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718112a8fe
Currently none of these is being used, but eventually they will, once more code gets ported over. So it's better to have them right away and avoid editing the project file too much, only to revert that later.
173 lines
5.2 KiB
C++
173 lines
5.2 KiB
C++
// Common interface to game music file loading and information
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// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
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#ifndef GME_FILE_H
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#define GME_FILE_H
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#include "gme.h"
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#include "blargg_common.h"
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#include "Data_Reader.h"
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#include "M3u_Playlist.h"
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// Error returned if file is wrong type
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//extern const char gme_wrong_file_type []; // declared in gme.h
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struct gme_type_t_
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{
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const char* system; /* name of system this music file type is generally for */
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int track_count; /* non-zero for formats with a fixed number of tracks */
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Music_Emu* (*new_emu)(); /* Create new emulator for this type (useful in C++ only) */
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Music_Emu* (*new_info)(); /* Create new info reader for this type */
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/* internal */
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const char* extension_;
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int flags_;
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};
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struct track_info_t
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{
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long track_count;
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/* times in milliseconds; -1 if unknown */
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long length;
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long intro_length;
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long loop_length;
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/* empty string if not available */
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char system [256];
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char game [256];
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char song [256];
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char author [256];
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char copyright [256];
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char comment [256];
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char dumper [256];
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};
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enum { gme_max_field = 255 };
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struct Gme_File {
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public:
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// File loading
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// Each loads game music data from a file and returns an error if
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// file is wrong type or is seriously corrupt. They also set warning
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// string for minor problems.
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// Load from file on disk
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blargg_err_t load_file( const char* path );
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// Load from custom data source (see Data_Reader.h)
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blargg_err_t load( Data_Reader& );
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// Load from file already read into memory. Keeps pointer to data, so you
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// must not free it until you're done with the file.
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blargg_err_t load_mem( void const* data, long size );
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// Load an m3u playlist. Must be done after loading main music file.
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blargg_err_t load_m3u( const char* path );
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blargg_err_t load_m3u( Data_Reader& in );
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// Clears any loaded m3u playlist and any internal playlist that the music
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// format supports (NSFE for example).
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void clear_playlist();
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// Informational
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// Type of emulator. For example if this returns gme_nsfe_type, this object
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// is an NSFE emulator, and you can cast to an Nsfe_Emu* if necessary.
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gme_type_t type() const;
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// Most recent warning string, or NULL if none. Clears current warning after
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// returning.
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const char* warning();
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// Number of tracks or 0 if no file has been loaded
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int track_count() const;
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// Get information for a track (length, name, author, etc.)
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// See gme.h for definition of struct track_info_t.
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blargg_err_t track_info( track_info_t* out, int track ) const;
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// User data/cleanup
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// Set/get pointer to data you want to associate with this emulator.
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// You can use this for whatever you want.
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void set_user_data( void* p ) { user_data_ = p; }
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void* user_data() const { return user_data_; }
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// Register cleanup function to be called when deleting emulator, or NULL to
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// clear it. Passes user_data to cleanup function.
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void set_user_cleanup( gme_user_cleanup_t func ) { user_cleanup_ = func; }
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public:
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// deprecated
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int error_count() const; // use warning()
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public:
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Gme_File();
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virtual ~Gme_File();
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BLARGG_DISABLE_NOTHROW
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typedef uint8_t byte;
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protected:
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// Services
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void set_track_count( int n ) { track_count_ = raw_track_count_ = n; }
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void set_warning( const char* s ) { warning_ = s; }
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void set_type( gme_type_t t ) { type_ = t; }
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blargg_err_t load_remaining_( void const* header, long header_size, Data_Reader& remaining );
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// Overridable
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virtual void unload(); // called before loading file and if loading fails
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virtual blargg_err_t load_( Data_Reader& ); // default loads then calls load_mem_()
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virtual blargg_err_t load_mem_( byte const* data, long size ); // use data in memory
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virtual blargg_err_t track_info_( track_info_t* out, int track ) const = 0;
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virtual void pre_load();
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virtual void post_load_();
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virtual void clear_playlist_() { }
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public:
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blargg_err_t remap_track_( int* track_io ) const; // need by Music_Emu
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private:
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// noncopyable
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Gme_File( const Gme_File& );
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Gme_File& operator = ( const Gme_File& );
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gme_type_t type_;
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int track_count_;
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int raw_track_count_;
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const char* warning_;
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void* user_data_;
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gme_user_cleanup_t user_cleanup_;
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M3u_Playlist playlist;
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char playlist_warning [64];
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blargg_vector<byte> file_data; // only if loaded into memory using default load
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blargg_err_t load_m3u_( blargg_err_t );
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blargg_err_t post_load( blargg_err_t err );
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public:
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// track_info field copying
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enum { max_field_ = 255 };
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static void copy_field_( char* out, const char* in );
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static void copy_field_( char* out, const char* in, int len );
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};
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Music_Emu* gme_new_( Music_Emu*, long sample_rate );
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#define GME_COPY_FIELD( in, out, name ) \
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{ Gme_File::copy_field_( out->name, in.name, sizeof in.name ); }
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#ifndef GME_FILE_READER
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#define GME_FILE_READER Std_File_Reader
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#elif defined (GME_FILE_READER_INCLUDE)
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#include GME_FILE_READER_INCLUDE
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#endif
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inline gme_type_t Gme_File::type() const { return type_; }
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inline int Gme_File::error_count() const { return warning_ != 0; }
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inline int Gme_File::track_count() const { return track_count_; }
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inline const char* Gme_File::warning()
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{
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const char* s = warning_;
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warning_ = 0;
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return s;
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}
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#endif
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