mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-07 21:40:27 +00:00
227 lines
6.5 KiB
C++
227 lines
6.5 KiB
C++
/*
|
|
** gl_buffers.cpp
|
|
** Low level vertex buffer class
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2018-2020 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
|
|
#include <algorithm>
|
|
#include "gl_load.h"
|
|
//#include "glbackend.h"
|
|
#include "gl_buffers.h"
|
|
|
|
namespace OpenGLRenderer
|
|
{
|
|
|
|
//==========================================================================
|
|
//
|
|
// basic buffer implementation
|
|
//
|
|
//==========================================================================
|
|
|
|
GLBuffer::GLBuffer(int usetype)
|
|
: mUseType(usetype)
|
|
{
|
|
glGenBuffers(1, &mBufferId);
|
|
}
|
|
|
|
GLBuffer::~GLBuffer()
|
|
{
|
|
if (mBufferId != 0)
|
|
{
|
|
glBindBuffer(mUseType, mBufferId);
|
|
glUnmapBuffer(mUseType);
|
|
glBindBuffer(mUseType, 0);
|
|
glDeleteBuffers(1, &mBufferId);
|
|
}
|
|
}
|
|
|
|
void GLBuffer::Bind()
|
|
{
|
|
glBindBuffer(mUseType, mBufferId);
|
|
}
|
|
|
|
|
|
void GLBuffer::SetData(size_t size, const void *data, bool staticdata)
|
|
{
|
|
Bind();
|
|
if (data != nullptr)
|
|
{
|
|
glBufferData(mUseType, size, data, staticdata? GL_STATIC_DRAW : GL_STREAM_DRAW);
|
|
}
|
|
else
|
|
{
|
|
mPersistent = /*screen->BuffersArePersistent() &&*/ !staticdata;
|
|
if (mPersistent)
|
|
{
|
|
glBufferStorage(mUseType, size, nullptr, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT);
|
|
map = glMapBufferRange(mUseType, 0, size, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT);
|
|
}
|
|
else
|
|
{
|
|
glBufferData(mUseType, size, nullptr, staticdata ? GL_STATIC_DRAW : GL_STREAM_DRAW);
|
|
map = nullptr;
|
|
}
|
|
if (!staticdata) nomap = false;
|
|
}
|
|
buffersize = size;
|
|
}
|
|
|
|
void GLBuffer::SetSubData(size_t offset, size_t size, const void *data)
|
|
{
|
|
Bind();
|
|
glBufferSubData(mUseType, offset, size, data);
|
|
}
|
|
|
|
void GLBuffer::Map()
|
|
{
|
|
assert(nomap == false); // do not allow mapping of static buffers. Vulkan cannot do that so it should be blocked in OpenGL, too.
|
|
if (!mPersistent && !nomap)
|
|
{
|
|
Bind();
|
|
map = glMapBufferRange(mUseType, 0, buffersize, GL_MAP_WRITE_BIT|GL_MAP_UNSYNCHRONIZED_BIT);
|
|
}
|
|
}
|
|
|
|
void GLBuffer::Unmap()
|
|
{
|
|
assert(nomap == false);
|
|
if (!mPersistent && map != nullptr)
|
|
{
|
|
Bind();
|
|
glUnmapBuffer(mUseType);
|
|
map = nullptr;
|
|
}
|
|
}
|
|
|
|
void *GLBuffer::Lock(unsigned int size)
|
|
{
|
|
// This initializes this buffer as a static object with no data.
|
|
SetData(size, nullptr, true);
|
|
return glMapBufferRange(mUseType, 0, size, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
|
|
}
|
|
|
|
void GLBuffer::Unlock()
|
|
{
|
|
Bind();
|
|
glUnmapBuffer(mUseType);
|
|
}
|
|
|
|
void GLBuffer::Resize(size_t newsize)
|
|
{
|
|
assert(!nomap); // only mappable buffers can be resized.
|
|
if (newsize > buffersize && !nomap)
|
|
{
|
|
// reallocate the buffer with twice the size
|
|
unsigned int oldbuffer = mBufferId;
|
|
|
|
// first unmap the old buffer
|
|
Bind();
|
|
glUnmapBuffer(mUseType);
|
|
|
|
glGenBuffers(1, &mBufferId);
|
|
SetData(newsize, nullptr, false);
|
|
glBindBuffer(GL_COPY_READ_BUFFER, oldbuffer);
|
|
|
|
// copy contents and delete the old buffer.
|
|
glCopyBufferSubData(GL_COPY_READ_BUFFER, mUseType, 0, 0, buffersize);
|
|
glBindBuffer(GL_COPY_READ_BUFFER, 0);
|
|
glDeleteBuffers(1, &oldbuffer);
|
|
buffersize = newsize;
|
|
}
|
|
}
|
|
|
|
|
|
//===========================================================================
|
|
//
|
|
// Vertex buffer implementation
|
|
//
|
|
//===========================================================================
|
|
|
|
void GLVertexBuffer::SetFormat(int numBindingPoints, int numAttributes, size_t stride, const FVertexBufferAttribute *attrs)
|
|
{
|
|
static int VFmtToGLFmt[] = { GL_FLOAT, GL_FLOAT, GL_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE, GL_INT_2_10_10_10_REV };
|
|
static uint8_t VFmtToSize[] = {4, 3, 2, 1, 4, 4};
|
|
|
|
mStride = stride;
|
|
mNumBindingPoints = numBindingPoints;
|
|
|
|
for(int i = 0; i < numAttributes; i++)
|
|
{
|
|
if (attrs[i].location >= 0 && attrs[i].location < VATTR_MAX)
|
|
{
|
|
auto & attrinf = mAttributeInfo[attrs[i].location];
|
|
attrinf.format = VFmtToGLFmt[attrs[i].format];
|
|
attrinf.size = VFmtToSize[attrs[i].format];
|
|
attrinf.offset = attrs[i].offset;
|
|
attrinf.bindingpoint = attrs[i].binding;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GLVertexBuffer::Bind(int *offsets)
|
|
{
|
|
int i = 0;
|
|
|
|
// This is what gets called from RenderState.Apply. It shouldn't be called anywhere else if the render state is in use
|
|
GLBuffer::Bind();
|
|
for(auto &attrinf : mAttributeInfo)
|
|
{
|
|
if (attrinf.size == 0)
|
|
{
|
|
glDisableVertexAttribArray(i);
|
|
}
|
|
else
|
|
{
|
|
glEnableVertexAttribArray(i);
|
|
size_t ofs = offsets == nullptr ? attrinf.offset : attrinf.offset + mStride * offsets[attrinf.bindingpoint];
|
|
glVertexAttribPointer(i, attrinf.size, attrinf.format, attrinf.format != GL_FLOAT, (GLsizei)mStride, (void*)(intptr_t)ofs);
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
|
|
void GLDataBuffer::BindRange(FRenderState *state, size_t start, size_t length)
|
|
{
|
|
glBindBufferRange(mUseType, mBindingPoint, mBufferId, start, length);
|
|
}
|
|
|
|
void GLDataBuffer::BindBase()
|
|
{
|
|
glBindBufferBase(mUseType, mBindingPoint, mBufferId);
|
|
}
|
|
|
|
|
|
GLVertexBuffer::GLVertexBuffer() : GLBuffer(GL_ARRAY_BUFFER) {}
|
|
GLIndexBuffer::GLIndexBuffer() : GLBuffer(GL_ELEMENT_ARRAY_BUFFER) {}
|
|
GLDataBuffer::GLDataBuffer(int bindingpoint, bool is_ssbo) : GLBuffer(is_ssbo ? GL_SHADER_STORAGE_BUFFER : GL_UNIFORM_BUFFER), mBindingPoint(bindingpoint) {}
|
|
|
|
}
|