raze-gles/source/common/console/c_bind.h
2019-12-02 02:07:32 +01:00

128 lines
3.6 KiB
C++

/*
** c_bind.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifndef __C_BINDINGS_H__
#define __C_BINDINGS_H__
#include "keydef.h"
#include "zstring.h"
#include "tarray.h"
struct event_t;
class FConfigFile;
class FCommandLine;
const char* KeyName(int key);
void C_NameKeys (char *str, int first, int second);
FString C_NameKeys (int *keys, int count, bool colors = false);
class FKeyBindings
{
FString Binds[NUM_KEYS];
public:
void PerformBind(FCommandLine &argv, const char *msg);
bool DoKey(event_t *ev);
void ArchiveBindings(FConfigFile *F, const char *matchcmd = NULL);
TArray<int> GetKeysForCommand (const char *cmd);
void UnbindACommand (const char *str);
void UnbindAll ();
void UnbindKey(const char *key);
void DoBind (const char *key, const char *bind);
void DefaultBind(const char *keyname, const char *cmd);
void SetBind(unsigned int key, const char *bind, bool override = true)
{
if (!override && Binds[key].IsNotEmpty()) return;
if (key < NUM_KEYS) Binds[key] = bind;
}
const FString &GetBinding(unsigned int index) const
{
return Binds[index];
}
const char *GetBind(unsigned int index) const
{
if (index < NUM_KEYS)
{
auto c = Binds[index].GetChars();
if (*c) return c;
}
return NULL;
}
};
extern FKeyBindings Bindings;
extern FKeyBindings DoubleBindings;
extern FKeyBindings AutomapBindings;
extern FKeyBindings MenuBindings;
bool C_DoKey (event_t *ev, FKeyBindings *binds, FKeyBindings *doublebinds);
// Stuff used by the customize controls menu
void C_SetDefaultBindings ();
void C_UnbindAll ();
const char* KB_ScanCodeToString(int scancode); // convert scancode into a string
int KB_StringToScanCode(const char* string); // convert a string into a scancode
extern const char *KeyNames[];
struct FKeyAction
{
FString mTitle;
FString mAction;
};
struct FKeySection
{
FString mTitle;
FString mSection;
TArray<FKeyAction> mActions;
};
extern TArray<FKeySection> KeySections;
struct GameFuncDesc
{
const char *action;
const char *description;
bool replaced;
};
#endif //__C_BINDINGS_H__