mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 15:21:48 +00:00
ceb07280cf
Duke Nukem's menu title is getting rendered.
147 lines
No EOL
4.2 KiB
C++
147 lines
No EOL
4.2 KiB
C++
/*
|
|
** readthis.cpp
|
|
** Help screens
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2001-2010 Randy Heit
|
|
** Copyright 2010 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#include "menu/menu.h"
|
|
#include "v_draw.h"
|
|
#include "textures/textures.h"
|
|
|
|
#if 0 // This is probably useless. To be replaced with what Build games use to draw their help screens.
|
|
|
|
class DReadThisMenu : public DMenu
|
|
{
|
|
int mScreen;
|
|
int mInfoTic;
|
|
|
|
public:
|
|
|
|
DReadThisMenu(DMenu *parent = NULL);
|
|
void Drawer();
|
|
bool MenuEvent(int mkey, bool fromcontroller);
|
|
bool DimAllowed () { return false; }
|
|
bool MouseEvent(int type, int x, int y);
|
|
};
|
|
|
|
|
|
//=============================================================================
|
|
//
|
|
// Read This Menus
|
|
//
|
|
//=============================================================================
|
|
|
|
DReadThisMenu::DReadThisMenu(DMenu *parent)
|
|
: DMenu(parent)
|
|
{
|
|
mScreen = 1;
|
|
mInfoTic = gametic;
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
void DReadThisMenu::Drawer()
|
|
{
|
|
FTexture *tex = NULL, *prevpic = NULL;
|
|
fixed_t alpha;
|
|
|
|
// Did the mapper choose a custom help page via MAPINFO?
|
|
if ((level.info != NULL) && level.info->F1Pic.Len() != 0)
|
|
{
|
|
tex = TexMan.FindTexture(level.info->F1Pic);
|
|
mScreen = 1;
|
|
}
|
|
|
|
if (tex == NULL)
|
|
{
|
|
tex = TexMan[gameinfo.infoPages[mScreen-1].GetChars()];
|
|
}
|
|
|
|
if (mScreen > 1)
|
|
{
|
|
prevpic = TexMan[gameinfo.infoPages[mScreen-2].GetChars()];
|
|
}
|
|
|
|
screen->Dim(0, 1.0, 0,0, SCREENWIDTH, SCREENHEIGHT);
|
|
alpha = MIN<fixed_t> (Scale (gametic - mInfoTic, OPAQUE, TICRATE/3), OPAQUE);
|
|
if (alpha < OPAQUE && prevpic != NULL)
|
|
{
|
|
screen->DrawTexture (prevpic, 0, 0, DTA_Fullscreen, true, TAG_DONE);
|
|
}
|
|
screen->DrawTexture (tex, 0, 0, DTA_Fullscreen, true, DTA_Alpha, alpha, TAG_DONE);
|
|
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
bool DReadThisMenu::MenuEvent(int mkey, bool fromcontroller)
|
|
{
|
|
if (mkey == MKEY_Enter)
|
|
{
|
|
S_Sound (CHAN_VOICE | CHAN_UI, "menu/choose", snd_menuvolume, ATTN_NONE);
|
|
mScreen++;
|
|
mInfoTic = gametic;
|
|
if ((level.info != NULL && level.info->F1Pic.Len() != 0) || mScreen > int(gameinfo.infoPages.Size()))
|
|
{
|
|
Close();
|
|
}
|
|
return true;
|
|
}
|
|
else return Super::MenuEvent(mkey, fromcontroller);
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
bool DReadThisMenu::MouseEvent(int type, int x, int y)
|
|
{
|
|
if (type == MOUSE_Click)
|
|
{
|
|
return MenuEvent(MKEY_Enter, true);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
#endif
|