raze-gles/source/common/music
Christoph Oelckers 0157446ad1 - thorough cleanup of the Shadow Warrior music code.
This was one huge mess where nothing fit together.
Also added an enhancement that the CD Audio boss theme tracks are also played when CD music is generally off, because these have no equivalent in MIDI. This needs to be checked if it's stylistically ok, though.
2019-12-07 19:57:19 +01:00
..
backend - initialize all dynamic music related menus. 2019-12-05 20:50:19 +01:00
thirdparty - so music is finally working but I don't know - adding a second sound backend because the existing one is such a piece of shit is certainly not the best solution. 2019-11-11 21:50:20 +01:00
filereadermusicinterface.h - initial ZMusic hookup. 2019-11-10 23:58:51 +01:00
i_music.cpp - initialize all dynamic music related menus. 2019-12-05 20:50:19 +01:00
i_music.h - something can be heard, but it's crap. 2019-11-11 19:53:06 +01:00
i_soundfont.cpp - fixed compile errors. 2019-11-11 17:51:30 +01:00
i_soundfont.h - added the rest of GZDoom's music interface. 2019-11-11 00:23:52 +01:00
music.cpp - thorough cleanup of the Shadow Warrior music code. 2019-12-07 19:57:19 +01:00
music_config.cpp - initialize all dynamic music related menus. 2019-12-05 20:50:19 +01:00
music_midi_base.cpp - initialize all dynamic music related menus. 2019-12-05 20:50:19 +01:00
s_advsound.cpp - reworked music interface a bit. 2019-11-12 00:43:07 +01:00
s_music.h - more cleanup on music code 2019-11-28 03:18:58 +01:00
z_music.h - simplified the music playing interface a bit. 2019-12-07 18:28:30 +01:00