mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-14 08:30:58 +00:00
f5fb70250a
For Lunatic, we'll want to get rid of the t_data --> script indirections, since the latter will be no more. Thus, all parameters are saved in t_data directly. For the normal build, there are no changes, only stylistic tweaks. git-svn-id: https://svn.eduke32.com/eduke32@2669 1a8010ca-5511-0410-912e-c29ae57300e0
224 lines
7.9 KiB
C
224 lines
7.9 KiB
C
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 2010 EDuke32 developers and contributors
|
|
|
|
This file is part of EDuke32.
|
|
|
|
EDuke32 is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License version 2
|
|
as published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
|
|
#ifndef __actors_h__
|
|
#define __actors_h__
|
|
|
|
#define MAXSLEEPDIST 16384
|
|
#define SLEEPTIME 1536
|
|
#define ZOFFSET (1<<8)
|
|
|
|
#define STAT_DEFAULT 0
|
|
#define STAT_ACTOR 1
|
|
#define STAT_ZOMBIEACTOR 2
|
|
#define STAT_EFFECTOR 3
|
|
#define STAT_PROJECTILE 4
|
|
#define STAT_MISC 5
|
|
#define STAT_STANDABLE 6
|
|
#define STAT_LOCATOR 7
|
|
#define STAT_ACTIVATOR 8
|
|
#define STAT_TRANSPORT 9
|
|
#define STAT_PLAYER 10
|
|
#define STAT_FX 11
|
|
#define STAT_FALLER 12
|
|
#define STAT_DUMMYPLAYER 13
|
|
#define STAT_LIGHT 14
|
|
|
|
#ifdef LUNATIC
|
|
// Ai, action, move getters from t_data[] (== tptr)
|
|
# define SACTION_STARTFRAME(tptr) ((tptr)[6]&65535)
|
|
# define SACTION_NUMFRAMES(tptr) (((tptr)[6]>>16)&65535)
|
|
# define SACTION_VIEWTYPE(tptr) ((tptr)[7]&0x7fffffff)
|
|
# define SACTION_INCVAL(tptr) ((tptr)[7]>>31) // arithmetic shr expected!
|
|
# define SACTION_DELAY(tptr) ((tptr)[8]&65535)
|
|
#endif
|
|
|
|
// Defines the motion characteristics of an actor
|
|
enum amoveflags_t {
|
|
face_player = 1,
|
|
geth = 2,
|
|
getv = 4,
|
|
random_angle = 8,
|
|
face_player_slow = 16,
|
|
spin = 32,
|
|
face_player_smart = 64,
|
|
fleeenemy = 128,
|
|
jumptoplayer = 257,
|
|
seekplayer = 512,
|
|
furthestdir = 1024,
|
|
dodgebullet = 4096
|
|
};
|
|
|
|
// Defines for 'useractor' keyword
|
|
enum uactortypes_t {
|
|
notenemy,
|
|
enemy,
|
|
enemystayput
|
|
};
|
|
|
|
#pragma pack(push,1)
|
|
typedef struct {
|
|
int32_t workslike, cstat; // 8b
|
|
int32_t hitradius, range, flashcolor; // 12b
|
|
int16_t spawns, sound, isound, vel; // 8b
|
|
int16_t decal, trail, tnum, drop; // 8b
|
|
int16_t offset, bounces, bsound; // 6b
|
|
int16_t toffset; // 2b
|
|
int16_t extra, extra_rand; // 4b
|
|
int8_t sxrepeat, syrepeat, txrepeat, tyrepeat; // 4b
|
|
int8_t shade, xrepeat, yrepeat, pal; // 4b
|
|
int8_t velmult; // 1b
|
|
uint8_t clipdist; // 1b
|
|
int8_t filler[6]; // 6b
|
|
} projectile_t;
|
|
|
|
// (+ 40 8 6 16 16 4 8 6 4 20)
|
|
typedef struct {
|
|
int32_t t_data[10]; // 40b sometimes used to hold offsets to con code
|
|
|
|
int16_t picnum,ang,extra,owner; //8b
|
|
int16_t movflag,tempang,timetosleep; //6b
|
|
|
|
int32_t flags, bposx,bposy,bposz; //16b
|
|
int32_t floorz,ceilingz,lastvx,lastvy; //16b
|
|
int32_t lasttransport; //4b
|
|
|
|
int16_t lightId, lightcount, lightmaxrange, cgg; //8b
|
|
int16_t actorstayput, dispicnum, shootzvel; // 6b
|
|
|
|
#ifdef POLYMER
|
|
_prlight *lightptr; //4b/8b
|
|
#else
|
|
void *lightptr;
|
|
#endif
|
|
|
|
// pad struct to 128 bytes
|
|
#if !defined UINTPTR_MAX
|
|
# error Need UINTPTR_MAX define to select between 32- and 64-bit structs
|
|
#endif
|
|
#if UINTPTR_MAX == 0xffffffff
|
|
/* 32-bit */
|
|
const int8_t filler[20];
|
|
#else
|
|
/* 64-bit */
|
|
const int8_t filler[12];
|
|
#endif
|
|
} actor_t;
|
|
|
|
// this struct needs to match the beginning of actor_t above
|
|
typedef struct {
|
|
int32_t t_data[10]; // 40b sometimes used to hold offsets to con code
|
|
|
|
int16_t picnum,ang,extra,owner; //8b
|
|
int16_t movflag,tempang,timetosleep; // 6b
|
|
|
|
int32_t flags; // 4b
|
|
} netactor_t;
|
|
#pragma pack(pop)
|
|
|
|
enum sflags_t {
|
|
SPRITE_SHADOW = 0x00000001,
|
|
SPRITE_NVG = 0x00000002,
|
|
SPRITE_NOSHADE = 0x00000004,
|
|
SPRITE_PROJECTILE = 0x00000008,
|
|
SPRITE_DECAL = 0x00000010,
|
|
SPRITE_BADGUY = 0x00000020,
|
|
SPRITE_NOPAL = 0x00000040,
|
|
SPRITE_NOEVENTCODE = 0x00000080,
|
|
SPRITE_NOLIGHT = 0x00000100,
|
|
SPRITE_USEACTIVATOR = 0x00000200,
|
|
SPRITE_NULL = 0x00000400, // null sprite in multiplayer
|
|
SPRITE_NOCLIP = 0x00000800, // clipmove it with cliptype 0
|
|
SPRITE_NOFLOORSHADOW= 0x00001000, // for temp. internal use, per-tile flag not checked
|
|
};
|
|
|
|
// custom projectiles
|
|
enum pflags_t {
|
|
PROJECTILE_HITSCAN = 0x00000001,
|
|
PROJECTILE_RPG = 0x00000002,
|
|
PROJECTILE_BOUNCESOFFWALLS = 0x00000004,
|
|
PROJECTILE_BOUNCESOFFMIRRORS = 0x00000008,
|
|
PROJECTILE_KNEE = 0x00000010,
|
|
PROJECTILE_WATERBUBBLES = 0x00000020,
|
|
PROJECTILE_TIMED = 0x00000040,
|
|
PROJECTILE_BOUNCESOFFSPRITES = 0x00000080,
|
|
PROJECTILE_SPIT = 0x00000100,
|
|
PROJECTILE_COOLEXPLOSION1 = 0x00000200,
|
|
PROJECTILE_BLOOD = 0x00000400,
|
|
PROJECTILE_LOSESVELOCITY = 0x00000800,
|
|
PROJECTILE_NOAIM = 0x00001000,
|
|
PROJECTILE_RANDDECALSIZE = 0x00002000,
|
|
PROJECTILE_EXPLODEONTIMER = 0x00004000,
|
|
PROJECTILE_RPG_IMPACT = 0x00008000,
|
|
PROJECTILE_RADIUS_PICNUM = 0x00010000,
|
|
PROJECTILE_ACCURATE_AUTOAIM = 0x00020000,
|
|
PROJECTILE_FORCEIMPACT = 0x00040000,
|
|
PROJECTILE_REALCLIPDIST = 0x00080000,
|
|
PROJECTILE_ACCURATE = 0x00100000,
|
|
};
|
|
|
|
extern actor_t actor[MAXSPRITES];
|
|
extern char ActorType[MAXTILES];
|
|
extern int16_t SpriteCacheList[MAXTILES][3];
|
|
extern int32_t SpriteFlags[MAXTILES];
|
|
extern int32_t block_deletesprite;
|
|
extern int32_t g_noEnemies;
|
|
extern int32_t otherp;
|
|
extern int32_t ticrandomseed;
|
|
extern intptr_t *actorLoadEventScrptr[MAXTILES];
|
|
extern intptr_t *actorscrptr[MAXTILES];
|
|
extern intptr_t *g_parsingActorPtr;
|
|
extern projectile_t DefaultProjectileData[MAXTILES];
|
|
extern projectile_t ProjectileData[MAXTILES];
|
|
extern projectile_t SpriteProjectile[MAXSPRITES];
|
|
|
|
void A_AddToDeleteQueue(int32_t i);
|
|
int32_t A_CheckEnemySprite(const spritetype *s);
|
|
int32_t A_CheckEnemyTile(int32_t pn);
|
|
int32_t A_CheckSwitchTile(int32_t i);
|
|
void A_DeleteSprite(int32_t s);
|
|
void A_DoGuts(int32_t sp,int32_t gtype,int32_t n);
|
|
void A_DoGutsDir(int32_t sp,int32_t gtype,int32_t n);
|
|
int32_t A_IncurDamage(int32_t sn);
|
|
void A_MoveCyclers(void);
|
|
void A_MoveDummyPlayers(void);
|
|
int32_t A_MoveSprite(int32_t spritenum,const vec3_t *change,uint32_t cliptype);
|
|
void A_PlayAlertSound(int32_t i);
|
|
void A_RadiusDamage(int32_t i,int32_t r,int32_t hp1,int32_t hp2,int32_t hp3,int32_t hp4);
|
|
int32_t A_SetSprite(int32_t i,uint32_t cliptype);
|
|
void A_SpawnMultiple(int32_t sp,int32_t pic,int32_t n);
|
|
|
|
void G_AddGameLight(int32_t radius,int32_t srcsprite,int32_t zoffset,int32_t range,int32_t color,int32_t priority);
|
|
int32_t G_CheckForSpaceCeiling(int32_t sectnum);
|
|
int32_t G_CheckForSpaceFloor(int32_t sectnum);
|
|
void G_DoInterpolations(int32_t smoothratio);
|
|
void G_MoveWorld(void);
|
|
extern inline void G_RestoreInterpolations(void);
|
|
void G_SetInterpolation(int32_t *posptr);
|
|
void G_StopInterpolation(int32_t *posptr);
|
|
extern inline void G_UpdateInterpolations(void);
|
|
|
|
// PK 20110701: changed input argument: int32_t i (== sprite, whose sectnum...) --> sectnum directly
|
|
void Sect_ClearInterpolation(int32_t sectnum);
|
|
void Sect_SetInterpolation(int32_t sectnum);
|
|
|
|
#endif
|