raze-gles/polymer/eduke32/build/include/editor.h
helixhorned 203cf0b7b1 A crapload of random stuff.
* Polymer light access to m32script (light[<lightidx>].<field>). As an application, provide a state 'insertlights' that takes the currently active lights and puts them into the map as SEs (e.g. for maphack recovery).
* Prototype of a mechanism to gray out certain portion of a map, making them inactive to various, but not all, editing operations. Highlighting a set of sectors and pressing Ctrl-R will make the Z bounds be [(least ceiling z), (greatest floor z)] of all selected ones, pressing Ctrl-R when no sectors are highlighted will reset them. Not sure if it's for production use at this stage...
* The 'align walls' feature [.] now has three independently toggleable behaviours: recurse nextwalls (toggled when Ctrl is pressed), iterate point2s (disabled when Shift is pressed), and also copy pixel width (toggled when Alt is pressed).
* Make shades clamp instead of overflowing in the editor

Fixes:
* crash when carrying out certain operations on walls with xrepeat 0
* the Pause key on linux. Also make demo recording start on Shift-ScrollLock because ScrollLock alone is too easily pressed when pausing


git-svn-id: https://svn.eduke32.com/eduke32@1877 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-07 18:23:34 +00:00

283 lines
9.9 KiB
C

// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
// Ken Silverman's official web site: "http://www.advsys.net/ken"
// See the included license file "BUILDLIC.TXT" for license info.
#ifndef __editor_h__
#define __editor_h__
#include <math.h>
#ifdef __cplusplus
extern "C" {
#endif
#define VERSION "2.0.0devel"
// Build keys
#define BK_MOVEFORWARD 0
#define BK_MOVEBACKWARD 1
#define BK_TURNLEFT 2
#define BK_TURNRIGHT 3
#define BK_RUN 4
#define BK_STRAFE 5
#define BK_SHOOT 6
#define BK_OPEN 7
#define BK_MOVEUP 8
#define BK_MOVEDOWN 9
#define BK_LOOKUP 10
#define BK_LOOKDOWN 11
#define BK_STRAFELEFT 12
#define BK_STRAFERIGHT 13
#define BK_MODE2D_3D 14
#define BK_PLAYERVIEW 15
#define BK_ZOOMIN 16
#define BK_ZOOMOUT 17
#define BK_MESSAGE 18
#define BK_CONSOLE 19
#define NUMBUILDKEYS 20
extern int32_t qsetmode;
extern int16_t searchsector, searchwall, searchstat;
extern int16_t searchbottomwall, searchisbottom;
extern int32_t zmode, kensplayerheight, zlock;
#define DEFAULT_SPRITE_CSTAT 0
//extern int16_t defaultspritecstat;
extern int32_t temppicnum, tempcstat, templotag, temphitag, tempextra;
extern uint32_t temppal, tempvis, tempxrepeat, tempyrepeat;
extern int32_t tempshade, tempxvel, tempyvel, tempzvel;
extern char somethingintab;
extern uint8_t buildkeys[NUMBUILDKEYS];
extern double vid_gamma_3d, vid_contrast_3d, vid_brightness_3d;
extern int32_t ydim16, xdimgame, ydimgame, bppgame, xdim2d, ydim2d, forcesetup;
extern int32_t unrealedlook, quickmapcycling;
extern int32_t pk_turnaccel,pk_turndecel,pk_uedaccel;
extern int32_t revertCTRL,scrollamount;
extern int32_t autosave;
extern int32_t mlook;
extern int16_t prefixtiles[16];
extern char program_origcwd[BMAX_PATH];
extern char *mapster32_fullpath;
extern char *testplay_addparam;
extern const char *g_namesFileName;
extern int32_t m32_osd_tryscript;
extern int32_t showheightindicators;
extern int32_t showambiencesounds;
extern uint8_t graysectbitmap[MAXSECTORS>>3];
extern uint8_t graywallbitmap[MAXWALLS>>3];
// editor side view
extern int32_t m32_sideview;
extern int32_t m32_sideelev;
extern int16_t m32_sideang;
extern int32_t m32_sidecos, m32_sidesin;
extern int32_t m32_swcnt;
extern int32_t m32_wallscreenxy[MAXWALLS][2];
extern int16_t m32_wallsprite[MAXWALLS+MAXSPRITES];
extern int8_t sideview_reversehrot;
extern inline int32_t scalescreeny(int32_t sy);
extern void screencoords(int32_t *xres, int32_t *yres, int32_t x, int32_t y, int32_t zoome) ATTRIBUTE((nonnull));
//extern void invscreencoords(int32_t *dx, int32_t *dy, int32_t sx, int32_t sy, int32_t zoome);
extern int32_t getinvdisplacement(int32_t *dx, int32_t *dy, int32_t dz) ATTRIBUTE((nonnull));
extern inline int32_t getscreenvdisp(int32_t bz, int32_t zoome);
extern void setup_sideview_sincos(void);
extern void m32_setkeyfilter(int32_t on);
extern void bfirst_search_init(int16_t *list, uint8_t *bitmap, int32_t *eltnumptr, int32_t maxnum, int16_t firstelt);
extern void bfirst_search_try(int16_t *list, uint8_t *bitmap, int32_t *eltnumptr, int16_t elt);
extern int32_t wallength(int16_t i);
extern void fixrepeats(int16_t i);
extern uint32_t getlenbyrep(int32_t len, int32_t repeat);
extern void fixxrepeat(int16_t wallnum, uint32_t lenrepquot);
extern void AlignWallPoint2(int32_t w0);
extern int32_t AutoAlignWalls(int32_t w0, uint32_t flags, int32_t nrecurs);
extern int32_t ExtInit(void);
extern int32_t ExtPreInit(int32_t argc,const char **argv);
extern void ExtUnInit(void);
extern void ExtPreCheckKeys(void);
extern void ExtAnalyzeSprites(void);
extern void ExtCheckKeys(void);
extern void ExtPreLoadMap(void);
extern void ExtLoadMap(const char *mapname);
extern void ExtPreSaveMap(void);
extern void ExtSaveMap(const char *mapname);
extern const char *ExtGetSectorCaption(int16_t sectnum);
extern const char *ExtGetWallCaption(int16_t wallnum);
extern const char *ExtGetSpriteCaption(int16_t spritenum);
extern void ExtShowSectorData(int16_t sectnum);
extern void ExtShowWallData(int16_t wallnum);
extern void ExtShowSpriteData(int16_t spritenum);
extern void ExtEditSectorData(int16_t sectnum);
extern void ExtEditWallData(int16_t wallnum);
extern void ExtEditSpriteData(int16_t spritenum);
extern const char *ExtGetSectorType(int32_t lotag);
extern int32_t LoadBoard(const char *filename, uint32_t flags);
extern const char *SaveBoard(const char *fn, uint32_t flags);
#define CORRUPT_SECTOR (1<<17)
#define CORRUPT_WALL (1<<18)
#define CORRUPT_SPRITE (1<<19)
#define CORRUPT_MASK (CORRUPT_SECTOR|CORRUPT_WALL|CORRUPT_SPRITE)
#define MAXCORRUPTTHINGS 64
extern int32_t corruptlevel, numcorruptthings, corruptthings[MAXCORRUPTTHINGS];
extern int32_t autocorruptcheck;
extern int32_t CheckMapCorruption(int32_t printfromlev, uint64_t tryfixing);
extern int32_t m32_script_expertmode; // if true, make read-only vars writable
extern void showsectordata(int16_t sectnum, int16_t small);
extern void showwalldata(int16_t wallnum, int16_t small);
extern void showspritedata(int16_t spritenum, int16_t small);
extern void drawsmallabel(const char *text, char col, char backcol, int32_t dax, int32_t day, int32_t daz);
extern int32_t circlewall;
int32_t loadsetup(const char *fn); // from config.c
int32_t writesetup(const char *fn); // from config.c
void editinput(void);
void clearmidstatbar16(void);
void fade_editor_screen(int32_t keepcol);
// internal getnumber* helpers:
extern int32_t getnumber_internal1(char ch, int32_t *danumptr, int32_t maxnumber, char sign);
extern int32_t getnumber_autocomplete(const char *namestart, char ch, int32_t *danum, int32_t flags);
int32_t _getnumber256(const char *namestart, int32_t num, int32_t maxnumber, char sign, void *(func)(int32_t));
#define getnumber256(namestart, num, maxnumber, sign) _getnumber256(namestart, num, maxnumber, sign, NULL)
int32_t _getnumber16(const char *namestart, int32_t num, int32_t maxnumber, char sign, void *(func)(int32_t));
#define getnumber16(namestart, num, maxnumber, sign) _getnumber16(namestart, num, maxnumber, sign, NULL)
void printmessage256(int32_t x, int32_t y, const char *name);
void message(const char *fmt, ...) ATTRIBUTE((format(printf,1,2)));
const char* getstring_simple(const char *querystr, const char *defaultstr, int32_t maxlen, int32_t completion);
// like snprintf, but pads the output buffer with 'fill' at the end
//int32_t snfillprintf(char *outbuf, size_t bufsiz, int32_t fill, const char *fmt, ...);
void _printmessage16(const char *fmt, ...) ATTRIBUTE((format(printf,1,2)));
extern int32_t lastpm16time;
#define printmessage16(fmt, ...) lastpm16time = totalclock, _printmessage16(fmt, ## __VA_ARGS__)
extern char lastpm16buf[156];
int32_t editor_ask_function(const char *question, char *dachars, int32_t numchars);
void spriteoncfz(int32_t i, int32_t *czptr, int32_t *fzptr);
void DoSpriteOrnament(int32_t i);
void getpoint(int32_t searchxe, int32_t searchye, int32_t *x, int32_t *y);
int32_t getpointhighlight(int32_t xplc, int32_t yplc, int32_t point);
void update_highlight(void);
void update_highlightsector(void);
int32_t inside_editor(const vec3_t *pos, int32_t searchx, int32_t searchy, int32_t zoom,
int32_t x, int32_t y, int16_t sectnum);
void correct_sprite_yoffset(int32_t i);
extern uint8_t hlsectorbitmap[MAXSECTORS>>3];
#ifdef _WIN32
#define DEFAULT_GAME_EXEC "eduke32.exe"
#define DEFAULT_GAME_LOCAL_EXEC "eduke32.exe"
#else
#define DEFAULT_GAME_EXEC "eduke32"
#define DEFAULT_GAME_LOCAL_EXEC "./eduke32"
#endif
void test_map(int32_t mode);
////////// tag labeling system //////////
// max (strlen+1), i.e. array length to allocate for a tag label:
#define TAGLAB_MAX 40
extern int32_t taglab_load(const char *filename, int32_t flags);
extern int32_t taglab_save(const char *mapname);
extern void taglab_init();
extern int32_t taglab_add(const char *label, int16_t tag);
extern const char *taglab_getlabel(int16_t tag);
extern int32_t taglab_gettag(const char *label);
extern int32_t taglab_linktags(int32_t spritep, int32_t num);
extern int32_t taglab_getnextfreetag(void);
extern int32_t showtags;
#define NEXTWALL(i) (wall[wall[i].nextwall])
#define POINT2(i) (wall[wall[i].point2])
#define SPRITESEC(j) (sector[sprite[j].sectnum])
#define CLEARLINES2D(Startline, Numlines, Color) clearbuf((char *)(frameplace + ((Startline)*bytesperline)), (bytesperline*(Numlines))>>2, (Color))
#define SCRIPTHISTSIZ 32 // should be the same as OSD_HISTORYDEPTH for maximum win, should be a power of two
extern const char *scripthist[SCRIPTHISTSIZ];
extern int32_t scripthistend;
//////////////////// Aiming ////////////////////
#define SEARCH_WALL 0
#define SEARCH_CEILING 1
#define SEARCH_FLOOR 2
#define SEARCH_SPRITE 3
#define SEARCH_MASKWALL 4
#define ASSERT_AIMING (searchstat>=0 && searchstat<=4)
#define AIMING_AT_WALL (searchstat==0)
#define AIMING_AT_CEILING (searchstat==1)
#define AIMING_AT_FLOOR (searchstat==2)
#define AIMING_AT_SPRITE (searchstat==3)
#define AIMING_AT_MASKWALL (searchstat==4)
#define AIMING_AT_WALL_OR_MASK (AIMING_AT_WALL || AIMING_AT_MASKWALL)
#define AIMING_AT_CEILING_OR_FLOOR (AIMING_AT_CEILING || AIMING_AT_FLOOR)
#ifdef __cplusplus
}
#endif
// showdebug is now used as a general informational on-screen display
#define M32_SHOWDEBUG
// this should be only used if there's no dependency on endwall after the loop.
// of course, users of this macro should know that it modifies startwall and endwall.
#define WALLS_OF_SECTOR(Sect, Itervar) \
startwall=sector[(Sect)].wallptr, endwall=startwall+sector[(Sect)].wallnum, Itervar=startwall; \
Itervar < endwall; \
Itervar++
#define SET_PROTECT_BITS(Var, Newval, Bitstoprotect) do { \
(Var) &= (Bitstoprotect); \
(Var) |= (Newval) & ~(Bitstoprotect); } while (0)
#define BTAG_MAX 65535
#define BZ_MAX 8388608
#define BHEINUM_MAX 32767
#define M32_MAXPALOOKUPS (MAXPALOOKUPS-RESERVEDPALS-1)
static inline int32_t atoi_safe(const char *str)
{
return (int32_t)strtol(str, NULL, 10);
}
static inline void inpclamp(int32_t *x, int32_t mi, int32_t ma)
{
if (*x>ma) *x=ma;
if (*x<mi) *x=mi;
}
#endif