mirror of
https://github.com/ZDoom/raze-gles.git
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518 lines
16 KiB
C++
518 lines
16 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2016 EDuke32 developers and contributors
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Copyright (C) 2019 Christoph Oelckers
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This is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "cheats.h"
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#include "compat.h"
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#include "demo.h"
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#include "duke3d.h"
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#include "input.h"
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#include "menus.h"
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#include "osdcmds.h"
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#include "savegame.h"
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#include "game.h"
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#include "superfasthash.h"
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#include "gamecvars.h"
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#include "gamecontrol.h"
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#include "c_bind.h"
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#include "menu/menu.h"
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#include "gstrings.h"
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#include "version.h"
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#include "namesdyn.h"
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#include "../../glbackend/glbackend.h"
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BEGIN_RR_NS
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#define MENU_MARGIN_REGULAR 40
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#define MENU_MARGIN_WIDE 32
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#define MENU_MARGIN_CENTER 160
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#define MENU_HEIGHT_CENTER 100
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enum MenuTextFlags_t
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{
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MT_Selected = 1 << 0,
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MT_Disabled = 1 << 1,
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MT_XCenter = 1 << 2,
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MT_XRight = 1 << 3,
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MT_YCenter = 1 << 4,
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MT_Literal = 1 << 5,
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MT_RightSide = 1 << 6,
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};
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// common font types
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// tilenums are set after namesdyn runs.
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// These are also modifiable by scripts.
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// emptychar x,y between x,y zoom cursorLeft cursorCenter cursorScale textflags
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// tilenum shade_deselected shade_disabled pal pal_selected pal_deselected pal_disabled
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MenuFont_t MF_Redfont = { { 5<<16, 15<<16 }, { 0, 0 }, 65536, 20<<16, 110<<16, 65536, 65536, 65536, TEXT_BIGALPHANUM | TEXT_UPPERCASE,
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-1, 10, 0, 0, 0, 0, 1,
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0, 0, 1 };
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MenuFont_t MF_Bluefont = { { 5<<16, 7<<16 }, { 0, 0 }, 65536, 10<<16, 110<<16, 32768, 65536, 65536, 0,
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-1, 10, 0, 0, 10, 10, 16,
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0, 0, 16 };
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MenuFont_t MF_Minifont = { { 4<<16, 5<<16 }, { 1<<16, 1<<16 }, 65536, 10<<16, 110<<16, 32768, 65536, 65536, 0,
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-1, 10, 0, 0, 2, 2, 0,
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0, 0, 16 };
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/*
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This function prepares data after ART and CON have been processed.
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It also initializes some data in loops rather than statically at compile time.
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*/
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void Menu_Init(void)
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{
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// prepare menu fonts
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// check if tilenum is -1 in case it was set in EVENT_SETDEFAULTS
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if ((unsigned)MF_Redfont.tilenum >= MAXTILES) MF_Redfont.tilenum = BIGALPHANUM;
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if ((unsigned)MF_Bluefont.tilenum >= MAXTILES) MF_Bluefont.tilenum = STARTALPHANUM;
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if ((unsigned)MF_Minifont.tilenum >= MAXTILES) MF_Minifont.tilenum = MINIFONT;
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MF_Redfont.emptychar.y = tilesiz[MF_Redfont.tilenum].y << 16;
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MF_Bluefont.emptychar.y = tilesiz[MF_Bluefont.tilenum].y << 16;
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MF_Minifont.emptychar.y = tilesiz[MF_Minifont.tilenum].y << 16;
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if (!minitext_lowercase)
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MF_Minifont.textflags |= TEXT_UPPERCASE;
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#if 0
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// prepare sound setup
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#ifndef EDUKE32_STANDALONE
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if (WW2GI)
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ME_SOUND_DUKETALK.name = "GI talk:";
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else if (NAM)
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ME_SOUND_DUKETALK.name = "Grunt talk:";
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ME_SOUND_DUKETALK.name = "Leonard Talk:";
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#endif
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// prepare pre-Atomic
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if (!VOLUMEALL || !PLUTOPAK)
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{
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// prepare credits
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M_CREDITS.title = M_CREDITS2.title = M_CREDITS3.title = s_Credits;
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}
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#endif
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if (RR)
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{
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MF_Redfont.zoom = 32768;
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MF_Redfont.emptychar.x <<= 1;
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MF_Redfont.cursorScale = 13107;
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MF_Redfont.cursorScale2 = 6553;
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//MF_Redfont.emptychar.y <<= 1;
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MF_Bluefont.zoom = 32768;
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MF_Bluefont.emptychar.x <<= 1;
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MF_Bluefont.cursorScale = 6553;
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MF_Bluefont.cursorScale2 = 6553;
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//MF_Bluefont.emptychar.y <<= 1;
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MF_Minifont.zoom = 32768;
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MF_Minifont.emptychar.x <<= 1;
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MF_Minifont.cursorScale = 6553;
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MF_Minifont.cursorScale2 = 6553;
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//MF_Minifont.emptychar.y <<= 1;
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}
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}
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static void Menu_DrawBackground(const DVector2 &origin)
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{
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rotatesprite_fs(int(origin.X * 65536) + (MENU_MARGIN_CENTER << 16), int(origin.Y * 65536) + (100 << 16), 65536L, 0, MENUSCREEN, 16, 0, 10 + 64);
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}
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static void Menu_DrawTopBar(const DVector2 &origin)
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{
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rotatesprite_fs(int(origin.X*65536) + (MENU_MARGIN_CENTER<<16), int(origin.Y*65536) + (19<<16), MF_Redfont.cursorScale3, 0,MENUBAR,16,0,10);
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}
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static void Menu_DrawTopBarCaption(const char* caption, const DVector2& origin)
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{
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static char t[64];
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size_t const srclen = strlen(caption);
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size_t const dstlen = min(srclen, ARRAY_SIZE(t) - 1);
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memcpy(t, caption, dstlen);
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t[dstlen] = '\0';
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char* p = &t[dstlen - 1];
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if (*p == ':')
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*p = '\0';
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captionmenutext(int(origin.X * 65536) + (MENU_MARGIN_CENTER << 16), int(origin.Y * 65536) + (24 << 16) + (15 << 15), t);
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}
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static void Menu_GetFmt(const MenuFont_t* font, uint8_t const status, int32_t* s)
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{
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if (status & MT_Selected)
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*s = sintable[((int32_t)totalclock << 5) & 2047] >> 12;
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else
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*s = font->shade_deselected;
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// sum shade values
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if (status & MT_Disabled)
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*s += font->shade_disabled;
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}
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static vec2_t Menu_Text(int32_t x, int32_t y, const MenuFont_t* font, const char* t, uint8_t status, int32_t ydim_upper, int32_t ydim_lower)
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{
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int32_t s, p, ybetween = font->between.y;
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int32_t f = font->textflags | TEXT_RRMENUTEXTHACK;
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if (status & MT_XCenter)
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f |= TEXT_XCENTER;
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if (status & MT_XRight)
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f |= TEXT_XRIGHT;
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if (status & MT_YCenter)
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{
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f |= TEXT_YCENTER | TEXT_YOFFSETZERO;
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ybetween = font->emptychar.y; // <^ the battle against 'Q'
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}
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if (status & MT_Literal)
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f |= TEXT_LITERALESCAPE;
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int32_t z = font->zoom;
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if (status & MT_Disabled)
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p = (status & MT_RightSide) ? font->pal_disabled_right : font->pal_disabled;
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else if (status & MT_Selected)
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p = (status & MT_RightSide) ? font->pal_selected_right : font->pal_selected;
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else
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p = (status & MT_RightSide) ? font->pal_deselected_right : font->pal_deselected;
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Menu_GetFmt(font, status, &s);
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return G_ScreenText(font->tilenum, x, y, z, 0, 0, t, s, p, 2 | 8 | 16 | ROTATESPRITE_FULL16, 0, font->emptychar.x, font->emptychar.y, font->between.x, ybetween, f, 0, ydim_upper, xdim - 1, ydim_lower);
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}
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static int32_t Menu_CursorShade(void)
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{
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return 4 - (sintable[((int32_t)totalclock << 4) & 2047] >> 11);
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}
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static void Menu_DrawCursorCommon(int32_t x, int32_t y, int32_t z, int32_t picnum, int32_t ydim_upper = 0, int32_t ydim_lower = ydim - 1)
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{
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rotatesprite_(x, y, z, 0, picnum, Menu_CursorShade(), 0, 2 | 8, 0, 0, 0, ydim_upper, xdim - 1, ydim_lower);
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}
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static void Menu_DrawCursorLeft(int32_t x, int32_t y, int32_t z)
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{
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const int frames = RR ? 16 : 7;
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Menu_DrawCursorCommon(x, y, z, SPINNINGNUKEICON+(((int32_t) totalclock>>3)%frames));
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}
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static void Menu_DrawCursorRight(int32_t x, int32_t y, int32_t z)
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{
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const int frames = RR ? 16 : 7;
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Menu_DrawCursorCommon(x, y, z, SPINNINGNUKEICON+frames-1-((frames-1+((int32_t) totalclock>>3))%frames));
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}
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static int Menu_GetFontHeight(int fontnum)
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{
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auto& font = fontnum == NIT_BigFont ? MF_Redfont : fontnum == NIT_SmallFont ? MF_Bluefont : MF_Minifont;
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return font.get_yline();
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}
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//----------------------------------------------------------------------------
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//
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// Implements the native looking menu used for the main menu
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// and the episode/skill selection screens, i.e. the parts
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// that need to look authentic
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//
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//----------------------------------------------------------------------------
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class RedneckListMenu : public DListMenu
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{
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using Super = DListMenu;
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protected:
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void Ticker() override
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{
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// Lay out the menu.
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int32_t y_upper = mDesc->mYpos;
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int32_t y_lower = y_upper + mDesc->mYbotton;
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int32_t y = 0;
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int32_t calculatedentryspacing = 0;
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int32_t const height = Menu_GetFontHeight(mDesc->mNativeFontNum) >> 16;
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int32_t totalheight = 0, numvalidentries = mDesc->mItems.Size();
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for (unsigned e = 0; e < mDesc->mItems.Size(); ++e)
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{
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auto entry = mDesc->mItems[e];
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entry->mHidden = false;
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entry->SetHeight(height);
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totalheight += height;
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}
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if (mDesc->mSpacing <= 0) calculatedentryspacing = std::max(0, (y_lower - y_upper - totalheight) / (numvalidentries > 1 ? numvalidentries - 1 : 1));
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if (calculatedentryspacing <= 0) calculatedentryspacing = mDesc->mSpacing;
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// totalHeight calculating pass
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int totalHeight;
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for (unsigned e = 0; e < mDesc->mItems.Size(); ++e)
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{
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auto entry = mDesc->mItems[e];
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if (!entry->mHidden)
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{
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entry->SetY(y_upper + y);
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y += height;
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totalHeight = y;
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y += calculatedentryspacing;
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}
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}
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}
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};
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class RedneckMainMenu : public RedneckListMenu
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{
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void PreDraw() override
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{
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RedneckListMenu::PreDraw();
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if (RRRA)
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rotatesprite_fs(int(origin.X * 65536) + ((MENU_MARGIN_CENTER - 5) << 16), int(origin.Y * 65536) + ((57) << 16), 16592L, 0, THREEDEE, 0, 0, 10);
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else
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rotatesprite_fs(int(origin.X * 65536) + ((MENU_MARGIN_CENTER + 5) << 16), int(origin.Y * 65536) + ((24) << 16), 23592L, 0, INGAMEDUKETHREEDEE, 0, 0, 10);
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}
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};
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//----------------------------------------------------------------------------
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//
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// Menu related game interface functions
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//
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//----------------------------------------------------------------------------
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void GameInterface::DrawNativeMenuText(int fontnum, int state, double xpos, double ypos, float fontscale, const char* text, int flags)
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{
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int ydim_upper = 0;
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int ydim_lower = ydim - 1;
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//int32_t const indent = 0; // not set for any relevant menu
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int x = int(xpos * 65536);
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uint8_t status = 0;
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if (state == NIT_SelectedState)
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status |= MT_Selected;
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if (state == NIT_InactiveState)
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status |= MT_Disabled;
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if (flags & LMF_Centered)
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status |= MT_XCenter;
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bool const dodraw = true;
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MenuFont_t& font = fontnum == NIT_BigFont ? MF_Redfont : fontnum == NIT_SmallFont ? MF_Bluefont : MF_Minifont;
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int32_t const height = font.get_yline();
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status |= MT_YCenter;
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int32_t const y_internal = int(ypos * 65536) + ((height >> 17) << 16);// -menu->scrollPos;
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vec2_t textsize;
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if (dodraw)
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textsize = Menu_Text(x, y_internal, &font, text, status, ydim_upper, ydim_lower);
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if (dodraw && (status & MT_Selected) && state != 1)
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{
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if (status & MT_XCenter)
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{
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Menu_DrawCursorLeft(x + font.cursorCenterPosition, y_internal, font.cursorScale);
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Menu_DrawCursorRight(x - font.cursorCenterPosition, y_internal, font.cursorScale);
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}
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else
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Menu_DrawCursorLeft(x /*+ indent*/ - font.cursorLeftPosition, y_internal, font.cursorScale);
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}
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}
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void GameInterface::MenuOpened()
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{
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S_PauseSounds(true);
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if ((!g_netServer && ud.multimode < 2))
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{
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ready2send = 0;
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totalclock = ototalclock;
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screenpeek = myconnectindex;
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}
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auto& gm = g_player[myconnectindex].ps->gm;
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if (gm & MODE_GAME)
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{
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gm |= MODE_MENU;
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}
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}
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void GameInterface::MenuSound(EMenuSounds snd)
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{
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switch (snd)
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{
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case CursorSound:
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S_PlaySound(RR ? 335 : KICK_HIT);
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break;
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case AdvanceSound:
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S_PlaySound(RR? 341 : PISTOL_BODYHIT);
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break;
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case CloseSound:
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S_PlaySound(EXITMENUSOUND);
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break;
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default:
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return;
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}
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}
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void GameInterface::MenuClosed()
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{
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auto& gm = g_player[myconnectindex].ps->gm;
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if (gm & MODE_GAME)
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{
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if (gm & MODE_MENU)
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I_ClearAllInput();
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// The following lines are here so that you cannot close the menu when no game is running.
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gm &= ~MODE_MENU;
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if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2)
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{
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ready2send = 1;
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totalclock = ototalclock;
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CAMERACLOCK = (int32_t)totalclock;
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CAMERADIST = 65536;
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// Reset next-viewscreen-redraw counter.
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// XXX: are there any other cases like that in need of handling?
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if (g_curViewscreen >= 0)
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actor[g_curViewscreen].t_data[0] = (int32_t)totalclock;
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}
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G_UpdateScreenArea();
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S_PauseSounds(false);
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}
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}
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bool GameInterface::CanSave()
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{
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if (ud.recstat == 2) return false;
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auto &myplayer = *g_player[myconnectindex].ps;
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if (sprite[myplayer.i].extra <= 0)
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{
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P_DoQuote(QUOTE_SAVE_DEAD, &myplayer);
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return false;
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}
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return true;
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}
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void GameInterface::StartGame(FGameStartup& gs)
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{
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int32_t skillsound = PISTOL_BODYHIT;
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switch (gs.Skill)
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{
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case 0:
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skillsound = 427;
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break;
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case 1:
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skillsound = 428;
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break;
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case 2:
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skillsound = 196;
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break;
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case 3:
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skillsound = 195;
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break;
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case 4:
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skillsound = 197;
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break;
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}
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ud.m_player_skill = gs.Skill + 1;
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if (menu_sounds) g_skillSoundVoice = S_PlaySound(skillsound);
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ud.m_respawn_monsters = (gs.Skill == 3);
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ud.m_monsters_off = ud.monsters_off = 0;
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ud.m_respawn_items = 0;
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ud.m_respawn_inventory = 0;
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ud.multimode = 1;
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ud.m_volume_number = gs.Episode;
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ud.m_level_number = gs.Level;
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G_NewGame_EnterLevel();
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}
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FSavegameInfo GameInterface::GetSaveSig()
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{
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return { SAVESIG_RR, MINSAVEVER_RR, SAVEVER_RR };
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}
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void GameInterface::DrawMenuCaption(const DVector2& origin, const char* text)
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{
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Menu_DrawTopBar(origin);
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Menu_DrawTopBarCaption(text, origin);
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}
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void GameInterface::DrawCenteredTextScreen(const DVector2 &origin, const char *text, int position, bool bg)
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{
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if (bg) Menu_DrawBackground(origin);
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else
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{
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// Only used for the confirmation screen.
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int lines = 1;
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for (int i = 0; text[i]; i++) if (text[i] == '\n') lines++;
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int height = lines * Menu_GetFontHeight(NIT_SmallFont);
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position -= height >> 17;
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}
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G_ScreenText(MF_Bluefont.tilenum, int((origin.X + 160) * 65536), int((origin.Y + position) * 65536), MF_Bluefont.zoom, 0, 0, text, 0, MF_Bluefont.pal,
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2 | 8 | 16 | ROTATESPRITE_FULL16, 0, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, MF_Bluefont.between.x, MF_Bluefont.between.y,
|
|
MF_Bluefont.textflags | TEXT_XCENTER, 0, 0, xdim - 1, ydim - 1);
|
|
}
|
|
|
|
|
|
void GameInterface::DrawPlayerSprite(const DVector2& origin, bool onteam)
|
|
{
|
|
if (RR)
|
|
rotatesprite_fs(int(origin.X * 65536) + (260<<16), int(origin.Y * 65536) + ((24+(tilesiz[APLAYER].y>>2))<<16), 24576L,0,3845+36-((((8-((int32_t) totalclock>>4)))&7)*5),0,onteam ? G_GetTeamPalette(playerteam) : G_CheckPlayerColor(playercolor),10);
|
|
else
|
|
rotatesprite_fs(int(origin.X * 65536) + (260<<16), int(origin.Y * 65536) + ((24+(tilesiz[APLAYER].y>>1))<<16), 49152L,0,1441-((((4-((int32_t) totalclock>>4)))&3)*5),0,onteam ? G_GetTeamPalette(playerteam) : G_CheckPlayerColor(playercolor),10);
|
|
}
|
|
|
|
void GameInterface::QuitToTitle()
|
|
{
|
|
g_player[myconnectindex].ps->gm = MODE_DEMO;
|
|
if (ud.recstat == 1)
|
|
G_CloseDemoWrite();
|
|
artClearMapArt();
|
|
}
|
|
|
|
END_RR_NS
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
// Class registration
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
|
static TMenuClassDescriptor<Redneck::RedneckMainMenu> _mm("Redneck.MainMenu");
|
|
static TMenuClassDescriptor<Redneck::RedneckListMenu> _lm("Redneck.ListMenu");
|
|
|
|
void RegisterRedneckMenus()
|
|
{
|
|
menuClasses.Push(&_mm);
|
|
menuClasses.Push(&_lm);
|
|
}
|