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Files moved but not modified. Changes to follow in a subsequent commit. You down with CPP? git-svn-id: https://svn.eduke32.com/eduke32@6055 1a8010ca-5511-0410-912e-c29ae57300e0
358 lines
10 KiB
C++
358 lines
10 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "build.h"
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#include "keys.h"
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#include "names2.h"
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#include "panel.h"
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#include "game.h"
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//#include "settings.h"
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#include "mytypes.h"
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#include "scriplib.h"
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#include "fx_man.h"
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#include "gamedefs.h"
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#include "common_game.h"
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#include "config.h"
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#include "function.h"
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#include "rts.h"
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short GamePlays = 0;
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/*
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===================
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=
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= SetGameDefaults
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=
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===================
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*/
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void SetGameDefaults(void)
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{
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}
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extern SWBOOL DrawScreen;
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void EncodePassword(char *pw)
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{
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int bak_DrawScreen = DrawScreen;
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int bak_randomseed = randomseed;
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int i;
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int len;
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DrawScreen = FALSE;
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randomseed = 1234L;
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Bstrupr(pw);
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len = strlen(pw);
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for (i = 0; i < len; i++)
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pw[i] += RANDOM_RANGE(26);
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randomseed = bak_randomseed;
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DrawScreen = bak_DrawScreen;
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}
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void DecodePassword(char *pw)
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{
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int bak_DrawScreen = DrawScreen;
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int bak_randomseed = randomseed;
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int i;
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int len;
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DrawScreen = FALSE;
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randomseed = 1234L;
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Bstrupr(pw);
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len = strlen(pw);
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for (i = 0; i < len; i++)
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pw[i] -= RANDOM_RANGE(26);
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randomseed = bak_randomseed;
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DrawScreen = bak_DrawScreen;
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}
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/*
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===================
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=
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= ReadGameSetup
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=
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===================
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*/
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void ReadGameSetup(int32_t scripthandle)
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{
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int dummy;
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int ret;
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extern char WangBangMacro[10][64];
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for (dummy = 0; dummy < 10; dummy++)
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{
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sprintf(ds,"CommbatMacro#%d",dummy);
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SCRIPT_GetString(scripthandle, "Comm Setup",ds,WangBangMacro[dummy]);
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}
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SCRIPT_GetString(scripthandle, "Options","Rooster",gs.Password);
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DecodePassword(gs.Password);
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// option stuff
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dummy = -1;
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ret = SCRIPT_GetNumber(scripthandle, "Options", "BorderNum",&dummy);
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if (dummy != -1) gs.BorderNum = dummy;
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dummy = -1;
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SCRIPT_GetNumber(scripthandle, "Options", "Brightness",&dummy);
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if (dummy != -1) gs.Brightness = dummy;
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dummy = -1;
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SCRIPT_GetNumber(scripthandle, "Options", "BorderTile",&dummy);
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if (dummy != -1) gs.BorderTile = dummy;
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dummy = -1;
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SCRIPT_GetNumber(scripthandle, "Options", "Bobbing",&dummy);
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if (dummy != -1) gs.Bobbing = dummy;
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dummy = -1;
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SCRIPT_GetNumber(scripthandle, "Options", "Tilting",&dummy);
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if (dummy != -1) gs.Tilting = dummy;
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dummy = -1;
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SCRIPT_GetNumber(scripthandle, "Options", "Shadows",&dummy);
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if (dummy != -1) gs.Shadows = dummy;
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dummy = -1;
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SCRIPT_GetNumber(scripthandle, "Options", "AutoRun",&dummy);
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if (dummy != -1) gs.AutoRun = dummy;
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dummy = -1;
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SCRIPT_GetNumber(scripthandle, "Options", "Crosshair",&dummy);
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if (dummy != -1) gs.Crosshair = dummy;
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dummy = -1;
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SCRIPT_GetNumber(scripthandle, "Options", "AutoAim",&dummy);
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if (dummy != -1) gs.AutoAim = dummy;
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dummy = -1;
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SCRIPT_GetNumber(scripthandle, "Options", "Messages",&dummy);
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if (dummy != -1) gs.Messages = dummy;
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dummy = -1;
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SCRIPT_GetNumber(scripthandle, "Options", "Talking",&dummy);
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if (dummy != -1) gs.Talking = dummy;
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dummy = -1;
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SCRIPT_GetNumber(scripthandle, "Options", "Ambient",&dummy);
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if (dummy != -1) gs.Ambient = dummy;
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dummy = -1;
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SCRIPT_GetNumber(scripthandle, "Options", "FxOn",&dummy);
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if (dummy != -1) gs.FxOn = dummy;
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dummy = -1;
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SCRIPT_GetNumber(scripthandle, "Options", "MusicOn",&dummy);
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if (dummy != -1) gs.MusicOn = dummy;
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dummy = -1;
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SCRIPT_GetNumber(scripthandle, "Controls", "MouseAiming",&dummy);
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if (dummy != -1) gs.MouseAimingType = dummy;
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dummy = -1;
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SCRIPT_GetNumber(scripthandle, "Options", "NetGameType",&dummy);
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if (dummy != -1) gs.NetGameType = dummy;
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dummy = -1;
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SCRIPT_GetNumber(scripthandle, "Options", "NetLevel",&dummy);
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if (dummy != -1) gs.NetLevel = dummy;
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dummy = -1;
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SCRIPT_GetNumber(scripthandle, "Options", "NetMonsters",&dummy);
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if (dummy != -1) gs.NetMonsters = dummy;
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dummy = -1;
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SCRIPT_GetNumber(scripthandle, "Options", "NetHurtTeammate",&dummy);
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if (dummy != -1) gs.NetHurtTeammate = dummy;
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dummy = -1;
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SCRIPT_GetNumber(scripthandle, "Options", "NetSpawnMarkers",&dummy);
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if (dummy != -1) gs.NetSpawnMarkers = dummy;
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dummy = -1;
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SCRIPT_GetNumber(scripthandle, "Options", "NetTeamPlay",&dummy);
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if (dummy != -1) gs.NetTeamPlay = dummy;
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dummy = -1;
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SCRIPT_GetNumber(scripthandle, "Options", "NetKillLimit",&dummy);
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if (dummy != -1) gs.NetKillLimit = dummy;
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dummy = -1;
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SCRIPT_GetNumber(scripthandle, "Options", "NetTimeLimit",&dummy);
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if (dummy != -1) gs.NetTimeLimit = dummy;
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dummy = -1;
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SCRIPT_GetNumber(scripthandle, "Options", "NetColor",&dummy);
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if (dummy != -1) gs.NetColor = dummy;
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dummy = -1;
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SCRIPT_GetNumber(scripthandle, "Options", "Voxels",&dummy);
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if (dummy != -1) gs.Voxels = dummy;
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dummy = -1;
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SCRIPT_GetNumber(scripthandle, "Options", "Stats",&dummy);
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if (dummy != -1) gs.Stats = dummy;
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dummy = -1;
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SCRIPT_GetNumber(scripthandle, "Options", "MouseAimingOn",&dummy);
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if (dummy != -1) gs.MouseAimingOn = dummy;
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dummy = -1;
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SCRIPT_GetNumber(scripthandle, "Options", "MouseInvert",&dummy);
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if (dummy != -1) gs.MouseInvert = dummy;
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dummy = -1;
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SCRIPT_GetNumber(scripthandle, "Options", "Kiwi",&dummy);
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if (dummy != -1) gs.ParentalLock = dummy;
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dummy = -1;
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SCRIPT_GetNumber(scripthandle, "Options", "PlayCD",&dummy);
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if (dummy != -1) gs.PlayCD = dummy;
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dummy = -1;
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SCRIPT_GetNumber(scripthandle, "Options", "CDDevice",&dummy);
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if (dummy < 0) dummy = -1;
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if (SW_SHAREWARE)
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{
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dummy = -1;
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SCRIPT_GetNumber(scripthandle, "Options", "Chickens",&dummy);
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if (dummy != -1) GamePlays = dummy;
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buildprintf(
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"\n"
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"You have played Shadow Warrior %d times. Please call and order the full\n"
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"version at 1(800)-3DREALMS or see the ORDER.FRM file.\n\n"
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,GamePlays);
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GamePlays++;
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}
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}
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/*
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===================
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=
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= WriteGameSetup
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=
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===================
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*/
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void WriteGameSetup(int32_t scripthandle)
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{
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int dummy;
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dummy = gs.BorderNum;
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SCRIPT_PutNumber(scripthandle, "Options", "BorderNum",dummy,FALSE,FALSE);
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dummy = gs.Brightness;
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SCRIPT_PutNumber(scripthandle, "Options", "Brightness",dummy,FALSE,FALSE);
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dummy = gs.BorderTile;
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SCRIPT_PutNumber(scripthandle, "Options", "BorderTile",dummy,FALSE,FALSE);
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dummy = gs.Bobbing;
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SCRIPT_PutNumber(scripthandle, "Options", "Bobbing",dummy,FALSE,FALSE);
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dummy = gs.Tilting;
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SCRIPT_PutNumber(scripthandle, "Options", "Tilting",dummy,FALSE,FALSE);
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dummy = gs.Shadows;
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SCRIPT_PutNumber(scripthandle, "Options", "Shadows",dummy,FALSE,FALSE);
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dummy = gs.AutoRun;
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SCRIPT_PutNumber(scripthandle, "Options", "AutoRun",dummy,FALSE,FALSE);
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dummy = gs.Crosshair;
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SCRIPT_PutNumber(scripthandle, "Options", "Crosshair",dummy,FALSE,FALSE);
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dummy = gs.AutoAim;
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SCRIPT_PutNumber(scripthandle, "Options", "AutoAim",dummy,FALSE,FALSE);
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dummy = gs.Messages;
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SCRIPT_PutNumber(scripthandle, "Options", "Messages",dummy,FALSE,FALSE);
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dummy = gs.Talking;
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SCRIPT_PutNumber(scripthandle, "Options", "Talking",dummy,FALSE,FALSE);
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dummy = gs.Ambient;
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SCRIPT_PutNumber(scripthandle, "Options", "Ambient",dummy,FALSE,FALSE);
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dummy = gs.FxOn;
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SCRIPT_PutNumber(scripthandle, "Options", "FxOn",dummy,FALSE,FALSE);
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dummy = gs.MouseAimingType;
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SCRIPT_PutNumber(scripthandle, "Controls", "MouseAiming",dummy,FALSE,FALSE);
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dummy = gs.MusicOn;
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SCRIPT_PutNumber(scripthandle, "Options", "MusicOn",dummy,FALSE,FALSE);
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dummy = gs.NetGameType;
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SCRIPT_PutNumber(scripthandle, "Options", "NetGameType",dummy,FALSE,FALSE);
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dummy = gs.NetLevel;
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SCRIPT_PutNumber(scripthandle, "Options", "NetLevel",dummy,FALSE,FALSE);
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dummy = gs.NetMonsters;
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SCRIPT_PutNumber(scripthandle, "Options", "NetMonsters",dummy,FALSE,FALSE);
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dummy = gs.NetHurtTeammate;
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SCRIPT_PutNumber(scripthandle, "Options", "NetHurtTeammate",dummy,FALSE,FALSE);
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dummy = gs.NetSpawnMarkers;
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SCRIPT_PutNumber(scripthandle, "Options", "NetSpawnMarkers",dummy,FALSE,FALSE);
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dummy = gs.NetTeamPlay;
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SCRIPT_PutNumber(scripthandle, "Options", "NetTeamPlay",dummy,FALSE,FALSE);
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dummy = gs.NetKillLimit;
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SCRIPT_PutNumber(scripthandle, "Options", "NetKillLimit",dummy,FALSE,FALSE);
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dummy = gs.NetTimeLimit;
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SCRIPT_PutNumber(scripthandle, "Options", "NetTimeLimit",dummy,FALSE,FALSE);
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dummy = gs.NetColor;
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SCRIPT_PutNumber(scripthandle, "Options", "NetColor",dummy,FALSE,FALSE);
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dummy = gs.Voxels;
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SCRIPT_PutNumber(scripthandle, "Options", "Voxels",dummy,FALSE,FALSE);
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dummy = gs.MouseAimingOn;
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SCRIPT_PutNumber(scripthandle, "Options", "MouseAimingOn",dummy,FALSE,FALSE);
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dummy = gs.MouseInvert;
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SCRIPT_PutNumber(scripthandle, "Options", "MouseInvert",dummy,FALSE,FALSE);
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dummy = gs.Stats;
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SCRIPT_PutNumber(scripthandle, "Options", "Stats",dummy,FALSE,FALSE);
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EncodePassword(gs.Password);
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SCRIPT_PutString(scripthandle, "Options","Rooster",gs.Password);
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DecodePassword(gs.Password);
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dummy = gs.ParentalLock;
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SCRIPT_PutNumber(scripthandle, "Options", "Kiwi",dummy,FALSE,FALSE);
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dummy = gs.PlayCD;
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SCRIPT_PutNumber(scripthandle, "Options", "PlayCD",dummy,FALSE,FALSE);
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SCRIPT_PutNumber(scripthandle, "Options", "CDDevice",0,FALSE,FALSE);
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if (SW_SHAREWARE)
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{
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dummy = GamePlays;
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SCRIPT_PutNumber(scripthandle, "Options", "Chickens",dummy,FALSE,FALSE);
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}
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}
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void TermSetup(void)
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{
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extern SWBOOL BotMode;
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CONFIG_WriteSetup();
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RTS_Shutdown();
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}
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