raze-gles/polymer/eduke32/source/duke3d.h
helixhorned 8e54a3febf Preliminary commoning of actor[].t_data[10] to an array of int32's on both
32- and 64-bit platforms. Also, make struct type actor_t also have a common
size of 128 bytes. New code currently disabled and #ifdef'd for comparison.

This requires certain t_data[] entries ([1]: move ptr, [4]: action ptr and
[5]: ai ptr with actors) to be converted to script offsets instead of pointers,
breaking savegame and net packet compatibility (we could in theory try hard not
to, but it would be too much trouble).

git-svn-id: https://svn.eduke32.com/eduke32@2185 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-21 18:40:47 +00:00

145 lines
3.8 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#ifndef __duke3d_h__
#define __duke3d_h__
#ifdef __cplusplus
extern "C" {
#endif
// JBF
#include "compat.h"
#include "a.h"
#include "build.h"
#ifdef POLYMER
#include "polymer.h"
#else
#ifdef USE_OPENGL
#include "polymost.h"
#endif
#endif
#include "cache1d.h"
#include "pragmas.h"
#include "baselayer.h"
#include "file_lib.h"
#include "keyboard.h"
#include "mathutil.h"
#include "fx_man.h"
#define APPNAME "EDuke32"
#define VERSION "2.0.0devel"
#define HEAD2 APPNAME" "VERSION
#define GAME_DUKE 0
#define GAME_NAM 1
#define GAME_WW2 2
#define VOLUMEALL (g_Shareware == 0)
#define PLUTOPAK (g_scriptVersion == 14)
#define VOLUMEONE (g_Shareware == 1)
#define NAM (g_gameType & GAME_NAM)
#define WW2GI (g_gameType & GAME_WW2)
// increase by 3, because atomic GRP adds 1, and Shareware adds 2
#ifdef YAX_ENABLE
// we'll have to introduce a BYTEVERSION2 sooner or later anyway...:
# ifdef SAMESIZE_ACTOR_T
# define BYTEVERSION_JF 231
# else
# define BYTEVERSION_JF 228
# endif
// keep in sync? v^v
#else
# ifdef SAMESIZE_ACTOR_T
# define BYTEVERSION_JF 201
# else
# define BYTEVERSION_JF 198
# endif
#endif
#define BYTEVERSION_13 27
#define BYTEVERSION_14 116
#define BYTEVERSION_15 117
#define BYTEVERSION (BYTEVERSION_JF+(PLUTOPAK?1:(VOLUMEONE<<1)))
#define NUMPAGES 1
#define RECSYNCBUFSIZ 2520 //2520 is the (LCM of 1-8)*3
#define MOVEFIFOSIZ 2
#define MAXVOLUMES 7
#define MAXLEVELS 32
#define MAXGAMETYPES 16
// used as a constant to satisfy all of the calculations written with ticrate = 26 in mind
#define GAMETICSPERSEC 26
#define REALGAMETICSPERSEC 30
// this used to be TICRATE/GAMETICSPERSEC, which was 120/26 = 4.615~ truncated to 4 by integer division
#define TICSPERFRAME 4
#define TICRATE 120
#define NO 0
#define YES 1
#define PACKBUF_SIZE 2048
#define TILE_SAVESHOT (MAXTILES-1)
#define TILE_LOADSHOT (MAXTILES-3)
#define TILE_TILT (MAXTILES-2)
#define TILE_ANIM (MAXTILES-4)
#define TILE_VIEWSCR (MAXTILES-5)
// sprites with these statnums should be considered for fixing (bitmap)
#define FIXSPR_STATNUMP(k) ((k)==STAT_DEFAULT || (k)==STAT_STANDABLE || ((k)==STAT_FX) || ((k)==STAT_FALLER))
// JBF 20040604: sync is a function on some platforms
#define sync dsync
#include "namesdyn.h"
#include "function.h"
#include "macros.h"
#include "gamedefs.h"
#include "config.h"
#include "sounds.h"
#include "control.h"
#include "_rts.h"
#include "rts.h"
#include "soundefs.h"
#include "music.h"
#include "player.h"
#include "actors.h"
#include "quotes.h"
#include "global.h"
#include "sector.h"
#include "net.h"
#include "game.h"
#include "gamedef.h"
#include "gameexec.h"
#include "gamevars.h"
#ifdef __cplusplus
}
#endif
#endif