mirror of
https://github.com/ZDoom/raze-gles.git
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055b310d60
This eliminates another piece of hideous code. This commit also moves the memory error handler to the common code, so that all games can call it if triggered.
154 lines
3.6 KiB
C++
154 lines
3.6 KiB
C++
#pragma once
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#include "c_cvars.h"
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#include "zstring.h"
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#include "inputstate.h"
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#include "gamecvars.h"
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#include "tarray.h"
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#include "name.h"
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#include "memarena.h"
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EXTERN_CVAR(Int, cl_defaultconfiguration)
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extern FString currentGame;
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extern FString LumpFilter;
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class FArgs;
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extern FMemArena dump; // this is for memory blocks than cannot be deallocated without some huge effort. Put them in here so that they do not register on shutdown.
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extern TMap<FName, int32_t> NameToTileIndex;
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void D_AddWildFile(TArray<FString>& wadfiles, const char* value);
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int CONFIG_Init();
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void CONFIG_SetDefaultKeys(const char *defbinds);
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// I am not sure if anything below will survive for long...
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#define MAXMOUSEAXES 2
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#define MAXMOUSEDIGITAL (MAXMOUSEAXES*2)
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// default mouse scale
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#define DEFAULTMOUSEANALOGUESCALE 65536
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// default joystick settings
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#define DEFAULTJOYSTICKANALOGUESCALE 65536
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#define DEFAULTJOYSTICKANALOGUEDEAD 1000
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#define DEFAULTJOYSTICKANALOGUESATURATE 9500
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void CONFIG_SetupJoystick(void);
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void CONFIG_SetGameControllerDefaultsClear();
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extern FStringCVar* const CombatMacros[];
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void CONFIG_ReadCombatMacros();
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int32_t CONFIG_GetMapBestTime(char const* const mapname, uint8_t const* const mapmd4);
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int CONFIG_SetMapBestTime(uint8_t const* const mapmd4, int32_t tm);
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int GameMain();
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struct UserConfig
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{
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FString gamegrp;
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FString CommandMap;
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FString DefaultDef;
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FString DefaultCon;
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FString CommandDemo;
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FString CommandName;
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FString CommandIni;
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std::unique_ptr<FArgs> AddDefs;
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std::unique_ptr<FArgs> AddCons;
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std::unique_ptr<FArgs> AddFiles;
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std::unique_ptr<FArgs> AddFilesPre; //To be added before the main directory. Only for legacy options.
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std::unique_ptr<FArgs> AddArt;
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bool nomonsters = false;
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bool nosound = false;
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bool nomusic = false;
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bool nologo = false;
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int setupstate = -1;
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int netPort = 0; // g_netPort = Batoi(argv[i + 1]);
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int netServerMode = -1; // g_networkMode = NET_SERVER; g_noSetup = g_noLogo = TRUE;
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FString netServerAddress; // Net_Connect(argv[i + 1]); g_noSetup = g_noLogo = TRUE;
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FString netPassword; // Bstrncpyz(g_netPassword, argv[i + 1], sizeof(g_netPassword));
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void ProcessOptions();
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};
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extern UserConfig userConfig;
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inline bool MusicEnabled()
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{
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return !userConfig.nomusic;
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}
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inline bool SoundEnabled()
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{
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return snd_enabled && !userConfig.nosound;
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}
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enum
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{
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GAMEFLAG_DUKE = 0x00000001,
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GAMEFLAG_NAM = 0x00000002,
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GAMEFLAG_NAPALM = 0x00000004,
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GAMEFLAG_WW2GI = 0x00000008,
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GAMEFLAG_ADDON = 0x00000010,
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GAMEFLAG_SHAREWARE = 0x00000020,
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GAMEFLAG_DUKEBETA = 0x00000060, // includes 0x20 since it's a shareware beta
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GAMEFLAG_FURY = 0x00000080,
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GAMEFLAG_RR = 0x00000100,
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GAMEFLAG_RRRA = 0x00000200,
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GAMEFLAG_BLOOD = 0x00000400,
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GAMEFLAG_SW = 0x00000800,
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GAMEFLAG_STANDALONE = 0x00001000,
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GAMEFLAGMASK = 0x00000FFF, // flags allowed from grpinfo
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};
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struct GrpInfo
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{
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FString name;
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FString scriptname;
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FString defname;
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FString rtsname;
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FString gamefilter;
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uint32_t CRC = 0;
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uint32_t dependencyCRC = 0;
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size_t size = 0;
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int flags = 0;
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bool loaddirectory = false;
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TArray<FString> mustcontain;
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TArray<FString> loadfiles;
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TArray<FString> loadart;
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};
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struct WadStuff
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{
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FString Path;
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FString Name;
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};
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struct GrpEntry
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{
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FString FileName;
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GrpInfo FileInfo;
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uint32_t FileIndex;
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};
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extern int g_gameType;
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const char* G_DefaultDefFile(void);
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const char* G_DefFile(void);
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const char* G_DefaultConFile(void);
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const char* G_ConFile(void);
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TArray<GrpEntry> GrpScan();
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void S_SetSoundPaused(int state);
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void G_HandleMemErr(int32_t lineNum, const char* fileName, const char* funcName);
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void G_FatalEngineError(void);
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