mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 11:40:44 +00:00
53 lines
986 B
C++
53 lines
986 B
C++
#include "ns.h"
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#include "build.h"
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#include "common_game.h"
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BEGIN_SW_NS
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static const char *defaultgrpfilename = "sw.grp";
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static const char *defaultdeffilename = "sw.def";
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// g_grpNamePtr can ONLY point to a malloc'd block (length BMAX_PATH)
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char *g_grpNamePtr = NULL;
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void clearGrpNamePtr(void)
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{
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Bfree(g_grpNamePtr);
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// g_grpNamePtr assumed to be assigned to right after
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}
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const char *G_DefaultGrpFile(void)
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{
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return defaultgrpfilename;
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}
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const char *G_GrpFile(void)
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{
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if (g_grpNamePtr == NULL)
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return G_DefaultGrpFile();
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else
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return g_grpNamePtr;
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}
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const char *G_DefaultDefFile(void)
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{
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return defaultdeffilename;
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}
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const char *G_DefFile(void)
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{
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if (g_defNamePtr == NULL)
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return G_DefaultDefFile();
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else
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return g_defNamePtr;
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}
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void SW_InitMultiPsky(void)
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{
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// default
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psky_t * const defaultsky = tileSetupSky(DEFAULTPSKY);
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defaultsky->lognumtiles = 1;
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defaultsky->horizfrac = 8192;
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}
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END_SW_NS
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