)
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{
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while (totalclock < ototalclock)
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{
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handleevents();
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CONTROL_GetUserInput(&uinfo);
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CONTROL_ClearUserInput(&uinfo);
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switch (ANIMnum)
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{
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case ANIM_INTRO:
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if (KB_KeyWaiting() || uinfo.button0 || uinfo.button1 || quitevent)
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goto ENDOFANIMLOOP;
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break;
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case ANIM_SERP:
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if (KEY_PRESSED(KEYSC_ESC) || uinfo.button1 || quitevent)
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goto ENDOFANIMLOOP;
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break;
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}
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getpackets();
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}
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switch (ANIMnum)
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{
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case ANIM_INTRO:
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AnimShareIntro(i,numframes);
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break;
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case ANIM_SERP:
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AnimSerp(i,numframes);
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break;
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case ANIM_SUMO:
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AnimSumo(i,numframes);
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break;
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case ANIM_ZILLA:
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AnimZilla(i,numframes);
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break;
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}
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waloff[ANIM_TILE(ANIMnum)] = (intptr_t)ANIM_DrawFrame(i);
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invalidatetile(ANIM_TILE(ANIMnum), 0, 1<<4);
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rotatesprite(0 << 16, 0 << 16, 65536L, 512, ANIM_TILE(ANIMnum), 0, 0, 2 + 4 + 8 + 16 + 64, 0, 0, xdim - 1, ydim - 1);
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nextpage();
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}
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// pause on final frame
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while (totalclock < ototalclock)
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{
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handleevents();
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getpackets();
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}
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ENDOFANIMLOOP:
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clearview(0);
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nextpage();
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palookup[0] = palook_bak;
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setbrightness(gs.Brightness, (unsigned char *)palette_data, 2);
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KB_FlushKeyboardQueue();
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KB_ClearKeysDown();
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ANIM_FreeAnim();
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walock[ANIM_TILE(ANIMnum)] = 1;
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}
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