mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 04:00:42 +00:00
fb985d2503
Still not complete…
222 lines
5.6 KiB
C++
222 lines
5.6 KiB
C++
/*
|
|
** i_steam.cpp
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2013 Braden Obrzut
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
**
|
|
*/
|
|
|
|
#include <sys/stat.h>
|
|
|
|
#include "sc_man.h"
|
|
#include "cmdlib.h"
|
|
|
|
static void PSR_FindEndBlock(FScanner &sc)
|
|
{
|
|
int depth = 1;
|
|
do
|
|
{
|
|
if(sc.CheckToken('}'))
|
|
--depth;
|
|
else if(sc.CheckToken('{'))
|
|
++depth;
|
|
else
|
|
sc.MustGetAnyToken();
|
|
}
|
|
while(depth);
|
|
}
|
|
static void PSR_SkipBlock(FScanner &sc)
|
|
{
|
|
sc.MustGetToken('{');
|
|
PSR_FindEndBlock(sc);
|
|
}
|
|
static bool PSR_FindAndEnterBlock(FScanner &sc, const char* keyword)
|
|
{
|
|
// Finds a block with a given keyword and then enter it (opening brace)
|
|
// Should be closed with PSR_FindEndBlock
|
|
while(sc.GetToken())
|
|
{
|
|
if(sc.TokenType == '}')
|
|
{
|
|
sc.UnGet();
|
|
return false;
|
|
}
|
|
|
|
sc.TokenMustBe(TK_StringConst);
|
|
if(!sc.Compare(keyword))
|
|
{
|
|
if(!sc.CheckToken(TK_StringConst))
|
|
PSR_SkipBlock(sc);
|
|
}
|
|
else
|
|
{
|
|
sc.MustGetToken('{');
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
static TArray<FString> PSR_ReadBaseInstalls(FScanner &sc)
|
|
{
|
|
TArray<FString> result;
|
|
|
|
// Get a list of possible install directories.
|
|
while(sc.GetToken())
|
|
{
|
|
if(sc.TokenType == '}')
|
|
break;
|
|
|
|
sc.TokenMustBe(TK_StringConst);
|
|
FString key(sc.String);
|
|
if(key.Left(18).CompareNoCase("BaseInstallFolder_") == 0)
|
|
{
|
|
sc.MustGetToken(TK_StringConst);
|
|
result.Push(FString(sc.String) + "/steamapps/common");
|
|
}
|
|
else
|
|
{
|
|
if(sc.CheckToken('{'))
|
|
PSR_FindEndBlock(sc);
|
|
else
|
|
sc.MustGetToken(TK_StringConst);
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
static TArray<FString> ParseSteamRegistry(const char* path)
|
|
{
|
|
TArray<FString> dirs;
|
|
|
|
// Read registry data
|
|
FScanner sc;
|
|
sc.OpenFile(path);
|
|
//if (sc.Sc)
|
|
{
|
|
sc.SetCMode(true);
|
|
|
|
// Find the SteamApps listing
|
|
if (PSR_FindAndEnterBlock(sc, "InstallConfigStore"))
|
|
{
|
|
if (PSR_FindAndEnterBlock(sc, "Software"))
|
|
{
|
|
if (PSR_FindAndEnterBlock(sc, "Valve"))
|
|
{
|
|
if (PSR_FindAndEnterBlock(sc, "Steam"))
|
|
{
|
|
dirs = PSR_ReadBaseInstalls(sc);
|
|
}
|
|
PSR_FindEndBlock(sc);
|
|
}
|
|
PSR_FindEndBlock(sc);
|
|
}
|
|
PSR_FindEndBlock(sc);
|
|
}
|
|
}
|
|
return dirs;
|
|
}
|
|
|
|
static struct SteamAppInfo
|
|
{
|
|
const char* const BasePath;
|
|
const int AppID;
|
|
} AppInfo[] =
|
|
{
|
|
{"Doom 2/base", 2300},
|
|
{"Final Doom/base", 2290},
|
|
{"Heretic Shadow of the Serpent Riders/base", 2390},
|
|
{"Hexen/base", 2360},
|
|
{"Hexen Deathkings of the Dark Citadel/base", 2370},
|
|
{"Ultimate Doom/base", 2280},
|
|
{"DOOM 3 BFG Edition/base/wads", 208200},
|
|
{"Strife", 317040}
|
|
};
|
|
|
|
TArray<FString> I_GetSteamPath()
|
|
{
|
|
TArray<FString> result;
|
|
TArray<FString> SteamInstallFolders;
|
|
|
|
// Linux and OS X actually allow the user to install to any location, so
|
|
// we need to figure out on an app-by-app basis where the game is installed.
|
|
// To do so, we read the virtual registry.
|
|
#ifdef __APPLE__
|
|
const FString appSupportPath = M_GetMacAppSupportPath();
|
|
FString regPath = appSupportPath + "/Steam/config/config.vdf";
|
|
try
|
|
{
|
|
SteamInstallFolders = ParseSteamRegistry(regPath);
|
|
}
|
|
catch(class std::runtime_error &error)
|
|
{
|
|
// If we can't parse for some reason just pretend we can't find anything.
|
|
return result;
|
|
}
|
|
|
|
SteamInstallFolders.Push(appSupportPath + "/Steam/SteamApps/common");
|
|
#else
|
|
char* home = getenv("HOME");
|
|
if(home != NULL && *home != '\0')
|
|
{
|
|
FString regPath;
|
|
regPath.Format("%s/.steam/config/config.vdf", home);
|
|
// [BL] The config seems to have moved from the more modern .local to
|
|
// .steam at some point. Not sure if it's just my setup so I guess we
|
|
// can fall back on it?
|
|
if(!FileExists(regPath))
|
|
regPath.Format("%s/.local/share/Steam/config/config.vdf", home);
|
|
|
|
try
|
|
{
|
|
SteamInstallFolders = ParseSteamRegistry(regPath);
|
|
}
|
|
catch(class CRecoverableError &error)
|
|
{
|
|
// If we can't parse for some reason just pretend we can't find anything.
|
|
return result;
|
|
}
|
|
|
|
regPath.Format("%s/.local/share/Steam/SteamApps/common", home);
|
|
SteamInstallFolders.Push(regPath);
|
|
}
|
|
#endif
|
|
|
|
for(unsigned int i = 0;i < SteamInstallFolders.Size();++i)
|
|
{
|
|
for(unsigned int app = 0;app < countof(AppInfo);++app)
|
|
{
|
|
struct stat st;
|
|
FString candidate(SteamInstallFolders[i] + "/" + AppInfo[app].BasePath);
|
|
if(DirExists(candidate))
|
|
result.Push(candidate);
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|