raze-gles/wadsrc/static/demolition/shaders/glsl
Christoph Oelckers 85d377647a - tweaked the fade ramp a bit.
For Duke Nukem and its direct offspring (Nam, WW2GI and Redneck Rampage) the ramp is not a linear fade from 0 to 1, it needs to be a little darker than that.
Unfortunately the proper factor needed here must be set manually, this cannot really be calculated from the lookup tables.
2019-10-20 01:14:48 +02:00
..
animvpx.fp - use explicit vertex attributes for everything. 2019-10-06 10:46:23 +02:00
animvpx.vp - use explicit vertex attributes for everything. 2019-10-06 10:46:23 +02:00
glsurface.fp - use explicit vertex attributes for everything. 2019-10-06 10:46:23 +02:00
glsurface.vp - use explicit vertex attributes for everything. 2019-10-06 10:46:23 +02:00
polymost.fp - tweaked the fade ramp a bit. 2019-10-20 01:14:48 +02:00
polymost.vp - rework of texture management for models 2019-10-18 14:04:32 +02:00