raze-gles/wadsrc/static/engine
Christoph Oelckers 32ec9ff369 - consolidated crosshair drawing and added ZDoom's crosshair code.
For Exhumed this is the default, for the other games it is an option.
Fixes #269.
2020-09-05 13:57:26 +02:00
..
graphics - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
commonbinds.txt - implemented zoom by mouse wheel for the automap. 2020-09-05 09:10:24 +02:00
defbinds.txt - fixed some errors in the keybind definitions. 2020-08-31 20:19:41 +02:00
dsempty.lmp - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
grpinfo.txt - added workaround for DukeDC's ending cutscene which was abusing undefined behavior in the original code. 2020-08-05 22:57:45 +02:00
leftbinds.txt Merge remote-tracking branch 'Raze-coelckers/master' into back_to_basics2 2020-08-21 15:16:31 +10:00
menudef.txt - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
origbinds.txt - fixed some errors in the keybind definitions. 2020-08-31 20:19:41 +02:00