mirror of
https://github.com/ZDoom/raze-gles.git
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d6f06b9123
git-svn-id: https://svn.eduke32.com/eduke32@5380 1a8010ca-5511-0410-912e-c29ae57300e0
304 lines
6.9 KiB
Objective-C
304 lines
6.9 KiB
Objective-C
#import <Cocoa/Cocoa.h>
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#include "compat.h"
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#include "baselayer.h"
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#include "build.h"
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static struct
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{
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int fullscreen;
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int xdim3d, ydim3d, bpp3d;
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int forcesetup;
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} settings;
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@interface StartupWinController : NSWindowController
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{
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NSMutableArray *modeslist3d;
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IBOutlet NSButton *alwaysShowButton;
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IBOutlet NSButton *fullscreenButton;
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IBOutlet NSTextView *messagesView;
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IBOutlet NSTabView *tabView;
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IBOutlet NSPopUpButton *videoMode3DPUButton;
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IBOutlet NSButton *cancelButton;
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IBOutlet NSButton *startButton;
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}
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- (void)dealloc;
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- (void)populateVideoModes:(BOOL)firstTime;
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- (IBAction)alwaysShowClicked:(id)sender;
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- (IBAction)fullscreenClicked:(id)sender;
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- (IBAction)cancel:(id)sender;
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- (IBAction)start:(id)sender;
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- (void)setupRunMode;
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- (void)setupMessagesMode;
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- (void)putsMessage:(NSString *)str;
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- (void)setTitle:(NSString *)str;
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@end
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@implementation StartupWinController
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- (void)dealloc
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{
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[modeslist3d release];
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[super dealloc];
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}
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- (void)populateVideoModes:(BOOL)firstTime
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{
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int i, mode3d, fullscreen = ([fullscreenButton state] == NSOnState);
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int idx3d = -1;
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int xdim, ydim, bpp;
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if (firstTime)
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{
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xdim = settings.xdim3d;
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ydim = settings.ydim3d;
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bpp = settings.bpp3d;
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}
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else
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{
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mode3d = [[modeslist3d objectAtIndex:[videoMode3DPUButton indexOfSelectedItem]] intValue];
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if (mode3d >= 0)
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{
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xdim = validmode[mode3d].xdim;
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ydim = validmode[mode3d].ydim;
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bpp = validmode[mode3d].bpp;
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}
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}
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mode3d = checkvideomode(&xdim, &ydim, bpp, fullscreen, 1);
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if (mode3d < 0)
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{
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int i, cd[] = { 32, 24, 16, 15, 8, 0 };
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for (i=0; cd[i]; ) { if (cd[i] >= bpp) i++; else break; }
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for (; cd[i]; i++)
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{
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mode3d = checkvideomode(&xdim, &ydim, cd[i], fullscreen, 1);
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if (mode3d < 0) continue;
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break;
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}
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}
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[modeslist3d release];
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[videoMode3DPUButton removeAllItems];
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modeslist3d = [[NSMutableArray alloc] init];
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for (i = 0; i < validmodecnt; i++)
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{
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if (fullscreen == validmode[i].fs)
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{
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if (i == mode3d) idx3d = [modeslist3d count];
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[modeslist3d addObject:[NSNumber numberWithInt:i]];
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[videoMode3DPUButton addItemWithTitle:[NSString stringWithFormat:@"%d %C %d %d-bpp",
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validmode[i].xdim, 0xd7, validmode[i].ydim, validmode[i].bpp]];
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}
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}
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if (idx3d >= 0) [videoMode3DPUButton selectItemAtIndex:idx3d];
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}
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- (IBAction)alwaysShowClicked:(id)sender
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{
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}
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- (IBAction)fullscreenClicked:(id)sender
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{
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[self populateVideoModes:NO];
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}
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- (IBAction)cancel:(id)sender
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{
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[NSApp abortModal];
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}
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- (IBAction)start:(id)sender
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{
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int mode = [[modeslist3d objectAtIndex:[videoMode3DPUButton indexOfSelectedItem]] intValue];
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if (mode >= 0)
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{
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settings.xdim3d = validmode[mode].xdim;
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settings.ydim3d = validmode[mode].ydim;
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settings.bpp3d = validmode[mode].bpp;
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settings.fullscreen = validmode[mode].fs;
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}
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settings.forcesetup = [alwaysShowButton state] == NSOnState;
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[NSApp stopModal];
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}
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- (void)setupRunMode
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{
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getvalidmodes();
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[fullscreenButton setState: (settings.fullscreen ? NSOnState : NSOffState)];
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[alwaysShowButton setState: (settings.forcesetup ? NSOnState : NSOffState)];
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[self populateVideoModes:YES];
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// enable all the controls on the Configuration page
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NSEnumerator *enumerator = [[[[tabView tabViewItemAtIndex:0] view] subviews] objectEnumerator];
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NSControl *control;
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while (control = [enumerator nextObject]) [control setEnabled:true];
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[cancelButton setEnabled:true];
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[startButton setEnabled:true];
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[tabView selectTabViewItemAtIndex:0];
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[NSCursor unhide]; // Why should I need to do this?
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}
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- (void)setupMessagesMode
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{
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[tabView selectTabViewItemAtIndex:1];
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// disable all the controls on the Configuration page except "always show", so the
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// user can enable it if they want to while waiting for something else to happen
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NSEnumerator *enumerator = [[[[tabView tabViewItemAtIndex:0] view] subviews] objectEnumerator];
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NSControl *control;
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while (control = [enumerator nextObject])
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{
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if (control == alwaysShowButton) continue;
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[control setEnabled:false];
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}
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[cancelButton setEnabled:false];
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[startButton setEnabled:false];
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}
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- (void)putsMessage:(NSString *)str
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{
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NSRange end;
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NSTextStorage *text = [messagesView textStorage];
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BOOL shouldAutoScroll;
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shouldAutoScroll = ((int)NSMaxY([messagesView bounds]) == (int)NSMaxY([messagesView visibleRect]));
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end.location = [text length];
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end.length = 0;
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[text beginEditing];
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[messagesView replaceCharactersInRange:end withString:str];
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[text endEditing];
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if (shouldAutoScroll)
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{
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end.location = [text length];
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end.length = 0;
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[messagesView scrollRangeToVisible:end];
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}
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}
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- (void)setTitle:(NSString *)str
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{
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[[self window] setTitle:str];
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}
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@end
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static StartupWinController *startwin = nil;
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int startwin_open(void)
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{
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if (startwin != nil) return 1;
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startwin = [[StartupWinController alloc] initWithWindowNibName:@"startwin.game"];
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if (startwin == nil) return -1;
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[startwin setupMessagesMode];
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[startwin showWindow:nil];
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return 0;
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}
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int startwin_close(void)
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{
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if (startwin == nil) return 1;
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[startwin close];
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[startwin release];
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startwin = nil;
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return 0;
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}
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int startwin_puts(const char *s)
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{
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NSString *ns;
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if (!s) return -1;
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if (startwin == nil) return 1;
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ns = [[NSString alloc] initWithCString:s];
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[startwin putsMessage:ns];
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[ns release];
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return 0;
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}
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int startwin_settitle(const char *s)
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{
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NSString *ns;
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if (!s) return -1;
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if (startwin == nil) return 1;
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ns = [[NSString alloc] initWithCString:s];
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[startwin setTitle:ns];
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[ns release];
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return 0;
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}
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int startwin_idle(void *v)
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{
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if (startwin) [[startwin window] displayIfNeeded];
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return 0;
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}
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extern int xdimgame, ydimgame, bppgame, forcesetup;
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int startwin_run(void)
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{
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int retval;
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if (startwin == nil) return 0;
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settings.fullscreen = fullscreen;
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settings.xdim3d = xdimgame;
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settings.ydim3d = ydimgame;
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settings.bpp3d = bppgame;
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settings.forcesetup = forcesetup;
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[startwin setupRunMode];
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switch ([NSApp runModalForWindow:[startwin window]])
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{
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#ifdef MAC_OS_X_VERSION_10_9
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case NSModalResponseStop: retval = 1; break;
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case NSModalResponseAbort: retval = 0; break;
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#else
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case NSRunStoppedResponse: retval = 1; break;
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case NSRunAbortedResponse: retval = 0; break;
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#endif
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default: retval = -1;
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}
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[startwin setupMessagesMode];
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if (retval)
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{
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fullscreen = settings.fullscreen;
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xdimgame = settings.xdim3d;
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ydimgame = settings.ydim3d;
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bppgame = settings.bpp3d;
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forcesetup = settings.forcesetup;
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}
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return retval;
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}
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