mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 03:30:46 +00:00
1813 lines
61 KiB
C++
1813 lines
61 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "build.h"
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#include "pragmas.h"
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#include "mmulti.h"
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#include "common_game.h"
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#include "actor.h"
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#include "ai.h"
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#include "aibat.h"
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#include "aibeast.h"
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#include "aiboneel.h"
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#include "aiburn.h"
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#include "aicaleb.h"
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#include "aicerber.h"
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#include "aicult.h"
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#include "aigarg.h"
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#include "aighost.h"
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#include "aigilbst.h"
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#include "aihand.h"
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#include "aihound.h"
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#include "aiinnoc.h"
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#include "aipod.h"
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#include "airat.h"
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#include "aispid.h"
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#include "aitchern.h"
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#include "aizomba.h"
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#include "aizombf.h"
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#include "aiunicult.h" // By NoOne: add custom dude
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#include "blood.h"
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#include "db.h"
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#include "dude.h"
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#include "eventq.h"
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#include "fx.h"
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#include "gameutil.h"
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#include "gib.h"
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#include "globals.h"
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#include "levels.h"
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#include "loadsave.h"
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#include "player.h"
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#include "seq.h"
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#include "sound.h"
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#include "sfx.h"
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#include "trig.h"
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#include "triggers.h"
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BEGIN_BLD_NS
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int cumulDamage[kMaxXSprites];
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int gDudeSlope[kMaxXSprites];
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DUDEEXTRA gDudeExtra[kMaxXSprites];
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AISTATE genIdle = {kAiStateGenIdle, 0, -1, 0, NULL, NULL, NULL, NULL };
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AISTATE genRecoil = {kAiStateRecoil, 5, -1, 20, NULL, NULL, NULL, &genIdle };
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int dword_138BB0[5] = {0x2000, 0x4000, 0x8000, 0xa000, 0xe000};
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void aiSetGenIdleState(spritetype* pSprite, XSPRITE* pXSprite) {
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aiNewState(pSprite, pXSprite, &genIdle);
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}
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bool sub_5BDA8(spritetype *pSprite, int nSeq)
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{
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if (pSprite->statnum == 6 && pSprite->type >= kDudeBase && pSprite->type < kDudeMax)
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{
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DUDEINFO *pDudeInfo = &dudeInfo[pSprite->type-kDudeBase];
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if (seqGetID(3, pSprite->extra) == pDudeInfo->seqStartID + nSeq && seqGetStatus(3, pSprite->extra) >= 0)
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return true;
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}
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return false;
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}
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void aiPlay3DSound(spritetype *pSprite, int a2, AI_SFX_PRIORITY a3, int a4)
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{
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DUDEEXTRA *pDudeExtra = &gDudeExtra[pSprite->extra];
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if (a3 == AI_SFX_PRIORITY_0)
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sfxPlay3DSound(pSprite, a2, a4, 2);
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else if (a3 > pDudeExtra->at5 || pDudeExtra->at0 <= (int)gFrameClock)
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{
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sfxKill3DSound(pSprite, -1, -1);
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sfxPlay3DSound(pSprite, a2, a4, 0);
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pDudeExtra->at5 = a3;
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pDudeExtra->at0 = (int)gFrameClock+120;
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}
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}
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void aiNewState(spritetype *pSprite, XSPRITE *pXSprite, AISTATE *pAIState)
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{
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DUDEINFO *pDudeInfo = &dudeInfo[pSprite->type-kDudeBase];
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pXSprite->stateTimer = pAIState->at8;
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pXSprite->aiState = pAIState;
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int seqStartId = pDudeInfo->seqStartID;
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if (pAIState->at0 >= 0) {
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// By NoOne: Custom dude uses data2 to keep it's seqStartId
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switch (pSprite->type) {
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case kCustomDude:
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case kCustomDudeBurning:
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seqStartId = pXSprite->data2;
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break;
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}
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seqStartId += pAIState->at0;
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if (gSysRes.Lookup(seqStartId, "SEQ"))
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seqSpawn(seqStartId, 3, pSprite->extra, pAIState->at4);
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}
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if (pAIState->atc) pAIState->atc(pSprite, pXSprite); // entry function
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}
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bool dudeIsImmune(spritetype* pSprite, int dmgType) {
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if (dmgType < 0 || dmgType > 6) return true;
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else if (dudeInfo[pSprite->type - kDudeBase].startDamage[dmgType] == 0) return true;
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else if (pSprite->extra >= 0 && xsprite[pSprite->extra].locked == 1) return true; // if dude is locked, it immune to any dmg.
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return false;
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}
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bool CanMove(spritetype *pSprite, int a2, int nAngle, int nRange)
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{
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int top, bottom;
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GetSpriteExtents(pSprite, &top, &bottom);
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int x = pSprite->x;
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int y = pSprite->y;
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int z = pSprite->z;
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HitScan(pSprite, z, Cos(nAngle)>>16, Sin(nAngle)>>16, 0, CLIPMASK0, nRange);
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int nDist = approxDist(x-gHitInfo.hitx, y-gHitInfo.hity);
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if (nDist - (pSprite->clipdist << 2) < nRange)
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{
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if (gHitInfo.hitsprite < 0 || a2 != gHitInfo.hitsprite)
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return false;
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return true;
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}
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x += mulscale30(nRange, Cos(nAngle));
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y += mulscale30(nRange, Sin(nAngle));
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int nSector = pSprite->sectnum;
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dassert(nSector >= 0 && nSector < kMaxSectors);
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if (!FindSector(x, y, z, &nSector))
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return false;
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int floorZ = getflorzofslope(nSector, x, y);
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int UNUSED(ceilZ) = getceilzofslope(nSector, x, y);
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int nXSector = sector[nSector].extra;
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char Underwater = 0; char Water = 0; char Depth = 0; char Crusher = 0;
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XSECTOR* pXSector = NULL;
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if (nXSector > 0)
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{
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pXSector = &xsector[nXSector];
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if (pXSector->Underwater)
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Underwater = 1;
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if (pXSector->Depth)
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Depth = 1;
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if (sector[nSector].lotag == kSecDamage || pXSector->damageType > 0) {
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// By NoOne: a quick fix for Cerberus spinning in E3M7-like maps, where damage sectors is used.
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// It makes ignore danger if enemy immune to N damageType. As result Cerberus start acting like
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// in Blood 1.0 so it can move normally to player. It's up to you for adding rest of enemies here as
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// i don't think it will broke something in game.
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switch (pSprite->type) {
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case 227: // Cerberus
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case 228: // 1 Head Cerberus
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if (VanillaMode() || !dudeIsImmune(pSprite, pXSector->damageType))
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Crusher = 1;
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break;
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default:
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Crusher = 1;
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break;
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}
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}
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}
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int nUpper = gUpperLink[nSector];
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int nLower = gLowerLink[nSector];
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if (nUpper >= 0)
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{
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if (sprite[nUpper].type == kMarkerUpWater || sprite[nUpper].type == kMarkerUpGoo)
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Water = Depth = 1;
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}
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if (nLower >= 0)
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{
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if (sprite[nLower].type == kMarkerLowWater || sprite[nLower].type == kMarkerLowGoo)
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Depth = 1;
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}
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switch (pSprite->type)
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{
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case 206:
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case 207:
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case 219:
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if (pSprite->clipdist > nDist)
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return 0;
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if (Depth)
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{
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// Ouch...
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if (Depth)
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return false;
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if (Crusher)
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return false;
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}
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break;
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case 218:
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if (Water)
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return false;
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if (!Underwater)
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return false;
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if (Underwater)
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return true;
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break;
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case 204:
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case 213:
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case 214:
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case 215:
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case 216:
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case 211:
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case 220:
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case 227:
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case 245:
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if (Crusher)
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return false;
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if (Depth || Underwater)
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return false;
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if (floorZ - bottom > 0x2000)
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return false;
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break;
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case kCustomDude:
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case kCustomDudeBurning:
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if ((Crusher && !dudeIsImmune(pSprite, pXSector->damageType)) || ((Water || Underwater) && !canSwim(pSprite))) return false;
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return true;
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fallthrough__;
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case 203:
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case 210:
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case 217:
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default:
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if (Crusher)
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return false;
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if ((nXSector < 0 || (!xsector[nXSector].Underwater && !xsector[nXSector].Depth)) && floorZ - bottom > 0x2000)
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return false;
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break;
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}
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return 1;
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}
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void aiChooseDirection(spritetype *pSprite, XSPRITE *pXSprite, int a3)
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{
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int nSprite = pSprite->index;
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dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
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int vc = ((a3+1024-pSprite->ang)&2047)-1024;
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int nCos = Cos(pSprite->ang);
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int nSin = Sin(pSprite->ang);
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int dx = xvel[nSprite];
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int dy = yvel[nSprite];
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int t1 = dmulscale30(dx, nCos, dy, nSin);
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int UNUSED(t2) = dmulscale30(dx, nSin, -dy, nCos);
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int vsi = ((t1*15)>>12) / 2;
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int v8 = 341;
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if (vc < 0)
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v8 = -341;
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if (CanMove(pSprite, pXSprite->target, pSprite->ang+vc, vsi))
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pXSprite->goalAng = pSprite->ang+vc;
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else if (CanMove(pSprite, pXSprite->target, pSprite->ang+vc/2, vsi))
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pXSprite->goalAng = pSprite->ang+vc/2;
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else if (CanMove(pSprite, pXSprite->target, pSprite->ang-vc/2, vsi))
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pXSprite->goalAng = pSprite->ang-vc/2;
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else if (CanMove(pSprite, pXSprite->target, pSprite->ang+v8, vsi))
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pXSprite->goalAng = pSprite->ang+v8;
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else if (CanMove(pSprite, pXSprite->target, pSprite->ang, vsi))
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pXSprite->goalAng = pSprite->ang;
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else if (CanMove(pSprite, pXSprite->target, pSprite->ang-v8, vsi))
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pXSprite->goalAng = pSprite->ang-v8;
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else if (pSprite->hitag&2)
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pXSprite->goalAng = pSprite->ang+341;
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else // Weird..
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pXSprite->goalAng = pSprite->ang+341;
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if (Chance(0x8000))
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pXSprite->dodgeDir = 1;
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else
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pXSprite->dodgeDir = -1;
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if (!CanMove(pSprite, pXSprite->target, pSprite->ang+pXSprite->dodgeDir*512, 512))
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{
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pXSprite->dodgeDir = -pXSprite->dodgeDir;
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if (!CanMove(pSprite, pXSprite->target, pSprite->ang+pXSprite->dodgeDir*512, 512))
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pXSprite->dodgeDir = 0;
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}
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}
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void aiMoveForward(spritetype *pSprite, XSPRITE *pXSprite)
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{
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int nSprite = pSprite->index;
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dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
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DUDEINFO *pDudeInfo = &dudeInfo[pSprite->type-kDudeBase];
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int nAng = ((pXSprite->goalAng+1024-pSprite->ang)&2047)-1024;
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int nTurnRange = (pDudeInfo->angSpeed<<2)>>4;
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pSprite->ang = (pSprite->ang+ClipRange(nAng, -nTurnRange, nTurnRange))&2047;
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if (klabs(nAng) > 341)
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return;
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xvel[nSprite] += mulscale30(pDudeInfo->frontSpeed, Cos(pSprite->ang));
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yvel[nSprite] += mulscale30(pDudeInfo->frontSpeed, Sin(pSprite->ang));
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}
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void aiMoveTurn(spritetype *pSprite, XSPRITE *pXSprite)
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{
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dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
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DUDEINFO *pDudeInfo = &dudeInfo[pSprite->type-kDudeBase];
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int nAng = ((pXSprite->goalAng+1024-pSprite->ang)&2047)-1024;
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int nTurnRange = (pDudeInfo->angSpeed<<2)>>4;
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pSprite->ang = (pSprite->ang+ClipRange(nAng, -nTurnRange, nTurnRange))&2047;
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}
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void aiMoveDodge(spritetype *pSprite, XSPRITE *pXSprite)
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{
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int nSprite = pSprite->index;
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dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
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DUDEINFO *pDudeInfo = &dudeInfo[pSprite->type-kDudeBase];
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int nAng = ((pXSprite->goalAng+1024-pSprite->ang)&2047)-1024;
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int nTurnRange = (pDudeInfo->angSpeed<<2)>>4;
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pSprite->ang = (pSprite->ang+ClipRange(nAng, -nTurnRange, nTurnRange))&2047;
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if (pXSprite->dodgeDir)
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{
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int nCos = Cos(pSprite->ang);
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int nSin = Sin(pSprite->ang);
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int dx = xvel[nSprite];
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int dy = yvel[nSprite];
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int t1 = dmulscale30(dx, nCos, dy, nSin);
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int t2 = dmulscale30(dx, nSin, -dy, nCos);
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if (pXSprite->dodgeDir > 0)
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t2 += pDudeInfo->sideSpeed;
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else
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t2 -= pDudeInfo->sideSpeed;
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xvel[nSprite] = dmulscale30(t1, nCos, t2, nSin);
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yvel[nSprite] = dmulscale30(t1, nSin, -t2, nCos);
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}
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}
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void aiActivateDude(spritetype *pSprite, XSPRITE *pXSprite)
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{
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dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
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if (!pXSprite->state)
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{
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aiChooseDirection(pSprite, pXSprite, getangle(pXSprite->targetX-pSprite->x, pXSprite->targetY-pSprite->y));
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pXSprite->state = 1;
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}
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switch (pSprite->type)
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{
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case 210:
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{
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DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u1;
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pDudeExtraE->at4 = 0;
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pDudeExtraE->at8 = 1;
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pDudeExtraE->at0 = 0;
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if (pXSprite->target == -1)
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aiNewState(pSprite, pXSprite, &ghostSearch);
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else
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{
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aiPlay3DSound(pSprite, 1600, AI_SFX_PRIORITY_1, -1);
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aiNewState(pSprite, pXSprite, &ghostChase);
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}
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break;
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}
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case 201:
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case 202:
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case 247:
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case 248:
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case 249:
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{
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DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u1;
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pDudeExtraE->at8 = 1;
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pDudeExtraE->at0 = 0;
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if (pXSprite->target == -1)
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{
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switch (pXSprite->medium)
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{
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case 0:
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aiNewState(pSprite, pXSprite, &cultistSearch);
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if (Chance(0x8000))
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{
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if (pSprite->type == 201)
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aiPlay3DSound(pSprite, 4008+Random(5), AI_SFX_PRIORITY_1, -1);
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else
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aiPlay3DSound(pSprite, 1008+Random(5), AI_SFX_PRIORITY_1, -1);
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}
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break;
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case 1:
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case 2:
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aiNewState(pSprite, pXSprite, &cultistSwimSearch);
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break;
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}
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}
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else
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{
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if (Chance(0x8000))
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{
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if (pSprite->type == 201)
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aiPlay3DSound(pSprite, 4003+Random(4), AI_SFX_PRIORITY_1, -1);
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else
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aiPlay3DSound(pSprite, 1003+Random(4), AI_SFX_PRIORITY_1, -1);
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}
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switch (pXSprite->medium)
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{
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case 0:
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if (pSprite->type == 201)
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aiNewState(pSprite, pXSprite, &fanaticChase);
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else
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aiNewState(pSprite, pXSprite, &cultistChase);
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break;
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case 1:
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case 2:
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aiNewState(pSprite, pXSprite, &cultistSwimChase);
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break;
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}
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}
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break;
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}
|
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|
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case kCustomDude:
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{
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DUDEEXTRA_at6_u1* pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u1;
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pDudeExtraE->at8 = 1;
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pDudeExtraE->at0 = 0;
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if (pXSprite->target == -1) {
|
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if (spriteIsUnderwater(pSprite, false))
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aiNewState(pSprite, pXSprite, &GDXGenDudeSearchW);
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else {
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aiNewState(pSprite, pXSprite, &GDXGenDudeSearchL);
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if (Chance(0x4000))
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sfxPlayGDXGenDudeSound(pSprite, 0);
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}
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}
|
|
else {
|
|
if (Chance(0x4000))
|
|
sfxPlayGDXGenDudeSound(pSprite, 0);
|
|
|
|
if (spriteIsUnderwater(pSprite, false))
|
|
aiNewState(pSprite, pXSprite, &GDXGenDudeChaseW);
|
|
else
|
|
aiNewState(pSprite, pXSprite, &GDXGenDudeChaseL);
|
|
|
|
}
|
|
break;
|
|
}
|
|
case kCustomDudeBurning:
|
|
if (pXSprite->target == -1)
|
|
aiNewState(pSprite, pXSprite, &GDXGenDudeBurnSearch);
|
|
else
|
|
aiNewState(pSprite, pXSprite, &GDXGenDudeBurnChase);
|
|
break;
|
|
case 230:
|
|
{
|
|
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u1;
|
|
pDudeExtraE->at8 = 1;
|
|
pDudeExtraE->at0 = 0;
|
|
pSprite->type = 201;
|
|
if (pXSprite->target == -1)
|
|
{
|
|
switch (pXSprite->medium)
|
|
{
|
|
case 0:
|
|
aiNewState(pSprite, pXSprite, &cultistSearch);
|
|
if (Chance(0x8000))
|
|
aiPlay3DSound(pSprite, 4008+Random(5), AI_SFX_PRIORITY_1, -1);
|
|
break;
|
|
case 1:
|
|
case 2:
|
|
aiNewState(pSprite, pXSprite, &cultistSwimSearch);
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (Chance(0x8000))
|
|
aiPlay3DSound(pSprite, 4008+Random(5), AI_SFX_PRIORITY_1, -1);
|
|
switch (pXSprite->medium)
|
|
{
|
|
case 0:
|
|
aiNewState(pSprite, pXSprite, &cultistProneChase);
|
|
break;
|
|
case 1:
|
|
case 2:
|
|
aiNewState(pSprite, pXSprite, &cultistSwimChase);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case 246:
|
|
{
|
|
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u1;
|
|
pDudeExtraE->at8 = 1;
|
|
pDudeExtraE->at0 = 0;
|
|
pSprite->type = 202;
|
|
if (pXSprite->target == -1)
|
|
{
|
|
switch (pXSprite->medium)
|
|
{
|
|
case 0:
|
|
aiNewState(pSprite, pXSprite, &cultistSearch);
|
|
if (Chance(0x8000))
|
|
aiPlay3DSound(pSprite, 1008+Random(5), AI_SFX_PRIORITY_1, -1);
|
|
break;
|
|
case 1:
|
|
case 2:
|
|
aiNewState(pSprite, pXSprite, &cultistSwimSearch);
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (Chance(0x8000))
|
|
aiPlay3DSound(pSprite, 1003+Random(4), AI_SFX_PRIORITY_1, -1);
|
|
switch (pXSprite->medium)
|
|
{
|
|
case 0:
|
|
aiNewState(pSprite, pXSprite, &cultistProneChase);
|
|
break;
|
|
case 1:
|
|
case 2:
|
|
aiNewState(pSprite, pXSprite, &cultistSwimChase);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case 240:
|
|
if (pXSprite->target == -1)
|
|
aiNewState(pSprite, pXSprite, &cultistBurnSearch);
|
|
else
|
|
aiNewState(pSprite, pXSprite, &cultistBurnChase);
|
|
break;
|
|
case 219:
|
|
{
|
|
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u1;
|
|
pDudeExtraE->at4 = 0;
|
|
pDudeExtraE->at8 = 1;
|
|
pDudeExtraE->at0 = 0;
|
|
if (!pSprite->hitag)
|
|
pSprite->hitag = 9;
|
|
if (pXSprite->target == -1)
|
|
aiNewState(pSprite, pXSprite, &batSearch);
|
|
else
|
|
{
|
|
if (Chance(0xa000))
|
|
aiPlay3DSound(pSprite, 2000, AI_SFX_PRIORITY_1, -1);
|
|
aiNewState(pSprite, pXSprite, &batChase);
|
|
}
|
|
break;
|
|
}
|
|
case 218:
|
|
{
|
|
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u1;
|
|
pDudeExtraE->at4 = 0;
|
|
pDudeExtraE->at8 = 1;
|
|
pDudeExtraE->at0 = 0;
|
|
if (pXSprite->target == -1)
|
|
aiNewState(pSprite, pXSprite, &eelSearch);
|
|
else
|
|
{
|
|
if (Chance(0x8000))
|
|
aiPlay3DSound(pSprite, 1501, AI_SFX_PRIORITY_1, -1);
|
|
else
|
|
aiPlay3DSound(pSprite, 1500, AI_SFX_PRIORITY_1, -1);
|
|
aiNewState(pSprite, pXSprite, &eelChase);
|
|
}
|
|
break;
|
|
}
|
|
case 217:
|
|
{
|
|
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u1;
|
|
XSECTOR *pXSector = NULL;
|
|
if (sector[pSprite->sectnum].extra > 0)
|
|
pXSector = &xsector[sector[pSprite->sectnum].extra];
|
|
pDudeExtraE->at0 = 0;
|
|
pDudeExtraE->at4 = 0;
|
|
pDudeExtraE->at8 = 1;
|
|
if (pXSprite->target == -1)
|
|
{
|
|
if (pXSector && pXSector->Underwater)
|
|
aiNewState(pSprite, pXSprite, &gillBeastSwimSearch);
|
|
else
|
|
aiNewState(pSprite, pXSprite, &gillBeastSearch);
|
|
}
|
|
else
|
|
{
|
|
if (Chance(0x4000))
|
|
aiPlay3DSound(pSprite, 1701, AI_SFX_PRIORITY_1, -1);
|
|
else
|
|
aiPlay3DSound(pSprite, 1700, AI_SFX_PRIORITY_1, -1);
|
|
if (pXSector && pXSector->Underwater)
|
|
aiNewState(pSprite, pXSprite, &gillBeastSwimChase);
|
|
else
|
|
aiNewState(pSprite, pXSprite, &gillBeastChase);
|
|
}
|
|
break;
|
|
}
|
|
case 203:
|
|
{
|
|
DUDEEXTRA_at6_u2 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u2;
|
|
pDudeExtraE->at4 = 1;
|
|
pDudeExtraE->at0 = 0;
|
|
if (pXSprite->target == -1)
|
|
aiNewState(pSprite, pXSprite, &zombieASearch);
|
|
else
|
|
{
|
|
if (Chance(0xa000))
|
|
{
|
|
switch (Random(3))
|
|
{
|
|
default:
|
|
case 0:
|
|
case 3:
|
|
aiPlay3DSound(pSprite, 1103, AI_SFX_PRIORITY_1, -1);
|
|
break;
|
|
case 1:
|
|
aiPlay3DSound(pSprite, 1104, AI_SFX_PRIORITY_1, -1);
|
|
break;
|
|
case 2:
|
|
aiPlay3DSound(pSprite, 1105, AI_SFX_PRIORITY_1, -1);
|
|
break;
|
|
}
|
|
}
|
|
aiNewState(pSprite, pXSprite, &zombieAChase);
|
|
}
|
|
break;
|
|
}
|
|
case 205:
|
|
{
|
|
DUDEEXTRA_at6_u2 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u2;
|
|
pDudeExtraE->at4 = 1;
|
|
pDudeExtraE->at0 = 0;
|
|
if (pXSprite->aiState == &zombieEIdle)
|
|
aiNewState(pSprite, pXSprite, &zombieEUp);
|
|
break;
|
|
}
|
|
case 244:
|
|
{
|
|
DUDEEXTRA_at6_u2 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u2;
|
|
pDudeExtraE->at4 = 1;
|
|
pDudeExtraE->at0 = 0;
|
|
if (pXSprite->aiState == &zombieSIdle)
|
|
aiNewState(pSprite, pXSprite, &zombie13AC2C);
|
|
break;
|
|
}
|
|
case 204:
|
|
{
|
|
DUDEEXTRA_at6_u2 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u2;
|
|
pDudeExtraE->at4 = 1;
|
|
pDudeExtraE->at0 = 0;
|
|
if (pXSprite->target == -1)
|
|
aiNewState(pSprite, pXSprite, &zombieFSearch);
|
|
else
|
|
{
|
|
if (Chance(0x4000))
|
|
aiPlay3DSound(pSprite, 1201, AI_SFX_PRIORITY_1, -1);
|
|
else
|
|
aiPlay3DSound(pSprite, 1200, AI_SFX_PRIORITY_1, -1);
|
|
aiNewState(pSprite, pXSprite, &zombieFChase);
|
|
}
|
|
break;
|
|
}
|
|
case 241:
|
|
if (pXSprite->target == -1)
|
|
aiNewState(pSprite, pXSprite, &zombieABurnSearch);
|
|
else
|
|
aiNewState(pSprite, pXSprite, &zombieABurnChase);
|
|
break;
|
|
case 242:
|
|
if (pXSprite->target == -1)
|
|
aiNewState(pSprite, pXSprite, &zombieFBurnSearch);
|
|
else
|
|
aiNewState(pSprite, pXSprite, &zombieFBurnChase);
|
|
break;
|
|
case 206:
|
|
{
|
|
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u1;
|
|
pDudeExtraE->at4 = 0;
|
|
pDudeExtraE->at8 = 1;
|
|
pDudeExtraE->at0 = 0;
|
|
if (pXSprite->target == -1)
|
|
aiNewState(pSprite, pXSprite, &gargoyleFSearch);
|
|
else
|
|
{
|
|
if (Chance(0x4000))
|
|
aiPlay3DSound(pSprite, 1401, AI_SFX_PRIORITY_1, -1);
|
|
else
|
|
aiPlay3DSound(pSprite, 1400, AI_SFX_PRIORITY_1, -1);
|
|
aiNewState(pSprite, pXSprite, &gargoyleFChase);
|
|
}
|
|
break;
|
|
}
|
|
case 207:
|
|
{
|
|
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u1;
|
|
pDudeExtraE->at4 = 0;
|
|
pDudeExtraE->at8 = 1;
|
|
pDudeExtraE->at0 = 0;
|
|
if (pXSprite->target == -1)
|
|
aiNewState(pSprite, pXSprite, &gargoyleFSearch);
|
|
else
|
|
{
|
|
if (Chance(0x4000))
|
|
aiPlay3DSound(pSprite, 1451, AI_SFX_PRIORITY_1, -1);
|
|
else
|
|
aiPlay3DSound(pSprite, 1450, AI_SFX_PRIORITY_1, -1);
|
|
aiNewState(pSprite, pXSprite, &gargoyleFChase);
|
|
}
|
|
break;
|
|
}
|
|
case 208:
|
|
case 209:
|
|
// By NoOne: play gargoyle statue breaking animation if data1 = 1.
|
|
if (pXSprite->data1 == 1) {
|
|
if (pSprite->type == 208)
|
|
aiNewState(pSprite, pXSprite, &statueFBreakSEQ);
|
|
else
|
|
aiNewState(pSprite, pXSprite, &statueSBreakSEQ);
|
|
} else {
|
|
if (Chance(0x4000)) aiPlay3DSound(pSprite, 1401, AI_SFX_PRIORITY_1, -1);
|
|
else aiPlay3DSound(pSprite, 1400, AI_SFX_PRIORITY_1, -1);
|
|
|
|
if (pSprite->type == 208) aiNewState(pSprite, pXSprite, &gargoyleFMorph);
|
|
else aiNewState(pSprite, pXSprite, &gargoyleSMorph);
|
|
}
|
|
break;
|
|
case 227:
|
|
if (pXSprite->target == -1)
|
|
aiNewState(pSprite, pXSprite, &cerberusSearch);
|
|
else
|
|
{
|
|
aiPlay3DSound(pSprite, 2300, AI_SFX_PRIORITY_1, -1);
|
|
aiNewState(pSprite, pXSprite, &cerberusChase);
|
|
}
|
|
break;
|
|
case 228:
|
|
if (pXSprite->target == -1)
|
|
aiNewState(pSprite, pXSprite, &cerberus2Search);
|
|
else
|
|
{
|
|
aiPlay3DSound(pSprite, 2300, AI_SFX_PRIORITY_1, -1);
|
|
aiNewState(pSprite, pXSprite, &cerberus2Chase);
|
|
}
|
|
break;
|
|
case 211:
|
|
if (pXSprite->target == -1)
|
|
aiNewState(pSprite, pXSprite, &houndSearch);
|
|
else
|
|
{
|
|
aiPlay3DSound(pSprite, 1300, AI_SFX_PRIORITY_1, -1);
|
|
aiNewState(pSprite, pXSprite, &houndChase);
|
|
}
|
|
break;
|
|
case 212:
|
|
if (pXSprite->target == -1)
|
|
aiNewState(pSprite, pXSprite, &handSearch);
|
|
else
|
|
{
|
|
aiPlay3DSound(pSprite, 1900, AI_SFX_PRIORITY_1, -1);
|
|
aiNewState(pSprite, pXSprite, &handChase);
|
|
}
|
|
break;
|
|
case 220:
|
|
if (pXSprite->target == -1)
|
|
aiNewState(pSprite, pXSprite, &ratSearch);
|
|
else
|
|
{
|
|
aiPlay3DSound(pSprite, 2100, AI_SFX_PRIORITY_1, -1);
|
|
aiNewState(pSprite, pXSprite, &ratChase);
|
|
}
|
|
break;
|
|
case 245:
|
|
if (pXSprite->target == -1)
|
|
aiNewState(pSprite, pXSprite, &innocentSearch);
|
|
else
|
|
{
|
|
if (pXSprite->health > 0)
|
|
aiPlay3DSound(pSprite, 7000+Random(6), AI_SFX_PRIORITY_1, -1);
|
|
aiNewState(pSprite, pXSprite, &innocentChase);
|
|
}
|
|
break;
|
|
case 229:
|
|
if (pXSprite->target == -1)
|
|
aiNewState(pSprite, pXSprite, &tchernobogSearch);
|
|
else
|
|
{
|
|
aiPlay3DSound(pSprite, 2350+Random(7), AI_SFX_PRIORITY_1, -1);
|
|
aiNewState(pSprite, pXSprite, &tchernobogChase);
|
|
}
|
|
break;
|
|
case 213:
|
|
case 214:
|
|
case 215:
|
|
pSprite->hitag |= 2;
|
|
pSprite->cstat &= ~8;
|
|
if (pXSprite->target == -1)
|
|
aiNewState(pSprite, pXSprite, &spidSearch);
|
|
else
|
|
{
|
|
aiPlay3DSound(pSprite, 1800, AI_SFX_PRIORITY_1, -1);
|
|
aiNewState(pSprite, pXSprite, &spidChase);
|
|
}
|
|
break;
|
|
case 216:
|
|
{
|
|
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u1;
|
|
pDudeExtraE->at8 = 1;
|
|
pDudeExtraE->at0 = 0;
|
|
pSprite->hitag |= 2;
|
|
pSprite->cstat &= ~8;
|
|
if (pXSprite->target == -1)
|
|
aiNewState(pSprite, pXSprite, &spidSearch);
|
|
else
|
|
{
|
|
aiPlay3DSound(pSprite, 1853+Random(1), AI_SFX_PRIORITY_1, -1);
|
|
aiNewState(pSprite, pXSprite, &spidChase);
|
|
}
|
|
break;
|
|
}
|
|
case 250:
|
|
{
|
|
DUDEEXTRA_at6_u2 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u2;
|
|
pDudeExtraE->at4 = 1;
|
|
pDudeExtraE->at0 = 0;
|
|
if (pXSprite->target == -1)
|
|
{
|
|
switch (pXSprite->medium)
|
|
{
|
|
case 0:
|
|
aiNewState(pSprite, pXSprite, &tinycalebSearch);
|
|
break;
|
|
case 1:
|
|
case 2:
|
|
aiNewState(pSprite, pXSprite, &tinycalebSwimSearch);
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (pXSprite->medium)
|
|
{
|
|
case 0:
|
|
aiNewState(pSprite, pXSprite, &tinycalebChase);
|
|
break;
|
|
case 1:
|
|
case 2:
|
|
aiNewState(pSprite, pXSprite, &tinycalebSwimChase);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case 251:
|
|
{
|
|
DUDEEXTRA_at6_u2 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u2;
|
|
pDudeExtraE->at4 = 1;
|
|
pDudeExtraE->at0 = 0;
|
|
if (pXSprite->target == -1)
|
|
{
|
|
switch (pXSprite->medium)
|
|
{
|
|
case 0:
|
|
aiNewState(pSprite, pXSprite, &beastSearch);
|
|
break;
|
|
case 1:
|
|
case 2:
|
|
aiNewState(pSprite, pXSprite, &beastSwimSearch);
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
aiPlay3DSound(pSprite, 9009+Random(2), AI_SFX_PRIORITY_1, -1);
|
|
switch (pXSprite->medium)
|
|
{
|
|
case 0:
|
|
aiNewState(pSprite, pXSprite, &beastChase);
|
|
break;
|
|
case 1:
|
|
case 2:
|
|
aiNewState(pSprite, pXSprite, &beastSwimChase);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case 221:
|
|
case 223:
|
|
if (pXSprite->target == -1)
|
|
aiNewState(pSprite, pXSprite, &podSearch);
|
|
else
|
|
{
|
|
if (pSprite->type == 223)
|
|
aiPlay3DSound(pSprite, 2453, AI_SFX_PRIORITY_1, -1);
|
|
else
|
|
aiPlay3DSound(pSprite, 2473, AI_SFX_PRIORITY_1, -1);
|
|
aiNewState(pSprite, pXSprite, &podChase);
|
|
}
|
|
break;
|
|
case 222:
|
|
case 224:
|
|
if (pXSprite->target == -1)
|
|
aiNewState(pSprite, pXSprite, &tentacleSearch);
|
|
else
|
|
{
|
|
aiPlay3DSound(pSprite, 2503, AI_SFX_PRIORITY_1, -1);
|
|
aiNewState(pSprite, pXSprite, &tentacleChase);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void aiSetTarget(XSPRITE *pXSprite, int x, int y, int z)
|
|
{
|
|
pXSprite->target = -1;
|
|
pXSprite->targetX = x;
|
|
pXSprite->targetY = y;
|
|
pXSprite->targetZ = z;
|
|
}
|
|
|
|
void aiSetTarget(XSPRITE *pXSprite, int nTarget)
|
|
{
|
|
dassert(nTarget >= 0 && nTarget < kMaxSprites);
|
|
spritetype *pTarget = &sprite[nTarget];
|
|
if (pTarget->type >= kDudeBase && pTarget->type < kDudeMax)
|
|
{
|
|
if (actSpriteOwnerToSpriteId(&sprite[pXSprite->reference]) != nTarget)
|
|
{
|
|
pXSprite->target = nTarget;
|
|
DUDEINFO *pDudeInfo = &dudeInfo[pTarget->type-kDudeBase];
|
|
pXSprite->targetX = pTarget->x;
|
|
pXSprite->targetY = pTarget->y;
|
|
pXSprite->targetZ = pTarget->z-((pDudeInfo->eyeHeight*pTarget->yrepeat)<<2);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
int aiDamageSprite(spritetype *pSprite, XSPRITE *pXSprite, int nSource, DAMAGE_TYPE nDmgType, int nDamage)
|
|
{
|
|
dassert(nSource < kMaxSprites);
|
|
if (!pXSprite->health)
|
|
return 0;
|
|
pXSprite->health = ClipLow(pXSprite->health - nDamage, 0);
|
|
cumulDamage[pSprite->extra] += nDamage;
|
|
DUDEINFO *pDudeInfo = &dudeInfo[pSprite->type-kDudeBase];
|
|
int nSprite = pXSprite->reference;
|
|
if (nSource >= 0)
|
|
{
|
|
spritetype *pSource = &sprite[nSource];
|
|
if (pSprite == pSource)
|
|
return 0;
|
|
if (pXSprite->target == -1 || (nSource != pXSprite->target && Chance(pSprite->type == pSource->type ? nDamage*pDudeInfo->changeTargetKin : nDamage*pDudeInfo->changeTarget)))
|
|
{
|
|
aiSetTarget(pXSprite, nSource);
|
|
aiActivateDude(pSprite, pXSprite);
|
|
}
|
|
if (nDmgType == DAMAGE_TYPE_6)
|
|
{
|
|
DUDEEXTRA *pDudeExtra = &gDudeExtra[pSprite->extra];
|
|
pDudeExtra->at4 = 1;
|
|
}
|
|
switch (pSprite->type)
|
|
{
|
|
case 201:
|
|
case 202:
|
|
case 247:
|
|
case 248:
|
|
if (nDmgType != DAMAGE_TYPE_1)
|
|
{
|
|
if (!sub_5BDA8(pSprite, 14) && !pXSprite->medium)
|
|
aiNewState(pSprite, pXSprite, &cultistDodge);
|
|
else if (sub_5BDA8(pSprite, 14) && !pXSprite->medium)
|
|
aiNewState(pSprite, pXSprite, &cultistProneDodge);
|
|
else if (sub_5BDA8(pSprite, 13) && (pXSprite->medium == 1 || pXSprite->medium == 2))
|
|
aiNewState(pSprite, pXSprite, &cultistSwimDodge);
|
|
}
|
|
else if (nDmgType == DAMAGE_TYPE_1 && pXSprite->health <= (unsigned int)pDudeInfo->fleeHealth/* && (pXSprite->at17_6 != 1 || pXSprite->at17_6 != 2)*/)
|
|
{
|
|
pSprite->type = 240;
|
|
aiNewState(pSprite, pXSprite, &cultistBurnGoto);
|
|
aiPlay3DSound(pSprite, 361, AI_SFX_PRIORITY_0, -1);
|
|
aiPlay3DSound(pSprite, 1031+Random(2), AI_SFX_PRIORITY_2, -1);
|
|
gDudeExtra[pSprite->extra].at0 = (int)gFrameClock+360;
|
|
actHealDude(pXSprite, dudeInfo[40].startHealth, dudeInfo[40].startHealth);
|
|
evKill(nSprite, 3, CALLBACK_ID_0);
|
|
}
|
|
break;
|
|
case 245: // innocent
|
|
if (nDmgType == DAMAGE_TYPE_1 && pXSprite->health <= (unsigned int)pDudeInfo->fleeHealth/* && (pXSprite->at17_6 != 1 || pXSprite->at17_6 != 2)*/)
|
|
{
|
|
pSprite->type = 239;
|
|
aiNewState(pSprite, pXSprite, &cultistBurnGoto);
|
|
aiPlay3DSound(pSprite, 361, AI_SFX_PRIORITY_0, -1);
|
|
gDudeExtra[pSprite->extra].at0 = (int)gFrameClock+360;
|
|
actHealDude(pXSprite, dudeInfo[39].startHealth, dudeInfo[39].startHealth);
|
|
evKill(nSprite, 3, CALLBACK_ID_0);
|
|
}
|
|
break;
|
|
case 240:
|
|
if (Chance(0x4000) && gDudeExtra[pSprite->extra].at0 < gFrameClock)
|
|
{
|
|
aiPlay3DSound(pSprite, 1031+Random(2), AI_SFX_PRIORITY_2, -1);
|
|
gDudeExtra[pSprite->extra].at0 = (int)gFrameClock+360;
|
|
}
|
|
if (Chance(0x600) && (pXSprite->medium == 1 || pXSprite->medium == 2))
|
|
{
|
|
pSprite->type = 201;
|
|
pXSprite->burnTime = 0;
|
|
aiNewState(pSprite, pXSprite, &cultistSwimGoto);
|
|
}
|
|
else if (pXSprite->medium == 1 || pXSprite->medium == 2)
|
|
{
|
|
pSprite->type = 202;
|
|
pXSprite->burnTime = 0;
|
|
aiNewState(pSprite, pXSprite, &cultistSwimGoto);
|
|
}
|
|
break;
|
|
case 206:
|
|
aiNewState(pSprite, pXSprite, &gargoyleFChase);
|
|
break;
|
|
case 204:
|
|
if (nDmgType == DAMAGE_TYPE_1 && pXSprite->health <= (unsigned int)pDudeInfo->fleeHealth)
|
|
{
|
|
aiPlay3DSound(pSprite, 361, AI_SFX_PRIORITY_0, -1);
|
|
aiPlay3DSound(pSprite, 1202, AI_SFX_PRIORITY_2, -1);
|
|
pSprite->type = 242;
|
|
aiNewState(pSprite, pXSprite, &zombieFBurnGoto);
|
|
actHealDude(pXSprite, dudeInfo[42].startHealth, dudeInfo[42].startHealth);
|
|
evKill(nSprite, 3, CALLBACK_ID_0);
|
|
}
|
|
break;
|
|
case 250: // tiny Caleb
|
|
if (nDmgType == DAMAGE_TYPE_1 && pXSprite->health <= (unsigned int)pDudeInfo->fleeHealth/* && (pXSprite->at17_6 != 1 || pXSprite->at17_6 != 2)*/)
|
|
{
|
|
pSprite->type = 239;
|
|
if (!VanillaMode())
|
|
pXSprite->scale = 64;
|
|
aiNewState(pSprite, pXSprite, &cultistBurnGoto);
|
|
aiPlay3DSound(pSprite, 361, AI_SFX_PRIORITY_0, -1);
|
|
gDudeExtra[pSprite->extra].at0 = (int)gFrameClock+360;
|
|
actHealDude(pXSprite, dudeInfo[39].startHealth, dudeInfo[39].startHealth);
|
|
evKill(nSprite, 3, CALLBACK_ID_0);
|
|
}
|
|
break;
|
|
case kCustomDudeBurning:
|
|
if (Chance(0x2000) && gDudeExtra[pSprite->extra].at0 < (int)gFrameClock) {
|
|
sfxPlayGDXGenDudeSound(pSprite, 3);
|
|
gDudeExtra[pSprite->extra].at0 = (int)gFrameClock + 360;
|
|
}
|
|
if (pXSprite->burnTime == 0) pXSprite->burnTime = 2400;
|
|
if (spriteIsUnderwater(pSprite, false)) {
|
|
pSprite->type = kCustomDude;
|
|
pXSprite->burnTime = 0;
|
|
pXSprite->health = 1; // so it can be killed with flame weapons while underwater and if already was burning dude before.
|
|
aiNewState(pSprite, pXSprite, &GDXGenDudeGotoW);
|
|
}
|
|
break;
|
|
case kCustomDude:
|
|
{
|
|
if (nDmgType == DAMAGE_TYPE_1) {
|
|
if (pXSprite->health <= pDudeInfo->fleeHealth) {
|
|
if (pXSprite->txID <= 0 || getNextIncarnation(pXSprite) == NULL) {
|
|
removeDudeStuff(pSprite);
|
|
|
|
if (pXSprite->data1 >= 459 && pXSprite->data1 < (459 + kExplodeMax) - 1)
|
|
doExplosion(pSprite, pXSprite->data1 - 459);
|
|
|
|
if (spriteIsUnderwater(pSprite, false)) {
|
|
pXSprite->health = 0;
|
|
break;
|
|
}
|
|
|
|
if (pXSprite->burnTime <= 0)
|
|
pXSprite->burnTime = 1200;
|
|
|
|
if ((gSysRes.Lookup(pXSprite->data2 + 15, "SEQ") || gSysRes.Lookup(pXSprite->data2 + 16, "SEQ"))
|
|
&& gSysRes.Lookup(pXSprite->data2 + 3, "SEQ")) {
|
|
|
|
aiPlay3DSound(pSprite, 361, AI_SFX_PRIORITY_0, -1);
|
|
sfxPlayGDXGenDudeSound(pSprite, 3);
|
|
pSprite->type = kCustomDudeBurning;
|
|
|
|
if (pXSprite->data2 == kDefaultAnimationBase) // don't inherit palette for burning if using default animation
|
|
pSprite->pal = 0;
|
|
|
|
aiNewState(pSprite, pXSprite, &GDXGenDudeBurnGoto);
|
|
actHealDude(pXSprite, dudeInfo[55].startHealth, dudeInfo[55].startHealth);
|
|
gDudeExtra[pSprite->extra].at0 = (int)gFrameClock + 360;
|
|
evKill(nSprite, 3, CALLBACK_ID_0);
|
|
|
|
}
|
|
|
|
} else {
|
|
actKillDude(nSource, pSprite, DAMAGE_TYPE_0, 65535);
|
|
}
|
|
}
|
|
} else if (!inDodge(pXSprite->aiState)) {
|
|
|
|
if (Chance(getDodgeChance(pSprite)) || inIdle(pXSprite->aiState)) {
|
|
if (!spriteIsUnderwater(pSprite, false)) {
|
|
if (!canDuck(pSprite) || !sub_5BDA8(pSprite, 14)) aiNewState(pSprite, pXSprite, &GDXGenDudeDodgeDmgL);
|
|
else aiNewState(pSprite, pXSprite, &GDXGenDudeDodgeDmgD);
|
|
|
|
if (Chance(0x0200))
|
|
sfxPlayGDXGenDudeSound(pSprite, 1);
|
|
}
|
|
else if (sub_5BDA8(pSprite, 13))
|
|
aiNewState(pSprite, pXSprite, &GDXGenDudeDodgeDmgW);
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
case 249:
|
|
if (pXSprite->health <= (unsigned int)pDudeInfo->fleeHealth)
|
|
{
|
|
pSprite->type = 251;
|
|
aiPlay3DSound(pSprite, 9008, AI_SFX_PRIORITY_1, -1);
|
|
aiNewState(pSprite, pXSprite, &beastMorphFromCultist);
|
|
actHealDude(pXSprite, dudeInfo[51].startHealth, dudeInfo[51].startHealth);
|
|
}
|
|
break;
|
|
case 203:
|
|
case 205:
|
|
if (nDmgType == DAMAGE_TYPE_1 && pXSprite->health <= (unsigned int)pDudeInfo->fleeHealth)
|
|
{
|
|
aiPlay3DSound(pSprite, 361, AI_SFX_PRIORITY_0, -1);
|
|
aiPlay3DSound(pSprite, 1106, AI_SFX_PRIORITY_2, -1);
|
|
pSprite->type = 241;
|
|
aiNewState(pSprite, pXSprite, &zombieABurnGoto);
|
|
actHealDude(pXSprite, dudeInfo[41].startHealth, dudeInfo[41].startHealth);
|
|
evKill(nSprite, 3, CALLBACK_ID_0);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
return nDamage;
|
|
}
|
|
|
|
void RecoilDude(spritetype *pSprite, XSPRITE *pXSprite)
|
|
{
|
|
char v4 = Chance(0x8000);
|
|
DUDEEXTRA *pDudeExtra = &gDudeExtra[pSprite->extra];
|
|
if (pSprite->statnum == 6 && (pSprite->type >= kDudeBase && pSprite->type < kDudeMax))
|
|
{
|
|
DUDEINFO *pDudeInfo = &dudeInfo[pSprite->type-kDudeBase];
|
|
switch (pSprite->type)
|
|
{
|
|
case kCustomDude:
|
|
{
|
|
int mass = getSpriteMassBySize(pSprite); int chance4 = getRecoilChance(pSprite); bool chance3 = Chance(chance4);
|
|
if (pDudeExtra->at4 && (inIdle(pXSprite->aiState) || mass < 155 || (mass >= 155 && chance3)) && !spriteIsUnderwater(pSprite, false))
|
|
{
|
|
sfxPlayGDXGenDudeSound(pSprite, 1);
|
|
|
|
if (gSysRes.Lookup(pXSprite->data2 + 4, "SEQ")) {
|
|
GDXGenDudeRTesla.at18 = (Chance(chance4 * 2) ? &GDXGenDudeDodgeL : &GDXGenDudeDodgeDmgL);
|
|
aiNewState(pSprite, pXSprite, &GDXGenDudeRTesla);
|
|
}
|
|
else if (canDuck(pSprite) && (Chance(chance4) || gGameOptions.nDifficulty == 0)) aiNewState(pSprite, pXSprite, &GDXGenDudeRecoilD);
|
|
else if (canSwim(pSprite) && spriteIsUnderwater(pSprite, false)) aiNewState(pSprite, pXSprite, &GDXGenDudeRecoilW);
|
|
else aiNewState(pSprite, pXSprite, &GDXGenDudeRecoilL);
|
|
break;
|
|
}
|
|
|
|
if (inDodge(pXSprite->aiState)) {
|
|
sfxPlayGDXGenDudeSound(pSprite, 1);
|
|
break;
|
|
}
|
|
|
|
if (inIdle(pXSprite->aiState) || chance3 || Chance(getRecoilChance(pSprite)) || (!dudeIsMelee(pXSprite) && mass < 155)) {
|
|
|
|
sfxPlayGDXGenDudeSound(pSprite, 1);
|
|
|
|
if (canDuck(pSprite) && (Chance(chance4) || gGameOptions.nDifficulty == 0)) aiNewState(pSprite, pXSprite, &GDXGenDudeRecoilD);
|
|
else if (canSwim(pSprite) && spriteIsUnderwater(pSprite, false)) aiNewState(pSprite, pXSprite, &GDXGenDudeRecoilW);
|
|
else aiNewState(pSprite, pXSprite, &GDXGenDudeRecoilL);
|
|
|
|
}
|
|
|
|
break;
|
|
}
|
|
case 201:
|
|
case 202:
|
|
case 247:
|
|
case 248:
|
|
case 249:
|
|
if (pSprite->type == 201)
|
|
aiPlay3DSound(pSprite, 4013+Random(2), AI_SFX_PRIORITY_2, -1);
|
|
else
|
|
aiPlay3DSound(pSprite, 1013+Random(2), AI_SFX_PRIORITY_2, -1);
|
|
if (!v4 && pXSprite->medium == 0)
|
|
{
|
|
if (pDudeExtra->at4)
|
|
aiNewState(pSprite, pXSprite, &cultistTeslaRecoil);
|
|
else
|
|
aiNewState(pSprite, pXSprite, &cultistRecoil);
|
|
}
|
|
else if (v4 && pXSprite->medium == 0)
|
|
{
|
|
if (pDudeExtra->at4)
|
|
aiNewState(pSprite, pXSprite, &cultistTeslaRecoil);
|
|
else if (gGameOptions.nDifficulty > 0)
|
|
aiNewState(pSprite, pXSprite, &cultistProneRecoil);
|
|
else
|
|
aiNewState(pSprite, pXSprite, &cultistRecoil);
|
|
}
|
|
else if (pXSprite->medium == 1 || pXSprite->medium == 2)
|
|
aiNewState(pSprite, pXSprite, &cultistSwimRecoil);
|
|
else
|
|
{
|
|
if (pDudeExtra->at4)
|
|
aiNewState(pSprite, pXSprite, &cultistTeslaRecoil);
|
|
else
|
|
aiNewState(pSprite, pXSprite, &cultistRecoil);
|
|
}
|
|
break;
|
|
case 240:
|
|
aiNewState(pSprite, pXSprite, &cultistBurnGoto);
|
|
break;
|
|
case kCustomDudeBurning:
|
|
aiNewState(pSprite, pXSprite, &GDXGenDudeBurnGoto);
|
|
break;
|
|
case 204:
|
|
aiPlay3DSound(pSprite, 1202, AI_SFX_PRIORITY_2, -1);
|
|
if (pDudeExtra->at4)
|
|
aiNewState(pSprite, pXSprite, &zombieFTeslaRecoil);
|
|
else
|
|
aiNewState(pSprite, pXSprite, &zombieFRecoil);
|
|
break;
|
|
case 203:
|
|
case 205:
|
|
aiPlay3DSound(pSprite, 1106, AI_SFX_PRIORITY_2, -1);
|
|
if (pDudeExtra->at4 && pXSprite->data3 > pDudeInfo->startHealth/3)
|
|
aiNewState(pSprite, pXSprite, &zombieATeslaRecoil);
|
|
else if (pXSprite->data3 > pDudeInfo->startHealth/3)
|
|
aiNewState(pSprite, pXSprite, &zombieARecoil2);
|
|
else
|
|
aiNewState(pSprite, pXSprite, &zombieARecoil);
|
|
break;
|
|
case 241:
|
|
aiPlay3DSound(pSprite, 1106, AI_SFX_PRIORITY_2, -1);
|
|
aiNewState(pSprite, pXSprite, &zombieABurnGoto);
|
|
break;
|
|
case 242:
|
|
aiPlay3DSound(pSprite, 1202, AI_SFX_PRIORITY_2, -1);
|
|
aiNewState(pSprite, pXSprite, &zombieFBurnGoto);
|
|
break;
|
|
case 206:
|
|
case 207:
|
|
aiPlay3DSound(pSprite, 1402, AI_SFX_PRIORITY_2, -1);
|
|
aiNewState(pSprite, pXSprite, &gargoyleFRecoil);
|
|
break;
|
|
case 227:
|
|
aiPlay3DSound(pSprite, 2302+Random(2), AI_SFX_PRIORITY_2, -1);
|
|
if (pDudeExtra->at4 && pXSprite->data3 > pDudeInfo->startHealth/3)
|
|
aiNewState(pSprite, pXSprite, &cerberusTeslaRecoil);
|
|
else
|
|
aiNewState(pSprite, pXSprite, &cerberusRecoil);
|
|
break;
|
|
case 228:
|
|
aiPlay3DSound(pSprite, 2302+Random(2), AI_SFX_PRIORITY_2, -1);
|
|
aiNewState(pSprite, pXSprite, &cerberus2Recoil);
|
|
break;
|
|
case 211:
|
|
aiPlay3DSound(pSprite, 1302, AI_SFX_PRIORITY_2, -1);
|
|
if (pDudeExtra->at4)
|
|
aiNewState(pSprite, pXSprite, &houndTeslaRecoil);
|
|
else
|
|
aiNewState(pSprite, pXSprite, &houndRecoil);
|
|
break;
|
|
case 229:
|
|
aiPlay3DSound(pSprite, 2370+Random(2), AI_SFX_PRIORITY_2, -1);
|
|
aiNewState(pSprite, pXSprite, &tchernobogRecoil);
|
|
break;
|
|
case 212:
|
|
aiPlay3DSound(pSprite, 1902, AI_SFX_PRIORITY_2, -1);
|
|
aiNewState(pSprite, pXSprite, &handRecoil);
|
|
break;
|
|
case 220:
|
|
aiPlay3DSound(pSprite, 2102, AI_SFX_PRIORITY_2, -1);
|
|
aiNewState(pSprite, pXSprite, &ratRecoil);
|
|
break;
|
|
case 219:
|
|
aiPlay3DSound(pSprite, 2002, AI_SFX_PRIORITY_2, -1);
|
|
aiNewState(pSprite, pXSprite, &batRecoil);
|
|
break;
|
|
case 218:
|
|
aiPlay3DSound(pSprite, 1502, AI_SFX_PRIORITY_2, -1);
|
|
aiNewState(pSprite, pXSprite, &eelRecoil);
|
|
break;
|
|
case 217:
|
|
{
|
|
XSECTOR *pXSector = NULL;
|
|
if (sector[pSprite->sectnum].extra > 0)
|
|
pXSector = &xsector[sector[pSprite->sectnum].extra];
|
|
aiPlay3DSound(pSprite, 1702, AI_SFX_PRIORITY_2, -1);
|
|
if (pXSector && pXSector->Underwater)
|
|
aiNewState(pSprite, pXSprite, &gillBeastSwimRecoil);
|
|
else
|
|
aiNewState(pSprite, pXSprite, &gillBeastRecoil);
|
|
break;
|
|
}
|
|
case 210:
|
|
aiPlay3DSound(pSprite, 1602, AI_SFX_PRIORITY_2, -1);
|
|
if (pDudeExtra->at4)
|
|
aiNewState(pSprite, pXSprite, &ghostTeslaRecoil);
|
|
else
|
|
aiNewState(pSprite, pXSprite, &ghostRecoil);
|
|
break;
|
|
case 213:
|
|
case 214:
|
|
case 215:
|
|
aiPlay3DSound(pSprite, 1802+Random(1), AI_SFX_PRIORITY_2, -1);
|
|
aiNewState(pSprite, pXSprite, &spidDodge);
|
|
break;
|
|
case 216:
|
|
aiPlay3DSound(pSprite, 1851+Random(1), AI_SFX_PRIORITY_2, -1);
|
|
aiNewState(pSprite, pXSprite, &spidDodge);
|
|
break;
|
|
case 245:
|
|
aiPlay3DSound(pSprite, 7007+Random(2), AI_SFX_PRIORITY_2, -1);
|
|
if (pDudeExtra->at4)
|
|
aiNewState(pSprite, pXSprite, &innocentTeslaRecoil);
|
|
else
|
|
aiNewState(pSprite, pXSprite, &innocentRecoil);
|
|
break;
|
|
case 250:
|
|
if (pXSprite->medium == 0)
|
|
{
|
|
if (pDudeExtra->at4)
|
|
aiNewState(pSprite, pXSprite, &tinycalebTeslaRecoil);
|
|
else
|
|
aiNewState(pSprite, pXSprite, &tinycalebRecoil);
|
|
}
|
|
else if (pXSprite->medium == 1 || pXSprite->medium == 2)
|
|
aiNewState(pSprite, pXSprite, &tinycalebSwimRecoil);
|
|
else
|
|
{
|
|
if (pDudeExtra->at4)
|
|
aiNewState(pSprite, pXSprite, &tinycalebTeslaRecoil);
|
|
else
|
|
aiNewState(pSprite, pXSprite, &tinycalebRecoil);
|
|
}
|
|
break;
|
|
case 251:
|
|
aiPlay3DSound(pSprite, 9004+Random(2), AI_SFX_PRIORITY_2, -1);
|
|
if (pXSprite->medium == 0)
|
|
{
|
|
if (pDudeExtra->at4)
|
|
aiNewState(pSprite, pXSprite, &beastTeslaRecoil);
|
|
else
|
|
aiNewState(pSprite, pXSprite, &beastRecoil);
|
|
}
|
|
else if (pXSprite->medium == 1 || pXSprite->medium == 2)
|
|
aiNewState(pSprite, pXSprite, &beastSwimRecoil);
|
|
else
|
|
{
|
|
if (pDudeExtra->at4)
|
|
aiNewState(pSprite, pXSprite, &beastTeslaRecoil);
|
|
else
|
|
aiNewState(pSprite, pXSprite, &beastRecoil);
|
|
}
|
|
break;
|
|
case 221:
|
|
case 223:
|
|
aiNewState(pSprite, pXSprite, &podRecoil);
|
|
break;
|
|
case 222:
|
|
case 224:
|
|
aiNewState(pSprite, pXSprite, &tentacleRecoil);
|
|
break;
|
|
default:
|
|
aiNewState(pSprite, pXSprite, &genRecoil);
|
|
break;
|
|
}
|
|
pDudeExtra->at4 = 0;
|
|
}
|
|
}
|
|
|
|
void aiThinkTarget(spritetype *pSprite, XSPRITE *pXSprite)
|
|
{
|
|
dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
|
DUDEINFO *pDudeInfo = &dudeInfo[pSprite->type-kDudeBase];
|
|
if (Chance(pDudeInfo->alertChance))
|
|
{
|
|
for (int p = connecthead; p >= 0; p = connectpoint2[p])
|
|
{
|
|
PLAYER *pPlayer = &gPlayer[p];
|
|
if (pSprite->owner == pPlayer->at5b || pPlayer->pXSprite->health == 0 || powerupCheck(pPlayer, 13) > 0)
|
|
continue;
|
|
int x = pPlayer->pSprite->x;
|
|
int y = pPlayer->pSprite->y;
|
|
int z = pPlayer->pSprite->z;
|
|
int nSector = pPlayer->pSprite->sectnum;
|
|
int dx = x-pSprite->x;
|
|
int dy = y-pSprite->y;
|
|
int nDist = approxDist(dx, dy);
|
|
if (nDist > pDudeInfo->seeDist && nDist > pDudeInfo->hearDist)
|
|
continue;
|
|
if (!cansee(x, y, z, nSector, pSprite->x, pSprite->y, pSprite->z-((pDudeInfo->eyeHeight*pSprite->yrepeat)<<2), pSprite->sectnum))
|
|
continue;
|
|
int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024;
|
|
if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery)
|
|
{
|
|
aiSetTarget(pXSprite, pPlayer->at5b);
|
|
aiActivateDude(pSprite, pXSprite);
|
|
return;
|
|
}
|
|
else if (nDist < pDudeInfo->hearDist)
|
|
{
|
|
aiSetTarget(pXSprite, x, y, z);
|
|
aiActivateDude(pSprite, pXSprite);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void sub_5F15C(spritetype *pSprite, XSPRITE *pXSprite)
|
|
{
|
|
dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
|
DUDEINFO *pDudeInfo = &dudeInfo[pSprite->type-kDudeBase];
|
|
if (Chance(pDudeInfo->alertChance))
|
|
{
|
|
for (int p = connecthead; p >= 0; p = connectpoint2[p])
|
|
{
|
|
PLAYER *pPlayer = &gPlayer[p];
|
|
if (pSprite->owner == pPlayer->at5b || pPlayer->pXSprite->health == 0 || powerupCheck(pPlayer, 13) > 0)
|
|
continue;
|
|
int x = pPlayer->pSprite->x;
|
|
int y = pPlayer->pSprite->y;
|
|
int z = pPlayer->pSprite->z;
|
|
int nSector = pPlayer->pSprite->sectnum;
|
|
int dx = x-pSprite->x;
|
|
int dy = y-pSprite->y;
|
|
int nDist = approxDist(dx, dy);
|
|
if (nDist > pDudeInfo->seeDist && nDist > pDudeInfo->hearDist)
|
|
continue;
|
|
if (!cansee(x, y, z, nSector, pSprite->x, pSprite->y, pSprite->z-((pDudeInfo->eyeHeight*pSprite->yrepeat)<<2), pSprite->sectnum))
|
|
continue;
|
|
int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024;
|
|
if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery)
|
|
{
|
|
aiSetTarget(pXSprite, pPlayer->at5b);
|
|
aiActivateDude(pSprite, pXSprite);
|
|
return;
|
|
}
|
|
else if (nDist < pDudeInfo->hearDist)
|
|
{
|
|
aiSetTarget(pXSprite, x, y, z);
|
|
aiActivateDude(pSprite, pXSprite);
|
|
return;
|
|
}
|
|
}
|
|
if (pXSprite->state)
|
|
{
|
|
char va4[(kMaxSectors+7)>>3];
|
|
gAffectedSectors[0] = 0;
|
|
gAffectedXWalls[0] = 0;
|
|
GetClosestSpriteSectors(pSprite->sectnum, pSprite->x, pSprite->y, 400, gAffectedSectors, va4, gAffectedXWalls);
|
|
for (int nSprite2 = headspritestat[6]; nSprite2 >= 0; nSprite2 = nextspritestat[nSprite2])
|
|
{
|
|
spritetype *pSprite2 = &sprite[nSprite2];
|
|
int dx = pSprite2->x-pSprite->x;
|
|
int dy = pSprite2->y-pSprite->y;
|
|
int nDist = approxDist(dx, dy);
|
|
if (pSprite2->type == 245)
|
|
{
|
|
DUDEINFO *pDudeInfo = &dudeInfo[pSprite2->type-kDudeBase];
|
|
if (nDist > pDudeInfo->seeDist && nDist > pDudeInfo->hearDist)
|
|
continue;
|
|
int UNUSED(nAngle) = getangle(dx,dy);
|
|
aiSetTarget(pXSprite, pSprite2->index);
|
|
aiActivateDude(pSprite, pXSprite);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void aiProcessDudes(void)
|
|
{
|
|
for (int nSprite = headspritestat[6]; nSprite >= 0; nSprite = nextspritestat[nSprite])
|
|
{
|
|
spritetype *pSprite = &sprite[nSprite];
|
|
if (pSprite->hitag&32)
|
|
continue;
|
|
int nXSprite = pSprite->extra;
|
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
|
DUDEINFO *pDudeInfo = &dudeInfo[pSprite->type-kDudeBase];
|
|
if (pSprite->type >= kDudePlayer1 && pSprite->type <= kDudePlayer8)
|
|
continue;
|
|
if (pXSprite->health == 0)
|
|
continue;
|
|
pXSprite->stateTimer = ClipLow(pXSprite->stateTimer-4, 0);
|
|
if (pXSprite->aiState->at10)
|
|
pXSprite->aiState->at10(pSprite, pXSprite);
|
|
if (pXSprite->aiState->at14 && (gFrame&3) == (nSprite&3))
|
|
pXSprite->aiState->at14(pSprite, pXSprite);
|
|
if (pXSprite->stateTimer == 0 && pXSprite->aiState->at18)
|
|
{
|
|
if (pXSprite->aiState->at8 > 0)
|
|
aiNewState(pSprite, pXSprite, pXSprite->aiState->at18);
|
|
else if (seqGetStatus(3, nXSprite) < 0)
|
|
aiNewState(pSprite, pXSprite, pXSprite->aiState->at18);
|
|
}
|
|
if (pXSprite->health > 0 && ((pDudeInfo->hinderDamage<<4) <= cumulDamage[nXSprite]))
|
|
{
|
|
pXSprite->data3 = cumulDamage[nXSprite];
|
|
RecoilDude(pSprite, pXSprite);
|
|
}
|
|
}
|
|
memset(cumulDamage, 0, sizeof(cumulDamage));
|
|
}
|
|
|
|
void aiInit(void)
|
|
{
|
|
for (int nSprite = headspritestat[6]; nSprite >= 0; nSprite = nextspritestat[nSprite])
|
|
{
|
|
aiInitSprite(&sprite[nSprite]);
|
|
}
|
|
}
|
|
|
|
void aiInitSprite(spritetype *pSprite)
|
|
{
|
|
int nXSprite = pSprite->extra;
|
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
|
int nSector = pSprite->sectnum;
|
|
int nXSector = sector[nSector].extra;
|
|
XSECTOR *pXSector = NULL;
|
|
if (nXSector > 0)
|
|
pXSector = &xsector[nXSector];
|
|
DUDEEXTRA *pDudeExtra = &gDudeExtra[pSprite->extra];
|
|
pDudeExtra->at4 = 0;
|
|
pDudeExtra->at0 = 0;
|
|
switch (pSprite->type)
|
|
{
|
|
case kCustomDude:
|
|
{
|
|
DUDEEXTRA_at6_u1* pDudeExtraE = &gDudeExtra[nXSprite].at6.u1;
|
|
pDudeExtraE->at8 = 0;
|
|
pDudeExtraE->at0 = 0;
|
|
pDudeExtraE->at4 = 0;
|
|
aiNewState(pSprite, pXSprite, &GDXGenDudeIdleL);
|
|
break;
|
|
}
|
|
case kCustomDudeBurning:
|
|
aiNewState(pSprite, pXSprite, &GDXGenDudeBurnGoto);
|
|
pXSprite->burnTime = 1200;
|
|
break;
|
|
case 201:
|
|
case 202:
|
|
case 247:
|
|
case 248:
|
|
case 249:
|
|
{
|
|
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[nXSprite].at6.u1;
|
|
pDudeExtraE->at8 = 0;
|
|
pDudeExtraE->at0 = 0;
|
|
aiNewState(pSprite, pXSprite, &cultistIdle);
|
|
break;
|
|
}
|
|
case 230:
|
|
{
|
|
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[nXSprite].at6.u1;
|
|
pDudeExtraE->at8 = 0;
|
|
pDudeExtraE->at0 = 0;
|
|
aiNewState(pSprite, pXSprite, &fanaticProneIdle);
|
|
break;
|
|
}
|
|
case 246:
|
|
{
|
|
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[nXSprite].at6.u1;
|
|
pDudeExtraE->at8 = 0;
|
|
pDudeExtraE->at0 = 0;
|
|
aiNewState(pSprite, pXSprite, &cultistProneIdle);
|
|
break;
|
|
}
|
|
case 204:
|
|
{
|
|
DUDEEXTRA_at6_u2 *pDudeExtraE = &gDudeExtra[nXSprite].at6.u2;
|
|
pDudeExtraE->at4 = 0;
|
|
pDudeExtraE->at0 = 0;
|
|
aiNewState(pSprite, pXSprite, &zombieFIdle);
|
|
break;
|
|
}
|
|
case 203:
|
|
{
|
|
DUDEEXTRA_at6_u2 *pDudeExtraE = &gDudeExtra[nXSprite].at6.u2;
|
|
pDudeExtraE->at4 = 0;
|
|
pDudeExtraE->at0 = 0;
|
|
aiNewState(pSprite, pXSprite, &zombieAIdle);
|
|
break;
|
|
}
|
|
case 244:
|
|
{
|
|
DUDEEXTRA_at6_u2 *pDudeExtraE = &gDudeExtra[nXSprite].at6.u2;
|
|
pDudeExtraE->at4 = 0;
|
|
pDudeExtraE->at0 = 0;
|
|
aiNewState(pSprite, pXSprite, &zombieSIdle);
|
|
pSprite->hitag &= ~1;
|
|
break;
|
|
}
|
|
case 205:
|
|
{
|
|
DUDEEXTRA_at6_u2 *pDudeExtraE = &gDudeExtra[nXSprite].at6.u2;
|
|
pDudeExtraE->at4 = 0;
|
|
pDudeExtraE->at0 = 0;
|
|
aiNewState(pSprite, pXSprite, &zombieEIdle);
|
|
break;
|
|
}
|
|
case 206:
|
|
case 207:
|
|
{
|
|
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[nXSprite].at6.u1;
|
|
pDudeExtraE->at4 = 0;
|
|
pDudeExtraE->at8 = 0;
|
|
pDudeExtraE->at0 = 0;
|
|
aiNewState(pSprite, pXSprite, &gargoyleFIdle);
|
|
break;
|
|
}
|
|
case 208:
|
|
case 209:
|
|
aiNewState(pSprite, pXSprite, &gargoyleStatueIdle);
|
|
break;
|
|
case 227:
|
|
{
|
|
DUDEEXTRA_at6_u2 *pDudeExtraE = &gDudeExtra[nXSprite].at6.u2;
|
|
pDudeExtraE->at4 = 0;
|
|
pDudeExtraE->at0 = 0;
|
|
aiNewState(pSprite, pXSprite, &cerberusIdle);
|
|
break;
|
|
}
|
|
case 211:
|
|
aiNewState(pSprite, pXSprite, &houndIdle);
|
|
break;
|
|
case 212:
|
|
aiNewState(pSprite, pXSprite, &handIdle);
|
|
break;
|
|
case 210:
|
|
{
|
|
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[nXSprite].at6.u1;
|
|
pDudeExtraE->at4 = 0;
|
|
pDudeExtraE->at8 = 0;
|
|
pDudeExtraE->at0 = 0;
|
|
aiNewState(pSprite, pXSprite, &ghostIdle);
|
|
break;
|
|
}
|
|
case 245:
|
|
aiNewState(pSprite, pXSprite, &innocentIdle);
|
|
break;
|
|
case 220:
|
|
aiNewState(pSprite, pXSprite, &ratIdle);
|
|
break;
|
|
case 218:
|
|
{
|
|
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[nXSprite].at6.u1;
|
|
pDudeExtraE->at4 = 0;
|
|
pDudeExtraE->at8 = 0;
|
|
pDudeExtraE->at0 = 0;
|
|
aiNewState(pSprite, pXSprite, &eelIdle);
|
|
break;
|
|
}
|
|
case 217:
|
|
if (pXSector && pXSector->Underwater)
|
|
aiNewState(pSprite, pXSprite, &gillBeastIdle);
|
|
else
|
|
aiNewState(pSprite, pXSprite, &gillBeastIdle);
|
|
break;
|
|
case 219:
|
|
{
|
|
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[nXSprite].at6.u1;
|
|
pDudeExtraE->at4 = 0;
|
|
pDudeExtraE->at8 = 0;
|
|
pDudeExtraE->at0 = 0;
|
|
aiNewState(pSprite, pXSprite, &batIdle);
|
|
break;
|
|
}
|
|
case 213:
|
|
case 214:
|
|
case 215:
|
|
{
|
|
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[nXSprite].at6.u1;
|
|
pDudeExtraE->at8 = 0;
|
|
pDudeExtraE->at4 = 0;
|
|
pDudeExtraE->at0 = 0;
|
|
aiNewState(pSprite, pXSprite, &spidIdle);
|
|
break;
|
|
}
|
|
case 216:
|
|
{
|
|
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[nXSprite].at6.u1;
|
|
pDudeExtraE->at8 = 0;
|
|
pDudeExtraE->at4 = 0;
|
|
pDudeExtraE->at0 = 0;
|
|
aiNewState(pSprite, pXSprite, &spidIdle);
|
|
break;
|
|
}
|
|
case 229:
|
|
{
|
|
DUDEEXTRA_at6_u2 *pDudeExtraE = &gDudeExtra[nXSprite].at6.u2;
|
|
pDudeExtraE->at4 = 0;
|
|
pDudeExtraE->at0 = 0;
|
|
aiNewState(pSprite, pXSprite, &tchernobogIdle);
|
|
break;
|
|
}
|
|
case 250:
|
|
aiNewState(pSprite, pXSprite, &tinycalebIdle);
|
|
break;
|
|
case 251:
|
|
aiNewState(pSprite, pXSprite, &beastIdle);
|
|
break;
|
|
case 221:
|
|
case 223:
|
|
aiNewState(pSprite, pXSprite, &podIdle);
|
|
break;
|
|
case 222:
|
|
case 224:
|
|
aiNewState(pSprite, pXSprite, &tentacleIdle);
|
|
break;
|
|
default:
|
|
aiNewState(pSprite, pXSprite, &genIdle);
|
|
break;
|
|
}
|
|
aiSetTarget(pXSprite, 0, 0, 0);
|
|
pXSprite->stateTimer = 0;
|
|
switch (pSprite->type)
|
|
{
|
|
case 213:
|
|
case 214:
|
|
case 215:
|
|
if (pSprite->cstat&8)
|
|
pSprite->hitag |= 9;
|
|
else
|
|
pSprite->hitag = 15;
|
|
break;
|
|
case 206:
|
|
case 207:
|
|
case 210:
|
|
case 218:
|
|
case 219:
|
|
pSprite->hitag |= 9;
|
|
break;
|
|
case 217:
|
|
if (pXSector && pXSector->Underwater)
|
|
pSprite->hitag |= 9;
|
|
else
|
|
pSprite->hitag = 15;
|
|
break;
|
|
case 205:
|
|
case 244:
|
|
pSprite->hitag = 7;
|
|
break;
|
|
case 225: // by NoOne: FakeDude type
|
|
break;
|
|
// By NoOne: Allow put pods and tentacles on ceilings if sprite is y-flipped.
|
|
case 221:
|
|
case 222:
|
|
case 223:
|
|
case 224:
|
|
case 226:
|
|
if ((pSprite->cstat & CSTAT_SPRITE_YFLIP) != 0) {
|
|
if (!(pSprite->hitag & kModernTypeFlag1)) // don't add autoaim for player if hitag 1 specified in editor.
|
|
pSprite->hitag = kHitagAutoAim;
|
|
break;
|
|
}
|
|
fallthrough__;
|
|
// go default
|
|
default:
|
|
pSprite->hitag = 15;
|
|
break;
|
|
}
|
|
}
|
|
|
|
class AILoadSave : public LoadSave
|
|
{
|
|
virtual void Load(void);
|
|
virtual void Save(void);
|
|
};
|
|
|
|
void AILoadSave::Load(void)
|
|
{
|
|
Read(cumulDamage, sizeof(cumulDamage));
|
|
Read(gDudeSlope, sizeof(gDudeSlope));
|
|
}
|
|
|
|
void AILoadSave::Save(void)
|
|
{
|
|
Write(cumulDamage, sizeof(cumulDamage));
|
|
Write(gDudeSlope, sizeof(gDudeSlope));
|
|
}
|
|
|
|
static AILoadSave *myLoadSave;
|
|
|
|
void AILoadSaveConstruct(void)
|
|
{
|
|
myLoadSave = new AILoadSave();
|
|
}
|
|
|
|
END_BLD_NS
|