raze-gles/wadsrc/static/engine
Christoph Oelckers 9cffd5b364 - forgot to save the shader... 2020-02-18 21:05:29 +01:00
..
graphics - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
shaders - forgot to save the shader... 2020-02-18 21:05:29 +01:00
Roboto-Regular.ttf - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
commonbinds.txt - fixed typo in F5 keybind. 2020-02-11 19:34:37 +01:00
confont.lmp - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
defbinds.txt - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
dsempty.lmp - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
grpinfo.txt - reverted special detection of Duke add-ons 2020-02-14 00:21:09 +01:00
language.csv - text update. 2020-02-16 23:12:01 +01:00
leftbinds.txt - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
menudef.txt - crosshair scaling is only imlemented in games derived from Duke. 2020-02-18 19:08:28 +01:00
newconsolefont.hex - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
origbinds.txt - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
textcolors.txt - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00