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msvc
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Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
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2012-11-15 14:27:57 +00:00 |
a.h
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a-c.c: prevent stray lines on bottom of sprites by saturating v. tex coords.
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2013-11-16 18:47:11 +00:00 |
baselayer.h
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SDL: Fix "the issue where if you hold down a key and enter the console then release it that the key remains held down until you hit it again outside the console".
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2014-01-27 10:30:25 +00:00 |
build.h
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Lunatic: update dynsymlists. Move blendtable[] from build.h to engine.c.
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2014-02-08 14:37:59 +00:00 |
cache1d.h
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cache1d: add FIND_NOCURDIR option to klistpath().
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2013-12-01 18:27:59 +00:00 |
common.h
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Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly.
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2013-11-03 04:02:23 +00:00 |
compat.h
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MSVC: Add support for x64 building and all synthesis libs (libpng/zlib, libvpx, libFLAC).
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2014-02-10 10:59:42 +00:00 |
crc32.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
dxdidf.h
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Fix the DirectInput breakage on Win64.
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2012-12-16 05:46:20 +00:00 |
dxtfilter.h
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WIP texture cache refactoring
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2013-05-15 02:17:17 +00:00 |
dynamicgtk.h
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Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect.
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2010-07-02 01:26:56 +00:00 |
editor.h
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Mapster32: take initial map file name from ExtPreInit()->G_CheckCommandLine().
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2013-10-28 21:26:25 +00:00 |
glbuild.h
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Very minor changes after an investigation into the possibility of Polymost on Wii.
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2014-02-10 10:56:14 +00:00 |
glext.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
gtkbits.h
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ass rape
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2009-01-09 09:29:17 +00:00 |
hightile.h
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Rearrange 'struct hicreplc_t' members so that no padding is inserted on x64.
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2012-01-26 21:58:25 +00:00 |
kplib.h
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MSVC: Add support for x64 building and all synthesis libs (libpng/zlib, libvpx, libFLAC).
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2014-02-10 10:59:42 +00:00 |
lunatic.h
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Lunatic: Fix compilation of C++ build, but not starting up yet.
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2014-01-31 21:13:03 +00:00 |
lz4.h
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Replace QuickLZ with LZ4.
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2014-02-10 10:55:49 +00:00 |
lzwnew.h
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ass rape
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2009-01-09 09:29:17 +00:00 |
m32script.h
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Get rid of neartag* global variables. LunaCON: fix 'operate'.
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2014-01-31 21:13:00 +00:00 |
mdsprite.h
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Fix USE_OPENGL=0 build. DONT_BUILD.
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2014-01-02 17:08:08 +00:00 |
mutex.h
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Wii: Fix build and add custom headers and libs to SVN. (It's helpful to set up a build system from scratch.)
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2013-10-13 09:08:31 +00:00 |
osd.h
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Factor some code in config.c into OSD_WriteAliases(), move symbol_t to osd.c.
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2013-12-24 09:44:24 +00:00 |
osxbits.h
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Very few actual changes... mostly formatting fixes from astyle
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2010-01-23 22:12:02 +00:00 |
osxmain.h
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
polymer.h
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Polymer: factor out polymer_invalidateartmap(), use it in invalidatetile().
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2014-02-08 14:37:53 +00:00 |
polymost.h
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Very minor changes after an investigation into the possibility of Polymost on Wii.
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2014-02-10 10:56:14 +00:00 |
pragmas.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
prlights.h
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polymer: add support for negative lights
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2012-10-21 04:52:43 +00:00 |
rawinput.h
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win32 stuck input fix among other minor changes
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2010-05-16 22:53:08 +00:00 |
renderlayer.h
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Clean up some GUI/WM minutiae. Should fix linking Mapster32 on *nix with HAVE_GTK=0.
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2013-10-08 10:00:44 +00:00 |
scancodes.h
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Reincarnate RTS sound functionality together with cleaning up related code.
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2014-01-30 19:12:08 +00:00 |
scriptfile.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
sdl_inc.h
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Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
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2013-10-07 10:05:03 +00:00 |
sdlappicon.h
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Iron out all errors and warnings when compiling with MinGW-w64, targeting either 32-bit or 64-bit.
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2013-10-07 10:03:11 +00:00 |
sdlayer.h
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Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
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2013-10-07 10:05:03 +00:00 |
startwin.editor.h
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
texcache.h
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Some further texcache refactoring. Removes all of the texcache globals and shoves them into a struct for easy management.
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2013-05-17 03:42:37 +00:00 |
tracker.hpp
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Fix warnings involving printf() requiring explicit casts on tracked types.
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2012-11-26 08:26:04 +00:00 |
tracker_operator.hpp
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Fix warnings involving printf() requiring explicit casts on tracked types.
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2012-11-26 08:26:04 +00:00 |
tracker_operators.hpp
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Add automatic tracking to the sector[], wall[], sprite[] and tsprite[]
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2012-11-09 22:31:02 +00:00 |
winbits.h
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In Windows and SDL layers, rename *hitick* to *u64tick*.
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2013-07-07 20:59:00 +00:00 |
winlayer.h
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Win64 support! (Meaning it works, not that we recommend it for everyday use.)
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2012-12-13 02:37:20 +00:00 |