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https://github.com/ZDoom/raze-gles.git
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5a4e7b651b
Also, further refactor texcache code. git-svn-id: https://svn.eduke32.com/eduke32@3761 1a8010ca-5511-0410-912e-c29ae57300e0
101 lines
3 KiB
C
101 lines
3 KiB
C
#ifndef _polymost_h_
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# define _polymost_h_
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#ifdef USE_OPENGL
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#include "hightile.h"
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#define MODEL_OCCLUSION_CHECKING
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#ifdef MODEL_OCCLUSION_CHECKING
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# define CULL_OFFSET 384
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# define CULL_DELAY 2
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# define MAXCULLCHECKS 1024
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extern int32_t lastcullcheck;
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extern char cullmodel[MAXSPRITES];
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extern int32_t cullcheckcnt;
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#endif
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typedef struct { char r, g, b, a; } coltype;
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extern int32_t rendmode;
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extern float gtang;
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extern float glox1, gloy1;
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extern double gxyaspect, grhalfxdown10x;
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extern double gcosang, gsinang, gcosang2, gsinang2;
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extern double gchang, gshang, gctang, gstang, gvisibility;
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struct glfiltermodes {
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const char *name;
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int32_t min,mag;
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};
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#define NUMGLFILTERMODES 6
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extern struct glfiltermodes glfiltermodes[NUMGLFILTERMODES];
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//void phex(char v, char *s);
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void uploadtexture(int32_t doalloc, int32_t xsiz, int32_t ysiz, int32_t intexfmt, int32_t texfmt, coltype *pic, int32_t tsizx, int32_t tsizy, int32_t dameth);
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void polymost_drawsprite(int32_t snum);
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void polymost_drawmaskwall(int32_t damaskwallcnt);
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void polymost_dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum,
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int8_t dashade, char dapalnum, int32_t dastat, uint8_t daalpha, int32_t cx1, int32_t cy1, int32_t cx2, int32_t cy2, int32_t uniqid);
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void polymost_fillpolygon(int32_t npoints);
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void polymost_initosdfuncs(void);
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void polymost_drawrooms(void);
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void polymost_glinit(void);
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void polymost_glreset(void);
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void gltexinvalidate(int32_t dapicnum, int32_t dapalnum, int32_t dameth);
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void gltexinvalidateall(int32_t artonly);
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int32_t polymost_printext256(int32_t xpos, int32_t ypos, int16_t col, int16_t backcol, const char *name, char fontsize);
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extern float curpolygonoffset;
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extern float shadescale;
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extern int32_t shadescale_unbounded;
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extern float alphahackarray[MAXTILES];
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extern int32_t r_usenewshading;
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extern int32_t r_usetileshades;
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static inline float getshadefactor(int32_t shade)
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{
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int32_t shadebound = (shadescale_unbounded || shade>=numshades) ? numshades : numshades-1;
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float clamped_shade = min(max(shade*shadescale, 0), shadebound);
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if (rendmode == REND_POLYMOST && r_usetileshades) return 1.f;
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return ((float)(numshades-clamped_shade))/(float)numshades;
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}
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typedef struct pthtyp_t
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{
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struct pthtyp_t *next;
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uint32_t glpic;
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int16_t picnum;
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char palnum;
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char shade;
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char effects;
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char flags; // 1 = clamped (dameth&4), 2 = hightile, 4 = skybox face, 8 = hasalpha, 16 = hasfullbright, 128 = invalidated
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char skyface;
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hicreplctyp *hicr;
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uint16_t sizx, sizy;
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float scalex, scaley;
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struct pthtyp_t *ofb; // only fullbright
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} pthtyp;
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extern int32_t gloadtile_art(int32_t,int32_t,int32_t,int32_t,pthtyp *,int32_t);
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extern int32_t gloadtile_hi(int32_t,int32_t,int32_t,hicreplctyp *,int32_t,pthtyp *,int32_t,char);
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extern int32_t globalnoeffect;
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extern int32_t drawingskybox;
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extern int32_t hicprecaching;
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extern double gyxscale, gxyaspect, ghalfx, grhalfxdown10;
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extern char ptempbuf[MAXWALLSB<<1];
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#include "texcache.h"
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#endif
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#endif
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