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https://github.com/ZDoom/raze-gles.git
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632 lines
24 KiB
C
632 lines
24 KiB
C
// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
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// Ken Silverman's official web site: "http://www.advsys.net/ken"
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// See the included license file "BUILDLIC.TXT" for license info.
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//
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// This file has been modified from Ken Silverman's original release
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// by Jonathon Fowler (jonof@edgenetwk.com)
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#ifndef __build_h__
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#define __build_h__
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#include "compat.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define MAXSECTORSV8 4096
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#define MAXWALLSV8 16384
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#define MAXSPRITESV8 16384
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#define MAXSECTORSV7 1024
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#define MAXWALLSV7 8192
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#define MAXSPRITESV7 4096
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#define MAXSECTORS MAXSECTORSV8
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#define MAXWALLS MAXWALLSV8
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#define MAXWALLSB ((MAXWALLS>>2)+(MAXWALLS>>3))
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#define MAXSPRITES MAXSPRITESV8
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#define MAXTILES 15360
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#define MAXVOXELS 4096
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#define MAXSTATUS 1024
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#define MAXPLAYERS 16
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#define MAXXDIM 3072
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#define MAXYDIM 2304
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#define MAXPALOOKUPS 256
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#define MAXPSKYTILES 256
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#define MAXSPRITESONSCREEN 4096
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#define MAXUNIQHUDID 256 //Extra slots so HUD models can store animation state without messing game sprites
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#define RESERVEDPALS 8 // don't forget to increment this when adding reserved pals
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#define DETAILPAL (MAXPALOOKUPS - 1)
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#define GLOWPAL (MAXPALOOKUPS - 2)
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#define REDPAL (MAXPALOOKUPS - 3)
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#define BLUEPAL (MAXPALOOKUPS - 4)
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#define BROWNPAL (MAXPALOOKUPS - 5)
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#define GREYPAL (MAXPALOOKUPS - 6)
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#define GREENPAL (MAXPALOOKUPS - 7)
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#define SPECPAL (MAXPALOOKUPS - 8)
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#define TSPR_TEMP 99
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#define TSPR_MIRROR 100
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#define CLIPMASK0 (((1L)<<16)+1L)
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#define CLIPMASK1 (((256L)<<16)+64L)
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//Make all variables in BUILD.H defined in the ENGINE,
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//and externed in GAME
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#ifdef ENGINE
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# define EXTERN
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#else
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# define EXTERN extern
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#endif
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#ifdef __GNUC__
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#define BPACK __attribute__ ((packed))
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#else
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#define BPACK
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#endif
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#ifdef _MSC_VER
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#pragma pack(1)
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#endif
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#ifdef __WATCOMC__
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#pragma pack(push,1);
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#endif
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//ceilingstat/floorstat:
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// bit 0: 1 = parallaxing, 0 = not "P"
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// bit 1: 1 = groudraw, 0 = not
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// bit 2: 1 = swap x&y, 0 = not "F"
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// bit 3: 1 = double smooshiness "E"
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// bit 4: 1 = x-flip "F"
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// bit 5: 1 = y-flip "F"
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// bit 6: 1 = Align texture to first wall of sector "R"
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// bits 7-8: "T"
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// 00 = normal floors
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// 01 = masked floors
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// 10 = transluscent masked floors
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// 11 = reverse transluscent masked floors
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// bits 9-15: reserved
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//40 bytes
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typedef struct BPACK
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{
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int16_t wallptr, wallnum;
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int32_t ceilingz, floorz;
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int16_t ceilingstat, floorstat;
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int16_t ceilingpicnum, ceilingheinum;
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int8_t ceilingshade;
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uint8_t ceilingpal, ceilingxpanning, ceilingypanning;
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int16_t floorpicnum, floorheinum;
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int8_t floorshade;
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uint8_t floorpal, floorxpanning, floorypanning;
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uint8_t visibility, filler;
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int16_t lotag, hitag, extra;
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} sectortype;
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//cstat:
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// bit 0: 1 = Blocking wall (use with clipmove, getzrange) "B"
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// bit 1: 1 = bottoms of invisible walls swapped, 0 = not "2"
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// bit 2: 1 = align picture on bottom (for doors), 0 = top "O"
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// bit 3: 1 = x-flipped, 0 = normal "F"
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// bit 4: 1 = masking wall, 0 = not "M"
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// bit 5: 1 = 1-way wall, 0 = not "1"
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// bit 6: 1 = Blocking wall (use with hitscan / cliptype 1) "H"
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// bit 7: 1 = Transluscence, 0 = not "T"
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// bit 8: 1 = y-flipped, 0 = normal "F"
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// bit 9: 1 = Transluscence reversing, 0 = normal "T"
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// bits 10-15: reserved
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//32 bytes
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typedef struct BPACK
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{
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int32_t x, y;
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int16_t point2, nextwall, nextsector, cstat;
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int16_t picnum, overpicnum;
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int8_t shade;
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uint8_t pal, xrepeat, yrepeat, xpanning, ypanning;
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int16_t lotag, hitag, extra;
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} walltype;
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//cstat:
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// bit 0: 1 = Blocking sprite (use with clipmove, getzrange) "B"
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// bit 1: 1 = transluscence, 0 = normal "T"
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// bit 2: 1 = x-flipped, 0 = normal "F"
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// bit 3: 1 = y-flipped, 0 = normal "F"
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// bits 5-4: 00 = FACE sprite (default) "R"
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// 01 = WALL sprite (like masked walls)
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// 10 = FLOOR sprite (parallel to ceilings&floors)
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// bit 6: 1 = 1-sided sprite, 0 = normal "1"
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// bit 7: 1 = Real centered centering, 0 = foot center "C"
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// bit 8: 1 = Blocking sprite (use with hitscan / cliptype 1) "H"
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// bit 9: 1 = Transluscence reversing, 0 = normal "T"
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// bits 10-14: reserved
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// bit 15: 1 = Invisible sprite, 0 = not invisible
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//44 bytes
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typedef struct BPACK
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{
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int32_t x, y, z;
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int16_t cstat, picnum;
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int8_t shade;
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uint8_t pal, clipdist, filler;
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uint8_t xrepeat, yrepeat;
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int8_t xoffset, yoffset;
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int16_t sectnum, statnum;
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int16_t ang, owner, xvel, yvel, zvel;
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int16_t lotag, hitag, extra;
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} spritetype;
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typedef struct BPACK {
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uint32_t mdanimtims;
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int16_t mdanimcur;
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int16_t angoff;
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int16_t pitch, roll;
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int32_t xoff, yoff, zoff;
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uint8_t flags;
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uint8_t xpanning, ypanning;
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uint8_t filler[1];
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spritetype *tspr;
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} spriteext_t;
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typedef struct BPACK {
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float smoothduration;
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int16_t mdcurframe, mdoldframe;
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int16_t mdsmooth;
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uint8_t filler[2];
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} spritesmooth_t;
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#define SPREXT_NOTMD 1
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#define SPREXT_NOMDANIM 2
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#define SPREXT_AWAY1 4
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#define SPREXT_AWAY2 8
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#define SPREXT_TSPRACCESS 16
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EXTERN spriteext_t *spriteext;
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EXTERN spritesmooth_t *spritesmooth;
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EXTERN int32_t guniqhudid;
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EXTERN sectortype *sector;
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EXTERN walltype *wall;
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EXTERN int16_t maskwall[MAXWALLSB], maskwallcnt;
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EXTERN int16_t thewall[MAXWALLSB];
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EXTERN spritetype *sprite;
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EXTERN spritetype *tspriteptr[MAXSPRITESONSCREEN];
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EXTERN int32_t spritesortcnt;
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EXTERN spritetype *tsprite;
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EXTERN int32_t xdim, ydim, numpages;
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EXTERN int32_t yxaspect, viewingrange;
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EXTERN intptr_t ylookup[MAXYDIM+1];
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#define MAXVALIDMODES 256
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EXTERN int32_t validmodecnt;
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struct validmode_t {
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int32_t xdim,ydim;
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char bpp;
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char fs; // bit 0 = fullscreen flag
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char filler[2];
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int32_t extra; // internal use
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};
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EXTERN struct validmode_t validmode[MAXVALIDMODES];
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EXTERN int16_t numsectors, numwalls;
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EXTERN char display_mirror;
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EXTERN /*volatile*/ int32_t totalclock;
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EXTERN int32_t numframes, randomseed;
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EXTERN int16_t sintable[2048];
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EXTERN uint8_t palette[768];
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EXTERN int16_t numpalookups;
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EXTERN char *palookup[MAXPALOOKUPS];
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EXTERN char parallaxtype, showinvisibility;
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EXTERN int32_t parallaxyoffs, parallaxyscale;
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EXTERN int32_t visibility, parallaxvisibility;
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EXTERN int32_t windowx1, windowy1, windowx2, windowy2;
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EXTERN int16_t startumost[MAXXDIM], startdmost[MAXXDIM];
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EXTERN int16_t pskyoff[MAXPSKYTILES], pskybits;
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EXTERN int16_t headspritesect[MAXSECTORS+1], headspritestat[MAXSTATUS+1];
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EXTERN int16_t prevspritesect[MAXSPRITES], prevspritestat[MAXSPRITES];
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EXTERN int16_t nextspritesect[MAXSPRITES], nextspritestat[MAXSPRITES];
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EXTERN int16_t tilesizx[MAXTILES], tilesizy[MAXTILES];
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EXTERN char picsiz[MAXTILES];
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EXTERN char walock[MAXTILES];
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EXTERN int32_t pow2long[32];
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EXTERN int32_t numtiles, picanm[MAXTILES];
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EXTERN intptr_t waloff[MAXTILES]; // stores pointers to cache -- SA
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EXTERN int32_t windowpos, windowx, windowy;
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//These variables are for auto-mapping with the draw2dscreen function.
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//When you load a new board, these bits are all set to 0 - since
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//you haven't mapped out anything yet. Note that these arrays are
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//bit-mapped.
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//If you want draw2dscreen() to show sprite #54 then you say:
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// spritenum = 54;
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// show2dsprite[spritenum>>3] |= (1<<(spritenum&7));
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//And if you want draw2dscreen() to not show sprite #54 then you say:
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// spritenum = 54;
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// show2dsprite[spritenum>>3] &= ~(1<<(spritenum&7));
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//Automapping defaults to 0 (do nothing). If you set automapping to 1,
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// then in 3D mode, the walls and sprites that you see will show up the
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// next time you flip to 2D mode.
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EXTERN char show2dsector[(MAXSECTORS+7)>>3];
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EXTERN char show2dwall[(MAXWALLS+7)>>3];
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EXTERN char show2dsprite[(MAXSPRITES+7)>>3];
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EXTERN char automapping;
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EXTERN char gotpic[(MAXTILES+7)>>3];
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EXTERN char gotsector[(MAXSECTORS+7)>>3];
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EXTERN char captureformat;
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EXTERN char editorcolors[256];
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extern char vgapalette[5*256];
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extern uint32_t drawlinepat;
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extern void faketimerhandler(void);
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extern char apptitle[256];
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typedef struct {
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char r,g,b,f;
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} palette_t;
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extern palette_t curpalette[256], curpalettefaded[256], palfadergb;
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extern char palfadedelta;
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extern int32_t dommxoverlay, novoxmips;
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#ifdef SUPERBUILD
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extern int32_t tiletovox[MAXTILES];
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extern int32_t usevoxels, voxscale[MAXVOXELS];
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#endif
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#ifdef POLYMOST
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extern int32_t usemodels, usehightile;
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extern int32_t rendmode;
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#endif
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EXTERN int32_t h_xsize[MAXTILES], h_ysize[MAXTILES];
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EXTERN int8_t h_xoffs[MAXTILES], h_yoffs[MAXTILES];
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extern char *engineerrstr;
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extern char noclip;
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EXTERN int32_t editorzrange[2];
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/*************************************************************************
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POSITION VARIABLES:
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POSX is your x - position ranging from 0 to 65535
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POSY is your y - position ranging from 0 to 65535
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(the length of a side of the grid in EDITBORD would be 1024)
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POSZ is your z - position (height) ranging from 0 to 65535, 0 highest.
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ANG is your angle ranging from 0 to 2047. Instead of 360 degrees, or
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2 * PI radians, I use 2048 different angles, so 90 degrees would
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be 512 in my system.
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SPRITE VARIABLES:
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EXTERN short headspritesect[MAXSECTORS+1], headspritestat[MAXSTATUS+1];
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EXTERN short prevspritesect[MAXSPRITES], prevspritestat[MAXSPRITES];
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EXTERN short nextspritesect[MAXSPRITES], nextspritestat[MAXSPRITES];
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Example: if the linked lists look like the following:
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????????????????????????????????
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Sector lists: Status lists:
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???????????????????????????????J
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Sector0: 4, 5, 8 Status0: 2, 0, 8
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Sector1: 16, 2, 0, 7 Status1: 4, 5, 16, 7, 3, 9
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Sector2: 3, 9
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????????????????????????????????
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Notice that each number listed above is shown exactly once on both the
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left and right side. This is because any sprite that exists must
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be in some sector, and must have some kind of status that you define.
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Coding example #1:
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To go through all the sprites in sector 1, the code can look like this:
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sectnum = 1;
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i = headspritesect[sectnum];
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while (i != -1)
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{
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nexti = nextspritesect[i];
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//your code goes here
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//ex: printf("Sprite %d is in sector %d\n",i,sectnum);
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i = nexti;
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}
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Coding example #2:
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To go through all sprites with status = 1, the code can look like this:
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statnum = 1; //status 1
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i = headspritestat[statnum];
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while (i != -1)
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{
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nexti = nextspritestat[i];
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//your code goes here
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//ex: printf("Sprite %d has a status of 1 (active)\n",i,statnum);
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i = nexti;
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}
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insertsprite(short sectnum, short statnum);
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deletesprite(short spritenum);
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changespritesect(short spritenum, short newsectnum);
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changespritestat(short spritenum, short newstatnum);
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TILE VARIABLES:
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NUMTILES - the number of tiles found TILES.DAT.
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TILESIZX[MAXTILES] - simply the x-dimension of the tile number.
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TILESIZY[MAXTILES] - simply the y-dimension of the tile number.
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WALOFF[MAXTILES] - the actual 32-bit offset pointing to the top-left
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corner of the tile.
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PICANM[MAXTILES] - flags for animating the tile.
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TIMING VARIABLES:
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TOTALCLOCK - When the engine is initialized, TOTALCLOCK is set to zero.
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From then on, it is incremented 120 times a second by 1. That
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means that the number of seconds elapsed is totalclock / 120.
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NUMFRAMES - The number of times the draw3dscreen function was called
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since the engine was initialized. This helps to determine frame
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rate. (Frame rate = numframes * 120 / totalclock.)
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OTHER VARIABLES:
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STARTUMOST[320] is an array of the highest y-coordinates on each column
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that my engine is allowed to write to. You need to set it only
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once.
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STARTDMOST[320] is an array of the lowest y-coordinates on each column
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that my engine is allowed to write to. You need to set it only
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once.
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SINTABLE[2048] is a sin table with 2048 angles rather than the
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normal 360 angles for higher precision. Also since SINTABLE is in
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all integers, the range is multiplied by 16383, so instead of the
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normal -1<sin(x)<1, the range of sintable is -16383<sintable[]<16383
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If you use this sintable, you can possibly speed up your code as
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well as save space in memory. If you plan to use sintable, 2
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identities you may want to keep in mind are:
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sintable[ang&2047] = sin(ang * (3.141592/1024)) * 16383
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sintable[(ang+512)&2047] = cos(ang * (3.141592/1024)) * 16383
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NUMSECTORS - the total number of existing sectors. Modified every time
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you call the loadboard function.
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***************************************************************************/
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int32_t preinitengine(void); // a partial setup of the engine used for launch windows
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int32_t initengine(void);
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void uninitengine(void);
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void initspritelists(void);
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int32_t loadboard(char *filename, char fromwhere, int32_t *daposx, int32_t *daposy, int32_t *daposz, int16_t *daang, int16_t *dacursectnum);
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int32_t loadmaphack(char *filename);
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int32_t saveboard(char *filename, int32_t *daposx, int32_t *daposy, int32_t *daposz, int16_t *daang, int16_t *dacursectnum);
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int32_t loadpics(char *filename, int32_t askedsize);
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void loadtile(int16_t tilenume);
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int32_t qloadkvx(int32_t voxindex, char *filename);
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int32_t allocatepermanenttile(int16_t tilenume, int32_t xsiz, int32_t ysiz);
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void copytilepiece(int32_t tilenume1, int32_t sx1, int32_t sy1, int32_t xsiz, int32_t ysiz, int32_t tilenume2, int32_t sx2, int32_t sy2);
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void makepalookup(int32_t palnum, char *remapbuf, int8_t r, int8_t g, int8_t b, char dastat);
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void setvgapalette(void);
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void setbrightness(char dabrightness, uint8_t *dapal, char noapply);
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void setpalettefade(char r, char g, char b, char offset);
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void squarerotatetile(int16_t tilenume);
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int32_t setgamemode(char davidoption, int32_t daxdim, int32_t daydim, int32_t dabpp);
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void nextpage(void);
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void setview(int32_t x1, int32_t y1, int32_t x2, int32_t y2);
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void setaspect(int32_t daxrange, int32_t daaspect);
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void flushperms(void);
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void plotpixel(int32_t x, int32_t y, char col);
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char getpixel(int32_t x, int32_t y);
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void setviewtotile(int16_t tilenume, int32_t xsiz, int32_t ysiz);
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void setviewback(void);
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void preparemirror(int32_t dax, int32_t day, int32_t daz, int16_t daang, int32_t dahoriz, int16_t dawall, int16_t dasector, int32_t *tposx, int32_t *tposy, int16_t *tang);
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void completemirror(void);
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void drawrooms(int32_t daposx, int32_t daposy, int32_t daposz, int16_t daang, int32_t dahoriz, int16_t dacursectnum);
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void drawmasks(void);
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void clearview(int32_t dacol);
|
|
void clearallviews(int32_t dacol);
|
|
void drawmapview(int32_t dax, int32_t day, int32_t zoome, int16_t ang);
|
|
void rotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum, int8_t dashade, char dapalnum, char dastat, int32_t cx1, int32_t cy1, int32_t cx2, int32_t cy2);
|
|
void drawline256(int32_t x1, int32_t y1, int32_t x2, int32_t y2, char col);
|
|
int32_t printext16(int32_t xpos, int32_t ypos, int16_t col, int16_t backcol, char *name, char fontsize);
|
|
void printext256(int32_t xpos, int32_t ypos, int16_t col, int16_t backcol, char *name, char fontsize);
|
|
|
|
int32_t clipmove(int32_t *x, int32_t *y, int32_t *z, int16_t *sectnum, int32_t xvect, int32_t yvect, int32_t walldist, int32_t ceildist, int32_t flordist, uint32_t cliptype);
|
|
int32_t clipinsidebox(int32_t x, int32_t y, int16_t wallnum, int32_t walldist);
|
|
int32_t clipinsideboxline(int32_t x, int32_t y, int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t walldist);
|
|
int32_t pushmove(int32_t *x, int32_t *y, int32_t *z, int16_t *sectnum, int32_t walldist, int32_t ceildist, int32_t flordist, uint32_t cliptype);
|
|
void getzrange(int32_t x, int32_t y, int32_t z, int16_t sectnum, int32_t *ceilz, int32_t *ceilhit, int32_t *florz, int32_t *florhit, int32_t walldist, uint32_t cliptype);
|
|
int32_t hitscan(int32_t xs, int32_t ys, int32_t zs, int16_t sectnum, int32_t vx, int32_t vy, int32_t vz, int16_t *hitsect, int16_t *hitwall, int16_t *hitsprite, int32_t *hitx, int32_t *hity, int32_t *hitz, uint32_t cliptype);
|
|
int32_t neartag(int32_t xs, int32_t ys, int32_t zs, int16_t sectnum, int16_t ange, int16_t *neartagsector, int16_t *neartagwall, int16_t *neartagsprite, int32_t *neartaghitdist, int32_t neartagrange, char tagsearch);
|
|
int32_t cansee(int32_t x1, int32_t y1, int32_t z1, int16_t sect1, int32_t x2, int32_t y2, int32_t z2, int16_t sect2);
|
|
void updatesector(int32_t x, int32_t y, int16_t *sectnum);
|
|
void updatesectorz(int32_t x, int32_t y, int32_t z, int16_t *sectnum);
|
|
int32_t inside(int32_t x, int32_t y, int16_t sectnum);
|
|
void dragpoint(int16_t pointhighlight, int32_t dax, int32_t day);
|
|
void setfirstwall(int16_t sectnum, int16_t newfirstwall);
|
|
|
|
void getmousevalues(int32_t *mousx, int32_t *mousy, int32_t *bstatus);
|
|
int32_t krand(void);
|
|
int32_t ksqrt(int32_t num);
|
|
int32_t getangle(int32_t xvect, int32_t yvect);
|
|
void rotatepoint(int32_t xpivot, int32_t ypivot, int32_t x, int32_t y, int16_t daang, int32_t *x2, int32_t *y2);
|
|
int32_t lastwall(int16_t point);
|
|
int32_t nextsectorneighborz(int16_t sectnum, int32_t thez, int16_t topbottom, int16_t direction);
|
|
int32_t getceilzofslope(int16_t sectnum, int32_t dax, int32_t day);
|
|
int32_t getflorzofslope(int16_t sectnum, int32_t dax, int32_t day);
|
|
void getzsofslope(int16_t sectnum, int32_t dax, int32_t day, int32_t *ceilz, int32_t *florz);
|
|
void alignceilslope(int16_t dasect, int32_t x, int32_t y, int32_t z);
|
|
void alignflorslope(int16_t dasect, int32_t x, int32_t y, int32_t z);
|
|
int32_t sectorofwall(int16_t theline);
|
|
int32_t loopnumofsector(int16_t sectnum, int16_t wallnum);
|
|
|
|
int32_t insertsprite(int16_t sectnum, int16_t statnum);
|
|
int32_t deletesprite(int16_t spritenum);
|
|
int32_t changespritesect(int16_t spritenum, int16_t newsectnum);
|
|
int32_t changespritestat(int16_t spritenum, int16_t newstatnum);
|
|
int32_t setsprite(int16_t spritenum, int32_t newx, int32_t newy, int32_t newz);
|
|
|
|
int32_t screencapture(char *filename, char inverseit);
|
|
|
|
// PLAG: line utility functions
|
|
typedef struct s_equation {
|
|
float a, b, c;
|
|
} _equation;
|
|
typedef struct s_point2d {
|
|
float x, y;
|
|
} _point2d;
|
|
_equation equation(float x1, float y1, float x2, float y2);
|
|
int32_t sameside(_equation* eq, _point2d* p1, _point2d* p2);
|
|
int32_t wallvisible(int16_t wallnum);
|
|
|
|
#ifdef POLYMER
|
|
// polymer stuff for the game to provide it with the animatessprites ptr
|
|
typedef void (*animatespritesptr)(int32_t, int32_t, int32_t, int32_t);
|
|
EXTERN void polymer_setanimatesprites(animatespritesptr, int32_t, int32_t, int32_t, int32_t);
|
|
#endif
|
|
|
|
#define STATUS2DSIZ 144
|
|
void qsetmode640350(void);
|
|
void qsetmode640480(void);
|
|
void qsetmodeany(int32_t,int32_t);
|
|
void clear2dscreen(void);
|
|
void draw2dgrid(int32_t posxe, int32_t posye, int16_t ange, int32_t zoome, int16_t gride);
|
|
void draw2dscreen(int32_t posxe, int32_t posye, int16_t ange, int32_t zoome, int16_t gride);
|
|
void drawline16(int32_t x1, int32_t y1, int32_t x2, int32_t y2, char col);
|
|
void drawcircle16(int32_t x1, int32_t y1, int32_t r, char col);
|
|
|
|
int32_t setrendermode(int32_t renderer);
|
|
int32_t getrendermode(void);
|
|
|
|
#ifdef POLYMOST
|
|
void setrollangle(int32_t rolla);
|
|
#endif
|
|
|
|
// pal: pass -1 to invalidate all palettes for the tile, or >=0 for a particular palette
|
|
// how: pass -1 to invalidate all instances of the tile in texture memory, or a bitfield
|
|
// bit 0: opaque or masked (non-translucent) texture, using repeating
|
|
// bit 1: ignored
|
|
// bit 2: 33% translucence, using repeating
|
|
// bit 3: 67% translucence, using repeating
|
|
// bit 4: opaque or masked (non-translucent) texture, using clamping
|
|
// bit 5: ignored
|
|
// bit 6: 33% translucence, using clamping
|
|
// bit 7: 67% translucence, using clamping
|
|
// clamping is for sprites, repeating is for walls
|
|
void invalidatetile(int16_t tilenume, int32_t pal, int32_t how);
|
|
|
|
int32_t animateoffs(int16_t tilenum, int16_t fakevar);
|
|
|
|
void setpolymost2dview(void); // sets up GL for 2D drawing
|
|
|
|
int32_t polymost_drawtilescreen(int32_t tilex, int32_t tiley, int32_t wallnum, int32_t dimen, int32_t tilezoom);
|
|
void polymost_glreset(void);
|
|
void polymost_precache(int32_t dapicnum, int32_t dapalnum, int32_t datype);
|
|
|
|
#if defined(POLYMOST) && defined(USE_OPENGL)
|
|
extern int32_t glanisotropy;
|
|
extern int32_t glusetexcompr;
|
|
extern int32_t gltexfiltermode;
|
|
extern int32_t glredbluemode;
|
|
extern int32_t glusetexcache, glusetexcachecompression;
|
|
extern int32_t glmultisample, glnvmultisamplehint;
|
|
extern int32_t glwidescreen, glprojectionhacks;
|
|
extern int32_t gltexmaxsize;
|
|
void gltexapplyprops (void);
|
|
void invalidatecache(void);
|
|
|
|
extern int32_t r_depthpeeling, r_peelscount;
|
|
extern int32_t r_detailmapping;
|
|
extern int32_t r_glowmapping;
|
|
extern int32_t r_vertexarrays;
|
|
extern int32_t r_vbos;
|
|
extern int32_t r_vbocount;
|
|
extern int32_t r_animsmoothing;
|
|
extern int32_t r_parallaxskyclamping;
|
|
extern int32_t r_parallaxskypanning;
|
|
extern int32_t r_modelocclusionchecking;
|
|
extern int32_t r_fullbrights;
|
|
extern int32_t r_downsize;
|
|
extern int32_t mdtims, omdtims;
|
|
#endif
|
|
|
|
void hicinit(void);
|
|
// effect bitset: 1 = greyscale, 2 = invert
|
|
void hicsetpalettetint(int32_t palnum, char r, char g, char b, char effect);
|
|
// flags bitset: 1 = don't compress
|
|
int32_t hicsetsubsttex(int32_t picnum, int32_t palnum, char *filen, float alphacut, float xscale, float yscale, char flags);
|
|
int32_t hicsetskybox(int32_t picnum, int32_t palnum, char *faces[6]);
|
|
int32_t hicclearsubst(int32_t picnum, int32_t palnum);
|
|
|
|
int32_t Ptile2tile(int32_t tile, int32_t pallet);
|
|
int32_t md_loadmodel(const char *fn);
|
|
int32_t md_setmisc(int32_t modelid, float scale, int32_t shadeoff, float zadd, int32_t flags);
|
|
int32_t md_tilehasmodel(int32_t tilenume, int32_t pal);
|
|
int32_t md_defineframe(int32_t modelid, const char *framename, int32_t tilenume, int32_t skinnum, float smoothduration, int32_t pal);
|
|
int32_t md_defineanimation(int32_t modelid, const char *framestart, const char *frameend, int32_t fps, int32_t flags);
|
|
int32_t md_defineskin(int32_t modelid, const char *skinfn, int32_t palnum, int32_t skinnum, int32_t surfnum, float param);
|
|
int32_t md_definehud (int32_t modelid, int32_t tilex, double xadd, double yadd, double zadd, double angadd, int32_t flags);
|
|
int32_t md_undefinetile(int32_t tile);
|
|
int32_t md_undefinemodel(int32_t modelid);
|
|
|
|
#define MAXPALCONV 200
|
|
void clearconv();
|
|
void setpalconv(int32_t pal,int32_t pal1,int32_t pal2);
|
|
void getpalmap(int32_t *stage,int32_t *pal1,int32_t *pal2);
|
|
int32_t checkpalmaps(int32_t pal);
|
|
void applypalmap(char *pic, char *palmap, int32_t size, int32_t pal);
|
|
|
|
int32_t loaddefinitionsfile(char *fn);
|
|
|
|
extern int32_t mapversion; // if loadboard() fails with -2 return, try loadoldboard(). if it fails with -2, board is dodgy
|
|
int32_t loadoldboard(char *filename, char fromwhere, int32_t *daposx, int32_t *daposy, int32_t *daposz, int16_t *daang, int16_t *dacursectnum);
|
|
|
|
// Hash functions
|
|
|
|
typedef struct _hashitem // size is 12/24 bits.
|
|
{
|
|
char *string;
|
|
int32_t key;
|
|
struct _hashitem *next;
|
|
} hashitem_t;
|
|
|
|
typedef struct
|
|
{
|
|
int32_t size;
|
|
hashitem_t **items;
|
|
} hashtable_t;
|
|
|
|
void hash_init(hashtable_t *t);
|
|
void hash_free(hashtable_t *t);
|
|
int32_t hash_findcase(hashtable_t *t, const char *s);
|
|
int32_t hash_find(hashtable_t *t, const char *s);
|
|
void hash_replace(hashtable_t *t, const char *s, int32_t key);
|
|
void hash_add(hashtable_t *t, const char *s, int32_t key);
|
|
|
|
#ifdef _MSC_VER
|
|
#pragma pack()
|
|
#endif
|
|
|
|
#ifdef __WATCOMC__
|
|
#pragma pack(pop)
|
|
#endif
|
|
|
|
#undef BPACK
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif // __build_h__
|