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11e9b8f4ce
Mouse/touch/pointer support is yet to come. #SOON. Exposure to scripting is a LONG way off. Months. The spec and data structure needs time for comment and revision. The eventual scripting access will be Lua-only. git-svn-id: https://svn.eduke32.com/eduke32@4496 1a8010ca-5511-0410-912e-c29ae57300e0
163 lines
5.7 KiB
C
163 lines
5.7 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef __global_h__
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#define __global_h__
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#ifdef __global_c__
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#define G_EXTERN
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#else
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#define G_EXTERN extern
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#endif
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#define MAXINTERPOLATIONS MAXSPRITES
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// KEEPINSYNC lunatic/con_lang.lua
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#define MAXSKILLS 7
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// duke3d global soup :(
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#include "compat.h"
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#include "build.h"
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G_EXTERN int32_t g_numInterpolations;
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G_EXTERN int32_t g_interpolationLock;
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G_EXTERN int32_t oldipos[MAXINTERPOLATIONS];
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G_EXTERN int32_t *curipos[MAXINTERPOLATIONS];
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G_EXTERN int32_t bakipos[MAXINTERPOLATIONS];
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G_EXTERN int32_t connectpoint2[MAXPLAYERS];
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#include "duke3d.h"
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#include "sector.h"
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#include "quotes.h"
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G_EXTERN int32_t myconnectindex, numplayers;
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G_EXTERN DukeStatus_t sbar;
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G_EXTERN actor_t actor[MAXSPRITES];
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// g_tile: tile-specific data THAT DOES NOT CHANGE during the course of a game
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G_EXTERN tiledata_t g_tile[MAXTILES];
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G_EXTERN animwalltype animwall[MAXANIMWALLS];
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G_EXTERN char *ScriptQuotes[MAXQUOTES],*ScriptQuoteRedefinitions[MAXQUOTES];
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G_EXTERN char *label;
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G_EXTERN char EnvMusicFilename[MAXVOLUMES+1][BMAX_PATH];
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G_EXTERN int32_t g_musicIndex;
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G_EXTERN char g_loadFromGroupOnly;
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G_EXTERN char g_numSkills;
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G_EXTERN char myjumpingtoggle,myonground,myhardlanding,myreturntocenter;
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G_EXTERN char pus,pub;
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G_EXTERN char ready2send;
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#define MAXPLAYERNAME 32
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G_EXTERN char szPlayerName[MAXPLAYERNAME];
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// XXX: menutextbuf overflow possible?
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G_EXTERN char tempbuf[MAXSECTORS<<1],packbuf[PACKBUF_SIZE],menutextbuf[128],buf[1024];
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#define TYPEBUFSIZE 141
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G_EXTERN char typebuf[TYPEBUFSIZE];
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G_EXTERN input_t avg;
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G_EXTERN input_t loc;
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G_EXTERN input_t recsync[RECSYNCBUFSIZ];
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G_EXTERN int16_t SpriteDeletionQueue[1024],g_spriteDeleteQueuePos;
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G_EXTERN int16_t animatesect[MAXANIMATES];
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G_EXTERN int16_t g_curViewscreen;
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G_EXTERN int16_t cyclers[MAXCYCLERS][6],g_numCyclers;
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G_EXTERN int16_t g_globalRandom;
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G_EXTERN int16_t g_mirrorWall[64],g_mirrorSector[64],g_mirrorCount;
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G_EXTERN int16_t g_numAnimWalls;
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G_EXTERN int16_t g_numClouds,clouds[128],cloudx[128],cloudy[128];
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G_EXTERN int16_t myang,omyang,mycursectnum,myjumpingcounter;
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G_EXTERN int16_t myhoriz,omyhoriz,myhorizoff,omyhorizoff;
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G_EXTERN int32_t *animateptr[MAXANIMATES];
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G_EXTERN int32_t animategoal[MAXANIMATES],animatevel[MAXANIMATES],g_animateCount;
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G_EXTERN int32_t cloudtotalclock;
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G_EXTERN int32_t fricxv,fricyv;
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G_EXTERN int32_t g_currentFrameRate;
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G_EXTERN int32_t g_damageCameras,g_freezerSelfDamage;
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G_EXTERN int32_t g_doQuickSave;
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G_EXTERN uint16_t g_earthquakeTime;
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G_EXTERN int32_t g_gameQuit;
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G_EXTERN int32_t g_groupFileHandle;
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G_EXTERN int32_t g_impactDamage,g_maxPlayerHealth;
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G_EXTERN int32_t g_musicSize;
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G_EXTERN int32_t g_numLabels,g_numDefaultLabels;
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G_EXTERN int32_t g_scriptDebug;
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G_EXTERN int32_t g_showShareware;
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G_EXTERN int8_t g_numPlayerSprites;
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G_EXTERN int32_t g_tripbombLaserMode;
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G_EXTERN int32_t msx[2048],msy[2048];
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G_EXTERN int32_t neartaghitdist,lockclock,g_startArmorAmount;
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G_EXTERN int32_t playerswhenstarted;
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G_EXTERN int32_t screenpeek;
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G_EXTERN int32_t startofdynamicinterpolations;
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G_EXTERN int32_t vel,svel,angvel,horiz,ototalclock;
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G_EXTERN intptr_t *g_parsingActorPtr;
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G_EXTERN intptr_t *g_scriptPtr,*insptr;
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G_EXTERN int32_t *labelcode,*labeltype;
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G_EXTERN intptr_t *script;
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G_EXTERN map_t MapInfo[(MAXVOLUMES+1)*MAXLEVELS]; // +1 volume for "intro", "briefing" music
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#pragma pack(push,1)
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G_EXTERN playerdata_t g_player[MAXPLAYERS];
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G_EXTERN playerspawn_t g_playerSpawnPoints[MAXPLAYERS];
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G_EXTERN input_t inputfifo[MOVEFIFOSIZ][MAXPLAYERS];
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#pragma pack(pop)
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G_EXTERN projectile_t ProjectileData[MAXTILES];
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G_EXTERN projectile_t SpriteProjectile[MAXSPRITES];
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G_EXTERN sound_t g_sounds[MAXSOUNDS];
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G_EXTERN uint32_t everyothertime;
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G_EXTERN uint32_t g_moveThingsCount;
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G_EXTERN vec3_t my,omy,myvel;
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G_EXTERN volatile char g_soundlocks[MAXSOUNDS];
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G_EXTERN int32_t g_restorePalette;
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G_EXTERN int32_t g_screenCapture;
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G_EXTERN int32_t g_noEnemies;
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#ifndef __global_c__
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G_EXTERN const char *s_buildRev;
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G_EXTERN const char *s_buildDate;
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G_EXTERN const char *s_buildTimestamp;
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G_EXTERN const char *s_buildInfo;
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G_EXTERN int32_t g_spriteGravity;
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G_EXTERN int16_t g_spriteDeleteQueueSize;
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G_EXTERN char EpisodeNames[MAXVOLUMES][33];
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G_EXTERN char SkillNames[MAXSKILLS][33];
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G_EXTERN char GametypeNames[MAXGAMETYPES][33];
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G_EXTERN int32_t GametypeFlags[MAXGAMETYPES];
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G_EXTERN char g_numGametypes;
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G_EXTERN char g_numVolumes;
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G_EXTERN int32_t g_timerTicsPerSecond;
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G_EXTERN int32_t g_actorRespawnTime;
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G_EXTERN int32_t g_itemRespawnTime;
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G_EXTERN int32_t g_scriptSize;
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G_EXTERN int16_t BlimpSpawnSprites[15];
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G_EXTERN int32_t g_playerFriction;
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G_EXTERN int32_t g_numFreezeBounces;
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G_EXTERN int32_t g_lastSaveSlot;
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G_EXTERN int32_t g_rpgBlastRadius;
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G_EXTERN int32_t g_pipebombBlastRadius;
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G_EXTERN int32_t g_tripbombBlastRadius;
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G_EXTERN int32_t g_shrinkerBlastRadius;
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G_EXTERN int32_t g_morterBlastRadius;
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G_EXTERN int32_t g_bouncemineBlastRadius;
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G_EXTERN int32_t g_seenineBlastRadius;
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G_EXTERN char CheatKeys[2];
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G_EXTERN char setupfilename[BMAX_PATH];
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#endif
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#endif
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