raze-gles/source/duke3d
terminx 8c5e3116c9 Make SE_13_EXPLOSIVE call A_GetZLimits() for all statnum 0-2 sprites in sector when triggering
This fixes the fire sprites inside exploding walls not waking up after the wall explodes.

git-svn-id: https://svn.eduke32.com/eduke32@8723 1a8010ca-5511-0410-912e-c29ae57300e0
2020-03-20 17:33:51 +01:00
..
src Make SE_13_EXPLOSIVE call A_GetZLimits() for all statnum 0-2 sprites in sector when triggering 2020-03-20 17:33:51 +01:00
CMakeLists.txt - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00