raze-gles/wadsrc/static/engine/shaders/glsl/glsurface.vp
Christoph Oelckers 62e9112133 - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
All this comes from a time when I didn't use version.h so it's better to do it the same way as GZDoom to allow easy renaming of the engine.
2019-12-26 14:04:53 +01:00

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#version 330
in vec4 i_vertPos;
in vec4 i_texCoord;
out vec2 v_texCoord;
void main()
{
gl_Position = i_vertPos;
v_texCoord = i_texCoord.st;
}