raze-gles/source/duke3d
Christoph Oelckers 85d377647a - tweaked the fade ramp a bit.
For Duke Nukem and its direct offspring (Nam, WW2GI and Redneck Rampage) the ramp is not a linear fade from 0 to 1, it needs to be a little darker than that.
Unfortunately the proper factor needed here must be set manually, this cannot really be calculated from the lookup tables.
2019-10-20 01:14:48 +02:00
..
src - tweaked the fade ramp a bit. 2019-10-20 01:14:48 +02:00
CMakeLists.txt - fixed bad endif() placing in CMake projects 2019-10-17 08:44:01 +02:00