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b48f3b44e3
DONT_BUILD. git-svn-id: https://svn.eduke32.com/eduke32@4558 1a8010ca-5511-0410-912e-c29ae57300e0
216 lines
5.7 KiB
C
216 lines
5.7 KiB
C
// Base services interface declaration
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// for the Build Engine
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// by Jonathon Fowler (jf@jonof.id.au)
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#ifndef __baselayer_h__
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#define __baselayer_h__
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#include "compat.h"
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#include "osd.h"
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#ifdef EXTERNC
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extern "C" {
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#endif
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extern int32_t app_main(int32_t argc, const char **argv);
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extern const char* AppProperName;
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extern const char* AppTechnicalName;
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#ifdef DEBUGGINGAIDS
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# define DEBUG_MASK_DRAWING
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extern int32_t g_maskDrawMode;
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#endif
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extern char quitevent, appactive;
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extern int32_t vsync;
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extern void app_crashhandler(void);
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// NOTE: these are implemented in game-land so they may be overridden in game specific ways
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extern int32_t startwin_open(void);
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extern int32_t startwin_close(void);
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extern int32_t startwin_puts(const char *);
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extern int32_t startwin_settitle(const char *);
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extern int32_t startwin_idle(void *);
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// video
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extern int32_t r_usenewaspect, newaspect_enable;
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extern int32_t setaspect_new_use_dimen;
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extern uint32_t r_screenxy;
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extern int32_t xres, yres, bpp, fullscreen, bytesperline;
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extern intptr_t frameplace;
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extern char offscreenrendering;
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void calc_ylookup(int32_t bpl, int32_t lastyidx);
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#ifdef USE_OPENGL
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extern int32_t (*baselayer_osdcmd_vidmode_func)(const osdfuncparm_t *parm);
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void fullscreen_tint_gl(uint8_t r, uint8_t g, uint8_t b, uint8_t f);
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extern int32_t osdcmd_glinfo(const osdfuncparm_t *parm);
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struct glinfo_t {
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const char *vendor;
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const char *renderer;
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const char *version;
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const char *extensions;
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float maxanisotropy;
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char bgra;
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char clamptoedge;
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char texcompr;
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char texnpot;
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char multisample;
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char nvmultisamplehint;
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char arbfp;
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char depthtex;
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char shadow;
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char fbos;
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char rect;
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char multitex;
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char envcombine;
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char vbos;
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char vsync;
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char sm4;
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char occlusionqueries;
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char glsl;
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char debugoutput;
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char dumped;
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};
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extern struct glinfo_t glinfo;
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extern void setvsync(int32_t sync);
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#endif
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extern char inputdevices;
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// keys
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#define NUMKEYS 256
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#define KEYSTATUSSIZ 256
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#define KEYFIFOSIZ 64
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extern char keystatus[KEYSTATUSSIZ], keyfifo[KEYFIFOSIZ], keyfifoplc, keyfifoend;
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extern char keyasciififo[KEYFIFOSIZ], keyasciififoplc, keyasciififoend;
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extern char scantoasc[128], remap[KEYSTATUSSIZ], key_names[NUMKEYS][24];
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extern int32_t remapinit;
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extern int32_t defaultres[][2];
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extern int32_t GetKey(int32_t key);
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extern void SetKey(int32_t key, int32_t state);
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// mouse
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extern volatile int32_t mousex, mousey, mouseb, mouseabsx, mouseabsy;
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extern volatile uint8_t mousegrab, moustat;
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// joystick
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extern int32_t *joyaxis, *joyhat, joyb;
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extern char joyisgamepad, joynumaxes, joynumbuttons, joynumhats;
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extern int32_t joyaxespresent;
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extern int32_t qsetmode;
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#define in3dmode() (qsetmode==200)
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int32_t initsystem(void);
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void uninitsystem(void);
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void system_getcvars(void);
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extern int32_t flushlogwindow;
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void initputs(const char *);
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#define buildputs initputs
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void initprintf(const char *, ...) ATTRIBUTE((format(printf,1,2)));
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#define buildprintf initprintf
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void debugprintf(const char *,...) ATTRIBUTE((format(printf,1,2)));
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int32_t handleevents(void);
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int32_t handleevents_peekkeys(void);
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extern void (*keypresscallback)(int32_t,int32_t);
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extern void (*mousepresscallback)(int32_t,int32_t);
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extern void (*joypresscallback)(int32_t,int32_t);
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int32_t initinput(void);
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void uninitinput(void);
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void releaseallbuttons(void);
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void setkeypresscallback(void (*callback)(int32_t,int32_t));
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void setmousepresscallback(void (*callback)(int32_t,int32_t));
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void setjoypresscallback(void (*callback)(int32_t,int32_t));
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const char *getkeyname(int32_t num);
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const char *getjoyname(int32_t what, int32_t num); // what: 0=axis, 1=button, 2=hat
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char bgetchar(void);
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#define bkbhit() (keyasciififoplc != keyasciififoend)
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static inline int keyascfifo_isfull(void)
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{
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return ((keyasciififoend+1)&(KEYFIFOSIZ-1)) == keyasciififoplc;
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}
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static inline void keyascfifo_insert(char code)
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{
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keyasciififo[keyasciififoend] = code;
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keyasciififoend = ((keyasciififoend+1)&(KEYFIFOSIZ-1));
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}
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void bflushchars(void);
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int32_t initmouse(void);
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void uninitmouse(void);
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void grabmouse(char a);
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void readmousexy(int32_t *x, int32_t *y);
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void readmouseabsxy(int32_t *x, int32_t *y);
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void readmousebstatus(int32_t *b);
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void readjoybstatus(int32_t *b);
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void setjoydeadzone(int32_t axis, uint16_t dead, uint16_t satur);
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void getjoydeadzone(int32_t axis, uint16_t *dead, uint16_t *satur);
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extern int32_t inputchecked;
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int32_t inittimer(int32_t);
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void uninittimer(void);
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void sampletimer(void);
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uint32_t getticks(void);
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int32_t gettimerfreq(void);
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uint64_t getu64ticks(void);
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uint64_t getu64tickspersec(void);
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double gethiticks(void);
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void (*installusertimercallback(void (*callback)(void)))(void);
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int32_t checkvideomode(int32_t *x, int32_t *y, int32_t c, int32_t fs, int32_t forced);
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int32_t setvideomode(int32_t x, int32_t y, int32_t c, int32_t fs);
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void getvalidmodes(void);
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void resetvideomode(void);
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void begindrawing(void);
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void enddrawing(void);
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void showframe(int32_t);
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int32_t setpalette(int32_t start, int32_t num);
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//int32_t getpalette(int32_t start, int32_t num, char *dapal);
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int32_t setgamma(void);
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extern double vid_gamma, vid_contrast, vid_brightness;
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#define DEFAULT_GAMMA 1.0
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#define DEFAULT_CONTRAST 1.0
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#define DEFAULT_BRIGHTNESS 0.0
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#define GAMMA_CALC ((int32_t)(min(max((double)((vid_gamma-1.0)*10.0),0),15)))
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//int32_t switchrendermethod(int32_t,int32_t); // 0 = software, 1 = opengl | bool = reinit
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int32_t wm_msgbox(const char *name, const char *fmt, ...) ATTRIBUTE((format(printf,2,3)));
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int32_t wm_ynbox(const char *name, const char *fmt, ...) ATTRIBUTE((format(printf,2,3)));
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void wm_setapptitle(const char *name);
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// baselayer.c
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int32_t baselayer_init();
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void makeasmwriteable(void);
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void maybe_redirect_outputs(void);
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#ifdef EXTERNC
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}
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#endif
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#endif // __baselayer_h__
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