mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 03:30:46 +00:00
5d9b8a2bb1
git-svn-id: https://svn.eduke32.com/eduke32@5521 1a8010ca-5511-0410-912e-c29ae57300e0
1071 lines
29 KiB
C
1071 lines
29 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef gamedef_h_
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#define gamedef_h_
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#include "build.h" // hashtable_t
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#include "common.h" // tokenlist
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#include "player.h" // projectile_t
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define MAXGAMEEVENTS 128
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#define LABEL_HASPARM2 1
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#define LABEL_ISSTRING 2
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#define MAXCHEATLEN 20
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#define NUMCHEATCODES (int32_t)ARRAY_SIZE(CheatStrings)
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extern intptr_t const * insptr;
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extern void VM_ScriptInfo(intptr_t const *ptr, int32_t range);
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extern hashtable_t h_gamefuncs;
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#if !defined LUNATIC
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extern hashtable_t h_gamevars;
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extern hashtable_t h_arrays;
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extern hashtable_t h_labels;
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extern int32_t g_iReturnVarID; // var ID of "RETURN"
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extern int32_t g_iWeaponVarID; // var ID of "WEAPON"
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extern int32_t g_iWorksLikeVarID; // var ID of "WORKSLIKE"
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extern int32_t g_iZRangeVarID; // var ID of "ZRANGE"
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extern int32_t g_iAngRangeVarID; // var ID of "ANGRANGE"
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extern int32_t g_iAimAngleVarID; // var ID of "AUTOAIMANGLE"
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extern int32_t g_iLoTagID; // var ID of "LOTAG"
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extern int32_t g_iHiTagID; // var ID of "HITAG"
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extern int32_t g_iTextureID; // var ID of "TEXTURE"
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extern int32_t g_iThisActorID; // var ID of "THISACTOR"
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// KEEPINSYNC gamevars.c: "special vars for struct access"
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enum QuickStructureAccess_t {
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STRUCT_SPRITE,
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STRUCT_SECTOR,
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STRUCT_WALL,
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STRUCT_PLAYER,
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STRUCT_ACTORVAR,
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STRUCT_PLAYERVAR,
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STRUCT_TSPR,
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STRUCT_PROJECTILE,
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STRUCT_THISPROJECTILE,
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STRUCT_USERDEF,
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STRUCT_INPUT,
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STRUCT_TILEDATA,
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STRUCT_PALDATA,
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NUMQUICKSTRUCTS,
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};
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extern int32_t g_iStructVarIDs;
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extern intptr_t apScriptGameEvent[MAXGAMEEVENTS];
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#endif
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extern int32_t otherp;
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extern char CheatStrings[][MAXCHEATLEN];
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extern const uint32_t CheatFunctionFlags[];
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extern const uint8_t CheatFunctionIDs[];
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extern char g_szScriptFileName[BMAX_PATH];
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extern int32_t g_totalLines,g_lineNumber;
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extern int32_t g_numCompilerErrors,g_numCompilerWarnings,g_numQuoteRedefinitions;
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extern int32_t g_scriptVersion;
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extern char g_szBuf[1024];
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extern const char *EventNames[]; // MAXEVENTS
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#if !defined LUNATIC
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extern intptr_t *g_scriptPtr;
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typedef struct
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{
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const char *name;
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int lId, flags, maxParm2;
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} memberlabel_t;
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extern const memberlabel_t SectorLabels[];
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extern const memberlabel_t WallLabels[];
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extern const memberlabel_t ActorLabels[];
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extern const memberlabel_t PlayerLabels[];
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extern const memberlabel_t ProjectileLabels[];
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extern const memberlabel_t UserdefsLabels[];
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extern const memberlabel_t InputLabels[];
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extern const memberlabel_t TsprLabels[];
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extern const memberlabel_t TileDataLabels[];
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extern const memberlabel_t PalDataLabels[];
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#endif
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typedef projectile_t defaultprojectile_t;
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extern defaultprojectile_t DefaultProjectile;
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int32_t C_AllocQuote(int32_t qnum);
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void C_AllocProjectile(int32_t j);
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void C_FreeProjectile(int32_t j);
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void C_InitQuotes(void);
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void C_InitProjectiles(void);
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extern int32_t g_numProjectiles;
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typedef struct {
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int g_i, g_p, g_x;
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int32_t *g_t;
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spritetype *g_sp;
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DukePlayer_t *g_pp;
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int g_flags;
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} vmstate_t;
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extern vmstate_t vm;
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void G_DoGameStartup(const int32_t *params);
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void C_DefineMusic(int32_t vol, int32_t lev, const char *fn);
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void C_DefineVolumeFlags(int32_t vol, int32_t flags);
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void C_UndefineVolume(int32_t vol);
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void C_UndefineSkill(int32_t skill);
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void C_UndefineLevel(int32_t vol, int32_t lev);
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#if defined LUNATIC
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void C_DefineSound(int32_t sndidx, const char *fn, int32_t args[5]);
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void C_DefineQuote(int32_t qnum, const char *qstr);
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void C_DefineVolumeName(int32_t vol, const char *name);
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void C_DefineSkillName(int32_t skill, const char *name);
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void C_DefineLevelName(int32_t vol, int32_t lev, const char *fn,
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int32_t partime, int32_t designertime,
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const char *levelname);
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void C_DefineGameFuncName(int32_t idx, const char *name);
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void C_DefineGameType(int32_t idx, int32_t flags, const char *name);
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int32_t C_SetDefName(const char *name);
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void C_DefineProjectile(int32_t j, int32_t what, int32_t val);
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void C_SetCfgName(const char *cfgname);
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#else
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void C_ReportError(int32_t iError);
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void C_Compile(const char *filenam);
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extern int32_t g_errorLineNum;
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extern int32_t g_tw;
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extern const char *keyw[];
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// KEEPINSYNC lunatic/con_lang.lua
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enum SystemString_t {
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STR_MAPNAME,
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STR_MAPFILENAME,
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STR_PLAYERNAME,
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STR_VERSION,
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STR_GAMETYPE,
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STR_VOLUMENAME,
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STR_YOURTIME,
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STR_PARTIME,
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STR_DESIGNERTIME,
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STR_BESTTIME,
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};
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enum ScriptError_t
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{
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ERROR_CLOSEBRACKET,
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ERROR_EVENTONLY,
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ERROR_EXCEEDSMAXTILES,
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ERROR_EXPECTEDKEYWORD,
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ERROR_FOUNDWITHIN,
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ERROR_ISAKEYWORD,
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ERROR_NOENDSWITCH,
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ERROR_NOTAGAMEDEF,
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ERROR_NOTAGAMEVAR,
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ERROR_NOTAGAMEARRAY,
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ERROR_GAMEARRAYBNC,
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ERROR_GAMEARRAYBNO,
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ERROR_INVALIDARRAYWRITE,
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ERROR_OPENBRACKET,
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ERROR_PARAMUNDEFINED,
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ERROR_NOTAMEMBER,
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ERROR_SYNTAXERROR,
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ERROR_VARREADONLY,
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ERROR_ARRAYREADONLY,
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ERROR_VARTYPEMISMATCH,
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WARNING_BADGAMEVAR,
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WARNING_DUPLICATECASE,
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WARNING_DUPLICATEDEFINITION,
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WARNING_EVENTSYNC,
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WARNING_LABELSONLY,
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WARNING_NAMEMATCHESVAR,
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WARNING_VARMASKSKEYWORD,
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WARNING_ARRAYMASKSKEYWORD
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};
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enum PlayerLabel_t
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{
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PLAYER_ZOOM,
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PLAYER_EXITX,
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PLAYER_EXITY,
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PLAYER_LOOGIEX,
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PLAYER_LOOGIEY,
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PLAYER_NUMLOOGS,
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PLAYER_LOOGCNT,
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PLAYER_POSX,
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PLAYER_POSY,
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PLAYER_POSZ,
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PLAYER_HORIZ,
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PLAYER_OHORIZ,
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PLAYER_OHORIZOFF,
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PLAYER_INVDISPTIME,
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PLAYER_BOBPOSX,
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PLAYER_BOBPOSY,
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PLAYER_OPOSX,
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PLAYER_OPOSY,
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PLAYER_OPOSZ,
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PLAYER_PYOFF,
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PLAYER_OPYOFF,
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PLAYER_POSXV,
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PLAYER_POSYV,
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PLAYER_POSZV,
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PLAYER_LAST_PISSED_TIME,
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PLAYER_TRUEFZ,
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PLAYER_TRUECZ,
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PLAYER_PLAYER_PAR,
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PLAYER_VISIBILITY,
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PLAYER_BOBCOUNTER,
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PLAYER_WEAPON_SWAY,
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PLAYER_PALS_TIME,
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PLAYER_RANDOMFLAMEX,
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PLAYER_CRACK_TIME,
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PLAYER_AIM_MODE,
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PLAYER_ANG,
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PLAYER_OANG,
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PLAYER_ANGVEL,
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PLAYER_CURSECTNUM,
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PLAYER_LOOK_ANG,
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PLAYER_LAST_EXTRA,
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PLAYER_SUBWEAPON,
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PLAYER_AMMO_AMOUNT,
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PLAYER_WACKEDBYACTOR,
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PLAYER_FRAG,
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PLAYER_FRAGGEDSELF,
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PLAYER_CURR_WEAPON,
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PLAYER_LAST_WEAPON,
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PLAYER_TIPINCS,
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PLAYER_HORIZOFF,
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PLAYER_WANTWEAPONFIRE,
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PLAYER_HOLODUKE_AMOUNT,
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PLAYER_NEWOWNER,
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PLAYER_HURT_DELAY,
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PLAYER_HBOMB_HOLD_DELAY,
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PLAYER_JUMPING_COUNTER,
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PLAYER_AIRLEFT,
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PLAYER_KNEE_INCS,
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PLAYER_ACCESS_INCS,
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PLAYER_FTA,
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PLAYER_FTQ,
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PLAYER_ACCESS_WALLNUM,
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PLAYER_ACCESS_SPRITENUM,
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PLAYER_KICKBACK_PIC,
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PLAYER_GOT_ACCESS,
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PLAYER_WEAPON_ANG,
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PLAYER_FIRSTAID_AMOUNT,
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PLAYER_SOMETHINGONPLAYER,
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PLAYER_ON_CRANE,
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PLAYER_I,
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PLAYER_ONE_PARALLAX_SECTNUM,
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PLAYER_OVER_SHOULDER_ON,
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PLAYER_RANDOM_CLUB_FRAME,
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PLAYER_FIST_INCS,
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PLAYER_ONE_EIGHTY_COUNT,
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PLAYER_CHEAT_PHASE,
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PLAYER_DUMMYPLAYERSPRITE,
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PLAYER_EXTRA_EXTRA8,
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PLAYER_QUICK_KICK,
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PLAYER_HEAT_AMOUNT,
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PLAYER_ACTORSQU,
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PLAYER_TIMEBEFOREEXIT,
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PLAYER_CUSTOMEXITSOUND,
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PLAYER_WEAPRECS,
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PLAYER_WEAPRECCNT,
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PLAYER_INTERFACE_TOGGLE_FLAG,
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PLAYER_ROTSCRNANG,
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PLAYER_DEAD_FLAG,
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PLAYER_SHOW_EMPTY_WEAPON,
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PLAYER_SCUBA_AMOUNT,
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PLAYER_JETPACK_AMOUNT,
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PLAYER_STEROIDS_AMOUNT,
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PLAYER_SHIELD_AMOUNT,
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PLAYER_HOLODUKE_ON,
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PLAYER_PYCOUNT,
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PLAYER_WEAPON_POS,
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PLAYER_FRAG_PS,
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PLAYER_TRANSPORTER_HOLD,
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PLAYER_LAST_FULL_WEAPON,
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PLAYER_FOOTPRINTSHADE,
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PLAYER_BOOT_AMOUNT,
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PLAYER_SCREAM_VOICE,
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PLAYER_GM,
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PLAYER_ON_WARPING_SECTOR,
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PLAYER_FOOTPRINTCOUNT,
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PLAYER_HBOMB_ON,
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PLAYER_JUMPING_TOGGLE,
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PLAYER_RAPID_FIRE_HOLD,
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PLAYER_ON_GROUND,
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PLAYER_NAME,
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PLAYER_INVEN_ICON,
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PLAYER_BUTTONPALETTE,
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PLAYER_JETPACK_ON,
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PLAYER_SPRITEBRIDGE,
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PLAYER_LASTRANDOMSPOT,
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PLAYER_SCUBA_ON,
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PLAYER_FOOTPRINTPAL,
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PLAYER_HEAT_ON,
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PLAYER_HOLSTER_WEAPON,
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PLAYER_FALLING_COUNTER,
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PLAYER_GOTWEAPON,
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PLAYER_REFRESH_INVENTORY,
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PLAYER_PALETTE,
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PLAYER_TOGGLE_KEY_FLAG,
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PLAYER_KNUCKLE_INCS,
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PLAYER_WALKING_SND_TOGGLE,
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PLAYER_PALOOKUP,
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PLAYER_HARD_LANDING,
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PLAYER_MAX_SECRET_ROOMS,
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PLAYER_SECRET_ROOMS,
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PLAYER_PALS,
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PLAYER_MAX_ACTORS_KILLED,
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PLAYER_ACTORS_KILLED,
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PLAYER_RETURN_TO_CENTER,
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PLAYER_RUNSPEED,
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PLAYER_SBS,
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PLAYER_RELOADING,
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PLAYER_AUTO_AIM,
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PLAYER_MOVEMENT_LOCK,
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PLAYER_SOUND_PITCH,
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PLAYER_WEAPONSWITCH,
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PLAYER_TEAM,
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PLAYER_MAX_PLAYER_HEALTH,
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PLAYER_MAX_SHIELD_AMOUNT,
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PLAYER_MAX_AMMO_AMOUNT,
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PLAYER_LAST_QUICK_KICK,
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PLAYER_AUTOSTEP,
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PLAYER_AUTOSTEP_SBW,
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PLAYER_HUDPAL,
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PLAYER_INDEX,
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PLAYER_END
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};
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enum UserdefsLabel_t
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{
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USERDEFS_GOD,
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USERDEFS_WARP_ON,
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USERDEFS_CASHMAN,
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USERDEFS_EOG,
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USERDEFS_SHOWALLMAP,
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USERDEFS_SHOW_HELP,
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USERDEFS_SCROLLMODE,
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USERDEFS_CLIPPING,
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USERDEFS_USER_NAME,
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USERDEFS_RIDECULE,
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USERDEFS_SAVEGAME,
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USERDEFS_PWLOCKOUT,
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USERDEFS_RTSNAME,
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USERDEFS_OVERHEAD_ON,
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USERDEFS_LAST_OVERHEAD,
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USERDEFS_SHOWWEAPONS,
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USERDEFS_PAUSE_ON,
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USERDEFS_FROM_BONUS,
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USERDEFS_CAMERASPRITE,
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USERDEFS_LAST_CAMSPRITE,
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USERDEFS_LAST_LEVEL,
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USERDEFS_SECRETLEVEL,
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USERDEFS_CONST_VISIBILITY,
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USERDEFS_UW_FRAMERATE,
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USERDEFS_CAMERA_TIME,
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USERDEFS_FOLFVEL,
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USERDEFS_FOLAVEL,
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USERDEFS_FOLX,
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USERDEFS_FOLY,
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USERDEFS_FOLA,
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USERDEFS_RECCNT,
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USERDEFS_ENTERED_NAME,
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USERDEFS_SCREEN_TILTING,
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USERDEFS_SHADOWS,
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USERDEFS_FTA_ON,
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USERDEFS_EXECUTIONS,
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USERDEFS_AUTO_RUN,
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USERDEFS_COORDS,
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USERDEFS_TICKRATE,
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USERDEFS_M_COOP,
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USERDEFS_COOP,
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USERDEFS_SCREEN_SIZE,
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USERDEFS_LOCKOUT,
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USERDEFS_CROSSHAIR,
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USERDEFS_WCHOICE,
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USERDEFS_PLAYERAI,
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USERDEFS_RESPAWN_MONSTERS,
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USERDEFS_RESPAWN_ITEMS,
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USERDEFS_RESPAWN_INVENTORY,
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USERDEFS_RECSTAT,
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USERDEFS_MONSTERS_OFF,
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USERDEFS_BRIGHTNESS,
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|
USERDEFS_M_RESPAWN_ITEMS,
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USERDEFS_M_RESPAWN_MONSTERS,
|
|
USERDEFS_M_RESPAWN_INVENTORY,
|
|
USERDEFS_M_RECSTAT,
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|
USERDEFS_M_MONSTERS_OFF,
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|
USERDEFS_DETAIL,
|
|
USERDEFS_M_FFIRE,
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|
USERDEFS_FFIRE,
|
|
USERDEFS_M_PLAYER_SKILL,
|
|
USERDEFS_M_LEVEL_NUMBER,
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|
USERDEFS_M_VOLUME_NUMBER,
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|
USERDEFS_MULTIMODE,
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|
USERDEFS_PLAYER_SKILL,
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|
USERDEFS_LEVEL_NUMBER,
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|
USERDEFS_VOLUME_NUMBER,
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|
USERDEFS_M_MARKER,
|
|
USERDEFS_MARKER,
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|
USERDEFS_MOUSEFLIP,
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|
USERDEFS_STATUSBARSCALE,
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|
USERDEFS_DRAWWEAPON,
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|
USERDEFS_MOUSEAIMING,
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|
USERDEFS_WEAPONSWITCH,
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|
USERDEFS_DEMOCAMS,
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|
USERDEFS_COLOR,
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|
USERDEFS_MSGDISPTIME,
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|
USERDEFS_STATUSBARMODE,
|
|
USERDEFS_M_NOEXITS,
|
|
USERDEFS_NOEXITS,
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|
USERDEFS_AUTOVOTE,
|
|
USERDEFS_AUTOMSG,
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|
USERDEFS_IDPLAYERS,
|
|
USERDEFS_TEAM,
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|
USERDEFS_VIEWBOB,
|
|
USERDEFS_WEAPONSWAY,
|
|
USERDEFS_ANGLEINTERPOLATION,
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|
USERDEFS_OBITUARIES,
|
|
USERDEFS_LEVELSTATS,
|
|
USERDEFS_CROSSHAIRSCALE,
|
|
USERDEFS_ALTHUD,
|
|
USERDEFS_DISPLAY_BONUS_SCREEN,
|
|
USERDEFS_SHOW_LEVEL_TEXT,
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USERDEFS_WEAPONSCALE,
|
|
USERDEFS_TEXTSCALE,
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USERDEFS_RUNKEY_MODE,
|
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USERDEFS_M_ORIGIN_X,
|
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USERDEFS_M_ORIGIN_Y,
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|
USERDEFS_PLAYERBEST,
|
|
USERDEFS_MUSICTOGGLE,
|
|
USERDEFS_USEVOXELS,
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|
USERDEFS_USEHIGHTILE,
|
|
USERDEFS_USEMODELS,
|
|
USERDEFS_GAMETYPEFLAGS,
|
|
USERDEFS_M_GAMETYPEFLAGS,
|
|
USERDEFS_GLOBALFLAGS,
|
|
USERDEFS_GLOBALGAMEFLAGS,
|
|
USERDEFS_VM_PLAYER,
|
|
USERDEFS_VM_SPRITE,
|
|
USERDEFS_VM_DISTANCE,
|
|
USERDEFS_END
|
|
};
|
|
|
|
enum SectorLabel_t
|
|
{
|
|
SECTOR_WALLPTR,
|
|
SECTOR_WALLNUM,
|
|
SECTOR_CEILINGZ,
|
|
SECTOR_FLOORZ,
|
|
SECTOR_CEILINGSTAT,
|
|
SECTOR_FLOORSTAT,
|
|
SECTOR_CEILINGPICNUM,
|
|
SECTOR_CEILINGSLOPE,
|
|
SECTOR_CEILINGSHADE,
|
|
SECTOR_CEILINGPAL,
|
|
SECTOR_CEILINGXPANNING,
|
|
SECTOR_CEILINGYPANNING,
|
|
SECTOR_FLOORPICNUM,
|
|
SECTOR_FLOORSLOPE,
|
|
SECTOR_FLOORSHADE,
|
|
SECTOR_FLOORPAL,
|
|
SECTOR_FLOORXPANNING,
|
|
SECTOR_FLOORYPANNING,
|
|
SECTOR_VISIBILITY,
|
|
SECTOR_FOGPAL,
|
|
SECTOR_LOTAG,
|
|
SECTOR_HITAG,
|
|
SECTOR_EXTRA,
|
|
SECTOR_CEILINGBUNCH,
|
|
SECTOR_FLOORBUNCH,
|
|
SECTOR_ULOTAG,
|
|
SECTOR_UHITAG,
|
|
SECTOR_END
|
|
};
|
|
|
|
enum WallLabel_t
|
|
{
|
|
WALL_X,
|
|
WALL_Y,
|
|
WALL_POINT2,
|
|
WALL_NEXTWALL,
|
|
WALL_NEXTSECTOR,
|
|
WALL_CSTAT,
|
|
WALL_PICNUM,
|
|
WALL_OVERPICNUM,
|
|
WALL_SHADE,
|
|
WALL_PAL,
|
|
WALL_XREPEAT,
|
|
WALL_YREPEAT,
|
|
WALL_XPANNING,
|
|
WALL_YPANNING,
|
|
WALL_LOTAG,
|
|
WALL_HITAG,
|
|
WALL_EXTRA,
|
|
WALL_ULOTAG,
|
|
WALL_UHITAG,
|
|
WALL_END
|
|
};
|
|
|
|
enum ActorLabel_t
|
|
{
|
|
ACTOR_X,
|
|
ACTOR_Y,
|
|
ACTOR_Z,
|
|
ACTOR_CSTAT,
|
|
ACTOR_PICNUM,
|
|
ACTOR_SHADE,
|
|
ACTOR_PAL,
|
|
ACTOR_CLIPDIST,
|
|
ACTOR_DETAIL,
|
|
ACTOR_XREPEAT,
|
|
ACTOR_YREPEAT,
|
|
ACTOR_XOFFSET,
|
|
ACTOR_YOFFSET,
|
|
ACTOR_SECTNUM,
|
|
ACTOR_STATNUM,
|
|
ACTOR_ANG,
|
|
ACTOR_OWNER,
|
|
ACTOR_XVEL,
|
|
ACTOR_YVEL,
|
|
ACTOR_ZVEL,
|
|
ACTOR_LOTAG,
|
|
ACTOR_HITAG,
|
|
ACTOR_EXTRA,
|
|
ACTOR_HTCGG,
|
|
ACTOR_HTPICNUM,
|
|
ACTOR_HTANG,
|
|
ACTOR_HTEXTRA,
|
|
ACTOR_HTOWNER,
|
|
ACTOR_HTMOVFLAG,
|
|
ACTOR_HTTEMPANG,
|
|
ACTOR_HTACTORSTAYPUT,
|
|
ACTOR_HTDISPICNUM,
|
|
ACTOR_HTTIMETOSLEEP,
|
|
ACTOR_HTFLOORZ,
|
|
ACTOR_HTCEILINGZ,
|
|
ACTOR_HTLASTVX,
|
|
ACTOR_HTLASTVY,
|
|
ACTOR_HTBPOSX,
|
|
ACTOR_HTBPOSY,
|
|
ACTOR_HTBPOSZ,
|
|
ACTOR_HTG_T,
|
|
ACTOR_ANGOFF,
|
|
ACTOR_PITCH,
|
|
ACTOR_ROLL,
|
|
ACTOR_MDXOFF,
|
|
ACTOR_MDYOFF,
|
|
ACTOR_MDZOFF,
|
|
ACTOR_MDFLAGS,
|
|
ACTOR_XPANNING,
|
|
ACTOR_YPANNING,
|
|
ACTOR_HTFLAGS,
|
|
ACTOR_ALPHA,
|
|
ACTOR_ULOTAG,
|
|
ACTOR_UHITAG,
|
|
ACTOR_ISVALID,
|
|
ACTOR_END
|
|
};
|
|
|
|
enum InputLabel_t
|
|
{
|
|
INPUT_AVEL,
|
|
INPUT_HORZ,
|
|
INPUT_FVEL,
|
|
INPUT_SVEL,
|
|
INPUT_BITS,
|
|
INPUT_EXTBITS,
|
|
INPUT_END
|
|
};
|
|
|
|
enum TileDataLabel_t
|
|
{
|
|
TILEDATA_XSIZE,
|
|
TILEDATA_YSIZE,
|
|
TILEDATA_ANIMFRAMES,
|
|
TILEDATA_XOFFSET,
|
|
TILEDATA_YOFFSET,
|
|
TILEDATA_ANIMSPEED,
|
|
TILEDATA_ANIMTYPE,
|
|
TILEDATA_GAMEFLAGS,
|
|
TILEDATA_END
|
|
};
|
|
|
|
enum PalDataLabel_t
|
|
{
|
|
PALDATA_NOFLOORPAL,
|
|
PALDATA_DUMMY, // so the hash table is size 1. remove when another member is added.
|
|
PALDATA_END
|
|
};
|
|
|
|
#endif
|
|
// KEEPINSYNC lunatic/con_lang.lua
|
|
enum ProjectileLabel_t
|
|
{
|
|
PROJ_WORKSLIKE, // 0
|
|
PROJ_SPAWNS,
|
|
PROJ_SXREPEAT,
|
|
PROJ_SYREPEAT,
|
|
PROJ_SOUND,
|
|
PROJ_ISOUND, // 5
|
|
PROJ_VEL,
|
|
PROJ_EXTRA,
|
|
PROJ_DECAL,
|
|
PROJ_TRAIL,
|
|
PROJ_TXREPEAT, // 10
|
|
PROJ_TYREPEAT,
|
|
PROJ_TOFFSET,
|
|
PROJ_TNUM,
|
|
PROJ_DROP,
|
|
PROJ_CSTAT, // 15
|
|
PROJ_CLIPDIST,
|
|
PROJ_SHADE,
|
|
PROJ_XREPEAT,
|
|
PROJ_YREPEAT,
|
|
PROJ_PAL, // 20
|
|
PROJ_EXTRA_RAND,
|
|
PROJ_HITRADIUS,
|
|
PROJ_MOVECNT,
|
|
PROJ_OFFSET,
|
|
PROJ_BOUNCES, // 25
|
|
PROJ_BSOUND,
|
|
PROJ_RANGE,
|
|
PROJ_FLASH_COLOR,
|
|
PROJ_USERDATA,
|
|
PROJ_END
|
|
};
|
|
#if !defined LUNATIC
|
|
|
|
enum ScriptKeywords_t
|
|
{
|
|
CON_DEFINELEVELNAME, // 0
|
|
CON_ACTOR, // 1
|
|
CON_ADDAMMO, // 2
|
|
CON_IFRND, // 3
|
|
CON_ENDA, // 4
|
|
CON_IFCANSEE, // 5
|
|
CON_IFHITWEAPON, // 6
|
|
CON_ACTION, // 7
|
|
CON_IFPDISTL, // 8
|
|
CON_IFPDISTG, // 9
|
|
CON_ELSE, // 10
|
|
CON_STRENGTH, // 11
|
|
CON_BREAK, // 12
|
|
CON_SHOOT, // 13
|
|
CON_PALFROM, // 14
|
|
CON_SOUND, // 15
|
|
CON_FALL, // 16
|
|
CON_STATE, // 17
|
|
CON_ENDS, // 18
|
|
CON_DEFINE, // 19
|
|
CON_RETURN, // 20
|
|
CON_IFAI, // 21
|
|
CON_KILLIT, // 22
|
|
CON_ADDWEAPON, // 23
|
|
CON_AI, // 24
|
|
CON_ADDPHEALTH, // 25
|
|
CON_IFDEAD, // 26
|
|
CON_IFSQUISHED, // 27
|
|
CON_SIZETO, // 28
|
|
CON_LEFTBRACE, // 29
|
|
CON_RIGHTBRACE, // 30
|
|
CON_SPAWN, // 31
|
|
CON_MOVE, // 32
|
|
CON_IFWASWEAPON, // 33
|
|
CON_IFACTION, // 34
|
|
CON_IFACTIONCOUNT, // 35
|
|
CON_RESETACTIONCOUNT, // 36
|
|
CON_DEBRIS, // 37
|
|
CON_PSTOMP, // 38
|
|
CON_BLOCKCOMMENT, // 39 deprecated
|
|
CON_CSTAT, // 40
|
|
CON_IFMOVE, // 41
|
|
CON_RESETPLAYER, // 42
|
|
CON_IFONWATER, // 43
|
|
CON_IFINWATER, // 44
|
|
CON_IFCANSHOOTTARGET, // 45
|
|
CON_IFCOUNT, // 46
|
|
CON_RESETCOUNT, // 47
|
|
CON_ADDINVENTORY, // 48
|
|
CON_IFACTORNOTSTAYPUT, // 49
|
|
CON_HITRADIUS, // 50
|
|
CON_IFP, // 51
|
|
CON_COUNT, // 52
|
|
CON_IFACTOR, // 53
|
|
CON_MUSIC, // 54
|
|
CON_INCLUDE, // 55
|
|
CON_IFSTRENGTH, // 56
|
|
CON_DEFINESOUND, // 57
|
|
CON_GUTS, // 58
|
|
CON_IFSPAWNEDBY, // 59
|
|
CON_GAMESTARTUP, // 60
|
|
CON_WACKPLAYER, // 61
|
|
CON_IFGAPZL, // 62
|
|
CON_IFHITSPACE, // 63
|
|
CON_IFOUTSIDE, // 64
|
|
CON_IFMULTIPLAYER, // 65
|
|
CON_OPERATE, // 66
|
|
CON_IFINSPACE, // 67
|
|
CON_DEBUG, // 68
|
|
CON_ENDOFGAME, // 69
|
|
CON_IFBULLETNEAR, // 70
|
|
CON_IFRESPAWN, // 71
|
|
CON_IFFLOORDISTL, // 72
|
|
CON_IFCEILINGDISTL, // 73
|
|
CON_SPRITEPAL, // 74
|
|
CON_IFPINVENTORY, // 75
|
|
CON_BETANAME, // 76
|
|
CON_CACTOR, // 77
|
|
CON_IFPHEALTHL, // 78
|
|
CON_DEFINEQUOTE, // 79
|
|
CON_QUOTE, // 80
|
|
CON_IFINOUTERSPACE, // 81
|
|
CON_IFNOTMOVING, // 82
|
|
CON_RESPAWNHITAG, // 83
|
|
CON_TIP, // 84
|
|
CON_IFSPRITEPAL, // 85
|
|
CON_MONEY, // 86
|
|
CON_SOUNDONCE, // 87
|
|
CON_ADDKILLS, // 88
|
|
CON_STOPSOUND, // 89
|
|
CON_IFAWAYFROMWALL, // 90
|
|
CON_IFCANSEETARGET, // 91
|
|
CON_GLOBALSOUND, // 92
|
|
CON_LOTSOFGLASS, // 93
|
|
CON_IFGOTWEAPONCE, // 94
|
|
CON_GETLASTPAL, // 95
|
|
CON_PKICK, // 96
|
|
CON_MIKESND, // 97
|
|
CON_USERACTOR, // 98
|
|
CON_SIZEAT, // 99
|
|
CON_ADDSTRENGTH, // 100
|
|
CON_CSTATOR, // 101
|
|
CON_MAIL, // 102
|
|
CON_PAPER, // 103
|
|
CON_TOSSWEAPON, // 104
|
|
CON_SLEEPTIME, // 105
|
|
CON_NULLOP, // 106
|
|
CON_DEFINEVOLUMENAME, // 107
|
|
CON_DEFINESKILLNAME, // 108
|
|
CON_IFNOSOUNDS, // 109
|
|
CON_CLIPDIST, // 110
|
|
CON_IFANGDIFFL, // 111
|
|
CON_GAMEVAR, // 112
|
|
CON_IFVARL, // 113
|
|
CON_IFVARG, // 114
|
|
CON_SETVARVAR, // 115
|
|
CON_SETVAR, // 116
|
|
CON_ADDVARVAR, // 117
|
|
CON_ADDVAR, // 118
|
|
CON_IFVARVARL, // 119
|
|
CON_IFVARVARG, // 120
|
|
CON_ADDLOGVAR, // 121
|
|
CON_ADDLOG, // 122
|
|
CON_ONEVENT, // 123
|
|
CON_ENDEVENT, // 124
|
|
CON_IFVARE, // 125
|
|
CON_IFVARVARE, // 126
|
|
CON_SPGETLOTAG, // 127
|
|
CON_SPGETHITAG, // 128
|
|
CON_SECTGETLOTAG, // 129
|
|
CON_SECTGETHITAG, // 130
|
|
CON_IFSOUND, // 131
|
|
CON_GETTEXTUREFLOOR, // 132
|
|
CON_GETTEXTURECEILING, // 133
|
|
CON_INITTIMER, // 134
|
|
CON_STARTTRACK, // 135
|
|
CON_RANDVAR, // 136
|
|
CON_ENHANCED, // 137
|
|
CON_GETANGLETOTARGET, // 138
|
|
CON_GETACTORANGLE, // 139
|
|
CON_SETACTORANGLE, // 140
|
|
CON_MULVAR, // 141
|
|
CON_MULVARVAR, // 142
|
|
CON_DIVVAR, // 143
|
|
CON_DIVVARVAR, // 144
|
|
CON_MODVAR, // 145
|
|
CON_MODVARVAR, // 146
|
|
CON_ANDVAR, // 147
|
|
CON_ANDVARVAR, // 148
|
|
CON_ORVAR, // 149
|
|
CON_ORVARVAR, // 150
|
|
CON_GETPLAYERANGLE, // 151
|
|
CON_SETPLAYERANGLE, // 152
|
|
CON_LOCKPLAYER, // 153
|
|
CON_SETSECTOR, // 154
|
|
CON_GETSECTOR, // 155
|
|
CON_SETACTOR, // 156
|
|
CON_GETACTOR, // 157
|
|
CON_SETWALL, // 158
|
|
CON_GETWALL, // 159
|
|
CON_FINDNEARACTOR, // 160
|
|
CON_FINDNEARACTORVAR, // 161
|
|
CON_SETACTORVAR, // 162
|
|
CON_GETACTORVAR, // 163
|
|
CON_ESPAWN, // 164
|
|
CON_GETPLAYER, // 165
|
|
CON_SETPLAYER, // 166
|
|
CON_SQRT, // 167
|
|
CON_EVENTLOADACTOR, // 168
|
|
CON_ESPAWNVAR, // 169
|
|
CON_GETUSERDEF, // 170
|
|
CON_SETUSERDEF, // 171
|
|
CON_SUBVARVAR, // 172
|
|
CON_SUBVAR, // 173
|
|
CON_IFVARN, // 174
|
|
CON_IFVARVARN, // 175
|
|
CON_IFVARAND, // 176
|
|
CON_IFVARVARAND, // 177
|
|
CON_MYOS, // 178
|
|
CON_MYOSPAL, // 179
|
|
CON_DISPLAYRAND, // 180
|
|
CON_SIN, // 181
|
|
CON_XORVARVAR, // 182
|
|
CON_XORVAR, // 183
|
|
CON_RANDVARVAR, // 184
|
|
CON_MYOSX, // 185
|
|
CON_MYOSPALX, // 186
|
|
CON_GMAXAMMO, // 187
|
|
CON_SMAXAMMO, // 188
|
|
CON_STARTLEVEL, // 189
|
|
CON_ESHOOT, // 190
|
|
CON_QSPAWN, // 191
|
|
CON_ROTATESPRITE, // 192
|
|
CON_DEFINEPROJECTILE, // 193
|
|
CON_SPRITESHADOW, // 194
|
|
CON_COS, // 195
|
|
CON_ESHOOTVAR, // 196
|
|
CON_FINDNEARACTOR3D, // 197
|
|
CON_FINDNEARACTOR3DVAR, // 198
|
|
CON_FLASH, // 199
|
|
CON_QSPAWNVAR, // 200
|
|
CON_EQSPAWN, // 201
|
|
CON_EQSPAWNVAR, // 202
|
|
CON_MINITEXT, // 203
|
|
CON_GAMETEXT, // 204
|
|
CON_DIGITALNUMBER, // 205
|
|
CON_ADDWEAPONVAR, // 206
|
|
CON_SETPROJECTILE, // 207
|
|
CON_ANGOFF, // 208
|
|
CON_UPDATESECTOR, // 209
|
|
CON_INSERTSPRITEQ, // 210
|
|
CON_ANGOFFVAR, // 211
|
|
CON_WHILEVARN, // 212
|
|
CON_SWITCH, // 213
|
|
CON_CASE, // 214
|
|
CON_DEFAULT, // 215
|
|
CON_ENDSWITCH, // 216
|
|
CON_SHOOTVAR, // 217
|
|
CON_SOUNDVAR, // 218
|
|
CON_FINDPLAYER, // 219
|
|
CON_FINDOTHERPLAYER, // 220
|
|
CON_ACTIVATEBYSECTOR, // 221
|
|
CON_OPERATESECTORS, // 222
|
|
CON_OPERATERESPAWNS, // 223
|
|
CON_OPERATEACTIVATORS, // 224
|
|
CON_OPERATEMASTERSWITCHES, // 225
|
|
CON_CHECKACTIVATORMOTION, // 226
|
|
CON_ZSHOOT, // 227
|
|
CON_DIST, // 228
|
|
CON_LDIST, // 229
|
|
CON_SHIFTVARL, // 230
|
|
CON_SHIFTVARR, // 231
|
|
CON_SPRITENVG, // 232
|
|
CON_GETANGLE, // 233
|
|
CON_WHILEVARVARN, // 234
|
|
CON_HITSCAN, // 235
|
|
CON_TIME, // 236
|
|
CON_GETPLAYERVAR, // 237
|
|
CON_SETPLAYERVAR, // 238
|
|
CON_MULSCALE, // 239
|
|
CON_SETASPECT, // 240
|
|
CON_EZSHOOT, // 241
|
|
CON_SPRITENOSHADE, // 242
|
|
CON_MOVESPRITE, // 243
|
|
CON_CHECKAVAILWEAPON, // 244
|
|
CON_SOUNDONCEVAR, // 245
|
|
CON_UPDATESECTORZ, // 246
|
|
CON_STOPALLSOUNDS, // 247
|
|
CON_SSP, // 248
|
|
CON_STOPSOUNDVAR, // 249
|
|
CON_DISPLAYRANDVAR, // 250
|
|
CON_DISPLAYRANDVARVAR, // 251
|
|
CON_CHECKAVAILINVEN, // 252
|
|
CON_GLOBALSOUNDVAR, // 253
|
|
CON_GUNIQHUDID, // 254
|
|
CON_GETPROJECTILE, // 255
|
|
CON_GETTHISPROJECTILE, // 256
|
|
CON_SETTHISPROJECTILE, // 257
|
|
CON_DEFINECHEAT, // 258
|
|
CON_CHEATKEYS, // 259
|
|
CON_USERQUOTE, // 260
|
|
CON_PRECACHE, // 261
|
|
CON_DEFINEGAMEFUNCNAME, // 262
|
|
CON_REDEFINEQUOTE, // 263
|
|
CON_QSPRINTF, // 264
|
|
CON_GETPNAME, // 265
|
|
CON_QSTRCAT, // 266
|
|
CON_QSTRCPY, // 267
|
|
CON_SETSPRITE, // 268
|
|
CON_ROTATEPOINT, // 269
|
|
CON_DRAGPOINT, // 270
|
|
CON_GETZRANGE, // 271
|
|
CON_CHANGESPRITESTAT, // 272
|
|
CON_GETCEILZOFSLOPE, // 273
|
|
CON_GETFLORZOFSLOPE, // 274
|
|
CON_NEARTAG, // 275
|
|
CON_DEFINEGAMETYPE, // 276
|
|
CON_CHANGESPRITESECT, // 277
|
|
CON_SPRITEFLAGS, // 278
|
|
CON_SAVEGAMEVAR, // 279
|
|
CON_READGAMEVAR, // 280
|
|
CON_FINDNEARSPRITE, // 281
|
|
CON_FINDNEARSPRITEVAR, // 282
|
|
CON_FINDNEARSPRITE3D, // 283
|
|
CON_FINDNEARSPRITE3DVAR,// 284
|
|
CON_DYNAMICREMAP, // 285
|
|
CON_SETINPUT, // 286
|
|
CON_GETINPUT, // 287
|
|
CON_SAVE, // 288
|
|
CON_CANSEE, // 289
|
|
CON_CANSEESPR, // 290
|
|
CON_FINDNEARACTORZ, // 291
|
|
CON_FINDNEARACTORZVAR, // 292
|
|
CON_FINDNEARSPRITEZ, // 293
|
|
CON_FINDNEARSPRITEZVAR, // 294
|
|
CON_ZSHOOTVAR, // 295
|
|
CON_EZSHOOTVAR, // 296
|
|
CON_GETCURRADDRESS, // 297
|
|
CON_JUMP, // 298
|
|
CON_QSTRLEN, // 299
|
|
CON_GETINCANGLE, // 300
|
|
CON_QUAKE, // 301
|
|
CON_SHOWVIEW, // 302
|
|
CON_HEADSPRITESTAT, // 303
|
|
CON_PREVSPRITESTAT, // 304
|
|
CON_NEXTSPRITESTAT, // 305
|
|
CON_HEADSPRITESECT, // 306
|
|
CON_PREVSPRITESECT, // 307
|
|
CON_NEXTSPRITESECT, // 308
|
|
CON_GETKEYNAME, // 309
|
|
CON_QSUBSTR, // 310
|
|
CON_GAMETEXTZ, // 311
|
|
CON_DIGITALNUMBERZ, // 312
|
|
CON_SPRITENOPAL, // 313
|
|
CON_HITRADIUSVAR, // 314
|
|
CON_ROTATESPRITE16, // 315
|
|
CON_GAMEARRAY, // 316
|
|
CON_SETARRAY, // 317
|
|
CON_RESIZEARRAY, // 318
|
|
CON_WRITEARRAYTOFILE, // 319
|
|
CON_READARRAYFROMFILE, // 320
|
|
CON_STARTTRACKVAR, // 321
|
|
CON_QGETSYSSTR, // 322
|
|
CON_GETTICKS, // 323
|
|
CON_GETTSPR, // 324
|
|
CON_SETTSPR, // 325
|
|
CON_SAVEMAPSTATE, // 326
|
|
CON_LOADMAPSTATE, // 327
|
|
CON_CLEARMAPSTATE, // 328
|
|
CON_SCRIPTSIZE, // 329
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CON_SETGAMENAME, // 330
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CON_CMENU, // 331
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CON_GETTIMEDATE, // 332
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CON_ACTIVATECHEAT, // 333
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CON_SETGAMEPALETTE, // 334
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CON_SETDEFNAME, // 335
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CON_SETCFGNAME, // 336
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CON_IFVAROR, // 337
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CON_IFVARVAROR, // 338
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CON_IFVARXOR, // 339
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CON_IFVARVARXOR, // 340
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CON_IFVAREITHER, // 341
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CON_IFVARVAREITHER, // 342
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CON_GETARRAYSIZE, // 343
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CON_SAVENN, // 344
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CON_COPY, // 345
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CON_INV, // 346
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CON_SECTOROFWALL, // 347
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CON_QSTRNCAT, // 348
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CON_IFACTORSOUND, // 349
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CON_STOPACTORSOUND, // 350
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CON_IFCLIENT, // 351
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CON_IFSERVER, // 352
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CON_SECTSETINTERPOLATION, // 353
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CON_SECTCLEARINTERPOLATION, // 354
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CON_CLIPMOVE, // 355
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CON_LINEINTERSECT, // 356
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CON_RAYINTERSECT, // 357
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CON_CALCHYPOTENUSE, // 358
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CON_CLIPMOVENOSLIDE, // 359
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CON_INCLUDEDEFAULT, // 360
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CON_SETACTORSOUNDPITCH, // 361
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CON_ECHO, // 362
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CON_SHOWVIEWUNBIASED, // 363
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CON_ROTATESPRITEA, // 364
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CON_SHADETO, // 365
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CON_ENDOFLEVEL, // 366
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CON_IFPLAYERSL, // 367
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CON_ACTIVATE, // 368
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CON_QSTRDIM, // 369
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CON_SCREENTEXT, // 370
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CON_DYNAMICSOUNDREMAP, // 371
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CON_SCREENSOUND, // 372
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CON_GETMUSICPOSITION, // 373
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CON_SETMUSICPOSITION, // 374
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CON_UNDEFINEVOLUME, // 375
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CON_UNDEFINESKILL, // 376
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CON_UNDEFINELEVEL, // 377
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CON_STARTCUTSCENE, // 378
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CON_IFCUTSCENE, // 379
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CON_DEFINEVOLUMEFLAGS, // 380
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CON_RESETPLAYERFLAGS, // 381
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CON_APPENDEVENT, // 382
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CON_DEFSTATE, // 383
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CON_SHIFTVARVARL, // 384
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CON_SHIFTVARVARR, // 385
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CON_IFVARVARLE, // 386
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CON_IFVARVARGE, // 387
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CON_IFVARVARBOTH, // 388
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CON_WHILEVARL, // 389
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CON_WHILEVARVARL, // 390
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CON_KLABS, // 391
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CON_END
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};
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// KEEPINSYNC with the keyword list in lunatic/con_lang.lua
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif // gamedef_h_
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