raze-gles/polymer
plagman 90e410cf47 polymer: cull sprite lights after computing sprite geometry
This was broken ever since updatesprite() had been forked off drawsprite() and
would cause static lights to never hit static sprites until one or the other
changed, after which the light would always get culled against outdated sprite
geometry.

git-svn-id: https://svn.eduke32.com/eduke32@2536 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 00:55:53 +00:00
..
eduke32 polymer: cull sprite lights after computing sprite geometry 2012-03-26 00:55:53 +00:00
synthesis.sh synthesis.sh: 2012-03-04 09:33:23 +00:00