raze-gles/source
Christoph Oelckers 8ffda1c9d1 - Duke: Calculate the true font height of the numbers for alignment in the Statusbar.
The original tiles are all 15 pixels tall, but depending on the games can vary in their true height, so use CheckRealHeight on them to get their true dimensions.
Fixes #250
2021-02-01 00:09:22 +01:00
..
build - Exhumed: fixed wall scrollers. 2021-01-14 23:55:45 +01:00
common - backend update from GZDoom. 2021-01-29 13:20:00 +01:00
core - Duke: Calculate the true font height of the numbers for alignment in the Statusbar. 2021-02-01 00:09:22 +01:00
games - Duke: Calculate the true font height of the numbers for alignment in the Statusbar. 2021-02-01 00:09:22 +01:00
glbackend - check for invalid tiles being passed to the 2D renderer. 2021-01-27 23:52:40 +01:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - project cleanup 2021-01-10 20:31:32 +01:00
g_pch.h
gitinfo.cpp