raze-gles/source
Christoph Oelckers 8cd9775513 - fixed VP8 video player.
Also do the color space conversion on the CPU to avoid the shader hassle, performance wise it is utterly irrelevant here.
2020-01-18 16:14:30 +01:00
..
blood - added savepic generation for Blood. 2020-01-14 21:20:46 +01:00
build - fixed VP8 video player. 2020-01-18 16:14:30 +01:00
common - use the vertex buffer to render the post processed screen image. 2020-01-18 16:14:30 +01:00
duke3d - fixed VP8 video player. 2020-01-18 16:14:30 +01:00
exhumed - added savepic generation to Exhumed. 2020-01-14 21:48:01 +01:00
glbackend - fixed VP8 video player. 2020-01-18 16:14:30 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - added support for ZDoom-style GAMEINFO. 2020-01-11 17:05:25 +01:00
rr - fixed VP8 video player. 2020-01-18 16:14:30 +01:00
sw - added savepic generation for Blood. 2020-01-14 21:20:46 +01:00
thirdparty - fix macOS compile error. 2020-01-07 20:06:56 +01:00
CMakeLists.txt - added the main vertex buffer and some code to maintain it on systems where persistent mapping is not possible. 2020-01-12 20:28:07 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00