raze-gles/polymer/eduke32/Makefile
hendricks266 8b5761c14d My first commit!
The main feature is the addition of -mx and -mh command-line parameters to EDuke32 and Mapster32. These parameters include a con and def "module" respectively. This translates into essentially including the file from the bottom of the compiled script.

I fixed the classic buggy behavior of the BROKEHYDROPLANT and REACTOR2 sprites.

I also fixed a small, long-standing bug where FRAMEEFFECT1 blurs are not affected by sector floorpal. You can see one example of this by shrinking the Enforcer on the upper inside of the toppled building in E3L11: Freeway.

I tweaked the Makefile so that it would automatically regenerate the keep.me files in the $(OBJ) and $(EOBJ) directories after they are deleted for cleaning.

One final change is a slight positioning cleanup of both programs' --help dialog boxes.

git-svn-id: https://svn.eduke32.com/eduke32@1937 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-21 22:39:29 +00:00

320 lines
9.4 KiB
Makefile

#
# EDuke32 Makefile for GNU Make
#
include Makefile.common
# SDK locations - adjust to match your setup
ifneq ($(DXROOT_OVERRIDE),)
DXROOT=$(DXROOT_OVERRIDE)
else
DXROOT=../sdk/dx
#DXROOT=c:/sdks/directx/dx8
endif
# Build locations
SRC=source
RSRC=rsrc
ESRC=$(EROOT)/src
EINC=$(EROOT)/include
INC=$(SRC)
o=o
# ENETROOT=$(ESRC)/enet
ifneq (0,$(RELEASE))
# Debugging disabled
debug+= $(F_NO_STACK_PROTECTOR)
else
# Debugging enabled
ifneq (0,$(KRANDDEBUG))
debug+= -fno-inline -fno-inline-functions -fno-inline-functions-called-once
endif
endif
OURCFLAGS=$(BASECFLAGS) \
-I$(INC) -I$(EINC) -I$(SRC)/jmact -I$(JAUDIOLIBDIR)/include -I$(ENETDIR)/include
OURCXXFLAGS=$(BASECXXFLAGS)
NASMFLAGS=$(BASEASFLAGS)
JAUDIOLIBDIR=$(SRC)/jaudiolib
JAUDIOLIB=libjfaudiolib.a
ENETDIR=$(SRC)/enet
ENETLIB=libenet.a
include $(EROOT)/Makefile.shared
ifeq ($(PLATFORM),WINDOWS)
OBJ=obj_win
EOBJ=eobj_win
LIBS+= $(L_SSP) -Wl,--enable-auto-import
else
ifeq ($(PLATFORM),LINUX)
LIBS+= -ldl -pthread
else
LIBS+= -pthread
endif
ifneq (0,$(PROFILER))
ifneq ($(PLATFORM),DARWIN)
LIBS+= -lprofiler
endif
debug+= -pg
endif
OBJ=obj
EOBJ=eobj
endif
JMACTOBJ=$(OBJ)/file_lib.$o \
$(OBJ)/control.$o \
$(OBJ)/keyboard.$o \
$(OBJ)/mouse.$o \
$(OBJ)/mathutil.$o \
$(OBJ)/scriplib.$o \
$(OBJ)/animlib.$o
GAMEOBJS=$(OBJ)/game.$o \
$(OBJ)/actors.$o \
$(OBJ)/anim.$o \
$(OBJ)/config.$o \
$(OBJ)/demo.$o \
$(OBJ)/gamedef.$o \
$(OBJ)/gameexec.$o \
$(OBJ)/gamevars.$o \
$(OBJ)/global.$o \
$(OBJ)/menus.$o \
$(OBJ)/namesdyn.$o \
$(OBJ)/net.$o \
$(OBJ)/player.$o \
$(OBJ)/premap.$o \
$(OBJ)/savegame.$o \
$(OBJ)/sector.$o \
$(OBJ)/rts.$o \
$(OBJ)/osdfuncs.$o \
$(OBJ)/osdcmds.$o \
$(OBJ)/grpscan.$o \
$(OBJ)/sounds.$o \
$(JMACTOBJ)
EDITOROBJS=$(OBJ)/astub.$o \
$(OBJ)/m32def.$o \
$(OBJ)/m32exec.$o \
$(OBJ)/m32vars.$o \
$(OBJ)/mathutil.$o \
$(OBJ)/sounds_mapster32.$o
ifneq ($(USE_LIBVPX),0)
GAMEOBJS+= $(OBJ)/animvpx.$o
endif
# PLATFORM SPECIFIC SETTINGS
ifeq ($(PLATFORM),LINUX)
OURCFLAGS += -fno-pic
NASMFLAGS += -f elf
LIBS += -lvorbisfile -lvorbis -logg
endif
ifeq ($(PLATFORM),DARWIN)
ifeq (1,$(SDL_FRAMEWORK))
APPLE_INCLUDE_DIR=$(abspath Apple/include)
OURCFLAGS += -fno-pic -I$(APPLE_INCLUDE_DIR) -I/Library/Frameworks/SDL.framework/Headers \
-I/Library/Frameworks/SDL_mixer.framework/Headers
LIBS += -read_only_relocs suppress -LApple/lib -lvorbisfile -lvorbis -logg -lm \
-Wl,-framework,SDL -Wl,-framework,SDL_mixer Apple/lib/libSDLmain.a \
-Wl,-framework,Cocoa -Wl,-framework,Carbon -Wl,-framework,OpenGL \
-Wl,-framework,CoreMidi -Wl,-framework,AudioUnit \
-Wl,-framework,AudioToolbox -Wl,-framework,IOKit -Wl,-framework,AGL \
-Wl,-framework,QuickTime -lm
# We have SDLMain.m from the OSX SDL package in the Apple/ subdir:
EDITOROBJS+=$(OBJ)/SDLMain.$o
GAMEOBJS+=$(OBJ)/SDLMain.$o
else
OURCFLAGS += -fno-pic -I$(SDLROOT)/include -I$(SDLROOT)/include/SDL
LIBS += -read_only_relocs suppress -lvorbisfile -lvorbis -logg -lm -lSDL_mixer \
-Wl,-framework,Cocoa -Wl,-framework,Carbon -Wl,-framework,OpenGL \
-Wl,-framework,CoreMidi -Wl,-framework,AudioUnit \
-Wl,-framework,AudioToolbox -Wl,-framework,IOKit -Wl,-framework,AGL \
-Wl,-framework,QuickTime -lm
endif
NASMFLAGS += -f macho
endif
ifeq ($(PLATFORM),WINDOWS)
OURCFLAGS += -fno-pic -DUNDERSCORES -I$(DXROOT)/include
NASMFLAGS+= -DUNDERSCORES -f win32
LIBS += -L$(JAUDIOLIBDIR)/third-party/mingw32/lib -lvorbisfile -lvorbis -logg -lwsock32 -lws2_32 -lwinmm -ldsound
GAMEOBJS+= $(OBJ)/gameres.$o $(OBJ)/winbits.$o $(OBJ)/startwin.game.$o $(OBJ)/music.$o $(OBJ)/midi.$o $(OBJ)/mpu401.$o
EDITOROBJS+= $(OBJ)/buildres.$o
JAUDIOLIB=libjfaudiolib_win32.a
ENETLIB=libenet_win32.a
else
# -lGLU to build with gluBuild2DMipmaps
ifeq ($(RENDERTYPE),SDL)
ifeq (0,$(SDL_FRAMEWORK))
OURCFLAGS+= $(subst -Dmain=SDL_main,,$(shell $(SDLCONFIG) --cflags))
LIBS+= -lSDL_mixer
else
OURCFLAGS += -DSDL_FRAMEWORK
endif
ifeq (1,$(HAVE_GTK2))
OURCFLAGS+= -DHAVE_GTK2 $(shell pkg-config --cflags gtk+-2.0)
GAMEOBJS+= $(OBJ)/game_banner.$o $(OBJ)/startgtk.game.$o
EDITOROBJS+= $(OBJ)/editor_banner.$o
endif
GAMEOBJS+= $(OBJ)/game_icon.$o $(OBJ)/sdlmusic.$o
EDITOROBJS+= $(OBJ)/build_icon.$o
endif
endif
OURCFLAGS+= $(BUILDCFLAGS)
OURCXXFLAGS+= $(BUILDCFLAGS)
MISCLINKOPTS=
ifeq ($(PLATFORM),WINDOWS)
MISCLINKOPTS+= -Wl,--large-address-aware
endif
ifneq (0,$(KRANDDEBUG))
MISCLINKOPTS+=-Wl,-Map=$@.memmap
endif
ifneq (0,$(PROFILER))
MISCLINKOPTS+=-pg
endif
ifeq ($(PRETTY_OUTPUT),1)
.SILENT:
endif
.PHONY: clean all engine $(EOBJ)/$(ENGINELIB) $(EOBJ)/$(EDITORLIB) $(JAUDIOLIBDIR)/$(JAUDIOLIB) $(ENETDIR)/$(ENETLIB)
# TARGETS
all: notice eduke32$(EXESUFFIX) mapster32$(EXESUFFIX)
all:
$(BUILD_FINISHED)
@ls -l eduke32$(EXESUFFIX)
@ls -l mapster32$(EXESUFFIX)
notice:
$(BUILD_STARTED)
eduke32$(EXESUFFIX): $(GAMEOBJS) $(EOBJ)/$(ENGINELIB) $(JAUDIOLIBDIR)/$(JAUDIOLIB) $(ENETDIR)/$(ENETLIB)
$(LINK_STATUS)
if $(CC) $(CFLAGS) $(OURCFLAGS) -o $@ $^ $(LIBS) $(STDCPPLIB) $(MISCLINKOPTS); then $(LINK_OK); else $(LINK_FAILED); fi
ifeq (1,$(RELEASE))
ifeq (0,$(DEBUGANYWAY))
$(STRIP) eduke32$(EXESUFFIX)
endif
endif
mapster32$(EXESUFFIX): $(EDITOROBJS) $(EOBJ)/$(EDITORLIB) $(EOBJ)/$(ENGINELIB) $(JAUDIOLIBDIR)/$(JAUDIOLIB)
$(LINK_STATUS)
if $(CC) $(CFLAGS) $(OURCFLAGS) -o $@ $^ $(LIBS) $(STDCPPLIB) $(MISCLINKOPTS); then $(LINK_OK); else $(LINK_FAILED); fi
ifeq (1,$(RELEASE))
ifeq (0,$(DEBUGANYWAY))
$(STRIP) mapster32$(EXESUFFIX)
endif
endif
include Makefile.deps
.PHONY: enginelib editorlib
enginelib editorlib:
-mkdir -p $(EOBJ)
ifeq ($(PRETTY_OUTPUT),1)
printf "\033[K\033[0;35mChanging dir to \033[1;35m$(CURDIR)/$(EROOT)\033[0;35m \033[0m\n"
endif
$(MAKE) -C $(EROOT)/ "OBJ=../$(EOBJ)" $@
#\
DEBUGANYWAY=$(DEBUGANYWAY) KRANDDEBUG=$(KRANDDEBUG)\
USE_OPENGL=$(USE_OPENGL) BUILD32_ON_64=$(BUILD32_ON_64) PROFILER=$(PROFILER)\
NOASM=$(NOASM) NEDMALLOC=$(NEDMALLOC) RELEASE=$(RELEASE) OPTLEVEL=$(OPTLEVEL) $@
ifeq ($(PRETTY_OUTPUT),1)
printf "\033[K\033[0;35mChanging dir to \033[1;35m$(CURDIR)\033[0;35m \033[0m\n"
endif
$(EOBJ)/$(ENGINELIB): enginelib
$(EOBJ)/$(EDITORLIB): editorlib
$(JAUDIOLIBDIR)/$(JAUDIOLIB):
ifeq ($(PRETTY_OUTPUT),1)
printf "\033[K\033[0;35mChanging dir to \033[1;35m$(CURDIR)/$(JAUDIOLIBDIR)\033[0;35m \033[0m\n"
endif
$(MAKE) -C $(JAUDIOLIBDIR) #PRETTY_OUTPUT=$(PRETTY_OUTPUT) EROOT=$(EROOT) RELEASE=$(RELEASE) OPTLEVEL=$(OPTLEVEL) DEBUGANYWAY=$(DEBUGANYWAY)
ifeq ($(PRETTY_OUTPUT),1)
printf "\033[K\033[0;35mChanging dir to \033[1;35m$(CURDIR)\033[0;35m \033[0m\n"
endif
$(ENETDIR)/$(ENETLIB):
ifeq ($(PRETTY_OUTPUT),1)
printf "\033[K\033[0;35mChanging dir to \033[1;35m$(CURDIR)/$(ENETDIR)\033[0;35m \033[0m\n"
endif
$(MAKE) -C $(ENETDIR) #PRETTY_OUTPUT=$(PRETTY_OUTPUT) EROOT=$(EROOT) RELEASE=$(RELEASE) OPTLEVEL=$(OPTLEVEL)
ifeq ($(PRETTY_OUTPUT),1)
printf "\033[K\033[0;35mChanging dir to \033[1;35m$(CURDIR)\033[0;35m \033[0m\n"
endif
# RULES
$(OBJ)/%.$o: $(SRC)/%.nasm
$(COMPILE_STATUS)
$(AS) $(NASMFLAGS) $< -o $@
$(OBJ)/%.$o: $(SRC)/%.c
$(COMPILE_STATUS)
if $(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
$(OBJ)/%.$o: Apple/%.m
$(COMPILE_STATUS)
if $(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
$(OBJ)/%.$o: $(SRC)/%.cpp
$(COMPILE_STATUS)
if $(CXX) $(CXXFLAGS) $(OURCXXFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
$(OBJ)/%.$o: $(SRC)/jmact/%.c
$(COMPILE_STATUS)
if $(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
$(OBJ)/%.$o: $(SRC)/misc/%.rc
$(COMPILE_STATUS)
if $(RC) -i $< -o $@ --include-dir=$(EINC) --include-dir=$(SRC) -DPOLYMER=$(POLYMER); then $(COMPILE_OK); else $(COMPILE_FAILED); fi
$(OBJ)/%.$o: $(SRC)/util/%.c
$(COMPILE_STATUS)
if $(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
$(OBJ)/%.$o: $(RSRC)/%.c
$(COMPILE_STATUS)
if $(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
$(OBJ)/game_banner.$o: $(RSRC)/game_banner.c
$(COMPILE_STATUS)
if $(CC) $(CFLAGS) $(OURCFLAGS) -Wno-pointer-sign -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
$(OBJ)/editor_banner.$o: $(RSRC)/editor_banner.c
$(COMPILE_STATUS)
if $(CC) $(CFLAGS) $(OURCFLAGS) -Wno-pointer-sign -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
$(RSRC)/game_banner.c: $(RSRC)/game.bmp
echo "#include <gdk-pixbuf/gdk-pixdata.h>" > $@
gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@
$(RSRC)/editor_banner.c: $(RSRC)/build.bmp
echo "#include <gdk-pixbuf/gdk-pixdata.h>" > $@
gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@
# PHONIES
clean:
-rm -f $(OBJ)/* eduke32$(EXESUFFIX) mapster32$(EXESUFFIX) core* duke3d_w32$(EXESUFFIX) && $(MAKE) -C $(JAUDIOLIBDIR) clean && $(MAKE) -C $(ENETDIR) clean
echo "" > $(OBJ)/keep.me
veryclean: clean
-rm -f $(EOBJ)/* $(RSRC)/*banner*
echo "" > $(EOBJ)/keep.me