raze-gles/source
2020-09-01 23:28:47 +10:00
..
blood - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
build - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
common - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
core - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
exhumed - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
games/duke - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
glbackend - things are mostly working again. 2020-08-30 19:59:46 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - SW: Fix Q16.16 operation not using m_fixed inlines. The one that got away... 2020-09-01 23:28:47 +10:00
thirdparty - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00