raze-gles/source/common/rendering
Christoph Oelckers 598ce8a2ef - increased amount of vertices to allow handling voxel packs.
This is merely a stopgap until the code can be properly refactored.
2020-02-09 08:32:40 +01:00
..
gl - fixed rendering on macOS 2020-01-26 17:03:02 +01:00
gl_load - changed a few licenses of my own code to something more permissive. 2020-01-02 19:38:47 +01:00
hwrenderer - increased amount of vertices to allow handling voxel packs. 2020-02-09 08:32:40 +01:00
i_video.h - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
r_videoscale.cpp - pull most recent video scale changes from gzdoom 2020-01-01 23:42:09 -05:00
r_videoscale.h - pull most recent video scale changes from gzdoom 2020-01-01 23:42:09 -05:00
v_framebuffer.cpp - collect all 3D geometry in a list so that it can be rendered later. 2020-01-18 22:41:08 +01:00
v_video.cpp - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
v_video.h - infrastructure for savegame pics. 2020-01-12 23:16:21 +01:00