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Apple
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Patch from Marcus Herbert to add OSX support
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2008-08-20 22:58:09 +00:00 |
build
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Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.
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2011-04-07 01:16:29 +00:00 |
eobj
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
eobj_win
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
installer
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
obj
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
obj_win
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
psd
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git-svn-id: https://svn.eduke32.com/eduke32@1653 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-05-25 11:00:42 +00:00 |
rsrc
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
samples
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* Lazy hightile loading in Mapster32 tile selector (first display all as lowtiles, then load each one while allowing movement)
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2011-03-23 17:41:01 +00:00 |
source
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Fix crash from http://forums.duke4.net/topic/3719-svn1857-dukeplus/page__view__findpost__p__80340
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2011-04-08 22:05:32 +00:00 |
backtrace.dll
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Pull in backtrace.c (pre-compiled as backtrace.dll and MinGW dependencies) from http://code.google.com/p/backtrace-mingw. When running debugging snapshots, this will print out a helpful backtrace in eduke32.crashlog. I had to disable stack protectors for debug builds as this was pulling in a dependency that I assume most people won't have. If anyone feels like merging that code into EDuke32 itself and find a way to remove the ugly libintl dependencies, be my guest. In the meantime, sorry for the awful commit.
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2010-10-19 05:42:21 +00:00 |
buildlic.txt
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
ChangeLog
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git-svn-id: https://svn.eduke32.com/eduke32@997 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-08-22 04:26:26 +00:00 |
ChangeLog.html
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Update repo to 1.4.0 beta 2
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2006-07-18 21:08:38 +00:00 |
eduke32.sln
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Source code "cleanup," herein referred to as "rape"
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2010-05-02 23:27:30 +00:00 |
eduke32.vcproj
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Very few actual changes... mostly formatting fixes from astyle
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2010-01-23 22:12:02 +00:00 |
eduke32.vcxproj
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Multiplayer improvements
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2011-02-25 21:50:19 +00:00 |
eduke32.vcxproj.filters
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Multiplayer improvements
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2011-02-25 21:50:19 +00:00 |
eduke32.vcxproj.user
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Source code "cleanup," herein referred to as "rape"
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2010-05-02 23:27:30 +00:00 |
GNU.TXT
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
libiconv2.dll
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Pull in backtrace.c (pre-compiled as backtrace.dll and MinGW dependencies) from http://code.google.com/p/backtrace-mingw. When running debugging snapshots, this will print out a helpful backtrace in eduke32.crashlog. I had to disable stack protectors for debug builds as this was pulling in a dependency that I assume most people won't have. If anyone feels like merging that code into EDuke32 itself and find a way to remove the ugly libintl dependencies, be my guest. In the meantime, sorry for the awful commit.
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2010-10-19 05:42:21 +00:00 |
libintl3.dll
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Pull in backtrace.c (pre-compiled as backtrace.dll and MinGW dependencies) from http://code.google.com/p/backtrace-mingw. When running debugging snapshots, this will print out a helpful backtrace in eduke32.crashlog. I had to disable stack protectors for debug builds as this was pulling in a dependency that I assume most people won't have. If anyone feels like merging that code into EDuke32 itself and find a way to remove the ugly libintl dependencies, be my guest. In the meantime, sorry for the awful commit.
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2010-10-19 05:42:21 +00:00 |
m32help.hlp
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* Lazy hightile loading in Mapster32 tile selector (first display all as lowtiles, then load each one while allowing movement)
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2011-03-23 17:41:01 +00:00 |
MakeDistributions
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Source code "cleanup," herein referred to as "rape"
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2010-05-02 23:27:30 +00:00 |
Makefile
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Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
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2011-03-04 08:50:58 +00:00 |
Makefile.common
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editor and makefile tweaks
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2011-03-25 11:42:07 +00:00 |
Makefile.deps
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
Makefile.msvc
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Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
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2011-03-04 08:50:58 +00:00 |
names.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
nedmalloc.dll
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Update nedmalloc.dll and fix undesirable FIRE/FIRE2 and COOLEXPLOSION1 behavior from http://forums.duke4.net/index.php?showtopic=2961&st=90&start=90
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2011-03-05 03:57:15 +00:00 |
SEHELP.HLP
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
STHELP.HLP
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |