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https://github.com/ZDoom/raze-gles.git
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8730ce552b
Let's hope it still works...
67 lines
1.6 KiB
C++
67 lines
1.6 KiB
C++
/*
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* libsmackerdec - Smacker video decoder
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* Copyright (C) 2011 Barry Duncan
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef _SmackerFileStream_h_
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#define _SmackerFileStream_h_
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#include <string>
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#include "vfs.h"
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#include "compat.h"
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#include <stdint.h>
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#include "files.h"
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namespace SmackerCommon {
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class FileStream
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{
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public:
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bool Open(const std::string &fileName);
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bool Is_Open();
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void Close();
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int32_t ReadBytes(uint8_t *data, uint32_t nBytes);
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uint32_t ReadUint32LE();
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uint32_t ReadUint32BE();
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uint16_t ReadUint16LE();
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uint16_t ReadUint16BE();
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uint8_t ReadByte();
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enum SeekDirection{
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kSeekCurrent = 0,
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kSeekStart = 1,
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kSeekEnd = 2
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};
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bool Seek(int32_t offset, SeekDirection = kSeekStart);
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bool Skip(int32_t offset);
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int32_t GetPosition();
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bool Is_Eos();
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private:
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FileReader file;
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};
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} // close namespace SmackerCommon
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#endif
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