mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-07 05:21:12 +00:00
a1f7f0cc30
Everything compiles again but obviously no init code will run for now.
95 lines
6.4 KiB
C++
95 lines
6.4 KiB
C++
//-----------------------------------------------------------------------------
|
|
// COMPILE-TIME OPTIONS FOR DEAR IMGUI
|
|
// Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure.
|
|
// You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions.
|
|
//-----------------------------------------------------------------------------
|
|
// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/branch with your modifications to imconfig.h)
|
|
// B) or add configuration directives in your own file and compile with #define IMGUI_USER_CONFIG "myfilename.h"
|
|
// If you do so you need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include
|
|
// the imgui*.cpp files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures.
|
|
// Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts.
|
|
// Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#pragma once
|
|
|
|
#define IMGUI_IMPL_OPENGL_LOADER_CUSTOM "gl_load.h"
|
|
|
|
//---- Define assertion handler. Defaults to calling assert().
|
|
//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
|
|
//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
|
|
|
|
//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows
|
|
// Using dear imgui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
|
|
//#define IMGUI_API __declspec( dllexport )
|
|
//#define IMGUI_API __declspec( dllimport )
|
|
|
|
//---- Don't define obsolete functions/enums names. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names.
|
|
//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
|
|
|
//---- Don't implement demo windows functionality (ShowDemoWindow()/ShowStyleEditor()/ShowUserGuide() methods will be empty)
|
|
// It is very strongly recommended to NOT disable the demo windows during development. Please read the comments in imgui_demo.cpp.
|
|
//#define IMGUI_DISABLE_DEMO_WINDOWS
|
|
//#define IMGUI_DISABLE_METRICS_WINDOW
|
|
|
|
//---- Don't implement some functions to reduce linkage requirements.
|
|
//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc.
|
|
//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] Don't implement default IME handler. Won't use and link with ImmGetContext/ImmSetCompositionWindow.
|
|
//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, ime).
|
|
//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices').
|
|
//#define IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself if you don't want to link with vsnprintf.
|
|
//#define IMGUI_DISABLE_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 wrapper so you can implement them yourself. Declare your prototypes in imconfig.h.
|
|
//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
|
|
|
|
//---- Include imgui_user.h at the end of imgui.h as a convenience
|
|
//#define IMGUI_INCLUDE_IMGUI_USER_H
|
|
|
|
//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)
|
|
//#define IMGUI_USE_BGRA_PACKED_COLOR
|
|
|
|
//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
|
|
// By default the embedded implementations are declared static and not available outside of imgui cpp files.
|
|
//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
|
|
//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
|
|
//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
|
|
//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
|
|
|
|
//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
|
|
// This will be inlined as part of ImVec2 and ImVec4 class declarations.
|
|
/*
|
|
#define IM_VEC2_CLASS_EXTRA \
|
|
ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \
|
|
operator MyVec2() const { return MyVec2(x,y); }
|
|
|
|
#define IM_VEC4_CLASS_EXTRA \
|
|
ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \
|
|
operator MyVec4() const { return MyVec4(x,y,z,w); }
|
|
*/
|
|
|
|
//---- Using 32-bits vertex indices (default is 16-bits) is one way to allow large meshes with more than 64K vertices.
|
|
// Your renderer back-end will need to support it (most example renderer back-ends support both 16/32-bits indices).
|
|
// Another way to allow large meshes while keeping 16-bits indices is to handle ImDrawCmd::VtxOffset in your renderer.
|
|
// Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
|
|
//#define ImDrawIdx unsigned int
|
|
|
|
//---- Override ImDrawCallback signature (will need to modify renderer back-ends accordingly)
|
|
//struct ImDrawList;
|
|
//struct ImDrawCmd;
|
|
//typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data);
|
|
//#define ImDrawCallback MyImDrawCallback
|
|
|
|
//---- Debug Tools
|
|
// Use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.
|
|
//#define IM_DEBUG_BREAK IM_ASSERT(0)
|
|
//#define IM_DEBUG_BREAK __debugbreak()
|
|
// Have the Item Picker break in the ItemAdd() function instead of ItemHoverable() - which is earlier in the code, will catch a few extra items, allow picking items other than Hovered one.
|
|
// This adds a small runtime cost which is why it is not enabled by default.
|
|
//#define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX
|
|
|
|
//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
|
|
/*
|
|
namespace ImGui
|
|
{
|
|
void MyFunction(const char* name, const MyMatrix44& v);
|
|
}
|
|
*/
|