raze-gles/source
NY00123 890a737152 SW: Add the oangdiff field to USER struct as suggested by Hendricks,
and use it in MovePoints. This will be used for interpolating
the angles of sprites carried by SOs soon.
2020-05-21 18:47:37 +02:00
..
blood All Games: Make more precise use of 'scaleAdjustmentToInterval()'. 2020-04-14 00:00:21 +02:00
build Add gethiq16angle and the getq16angle wrapper to the engine 2020-05-21 18:47:37 +02:00
common - fixed a bunch of compilation errors with MSVC 16.6.0 2020-05-21 10:29:59 +03:00
core - bump save versions for SW following the massive amount of changes. 2020-05-20 14:43:03 +02:00
duke3d - fixed a bunch of compilation errors with MSVC 16.6.0 2020-05-21 10:29:59 +03:00
exhumed Exhumed: Set scaleAdjustmentToInterval to correct value for game's ticrate. 2020-05-13 15:10:18 +02:00
glbackend - handle RRRA E1L2's fog in the shader instead of hacking the shade tables. 2020-04-12 08:30:43 +02:00
libsmackerdec - file system update and adjustment. 2020-04-12 08:30:40 +02:00
platform - fixed compilation of Cocoa backend 2020-05-05 10:55:35 +03:00
rr - fixed a bunch of compilation errors with MSVC 16.6.0 2020-05-21 10:29:59 +03:00
sw SW: Add the oangdiff field to USER struct as suggested by Hendricks, 2020-05-21 18:47:37 +02:00
thirdparty - code cleanup / removal of imgui. 2020-04-12 08:30:39 +02:00
CMakeLists.txt - require ZMusic library for non-MSVC targets 2020-04-13 23:59:50 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00