mirror of
https://github.com/ZDoom/raze-gles.git
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fcf9beae6a
Credit to Plagman for the idea and doing the work on the game side, which is included in this commit. (Building as C++ will give us features with which we can make improvements and optimizations on the multiplayer code and Polymer.) git-svn-id: https://svn.eduke32.com/eduke32@3116 1a8010ca-5511-0410-912e-c29ae57300e0
41 lines
1.1 KiB
C
41 lines
1.1 KiB
C
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#ifndef BUILD_SCRIPTFILE_H_
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#define BUILD_SCRIPTFILE_H_
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#ifdef EXTERNC
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extern "C" {
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#endif
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typedef struct {
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char *textbuf;
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uint32_t textlength;
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char *ltextptr; // pointer to start of the last token fetched (use this for line numbers)
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char *textptr;
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char *eof;
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char *filename;
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int32_t linenum;
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int32_t *lineoffs;
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} scriptfile;
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char *scriptfile_gettoken(scriptfile *sf);
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int32_t scriptfile_getnumber(scriptfile *sf, int32_t *num);
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int32_t scriptfile_getdouble(scriptfile *sf, double *num);
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int32_t scriptfile_getstring(scriptfile *sf, char **st);
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int32_t scriptfile_getsymbol(scriptfile *sf, int32_t *num);
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int32_t scriptfile_getlinum(const scriptfile *sf, const char *ptr);
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int32_t scriptfile_getbraces(scriptfile *sf, char **braceend);
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scriptfile *scriptfile_fromfile(const char *fn);
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scriptfile *scriptfile_fromstring(const char *string);
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void scriptfile_close(scriptfile *sf);
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int32_t scriptfile_eof(scriptfile *sf);
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int32_t scriptfile_getsymbolvalue(char *name, int32_t *val);
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int32_t scriptfile_addsymbolvalue(char *name, int32_t val);
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void scriptfile_clearsymbols(void);
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#ifdef EXTERNC
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}
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#endif
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#endif
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