mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 15:21:48 +00:00
74 lines
2.6 KiB
C++
74 lines
2.6 KiB
C++
/*
|
|
** skyboxtexture.cpp
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2004-2019 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#include "filesystem.h"
|
|
#include "textures.h"
|
|
#include "skyboxtexture.h"
|
|
#include "bitmap.h"
|
|
#include "texturemanager.h"
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
FSkyBox::FSkyBox(const char *name)
|
|
: FImageTexture(nullptr)
|
|
{
|
|
FTextureID texid = TexMan.CheckForTexture(name, ETextureType::Wall);
|
|
if (texid.isValid())
|
|
{
|
|
previous = TexMan.GetGameTexture(texid);
|
|
}
|
|
else previous = nullptr;
|
|
faces[0]=faces[1]=faces[2]=faces[3]=faces[4]=faces[5] = nullptr;
|
|
fliptop = false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void FSkyBox::SetSize()
|
|
{
|
|
if (!previous && faces[0]) previous = faces[0];
|
|
if (previous && previous->GetTexture()->GetImage())
|
|
{
|
|
SetImage(previous->GetTexture()->GetImage());
|
|
}
|
|
}
|