mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-18 02:01:39 +00:00
1cc9d13ccf
Files moved but not modified. Changes to follow in a subsequent commit. You down with CPP? git-svn-id: https://svn.eduke32.com/eduke32@6055 1a8010ca-5511-0410-912e-c29ae57300e0
521 lines
12 KiB
C++
521 lines
12 KiB
C++
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 1997, 2005 - 3D Realms Entertainment
|
|
|
|
This file is part of Shadow Warrior version 1.2
|
|
|
|
Shadow Warrior is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
Original Source: 1997 - Frank Maddin and Jim Norwood
|
|
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
#include "build.h"
|
|
|
|
#include "names2.h"
|
|
#include "panel.h"
|
|
#include "game.h"
|
|
#include "tags.h"
|
|
#include "sector.h"
|
|
#include "sprite.h"
|
|
|
|
short DoSpikeMatch(PLAYERp pp, short match);
|
|
SWBOOL TestSpikeMatchActive(short match);
|
|
int DoVatorMove(short SpriteNum, int *lptr);
|
|
void InterpSectorSprites(short sectnum, SWBOOL state);
|
|
|
|
void ReverseSpike(short SpriteNum)
|
|
{
|
|
USERp u = User[SpriteNum];
|
|
SPRITEp sp = u->SpriteP;
|
|
|
|
// if paused go ahead and start it up again
|
|
if (u->Tics)
|
|
{
|
|
u->Tics = 0;
|
|
SetSpikeActive(SpriteNum);
|
|
return;
|
|
}
|
|
|
|
// moving toward to OFF pos
|
|
if (u->z_tgt == u->oz)
|
|
{
|
|
if (sp->z == u->oz)
|
|
u->z_tgt = u->sz;
|
|
else if (u->sz == u->oz)
|
|
u->z_tgt = sp->z;
|
|
}
|
|
else if (u->z_tgt == u->sz)
|
|
{
|
|
if (sp->z == u->oz)
|
|
u->z_tgt = sp->z;
|
|
else if (u->sz == u->oz)
|
|
u->z_tgt = u->sz;
|
|
}
|
|
|
|
u->vel_rate = -u->vel_rate;
|
|
}
|
|
|
|
SWBOOL
|
|
SpikeSwitch(short match, short setting)
|
|
{
|
|
SPRITEp sp;
|
|
short i,nexti;
|
|
SWBOOL found = FALSE;
|
|
|
|
TRAVERSE_SPRITE_STAT(headspritestat[STAT_DEFAULT], i, nexti)
|
|
{
|
|
sp = &sprite[i];
|
|
|
|
if (sp->lotag == TAG_SPRITE_SWITCH_VATOR && sp->hitag == match)
|
|
{
|
|
found = TRUE;
|
|
AnimateSwitch(sp, setting);
|
|
}
|
|
}
|
|
|
|
return found;
|
|
}
|
|
|
|
void SetSpikeActive(short SpriteNum)
|
|
{
|
|
USERp u = User[SpriteNum];
|
|
SPRITEp sp = u->SpriteP;
|
|
SECTORp sectp = §or[sp->sectnum];
|
|
|
|
if (TEST(sp->cstat, CSTAT_SPRITE_YFLIP))
|
|
short_setinterpolation(§p->ceilingheinum);
|
|
else
|
|
short_setinterpolation(§p->floorheinum);
|
|
|
|
InterpSectorSprites(sp->sectnum, ON);
|
|
|
|
// play activate sound
|
|
DoSoundSpotMatch(SP_TAG2(sp), 1, SOUND_OBJECT_TYPE);
|
|
|
|
SET(u->Flags, SPR_ACTIVE);
|
|
u->Tics = 0;
|
|
|
|
// moving to the ON position
|
|
if (u->z_tgt == sp->z)
|
|
VatorSwitch(SP_TAG2(sp), ON);
|
|
else
|
|
// moving to the OFF position
|
|
if (u->z_tgt == u->sz)
|
|
VatorSwitch(SP_TAG2(sp), OFF);
|
|
}
|
|
|
|
void SetSpikeInactive(short SpriteNum)
|
|
{
|
|
USERp u = User[SpriteNum];
|
|
SPRITEp sp = u->SpriteP;
|
|
SECTORp sectp = §or[sp->sectnum];
|
|
|
|
if (TEST(sp->cstat, CSTAT_SPRITE_YFLIP))
|
|
short_stopinterpolation(§p->ceilingheinum);
|
|
else
|
|
short_stopinterpolation(§p->floorheinum);
|
|
|
|
InterpSectorSprites(sp->sectnum, OFF);
|
|
|
|
// play activate sound
|
|
DoSoundSpotMatch(SP_TAG2(sp), 2, SOUND_OBJECT_TYPE);
|
|
|
|
RESET(u->Flags, SPR_ACTIVE);
|
|
}
|
|
|
|
// called for operation from the space bar
|
|
short DoSpikeOperate(PLAYERp pp, short sectnum)
|
|
{
|
|
USERp fu;
|
|
SPRITEp fsp;
|
|
short match;
|
|
short i,nexti;
|
|
|
|
TRAVERSE_SPRITE_SECT(headspritesect[sectnum], i, nexti)
|
|
{
|
|
fsp = &sprite[i];
|
|
|
|
if (fsp->statnum == STAT_SPIKE && SP_TAG1(fsp) == SECT_SPIKE && SP_TAG3(fsp) == 0)
|
|
{
|
|
fu = User[i];
|
|
|
|
sectnum = fsp->sectnum;
|
|
|
|
match = SP_TAG2(fsp);
|
|
if (match > 0)
|
|
{
|
|
if (TestSpikeMatchActive(match))
|
|
return -1;
|
|
else
|
|
return DoSpikeMatch(pp, match);
|
|
}
|
|
|
|
SetSpikeActive(i);
|
|
break;
|
|
}
|
|
}
|
|
|
|
return i;
|
|
}
|
|
|
|
// called from switches and triggers
|
|
// returns first spike found
|
|
short
|
|
DoSpikeMatch(PLAYERp pp, short match)
|
|
{
|
|
USERp fu;
|
|
SPRITEp fsp;
|
|
short sectnum;
|
|
short first_spike = -1;
|
|
|
|
short i,nexti;
|
|
|
|
//SpikeSwitch(match, ON);
|
|
|
|
TRAVERSE_SPRITE_STAT(headspritestat[STAT_SPIKE], i, nexti)
|
|
{
|
|
fsp = &sprite[i];
|
|
|
|
if (SP_TAG1(fsp) == SECT_SPIKE && SP_TAG2(fsp) == match)
|
|
{
|
|
fu = User[i];
|
|
|
|
if (first_spike == -1)
|
|
first_spike = i;
|
|
|
|
sectnum = fsp->sectnum;
|
|
|
|
if (TEST(fu->Flags, SPR_ACTIVE))
|
|
{
|
|
ReverseSpike(i);
|
|
continue;
|
|
}
|
|
|
|
SetSpikeActive(i);
|
|
}
|
|
}
|
|
|
|
return first_spike;
|
|
}
|
|
|
|
|
|
SWBOOL
|
|
TestSpikeMatchActive(short match)
|
|
{
|
|
USERp fu;
|
|
SPRITEp fsp;
|
|
short sectnum;
|
|
|
|
short i,nexti;
|
|
|
|
TRAVERSE_SPRITE_STAT(headspritestat[STAT_SPIKE], i, nexti)
|
|
{
|
|
fsp = &sprite[i];
|
|
|
|
if (SP_TAG1(fsp) == SECT_SPIKE && SP_TAG2(fsp) == match)
|
|
{
|
|
fu = User[i];
|
|
|
|
// door war
|
|
if (TEST_BOOL6(fsp))
|
|
continue;
|
|
|
|
if (TEST(fu->Flags, SPR_ACTIVE) || fu->Tics)
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
int DoSpikeMove(short SpriteNum, int *lptr)
|
|
{
|
|
USERp u = User[SpriteNum];
|
|
SPRITEp sp = u->SpriteP;
|
|
SECTORp sectp = §or[sp->sectnum];
|
|
int zval;
|
|
|
|
zval = *lptr;
|
|
|
|
// if LESS THAN goal
|
|
if (zval < u->z_tgt)
|
|
{
|
|
// move it DOWN
|
|
zval += (synctics * u->jump_speed);
|
|
|
|
u->jump_speed += u->vel_rate * synctics;
|
|
|
|
// if the other way make it equal
|
|
if (zval > u->z_tgt)
|
|
zval = u->z_tgt;
|
|
}
|
|
|
|
// if GREATER THAN goal
|
|
if (zval > u->z_tgt)
|
|
{
|
|
// move it UP
|
|
zval -= (synctics * u->jump_speed);
|
|
|
|
u->jump_speed += u->vel_rate * synctics;
|
|
|
|
if (zval < u->z_tgt)
|
|
zval = u->z_tgt;
|
|
}
|
|
|
|
*lptr = zval;
|
|
|
|
return 0;
|
|
}
|
|
|
|
void SpikeAlign(short SpriteNum)
|
|
{
|
|
USERp u = User[SpriteNum];
|
|
SPRITEp sp = u->SpriteP;
|
|
|
|
// either work on single sector or all tagged in SOBJ
|
|
if ((int8_t)SP_TAG7(sp) < 0)
|
|
{
|
|
if (TEST(sp->cstat, CSTAT_SPRITE_YFLIP))
|
|
alignceilslope(sp->sectnum, sp->x, sp->y, u->zclip);
|
|
else
|
|
alignflorslope(sp->sectnum, sp->x, sp->y, u->zclip);
|
|
}
|
|
else
|
|
{
|
|
if (TEST(sp->cstat, CSTAT_SPRITE_YFLIP))
|
|
SOBJ_AlignCeilingToPoint(&SectorObject[SP_TAG7(sp)], sp->x, sp->y, u->zclip);
|
|
else
|
|
SOBJ_AlignFloorToPoint(&SectorObject[SP_TAG7(sp)], sp->x, sp->y, u->zclip);
|
|
}
|
|
}
|
|
|
|
void MoveSpritesWithSpike(short sectnum)
|
|
{
|
|
SECTORp sectp = §or[sectnum];
|
|
SPRITEp sp;
|
|
short i,nexti;
|
|
int cz,fz;
|
|
|
|
TRAVERSE_SPRITE_SECT(headspritesect[sectnum], i, nexti)
|
|
{
|
|
sp = &sprite[i];
|
|
|
|
if (User[i])
|
|
continue;
|
|
|
|
if (TEST(sp->extra, SPRX_STAY_PUT_VATOR))
|
|
continue;
|
|
|
|
getzsofslope(sectnum, sp->x, sp->y, &cz, &fz);
|
|
sp->z = fz;
|
|
}
|
|
}
|
|
|
|
int DoSpike(short SpriteNum)
|
|
{
|
|
USERp u = User[SpriteNum];
|
|
SPRITEp sp = u->SpriteP;
|
|
SECTORp sectp = §or[sp->sectnum];
|
|
int *lptr;
|
|
int amt;
|
|
|
|
// zclip = floor or ceiling z
|
|
// oz = original z
|
|
// z_tgt = target z - on pos
|
|
// sz = starting z - off pos
|
|
|
|
lptr = &u->zclip;
|
|
|
|
DoSpikeMove(SpriteNum, lptr);
|
|
MoveSpritesWithSpike(sp->sectnum);
|
|
SpikeAlign(SpriteNum);
|
|
|
|
// EQUAL this entry has finished
|
|
if (*lptr == u->z_tgt)
|
|
{
|
|
// in the ON position
|
|
if (u->z_tgt == sp->z)
|
|
{
|
|
// change target
|
|
u->z_tgt = u->sz;
|
|
u->vel_rate = -u->vel_rate;
|
|
|
|
SetSpikeInactive(SpriteNum);
|
|
|
|
if (SP_TAG6(sp))
|
|
DoMatchEverything(NULL, SP_TAG6(sp), -1);
|
|
}
|
|
else
|
|
// in the OFF position
|
|
if (u->z_tgt == u->sz)
|
|
{
|
|
short match = SP_TAG2(sp);
|
|
|
|
// change target
|
|
u->jump_speed = u->vel_tgt;
|
|
u->vel_rate = labs(u->vel_rate);
|
|
u->z_tgt = sp->z;
|
|
|
|
SetSpikeInactive(SpriteNum);
|
|
|
|
// set owner swith back to OFF
|
|
// only if ALL spikes are inactive
|
|
if (!TestSpikeMatchActive(match))
|
|
{
|
|
//SpikeSwitch(match, OFF);
|
|
}
|
|
|
|
if (SP_TAG6(sp) && TEST_BOOL5(sp))
|
|
DoMatchEverything(NULL, SP_TAG6(sp), -1);
|
|
}
|
|
|
|
// operate only once
|
|
if (TEST_BOOL2(sp))
|
|
{
|
|
SetSpikeInactive(SpriteNum);
|
|
KillSprite(SpriteNum);
|
|
return 0;
|
|
}
|
|
|
|
// setup to go back to the original z
|
|
if (*lptr != u->oz)
|
|
{
|
|
if (u->WaitTics)
|
|
u->Tics = u->WaitTics;
|
|
}
|
|
}
|
|
else // if (*lptr == u->z_tgt)
|
|
{
|
|
// if heading for the OFF (original) position and should NOT CRUSH
|
|
if (TEST_BOOL3(sp) && u->z_tgt == u->oz)
|
|
{
|
|
int i,nexti;
|
|
SPRITEp bsp;
|
|
USERp bu;
|
|
SWBOOL found = FALSE;
|
|
|
|
TRAVERSE_SPRITE_SECT(headspritesect[sp->sectnum], i, nexti)
|
|
{
|
|
bsp = &sprite[i];
|
|
bu = User[i];
|
|
|
|
if (bu && TEST(bsp->cstat, CSTAT_SPRITE_BLOCK) && TEST(bsp->extra, SPRX_PLAYER_OR_ENEMY))
|
|
{
|
|
ReverseSpike(SpriteNum);
|
|
found = TRUE;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!found)
|
|
{
|
|
short pnum;
|
|
PLAYERp pp;
|
|
// go ahead and look for players clip box bounds
|
|
TRAVERSE_CONNECT(pnum)
|
|
{
|
|
pp = Player + pnum;
|
|
|
|
if (pp->lo_sectp == §or[sp->sectnum] ||
|
|
pp->hi_sectp == §or[sp->sectnum])
|
|
{
|
|
ReverseSpike(SpriteNum);
|
|
found = TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int DoSpikeAuto(short SpriteNum)
|
|
{
|
|
USERp u = User[SpriteNum];
|
|
SPRITEp sp = u->SpriteP;
|
|
SECTORp sectp = §or[sp->sectnum];
|
|
int zval;
|
|
int *lptr;
|
|
int amt;
|
|
|
|
lptr = &u->zclip;
|
|
|
|
DoSpikeMove(SpriteNum, lptr);
|
|
MoveSpritesWithSpike(sp->sectnum);
|
|
SpikeAlign(SpriteNum);
|
|
|
|
// EQUAL this entry has finished
|
|
if (*lptr == u->z_tgt)
|
|
{
|
|
// in the UP position
|
|
if (u->z_tgt == sp->z)
|
|
{
|
|
// change target
|
|
u->z_tgt = u->sz;
|
|
u->vel_rate = -u->vel_rate;
|
|
u->Tics = u->WaitTics;
|
|
|
|
if (SP_TAG6(sp))
|
|
DoMatchEverything(NULL, SP_TAG6(sp), -1);
|
|
}
|
|
else
|
|
// in the DOWN position
|
|
if (u->z_tgt == u->sz)
|
|
{
|
|
// change target
|
|
u->jump_speed = u->vel_tgt;
|
|
u->vel_rate = labs(u->vel_rate);
|
|
u->z_tgt = sp->z;
|
|
u->Tics = u->WaitTics;
|
|
|
|
if (SP_TAG6(sp) && TEST_BOOL5(sp))
|
|
DoMatchEverything(NULL, SP_TAG6(sp), -1);
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
#include "saveable.h"
|
|
|
|
static saveable_code saveable_spike_code[] =
|
|
{
|
|
SAVE_CODE(ReverseSpike),
|
|
SAVE_CODE(SpikeSwitch),
|
|
SAVE_CODE(SetSpikeActive),
|
|
SAVE_CODE(SetSpikeInactive),
|
|
SAVE_CODE(DoSpikeOperate),
|
|
SAVE_CODE(DoSpikeMatch),
|
|
SAVE_CODE(TestSpikeMatchActive),
|
|
SAVE_CODE(DoSpikeMove),
|
|
SAVE_CODE(SpikeAlign),
|
|
SAVE_CODE(MoveSpritesWithSpike),
|
|
SAVE_CODE(DoSpike),
|
|
SAVE_CODE(DoSpikeAuto),
|
|
};
|
|
|
|
saveable_module saveable_spike =
|
|
{
|
|
// code
|
|
saveable_spike_code,
|
|
SIZ(saveable_spike_code),
|
|
|
|
// data
|
|
NULL,0
|
|
};
|