raze-gles/source/blood/src/pqueue.h
2019-09-22 08:39:22 +02:00

191 lines
4.7 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
#include <set>
#include <functional>
#include "common_game.h"
BEGIN_BLD_NS
#define kPQueueSize 1024
template <typename T> struct queueItem
{
uint32_t at0; // priority
T at4; // data
bool operator>(const queueItem& other) const
{
return at0 > other.at0;
}
bool operator<(const queueItem& other) const
{
return at0 < other.at0;
}
bool operator>=(const queueItem& other) const
{
return at0 >= other.at0;
}
bool operator<=(const queueItem& other) const
{
return at0 <= other.at0;
}
bool operator!=(const queueItem& other) const
{
return at0 != other.at0;
}
bool operator==(const queueItem& other) const
{
return at0 == other.at0;
}
};
template<typename T> class PriorityQueue
{
public:
virtual ~PriorityQueue() {}
virtual uint32_t Size(void) = 0;
virtual void Clear(void) = 0;
virtual void Insert(uint32_t, T) = 0;
virtual T Remove(void) = 0;
virtual uint32_t LowestPriority(void) = 0;
virtual void Kill(std::function<bool(T)> pMatch) = 0;
};
template<typename T> class VanillaPriorityQueue : public PriorityQueue<T>
{
public:
queueItem<T> queueItems[kPQueueSize + 1];
uint32_t fNodeCount; // at2008
~VanillaPriorityQueue() {}
uint32_t Size(void) { return fNodeCount; };
void Clear(void)
{
fNodeCount = 0;
memset(queueItems, 0, sizeof(queueItems));
}
void Upheap(void)
{
queueItem<T> item = queueItems[fNodeCount];
queueItems[0].at0 = 0;
uint32_t x = fNodeCount;
while (queueItems[x>>1] > item)
{
queueItems[x] = queueItems[x>>1];
x >>= 1;
}
queueItems[x] = item;
}
void Downheap(uint32_t n)
{
queueItem<T> item = queueItems[n];
while (fNodeCount/2 >= n)
{
uint32_t t = n*2;
if (t < fNodeCount && queueItems[t] > queueItems[t+1])
t++;
if (item <= queueItems[t])
break;
queueItems[n] = queueItems[t];
n = t;
}
queueItems[n] = item;
}
void Delete(uint32_t k)
{
dassert(k <= fNodeCount);
queueItems[k] = queueItems[fNodeCount--];
Downheap(k);
}
void Insert(uint32_t a1, T a2)
{
dassert(fNodeCount < kPQueueSize);
fNodeCount++;
queueItems[fNodeCount].at0 = a1;
queueItems[fNodeCount].at4 = a2;
Upheap();
}
T Remove(void)
{
T data = queueItems[1].at4;
queueItems[1] = queueItems[fNodeCount--];
Downheap(1);
return data;
}
uint32_t LowestPriority(void)
{
dassert(fNodeCount > 0);
return queueItems[1].at0;
}
void Kill(std::function<bool(T)> pMatch)
{
for (unsigned int i = 1; i <= fNodeCount;)
{
if (pMatch(queueItems[i].at4))
Delete(i);
else
i++;
}
}
};
template<typename T> class StdPriorityQueue : public PriorityQueue<T>
{
public:
std::multiset<queueItem<T>> stdQueue;
~StdPriorityQueue()
{
stdQueue.clear();
}
uint32_t Size(void) { return stdQueue.size(); };
void Clear(void)
{
stdQueue.clear();
}
void Insert(uint32_t nPriority, T data)
{
stdQueue.insert({ nPriority, data });
}
T Remove(void)
{
dassert(stdQueue.size() > 0);
T data = stdQueue.begin()->at4;
stdQueue.erase(stdQueue.begin());
return data;
}
uint32_t LowestPriority(void)
{
return stdQueue.begin()->at0;
}
void Kill(std::function<bool(T)> pMatch)
{
for (auto i = stdQueue.begin(); i != stdQueue.end();)
{
if (pMatch(i->at4))
i = stdQueue.erase(i);
else
i++;
}
}
};
END_BLD_NS