mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 11:40:44 +00:00
593 lines
16 KiB
C++
593 lines
16 KiB
C++
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 1997, 2005 - 3D Realms Entertainment
|
|
|
|
This file is part of Shadow Warrior version 1.2
|
|
|
|
Shadow Warrior is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
Original Source: 1997 - Frank Maddin and Jim Norwood
|
|
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
#include "ns.h"
|
|
|
|
#include "build.h"
|
|
|
|
#include "names2.h"
|
|
#include "panel.h"
|
|
//#include "keys.h"
|
|
#include "tags.h"
|
|
#include "sector.h"
|
|
#include "ai.h"
|
|
#include "player.h"
|
|
#include "game.h"
|
|
|
|
BEGIN_SW_NS
|
|
|
|
void ScaleSectorObject(SECTOR_OBJECTp);
|
|
|
|
short
|
|
DoSectorObjectSetScale(short match)
|
|
{
|
|
SECTOR_OBJECTp sop;
|
|
|
|
for (sop = SectorObject; sop < &SectorObject[MAX_SECTOR_OBJECTS]; sop++)
|
|
{
|
|
if (sop->xmid == MAXLONG)
|
|
continue;
|
|
|
|
if (sop->match_event == match)
|
|
{
|
|
SET(sop->flags, SOBJ_DYNAMIC);
|
|
sop->PreMoveAnimator = ScaleSectorObject;
|
|
|
|
switch (sop->scale_active_type)
|
|
{
|
|
case SO_SCALE_RANDOM_POINT:
|
|
if (sop->scale_type == SO_SCALE_HOLD || sop->scale_type == SO_SCALE_NONE)
|
|
{
|
|
// if holding start it up
|
|
sop->scale_type = sop->scale_active_type;
|
|
}
|
|
else
|
|
{
|
|
// if moving set to hold
|
|
sop->scale_type = SO_SCALE_HOLD;
|
|
}
|
|
break;
|
|
|
|
case SO_SCALE_DEST:
|
|
|
|
sop->scale_type = sop->scale_active_type;
|
|
|
|
if (sop->scale_dist == sop->scale_dist_max)
|
|
{
|
|
// make it negative
|
|
if (sop->scale_speed > 0)
|
|
sop->scale_speed = -sop->scale_speed;
|
|
}
|
|
else if (sop->scale_dist == sop->scale_dist_min)
|
|
{
|
|
// make it positive
|
|
if (sop->scale_speed < 0)
|
|
sop->scale_speed = -sop->scale_speed;
|
|
}
|
|
else
|
|
{
|
|
// make it positive
|
|
if (sop->scale_speed < 0)
|
|
sop->scale_speed = -sop->scale_speed;
|
|
}
|
|
break;
|
|
|
|
case SO_SCALE_RANDOM:
|
|
case SO_SCALE_CYCLE:
|
|
if (sop->scale_type == SO_SCALE_HOLD)
|
|
{
|
|
// if holding start it up
|
|
sop->scale_type = sop->scale_active_type;
|
|
}
|
|
else
|
|
{
|
|
// if moving set to hold
|
|
sop->scale_type = SO_SCALE_HOLD;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
short
|
|
DoSOevent(short match, short state)
|
|
{
|
|
SECTOR_OBJECTp sop;
|
|
SPRITEp me_sp;
|
|
short vel_adj=0, spin_adj=0;
|
|
|
|
for (sop = SectorObject; sop < &SectorObject[MAX_SECTOR_OBJECTS]; sop++)
|
|
{
|
|
if (sop->xmid == MAXLONG)
|
|
continue;
|
|
|
|
if (sop->match_event == match)
|
|
{
|
|
if (TEST(sop->flags, SOBJ_WAIT_FOR_EVENT))
|
|
{
|
|
if (sop->save_vel > 0 || sop->save_spin_speed > 0)
|
|
{
|
|
RESET(sop->flags, SOBJ_WAIT_FOR_EVENT);
|
|
sop->vel = sop->save_vel;
|
|
sop->spin_speed = sop->save_spin_speed;
|
|
}
|
|
}
|
|
|
|
if (sop->match_event_sprite == -1)
|
|
continue;
|
|
|
|
me_sp = &sprite[sop->match_event_sprite];
|
|
|
|
// toggle
|
|
if (state == -1)
|
|
{
|
|
if (TEST_BOOL3(me_sp))
|
|
{
|
|
RESET_BOOL3(me_sp);
|
|
state = OFF;
|
|
}
|
|
else
|
|
{
|
|
SET_BOOL3(me_sp);
|
|
state = ON;
|
|
}
|
|
}
|
|
|
|
if (state == ON)
|
|
{
|
|
spin_adj = (int)SP_TAG3(me_sp);
|
|
vel_adj = SP_TAG7(me_sp);
|
|
}
|
|
else if (state == OFF)
|
|
{
|
|
spin_adj = -(int)SP_TAG3(me_sp);
|
|
vel_adj = -SP_TAG7(me_sp);
|
|
}
|
|
|
|
sop->spin_speed += spin_adj;
|
|
|
|
if (TEST_BOOL1(me_sp))
|
|
sop->vel_tgt += vel_adj;
|
|
else
|
|
sop->vel += vel_adj;
|
|
|
|
if (TEST_BOOL2(me_sp))
|
|
{
|
|
sop->dir *= -1;
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
//
|
|
// SCALING - PreAnimator
|
|
//
|
|
|
|
void ScaleSectorObject(SECTOR_OBJECTp sop)
|
|
{
|
|
switch (sop->scale_type)
|
|
{
|
|
case SO_SCALE_NONE:
|
|
break;
|
|
|
|
case SO_SCALE_HOLD:
|
|
break;
|
|
|
|
// to dest
|
|
case SO_SCALE_DEST:
|
|
sop->scale_dist += sop->scale_speed;
|
|
|
|
if (sop->scale_dist > sop->scale_dist_max)
|
|
{
|
|
sop->scale_dist = sop->scale_dist_max;
|
|
sop->scale_type = SO_SCALE_HOLD;
|
|
}
|
|
else if (sop->scale_dist < sop->scale_dist_min)
|
|
{
|
|
sop->scale_dist = sop->scale_dist_min;
|
|
sop->scale_type = SO_SCALE_HOLD;
|
|
}
|
|
|
|
break;
|
|
|
|
// random direction change
|
|
case SO_SCALE_RANDOM:
|
|
|
|
sop->scale_dist += sop->scale_speed;
|
|
if (sop->scale_dist > sop->scale_dist_max)
|
|
{
|
|
sop->scale_speed *= -1;
|
|
sop->scale_dist = sop->scale_dist_max;
|
|
}
|
|
else if (sop->scale_dist < sop->scale_dist_min)
|
|
{
|
|
sop->scale_speed *= -1;
|
|
sop->scale_dist = sop->scale_dist_min;
|
|
}
|
|
|
|
if (RANDOM_P2(1024) < sop->scale_rand_freq<<3)
|
|
{
|
|
sop->scale_speed *= -1;
|
|
}
|
|
|
|
break;
|
|
|
|
// cycle through max and min
|
|
case SO_SCALE_CYCLE:
|
|
sop->scale_dist += sop->scale_speed;
|
|
|
|
if (sop->scale_dist > sop->scale_dist_max)
|
|
{
|
|
sop->scale_speed *= -1;
|
|
sop->scale_dist = sop->scale_dist_max;
|
|
}
|
|
else if (sop->scale_dist < sop->scale_dist_min)
|
|
{
|
|
sop->scale_speed *= -1;
|
|
sop->scale_dist = sop->scale_dist_min;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void ScaleRandomPoint(SECTOR_OBJECTp sop, short k, short ang, int x, int y, int *dx, int *dy)
|
|
{
|
|
int xmul,ymul;
|
|
|
|
sop->scale_point_dist[k] += sop->scale_point_speed[k];
|
|
if (sop->scale_point_dist[k] > sop->scale_point_dist_max)
|
|
{
|
|
sop->scale_point_speed[k] *= -1;
|
|
sop->scale_point_dist[k] = sop->scale_point_dist_max;
|
|
}
|
|
else if (sop->scale_point_dist[k] < sop->scale_point_dist_min)
|
|
{
|
|
sop->scale_point_speed[k] *= -1;
|
|
sop->scale_point_dist[k] = sop->scale_point_dist_min;
|
|
}
|
|
|
|
if (RANDOM_P2(1024) < sop->scale_point_rand_freq)
|
|
{
|
|
sop->scale_point_speed[k] *= -1;
|
|
}
|
|
|
|
// change up speed at random
|
|
if (RANDOM_P2(1024) < (sop->scale_point_rand_freq/2))
|
|
{
|
|
//sop->scale_point_speed[k] = SCALE_POINT_SPEED;
|
|
short half = sop->scale_point_base_speed/2;
|
|
short quart = sop->scale_point_base_speed/4;
|
|
sop->scale_point_speed[k] = sop->scale_point_base_speed + (RANDOM_RANGE(half) - quart);
|
|
}
|
|
|
|
xmul = (sop->scale_point_dist[k] * sop->scale_x_mult)>>8;
|
|
ymul = (sop->scale_point_dist[k] * sop->scale_y_mult)>>8;
|
|
|
|
*dx = x + ((xmul * sintable[NORM_ANGLE(ang+512)]) >> 14);
|
|
*dy = y + ((ymul * sintable[ang]) >> 14);
|
|
}
|
|
|
|
//
|
|
// Morph point - move point around
|
|
//
|
|
|
|
void
|
|
MorphTornado(SECTOR_OBJECTp sop)
|
|
{
|
|
int mx, my;
|
|
int ceilingz;
|
|
int floorz;
|
|
SECTORp *sectp;
|
|
int j;
|
|
int x,y,sx,sy;
|
|
|
|
// z direction
|
|
ASSERT(sop->op_main_sector >= 0);
|
|
sop->morph_z += Z(sop->morph_z_speed);
|
|
|
|
// move vector
|
|
if (sop->morph_wall_point < 0)
|
|
return;
|
|
|
|
// place at correct x,y offset from center
|
|
x = sop->xmid - sop->morph_xoff;
|
|
y = sop->ymid - sop->morph_yoff;
|
|
|
|
sx = x;
|
|
sy = y;
|
|
|
|
// move it from last x,y
|
|
mx = x + (((sop->morph_speed) * sintable[NORM_ANGLE(sop->morph_ang+512)]) >> 14);
|
|
my = y + (((sop->morph_speed) * sintable[sop->morph_ang]) >> 14);
|
|
|
|
// bound check radius
|
|
if (ksqrt(SQ(sop->xmid - mx) + SQ(sop->ymid - my)) > sop->morph_dist_max + sop->scale_dist)
|
|
{
|
|
// find angle
|
|
sop->morph_ang = NORM_ANGLE(getangle(mx - sop->xmid, my - sop->ymid));
|
|
// reverse angle
|
|
sop->morph_ang = NORM_ANGLE(sop->morph_ang + 1024);
|
|
|
|
// move back some from last point
|
|
mx = sx + (((sop->morph_speed*2) * sintable[NORM_ANGLE(sop->morph_ang+512)]) >> 14);
|
|
my = sy + (((sop->morph_speed*2) * sintable[sop->morph_ang]) >> 14);
|
|
|
|
sop->morph_xoff = sop->xmid - mx;
|
|
sop->morph_yoff = sop->ymid - my;
|
|
}
|
|
|
|
// save x,y back as offset info
|
|
sop->morph_xoff = sop->xmid - mx;
|
|
sop->morph_yoff = sop->ymid - my;
|
|
|
|
if ((RANDOM_P2(1024<<4)>>4) < sop->morph_rand_freq)
|
|
sop->morph_ang = RANDOM_P2(2048);
|
|
|
|
// move it x,y
|
|
dragpoint(sop->morph_wall_point, mx, my, 0);
|
|
|
|
// bound the Z
|
|
ceilingz = sector[sop->op_main_sector].ceilingz;
|
|
floorz = sector[sop->op_main_sector].floorz;
|
|
|
|
for (sectp = sop->sectp, j = 0; *sectp; sectp++, j++)
|
|
{
|
|
if (SectUser[*sectp - sector] &&
|
|
TEST(SectUser[*sectp - sector]->flags, SECTFU_SO_SLOPE_CEILING_TO_POINT))
|
|
{
|
|
#define TOR_LOW (floorz)
|
|
if (sop->morph_z > TOR_LOW)
|
|
{
|
|
sop->morph_z_speed *= -1;
|
|
sop->morph_z = TOR_LOW;
|
|
}
|
|
else if (sop->morph_z < ceilingz)
|
|
{
|
|
sop->morph_z_speed *= -1;
|
|
sop->morph_z = ceilingz;
|
|
}
|
|
|
|
alignceilslope(*sectp - sector, mx, my, sop->morph_z);
|
|
}
|
|
}
|
|
}
|
|
|
|
// moves center point around and aligns slope
|
|
void
|
|
MorphFloor(SECTOR_OBJECTp sop)
|
|
{
|
|
int mx, my;
|
|
int floorz;
|
|
SECTORp *sectp;
|
|
int j;
|
|
int x,y;
|
|
|
|
// z direction
|
|
ASSERT(sop->op_main_sector >= 0);
|
|
sop->morph_z -= Z(sop->morph_z_speed);
|
|
|
|
// move vector
|
|
if (sop->morph_wall_point < 0)
|
|
return;
|
|
|
|
// place at correct x,y offset from center
|
|
x = sop->xmid - sop->morph_xoff;
|
|
y = sop->ymid - sop->morph_yoff;
|
|
|
|
// move it from last x,y
|
|
mx = x + (((sop->morph_speed) * sintable[NORM_ANGLE(sop->morph_ang+512)]) >> 14);
|
|
my = y + (((sop->morph_speed) * sintable[sop->morph_ang]) >> 14);
|
|
|
|
// save x,y back as offset info
|
|
sop->morph_xoff = sop->xmid - mx;
|
|
sop->morph_yoff = sop->ymid - my;
|
|
|
|
// bound check radius
|
|
if (Distance(sop->xmid, sop->ymid, mx, my) > sop->morph_dist_max)
|
|
{
|
|
// go in the other direction
|
|
//sop->morph_speed *= -1;
|
|
sop->morph_ang = NORM_ANGLE(sop->morph_ang + 1024);
|
|
|
|
// back it up and save it off
|
|
mx = x + (((sop->morph_speed) * sintable[NORM_ANGLE(sop->morph_ang+512)]) >> 14);
|
|
my = y + (((sop->morph_speed) * sintable[sop->morph_ang]) >> 14);
|
|
sop->morph_xoff = sop->xmid - mx;
|
|
sop->morph_yoff = sop->ymid - my;
|
|
|
|
// turn it all the way around and then do a random -512 to 512 from there
|
|
//sop->morph_ang = NORM_ANGLE(sop->morph_ang + 1024 + (RANDOM_P2(1024) - 512));
|
|
}
|
|
|
|
if ((RANDOM_P2(1024<<4)>>4) < sop->morph_rand_freq)
|
|
sop->morph_ang = RANDOM_P2(2048);
|
|
|
|
// move x,y point "just like in build"
|
|
dragpoint(sop->morph_wall_point, mx, my, 0);
|
|
|
|
// bound the Z
|
|
floorz = sector[sop->op_main_sector].floorz;
|
|
|
|
#define MORPH_FLOOR_ZRANGE Z(300)
|
|
|
|
if (sop->morph_z > MORPH_FLOOR_ZRANGE)
|
|
{
|
|
sop->morph_z = MORPH_FLOOR_ZRANGE;
|
|
//sop->morph_ang = NORM_ANGLE(sop->morph_ang + 1024);
|
|
sop->morph_z_speed *= -1;
|
|
}
|
|
else if (sop->morph_z < -MORPH_FLOOR_ZRANGE)
|
|
{
|
|
sop->morph_z = -MORPH_FLOOR_ZRANGE;
|
|
//sop->morph_ang = NORM_ANGLE(sop->morph_ang + 1024);
|
|
sop->morph_z_speed *= -1;
|
|
}
|
|
|
|
for (sectp = sop->sectp, j = 0; *sectp; sectp++, j++)
|
|
{
|
|
if (SectUser[*sectp - sector] &&
|
|
TEST(SectUser[*sectp - sector]->flags, SECTFU_SO_SLOPE_CEILING_TO_POINT))
|
|
{
|
|
alignflorslope(*sectp - sector, mx, my, floorz + sop->morph_z);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
SOBJ_AlignFloorToPoint(SECTOR_OBJECTp sop, int x, int y, int z)
|
|
{
|
|
SECTORp *sectp;
|
|
int j;
|
|
|
|
for (sectp = sop->sectp, j = 0; *sectp; sectp++, j++)
|
|
{
|
|
if (SectUser[*sectp - sector] &&
|
|
TEST(SectUser[*sectp - sector]->flags, SECTFU_SO_SLOPE_CEILING_TO_POINT))
|
|
{
|
|
alignflorslope(*sectp - sector, x, y, z);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
SOBJ_AlignCeilingToPoint(SECTOR_OBJECTp sop, int x, int y, int z)
|
|
{
|
|
SECTORp *sectp;
|
|
int j;
|
|
|
|
for (sectp = sop->sectp, j = 0; *sectp; sectp++, j++)
|
|
{
|
|
if (SectUser[*sectp - sector] &&
|
|
TEST(SectUser[*sectp - sector]->flags, SECTFU_SO_SLOPE_CEILING_TO_POINT))
|
|
{
|
|
alignceilslope(*sectp - sector, x, y, z);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
SOBJ_AlignFloorCeilingToPoint(SECTOR_OBJECTp sop, int x, int y, int z)
|
|
{
|
|
SECTORp *sectp;
|
|
int j;
|
|
|
|
for (sectp = sop->sectp, j = 0; *sectp; sectp++, j++)
|
|
{
|
|
if (SectUser[*sectp - sector] &&
|
|
TEST(SectUser[*sectp - sector]->flags, SECTFU_SO_SLOPE_CEILING_TO_POINT))
|
|
{
|
|
alignflorslope(*sectp - sector, x, y, z);
|
|
alignceilslope(*sectp - sector, x, y, z);
|
|
}
|
|
}
|
|
}
|
|
|
|
// moves center point around and aligns slope
|
|
void
|
|
SpikeFloor(SECTOR_OBJECTp sop)
|
|
{
|
|
int mx, my;
|
|
int floorz;
|
|
SECTORp *sectp;
|
|
int j;
|
|
int x,y;
|
|
|
|
// z direction
|
|
ASSERT(sop->op_main_sector >= 0);
|
|
sop->morph_z -= Z(sop->morph_z_speed);
|
|
|
|
// move vector
|
|
if (sop->morph_wall_point < 0)
|
|
return;
|
|
|
|
// place at correct x,y offset from center
|
|
x = sop->xmid - sop->morph_xoff;
|
|
y = sop->ymid - sop->morph_yoff;
|
|
|
|
// move it from last x,y
|
|
mx = x;
|
|
my = y;
|
|
|
|
// bound the Z
|
|
floorz = sector[sop->op_main_sector].floorz;
|
|
|
|
#define MORPH_FLOOR_ZRANGE Z(300)
|
|
|
|
if (sop->morph_z > MORPH_FLOOR_ZRANGE)
|
|
{
|
|
sop->morph_z = MORPH_FLOOR_ZRANGE;
|
|
sop->morph_z_speed *= -1;
|
|
}
|
|
else if (sop->morph_z < -MORPH_FLOOR_ZRANGE)
|
|
{
|
|
sop->morph_z = -MORPH_FLOOR_ZRANGE;
|
|
sop->morph_z_speed *= -1;
|
|
}
|
|
|
|
SOBJ_AlignFloorToPoint(sop, mx, my, floorz + sop->morph_z);
|
|
|
|
#if 0
|
|
for (sectp = sop->sectp, j = 0; *sectp; sectp++, j++)
|
|
{
|
|
if (SectUser[*sectp - sector] &&
|
|
TEST(SectUser[*sectp - sector]->flags, SECTFU_SO_SLOPE_CEILING_TO_POINT))
|
|
{
|
|
alignflorslope(*sectp - sector, mx, my, floorz + sop->morph_z);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
#include "saveable.h"
|
|
|
|
static saveable_code saveable_morph_code[] =
|
|
{
|
|
SAVE_CODE(DoSectorObjectSetScale),
|
|
SAVE_CODE(DoSOevent),
|
|
SAVE_CODE(ScaleSectorObject),
|
|
SAVE_CODE(ScaleRandomPoint),
|
|
SAVE_CODE(MorphTornado),
|
|
SAVE_CODE(MorphFloor),
|
|
SAVE_CODE(SOBJ_AlignFloorToPoint),
|
|
SAVE_CODE(SOBJ_AlignCeilingToPoint),
|
|
SAVE_CODE(SOBJ_AlignFloorCeilingToPoint),
|
|
SAVE_CODE(SpikeFloor),
|
|
};
|
|
|
|
saveable_module saveable_morph =
|
|
{
|
|
// code
|
|
saveable_morph_code,
|
|
SIZ(saveable_morph_code),
|
|
|
|
// data
|
|
NULL,0
|
|
};
|
|
END_SW_NS
|