mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 03:30:46 +00:00
261 lines
6.3 KiB
Makefile
261 lines
6.3 KiB
Makefile
# EDuke32 Makefile for GNU Make
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# SDK locations - adjust to match your setup
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# DXROOT=c:/sdks/msc/dx61
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# Engine options
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SUPERBUILD = 1
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POLYMOST = 1
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USE_OPENGL = 1
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NOASM = 0
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LINKED_GTK = 0
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BUILD32_ON_64 = 1
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# Debugging options
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RELEASE?=1
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NOSOUND?=0
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# build locations
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SRC=source
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RSRC=rsrc
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EROOT=../build
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ESRC=$(EROOT)/src
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EINC=$(EROOT)/include
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INC=$(SRC)
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o=o
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ifneq (0,$(RELEASE))
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# debugging disabled
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debug=-fomit-frame-pointer -O2
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else
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# debugging enabled
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debug=-ggdb -O0 -DDEBUGGINGAIDS
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endif
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CC=gcc
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CXX=g++
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OURCFLAGS=$(debug) -W -Wall -Wimplicit -Werror-implicit-function-declaration -Wno-unused \
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-fno-pic -funsigned-char -fno-strict-aliasing -DNO_GCC_BUILTINS -DNOCOPYPROTECT \
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-I$(INC) -I$(EINC) -I$(SRC)/jmact -I$(SRC)/jaudiolib
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OURCXXFLAGS=-fno-exceptions -fno-rtti
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LIBS=-lm
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NASMFLAGS=-s #-g
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EXESUFFIX=
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include $(EROOT)/Makefile.shared
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ifeq ($(PLATFORM),LINUX)
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OBJ=obj
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EOBJ=eobj
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NASMFLAGS+= -f elf
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else
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ifeq ($(PLATFORM),WINDOWS)
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OBJ=obj_win
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EOBJ=eobj_win
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else
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OBJ=obj
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EOBJ=eobj
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endif
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endif
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JMACTOBJ=$(OBJ)/util_lib.$o \
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$(OBJ)/file_lib.$o \
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$(OBJ)/control.$o \
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$(OBJ)/keyboard.$o \
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$(OBJ)/mouse.$o \
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$(OBJ)/mathutil.$o \
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$(OBJ)/scriplib.$o
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AUDIOLIB_FX_STUB=$(OBJ)/audiolib_fxstub.$o
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AUDIOLIB_MUSIC_STUB=$(OBJ)/audiolib_musicstub.$o
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AUDIOLIB_FX_SDL=$(OBJ)/ll_man.$o \
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$(OBJ)/fx_man.$o \
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$(OBJ)/dsl.$o \
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$(OBJ)/pitch.$o \
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$(OBJ)/multivoc.$o
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AUDIOLIB_MUSIC_SDL=$(OBJ)/sdlmusic.$o
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AUDIOLIB_FX=$(OBJ)/pitch.$o \
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$(OBJ)/multivoc.$o \
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$(OBJ)/ll_man.$o \
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$(OBJ)/fx_man.$o \
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$(OBJ)/dsoundout.$o
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AUDIOLIB_MUSIC=$(OBJ)/midi.$o \
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$(OBJ)/mpu401.$o \
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$(OBJ)/music.$o
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ifeq (0,$(NOASM))
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# Assembly sound mixing code
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AUDIOLIB_FX_SDL += $(OBJ)/mv_mix.$o $(OBJ)/mv_mix16.$o $(OBJ)/mvreverb.$o
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AUDIOLIB_FX += $(OBJ)/mv_mix.$o $(OBJ)/mv_mix16.$o $(OBJ)/mvreverb.$o
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else
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# C fallbacks for sound mixing code
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AUDIOLIB_FX_SDL += $(OBJ)/mv_mix-c.$o $(OBJ)/mvreverb-c.$o
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AUDIOLIB_FX += $(OBJ)/mv_mix-c.$o $(OBJ)/mvreverb-c.$o
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endif
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GAMEOBJS=$(OBJ)/game.$o \
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$(OBJ)/actors.$o \
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$(OBJ)/anim.$o \
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$(OBJ)/animlib.$o \
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$(OBJ)/config.$o \
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$(OBJ)/gamedef.$o \
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$(OBJ)/gameexec.$o \
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$(OBJ)/gamevars.$o \
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$(OBJ)/global.$o \
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$(OBJ)/menus.$o \
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$(OBJ)/namesdyn.$o \
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$(OBJ)/player.$o \
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$(OBJ)/premap.$o \
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$(OBJ)/savegame.$o \
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$(OBJ)/sector.$o \
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$(OBJ)/rts.$o \
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$(OBJ)/testcd.$o \
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$(OBJ)/osdfuncs.$o \
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$(OBJ)/osdcmds.$o \
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$(OBJ)/grpscan.$o \
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$(JMACTOBJ)
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EDITOROBJS=$(OBJ)/astub.$o
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ifeq ($(PLATFORM),WINDOWS)
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OURCFLAGS+= -DUNDERSCORES -I$(DXROOT)/include
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NASMFLAGS+= -DUNDERSCORES -f win32
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GAMEOBJS+= $(OBJ)/gameres.$o $(OBJ)/winbits.$o $(OBJ)/startwin.game.$o
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EDITOROBJS+= $(OBJ)/buildres.$o
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endif
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ifeq ($(RENDERTYPE),SDL)
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OURCFLAGS+= $(subst -Dmain=SDL_main,,$(shell sdl-config --cflags))
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ifneq ($(PLATFORM),WINDOWS)
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AUDIOLIBOBJ=$(AUDIOLIB_MUSIC_SDL) $(AUDIOLIB_FX_SDL) $(OBJ)/sounds.$o
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LIBS+= -lSDL_mixer
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else
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AUDIOLIBOBJ=$(AUDIOLIB_MUSIC_STUB) $(AUDIOLIB_FX_STUB) $(OBJ)/sounds.$o
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endif
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ifeq (1,$(HAVE_GTK2))
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OURCFLAGS+= -DHAVE_GTK2 $(shell pkg-config --cflags gtk+-2.0)
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GAMEOBJS+= $(OBJ)/game_banner.$o $(OBJ)/startgtk.game.$o
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EDITOROBJS+= $(OBJ)/editor_banner.$o
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endif
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GAMEOBJS+= $(OBJ)/game_icon.$o
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EDITOROBJS+= $(OBJ)/build_icon.$o
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endif
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ifeq ($(RENDERTYPE),WIN)
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AUDIOLIBOBJ=$(AUDIOLIB_MUSIC) $(AUDIOLIB_FX) $(OBJ)/sounds.$o
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endif
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ifeq ($(NOSOUND),1)
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AUDIOLIBOBJ=$(AUDIOLIB_MUSIC_STUB) $(AUDIOLIB_FX_STUB) $(OBJ)/sounds.$o
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endif
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GAMEOBJS+= $(AUDIOLIBOBJ)
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OURCFLAGS+= $(BUILDCFLAGS)
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OURCXXFLAGS+= $(BUILDCFLAGS)
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.PHONY: clean all engine $(EOBJ)/$(ENGINELIB) $(EOBJ)/$(EDITORLIB)
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# TARGETS
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# Invoking Make from the terminal in OSX just chains the build on to xcode
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ifeq ($(PLATFORM),DARWIN)
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ifeq ($(RELEASE),0)
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style=Development
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else
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style=Deployment
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endif
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.PHONY: alldarwin
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alldarwin:
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cd osx && xcodebuild -target All -buildstyle $(style)
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endif
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ifeq ($(PLATFORM),WINDOWS)
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all: eduke32$(EXESUFFIX) mapster32$(EXESUFFIX) duke3d_w32$(EXESUFFIX)
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else
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all: eduke32$(EXESUFFIX) mapster32$(EXESUFFIX)
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endif
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eduke32$(EXESUFFIX): $(GAMEOBJS) $(EOBJ)/$(ENGINELIB)
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$(CC) -o $@ $^ $(LIBS) $(STDCPPLIB) # -Wl,-Map=$@.map
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-rm -f eduke32.sym$(EXESUFFIX)
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cp eduke32$(EXESUFFIX) eduke32.sym$(EXESUFFIX)
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strip eduke32$(EXESUFFIX)
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mapster32$(EXESUFFIX): $(EDITOROBJS) $(EOBJ)/$(EDITORLIB) $(EOBJ)/$(ENGINELIB)
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$(CC) $(CFLAGS) $(OURCFLAGS) -o $@ $^ $(LIBS) # -Wl,-Map=$@.map
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-rm -f mapster32.sym$(EXESUFFIX)
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cp mapster32$(EXESUFFIX) mapster32.sym$(EXESUFFIX)
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strip mapster32$(EXESUFFIX)
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duke3d_w32$(EXESUFFIX): $(OBJ)/wrapper.$o
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$(CC) $(CFLAGS) $(OURCFLAGS) -o $@ $^ -Wl
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strip duke3d_w32$(EXESUFFIX)
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include Makefile.deps
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.PHONY: enginelib editorlib
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enginelib editorlib:
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-mkdir -p $(EOBJ)
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$(MAKE) -C $(EROOT)/ "OBJ=$(CURDIR)/$(EOBJ)" \
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SUPERBUILD=$(SUPERBUILD) POLYMOST=$(POLYMOST) \
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USE_OPENGL=$(USE_OPENGL) BUILD32_ON_64=$(BUILD32_ON_64) \
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NOASM=$(NOASM) RELEASE=$(RELEASE) $@
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$(EOBJ)/$(ENGINELIB): enginelib
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$(EOBJ)/$(EDITORLIB): editorlib
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# RULES
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$(OBJ)/%.$o: $(SRC)/%.nasm
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nasm $(NASMFLAGS) $< -o $@
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$(OBJ)/%.$o: $(SRC)/jaudiolib/%.nasm
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nasm $(NASMFLAGS) $< -o $@
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$(OBJ)/%.$o: $(SRC)/%.c
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$(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@ 2>&1
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$(OBJ)/%.$o: $(SRC)/%.cpp
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$(CXX) $(CXXFLAGS) $(OURCXXFLAGS) $(OURCFLAGS) -c $< -o $@ 2>&1
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$(OBJ)/%.$o: $(SRC)/jmact/%.c
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$(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@ 2>&1
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$(OBJ)/%.$o: $(SRC)/jaudiolib/%.c
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$(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@ 2>&1
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$(OBJ)/%.$o: $(SRC)/misc/%.rc
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windres -i $< -o $@ --include-dir=$(EINC) --include-dir=$(SRC)
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$(OBJ)/%.$o: $(SRC)/util/%.c
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$(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@ 2>&1
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$(OBJ)/%.$o: $(RSRC)/%.c
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$(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@ 2>&1
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$(OBJ)/game_banner.$o: $(RSRC)/game_banner.c
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$(OBJ)/editor_banner.$o: $(RSRC)/editor_banner.c
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$(RSRC)/game_banner.c: $(RSRC)/game.bmp
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echo "#include <gdk-pixbuf/gdk-pixdata.h>" > $@
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gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@
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$(RSRC)/editor_banner.c: $(RSRC)/build.bmp
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echo "#include <gdk-pixbuf/gdk-pixdata.h>" > $@
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gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@
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# PHONIES
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clean:
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ifeq ($(PLATFORM),DARWIN)
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cd osx && xcodebuild -target All clean
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else
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-rm -f $(OBJ)/* eduke32$(EXESUFFIX) eduke32.sym$(EXESUFFIX) mapster32$(EXESUFFIX) mapster32.sym$(EXESUFFIX) core* duke3d_w32$(EXESUFFIX)
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endif
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veryclean: clean
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ifeq ($(PLATFORM),DARWIN)
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else
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-rm -f $(EOBJ)/*
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endif
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