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https://github.com/ZDoom/raze-gles.git
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7ea053bd90
This will have to be done differently later when the postprocessor is fully working, but for now it's sufficient to just render the model right away.
130 lines
3.6 KiB
C
130 lines
3.6 KiB
C
#ifndef polymost_h_
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# define polymost_h_
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#include "baselayer.h" // glinfo
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#include "hightile.h"
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#include "mdsprite.h"
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void Polymost_CacheHitList(uint8_t* hash);
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typedef struct { uint8_t r, g, b, a; } coltype;
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typedef struct { float r, g, b, a; } coltypef;
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extern bool playing_rr;
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extern int32_t rendmode;
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extern float gtang;
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extern float glox1, gloy1;
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extern double gxyaspect;
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extern float grhalfxdown10x;
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extern float gcosang, gsinang, gcosang2, gsinang2;
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extern float gchang, gshang, gctang, gstang;
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extern float gvrcorrection;
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extern void Polymost_prepare_loadboard(void);
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void polymost_outputGLDebugMessage(uint8_t severity, const char* format, ...);
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//void phex(char v, char *s);
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void uploadbasepalette(int32_t basepalnum);
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void uploadpalswaps(int count, int32_t *palookupnum);
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void polymost_drawsprite(int32_t snum);
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void polymost_drawmaskwall(int32_t damaskwallcnt);
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void polymost_dorotatespritemodel(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum, int8_t dashade, uint8_t dapalnum, int32_t dastat, uint8_t daalpha, uint8_t dablend, int32_t uniqid);
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void polymost_fillpolygon(int32_t npoints);
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void polymost_initosdfuncs(void);
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void polymost_drawrooms(void);
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void polymost_prepareMirror(int32_t dax, int32_t day, int32_t daz, fix16_t daang, fix16_t dahoriz, int16_t mirrorWall);
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void polymost_completeMirror();
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int32_t polymost_maskWallHasTranslucency(uwalltype const * const wall);
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int32_t polymost_spriteHasTranslucency(tspritetype const * const tspr);
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float* multiplyMatrix4f(float m0[4*4], const float m1[4*4]);
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void polymost_glinit(void);
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void polymost_glreset(void);
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enum {
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INVALIDATE_ALL,
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INVALIDATE_ART,
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INVALIDATE_ALL_NON_INDEXED,
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INVALIDATE_ART_NON_INDEXED
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};
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extern float curpolygonoffset;
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extern uint8_t alphahackarray[MAXTILES];
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extern int32_t r_scenebrightness;
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extern int32_t polymostcenterhoriz;
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extern int16_t globalpicnum;
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#define POLYMOST_CHOOSE_FOG_PAL(fogpal, pal) \
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((fogpal) ? (fogpal) : (pal))
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static FORCE_INLINE int32_t get_floor_fogpal(usectorptr_t const sec)
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{
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return POLYMOST_CHOOSE_FOG_PAL(sec->fogpal, sec->floorpal);
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}
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static FORCE_INLINE int32_t get_ceiling_fogpal(usectorptr_t const sec)
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{
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return POLYMOST_CHOOSE_FOG_PAL(sec->fogpal, sec->ceilingpal);
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}
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static FORCE_INLINE int32_t fogshade(int32_t const shade, int32_t const pal)
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{
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return (globalflags & GLOBAL_NO_GL_FOGSHADE) ? 0 : shade;
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}
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static FORCE_INLINE int check_nonpow2(int32_t const x)
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{
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return (x > 1 && (x&(x-1)));
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}
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static inline float polymost_invsqrt_approximation(float x)
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{
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#ifdef B_LITTLE_ENDIAN
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float const haf = x * .5f;
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union { float f; uint32_t i; } n = { x };
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n.i = 0x5f375a86 - (n.i >> 1);
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return n.f * (1.5f - haf * (n.f * n.f));
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#else
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// this is the comment
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return 1.f / Bsqrtf(x);
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#endif
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}
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// Flags of the <dameth> argument of various functions
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enum {
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DAMETH_NOMASK = 0,
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DAMETH_MASK = 1,
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DAMETH_TRANS1 = 2,
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DAMETH_TRANS2 = 3,
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DAMETH_MASKPROPS = 3,
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DAMETH_CLAMPED = 4,
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DAMETH_MODEL = 8,
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DAMETH_SKY = 16,
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DAMETH_WALL = 32, // signals a texture for a wall (for r_npotwallmode)
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// used internally by polymost_domost
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DAMETH_BACKFACECULL = -1,
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};
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#define DAMETH_NARROW_MASKPROPS(dameth) (((dameth)&(~DAMETH_TRANS1))|(((dameth)&DAMETH_TRANS1)>>1))
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EDUKE32_STATIC_ASSERT(DAMETH_NARROW_MASKPROPS(DAMETH_MASKPROPS) == DAMETH_MASK);
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extern int32_t globalnoeffect;
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extern int32_t drawingskybox;
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extern int32_t hicprecaching;
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extern float fcosglobalang, fsinglobalang;
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extern float fxdim, fydim, fydimen, fviewingrange;
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extern char ptempbuf[MAXWALLSB<<1];
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extern hitdata_t polymost_hitdata;
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#endif
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