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73 lines
2.1 KiB
C
73 lines
2.1 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#ifndef PARENT_PUBLIC_
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#define PARENT_PUBLIC_
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BEGIN_SW_NS
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#define INVISTILE 6145
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typedef struct TILE_INFO_TYPE
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{
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short Voxel; // Voxel Number to replace sprites with
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short Parental; // Tile offset to replace adult tiles with when locked out
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// 0 = Invisible
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} ParentalStruct;
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struct ORG_TILE;
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typedef struct ORG_TILE OrgTile, *OrgTileP;
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struct ORG_TILE_LIST;
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typedef struct ORG_TILE_LIST OrgTileList, *OrgTileListP;
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void JS_InitLockouts(void);
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void JS_UnitInitLockouts(void);
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void JS_ToggleLockouts(void);
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struct ORG_TILE
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{
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OrgTileP Next, Prev;
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short index;
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short orgpicnum;
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};
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struct ORG_TILE_LIST
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{
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OrgTileP Next, Prev;
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};
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extern OrgTileList orgwalllist; // The list containing orginal wall
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// pics
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extern OrgTileList orgwalloverlist; // The list containing orginal wall
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// over pics
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extern OrgTileList orgsectorceilinglist; // The list containing orginal sector
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// ceiling pics
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extern OrgTileList orgsectorfloorlist; // The list containing orginal sector
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// floor pics
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END_SW_NS
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#endif
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