raze-gles/source/common
Christoph Oelckers ed599d0f05 - moved the hires texture replacement logic into a backend callback.
This way it can be handled transparently to the calling code.
Fonts do not work yet, though.
2020-11-10 16:22:02 +01:00
..
2d - the status bars work as objects. 2020-10-31 13:20:54 +01:00
audio - the status bars work as objects. 2020-10-31 13:20:54 +01:00
console - backend update. 2020-10-28 21:46:43 +01:00
engine - moved the hires texture replacement logic into a backend callback. 2020-11-10 16:22:02 +01:00
filesystem - backend update. 2020-10-17 16:01:31 +02:00
fonts - silenced message about missing function prototypes for exports. 2020-11-05 18:59:21 +01:00
menu - backend update. 2020-10-28 21:46:43 +01:00
models - UE1 model code update. 2020-09-27 16:12:51 +02:00
objects - fixed GC crash with new statusbar code. 2020-11-03 06:51:42 +01:00
platform - backend update. 2020-10-28 21:46:43 +01:00
rendering - moved the hires texture replacement logic into a backend callback. 2020-11-10 16:22:02 +01:00
scripting - silenced message about missing function prototypes for exports. 2020-11-05 18:59:21 +01:00
statusbar - fixed crosshair setup. 2020-11-09 17:20:14 +01:00
textures - backend update. 2020-10-17 16:01:31 +02:00
thirdparty - fixed the real issue for the sound problems and reverted the last commit. 2020-10-11 13:44:23 +02:00
utility - D_AddFile(): Check the existence of the file before enumerating entire directory to find it as input might be coming in correctly. 2020-10-15 06:50:41 +11:00