raze-gles/source
Christoph Oelckers 8bd5f12b42 - matching sound backend code with GZDoom.
# Conflicts:
#	source/core/sound/s_soundinternal.h
2020-05-23 12:59:11 +02:00
..
blood - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
build - all base palette data has been transitioned to GPalette. 2020-05-23 12:31:05 +02:00
common - fixed merge error. 2020-05-23 12:59:03 +02:00
core - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
duke3d - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
exhumed - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
glbackend - handle RRRA E1L2's fog in the shader instead of hacking the shade tables. 2020-04-12 08:30:43 +02:00
libsmackerdec - manual update of some missed content. 2020-05-22 18:28:03 +02:00
platform - fixed compilation of Cocoa backend 2020-05-05 10:55:35 +03:00
rr - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
sw - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
thirdparty - code cleanup / removal of imgui. 2020-04-12 08:30:39 +02:00
CMakeLists.txt - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00