mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-07 13:31:27 +00:00
85d377647a
For Duke Nukem and its direct offspring (Nam, WW2GI and Redneck Rampage) the ramp is not a linear fade from 0 to 1, it needs to be a little darker than that. Unfortunately the proper factor needed here must be set manually, this cannot really be calculated from the lookup tables.
2224 lines
56 KiB
C++
2224 lines
56 KiB
C++
// SDL interface layer for the Build Engine
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// Use SDL 1.2 or 2.0 from http://www.libsdl.org
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#include <Windows.h>
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#include <CommCtrl.h>
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#include <signal.h>
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#include <string>
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# include "glad/glad.h"
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#include "a.h"
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#include "build.h"
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#include "cache1d.h"
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#include "common.h"
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#include "compat.h"
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#include "engine_priv.h"
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#include "osd.h"
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#include "palette.h"
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#include "renderlayer.h"
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#include "sdl_inc.h"
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#include "softsurface.h"
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#include "m_argv.h"
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#include "mmulti.h"
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#include "scriptfile.h"
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#include "zstring.h"
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#include "../../glbackend/glbackend.h"
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#ifdef USE_OPENGL
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# include "glbuild.h"
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# include "glsurface.h"
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#endif
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#if defined HAVE_GTK2
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# include "gtkbits.h"
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#endif
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#if defined __APPLE__
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# include "osxbits.h"
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# include <mach/mach.h>
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# include <mach/mach_time.h>
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#elif defined _WIN32
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# include "win32/winbits.h"
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#endif
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#include "vfs.h"
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#if SDL_MAJOR_VERSION != 1
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static SDL_version linked;
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#endif
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GameInterface* gi;
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FArgs* Args;
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#if !defined STARTUP_SETUP_WINDOW
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int32_t startwin_open(void) { return 0; }
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int32_t startwin_close(void) { return 0; }
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int32_t startwin_puts(const char *s) { UNREFERENCED_PARAMETER(s); return 0; }
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int32_t startwin_idle(void *s) { UNREFERENCED_PARAMETER(s); return 0; }
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int32_t startwin_settitle(const char *s) { UNREFERENCED_PARAMETER(s); return 0; }
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int32_t startwin_run(void) { return 0; }
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#else
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int32_t startwin_open(void) { return gi->startwin_open(); }
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int32_t startwin_close(void) { return gi->startwin_close(); }
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int32_t startwin_puts(const char* s) { return gi->startwin_puts(s); }
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int32_t startwin_idle(void* s) { return gi->startwin_idle(s); }
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int32_t startwin_settitle(const char* s) { return gi->startwin_settitle(s); }
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int32_t startwin_run(void) { return gi->startwin_run(); }
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#endif
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int myconnectindex, numplayers;
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int connecthead, connectpoint2[MAXMULTIPLAYERS];
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unsigned char syncstate;
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/// These can be useful for debugging sometimes...
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//#define SDL_WM_GrabInput(x) SDL_WM_GrabInput(SDL_GRAB_OFF)
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//#define SDL_ShowCursor(x) SDL_ShowCursor(SDL_ENABLE)
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#define SURFACE_FLAGS (SDL_SWSURFACE|SDL_HWPALETTE|SDL_HWACCEL)
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// undefine to restrict windowed resolutions to conventional sizes
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#define ANY_WINDOWED_SIZE
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// fix for mousewheel
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int32_t inputchecked = 0;
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char quitevent=0, appactive=1, novideo=0;
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// video
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static SDL_Surface *sdl_surface/*=NULL*/;
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#if SDL_MAJOR_VERSION==2
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static SDL_Window *sdl_window=NULL;
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static SDL_GLContext sdl_context=NULL;
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#endif
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int32_t xres=-1, yres=-1, bpp=0, fullscreen=0, bytesperline, refreshfreq=-1;
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intptr_t frameplace=0;
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int32_t lockcount=0;
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char modechange=1;
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char offscreenrendering=0;
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char videomodereset = 0;
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int32_t nofog=0;
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static uint16_t sysgamma[3][256];
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#ifdef USE_OPENGL
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// OpenGL stuff
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char nogl=0;
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#endif
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static int32_t vsync_renderlayer;
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int32_t maxrefreshfreq=0;
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// last gamma, contrast, brightness
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//#define KEY_PRINT_DEBUG
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#include "sdlkeytrans.cpp"
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static SDL_Surface *appicon = NULL;
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#if !defined __APPLE__ && !defined EDUKE32_TOUCH_DEVICES
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static SDL_Surface *loadappicon(void);
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#endif
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static mutex_t m_initprintf;
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// Joystick dead and saturation zones
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uint16_t joydead[9], joysatur[9];
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#ifdef _WIN32
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# if SDL_MAJOR_VERSION != 1
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//
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// win_gethwnd() -- gets the window handle
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//
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HWND win_gethwnd(void)
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{
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struct SDL_SysWMinfo wmInfo;
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SDL_VERSION(&wmInfo.version);
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if (SDL_GetWindowWMInfo(sdl_window, &wmInfo) != SDL_TRUE)
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return 0;
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if (wmInfo.subsystem == SDL_SYSWM_WINDOWS)
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return wmInfo.info.win.window;
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initprintf("win_gethwnd: Unknown WM subsystem?!\n");
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return 0;
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}
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# endif
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//
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// win_gethinstance() -- gets the application instance
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//
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HINSTANCE win_gethinstance(void)
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{
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return (HINSTANCE)GetModuleHandle(NULL);
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}
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#endif
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int32_t wm_msgbox(const char *name, const char *fmt, ...)
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{
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char buf[2048];
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va_list va;
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UNREFERENCED_PARAMETER(name);
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va_start(va,fmt);
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vsnprintf(buf,sizeof(buf),fmt,va);
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va_end(va);
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#if defined EDUKE32_OSX
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return osx_msgbox(name, buf);
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#elif defined _WIN32
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MessageBoxA(win_gethwnd(),buf,name,MB_OK|MB_TASKMODAL);
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return 0;
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#elif defined EDUKE32_TOUCH_DEVICES
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initprintf("wm_msgbox called. Message: %s: %s",name,buf);
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return 0;
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#elif defined GEKKO
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puts(buf);
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return 0;
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#else
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# if defined HAVE_GTK2
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if (gtkbuild_msgbox(name, buf) >= 0)
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return 0;
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# endif
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# if SDL_MAJOR_VERSION > 1
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# if !defined _WIN32
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// Replace all tab chars with spaces because the hand-rolled SDL message
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// box diplays the former as N/L instead of whitespace.
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for (size_t i=0; i<sizeof(buf); i++)
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if (buf[i] == '\t')
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buf[i] = ' ';
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# endif
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return SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, name, buf, NULL);
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# else
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puts(buf);
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puts(" (press Return or Enter to continue)");
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getchar();
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return 0;
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# endif
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#endif
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}
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int32_t wm_ynbox(const char *name, const char *fmt, ...)
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{
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char buf[2048];
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va_list va;
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UNREFERENCED_PARAMETER(name);
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va_start(va,fmt);
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vsnprintf(buf,sizeof(buf),fmt,va);
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va_end(va);
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#if defined EDUKE32_OSX
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return osx_ynbox(name, buf);
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#elif defined _WIN32
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return (MessageBoxA(win_gethwnd(),buf,name,MB_YESNO|MB_ICONQUESTION|MB_TASKMODAL) == IDYES);
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#elif defined EDUKE32_TOUCH_DEVICES
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initprintf("wm_ynbox called, this is bad! Message: %s: %s",name,buf);
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initprintf("Returning false..");
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return 0;
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#elif defined GEKKO
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puts(buf);
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puts("Assuming yes...");
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return 1;
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#else
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# if defined HAVE_GTK2
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int ret = gtkbuild_ynbox(name, buf);
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if (ret >= 0)
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return ret;
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# endif
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# if SDL_MAJOR_VERSION > 1
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int r = -1;
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const SDL_MessageBoxButtonData buttons[] = {
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{
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SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT,
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0,
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"No"
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},{
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SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT,
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1,
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"Yes"
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},
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};
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SDL_MessageBoxData data = {
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SDL_MESSAGEBOX_INFORMATION,
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NULL, /* no parent window */
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name,
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buf,
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2,
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buttons,
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NULL /* Default color scheme */
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};
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SDL_ShowMessageBox(&data, &r);
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return r;
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# else
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char c;
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puts(buf);
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puts(" (type 'Y' or 'N', and press Return or Enter to continue)");
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do c = getchar(); while (c != 'Y' && c != 'y' && c != 'N' && c != 'n');
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return c == 'Y' || c == 'y';
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# endif
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#endif
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}
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void wm_setapptitle(const char *name)
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{
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#ifndef EDUKE32_TOUCH_DEVICES
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if (name != apptitle)
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Bstrncpyz(apptitle, name, sizeof(apptitle));
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#if !defined(__APPLE__)
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if (!appicon)
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appicon = loadappicon();
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#endif
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#if SDL_MAJOR_VERSION == 1
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SDL_WM_SetCaption(apptitle, NULL);
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if (appicon && sdl_surface)
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SDL_WM_SetIcon(appicon, 0);
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#else
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if (sdl_window)
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{
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SDL_SetWindowTitle(sdl_window, apptitle);
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if (appicon)
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{
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#if defined _WIN32
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if (!EDUKE32_SDL_LINKED_PREREQ(linked, 2, 0, 5))
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#endif
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SDL_SetWindowIcon(sdl_window, appicon);
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}
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}
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#endif
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startwin_settitle(apptitle);
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#else
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UNREFERENCED_PARAMETER(name);
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#endif
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}
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//
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//
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// ---------------------------------------
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//
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// System
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//
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// ---------------------------------------
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//
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//
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/* XXX: libexecinfo could be used on systems without gnu libc. */
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#if !defined _WIN32 && defined __GNUC__ && !defined __OpenBSD__ && !(defined __APPLE__ && defined __BIG_ENDIAN__) && !defined GEKKO && !defined EDUKE32_TOUCH_DEVICES && !defined __OPENDINGUX__
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# define PRINTSTACKONSEGV 1
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# include <execinfo.h>
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#endif
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static inline char grabmouse_low(char a);
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#ifndef __ANDROID__
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static void attach_debugger_here(void) {}
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static void sighandler(int signum)
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{
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UNREFERENCED_PARAMETER(signum);
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// if (signum==SIGSEGV)
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{
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grabmouse_low(0);
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#if PRINTSTACKONSEGV
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{
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void *addr[32];
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int32_t errfd = fileno(stderr);
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int32_t n=backtrace(addr, ARRAY_SIZE(addr));
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backtrace_symbols_fd(addr, n, errfd);
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}
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// This is useful for attaching the debugger post-mortem. For those pesky
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// cases where the program runs through happily when inspected from the start.
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// usleep(15000000);
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#endif
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attach_debugger_here();
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gi->app_crashhandler();
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uninitsystem();
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Bexit(8);
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}
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}
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#endif
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#ifdef _WIN32
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FString currentGame; // Currently there is no global state for the current game. This is a temporary workaround because the video init code needs to do a few things based on the active game.
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namespace Duke
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{
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extern GameInterface Interface;
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}
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namespace Redneck
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{
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extern GameInterface Interface;
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}
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namespace Blood
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{
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extern GameInterface Interface;
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}
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namespace ShadowWarrior
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{
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extern GameInterface Interface;
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}
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GameInterface *CheckFrontend()
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{
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FILE* f = fopen("blood.rff", "rb");
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if (f)
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{
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currentGame = "Blood";
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fclose(f);
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return &Blood::Interface;
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}
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else
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{
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f = fopen("redneck.grp", "rb");
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if (f)
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{
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currentGame = "Redneck"; // RRRA is not separately covered
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fclose(f);
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return &Redneck::Interface;
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}
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else
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{
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f = fopen("sw.grp", "rb");
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if (f)
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{
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currentGame = "ShadowWarrior";
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fclose(f);
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return &ShadowWarrior::Interface;
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}
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f = fopen("fury.grp", "rb");
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if (f)
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{
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currentGame = "Fury";
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fclose(f);
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}
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else currentGame = "Duke"; // also covers Nam and WW2GI.
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return &Duke::Interface;
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}
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}
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}
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void ChooseGame()
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{
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auto dir = Args->CheckValue("-game");
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if (dir && !chdir(dir))
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{
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gi = CheckFrontend();
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return;
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}
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TArray<FString> paths;
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std::vector<std::wstring> wgames;
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TArray<TASKDIALOG_BUTTON> buttons;
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char* token;
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auto script = scriptfile_fromfile("./games.list");
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int id = 1000;
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while (!scriptfile_eof(script))
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{
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scriptfile_getstring(script, &token);
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if (scriptfile_eof(script))
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{
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break;
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}
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FString game = token;
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scriptfile_getstring(script, &token);
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paths.Push(token);
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FStringf display("%s\n%s", game.GetChars(), token);
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wgames.push_back(display.WideString());
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buttons.Push({ id++, wgames.back().c_str() });
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}
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if (paths.Size() == 0)
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{
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exit(1);
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}
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int nResult = 0;
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TASKDIALOGCONFIG stTaskConfig;
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ZeroMemory(&stTaskConfig, sizeof(stTaskConfig));
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stTaskConfig.cbSize = sizeof(TASKDIALOGCONFIG);
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stTaskConfig.hwndParent = NULL;
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stTaskConfig.hInstance = NULL;
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stTaskConfig.dwFlags = TDF_ALLOW_DIALOG_CANCELLATION| TDF_USE_COMMAND_LINKS;
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if (!gi)
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{
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// Open a popup to select the game.
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// The entire startup code just doesn't work right if this isn't checked as the very first thing.
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stTaskConfig.pszWindowTitle = L"Demolition";
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stTaskConfig.pszMainInstruction = L"Choose your game";
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stTaskConfig.pszContent = L"";
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stTaskConfig.cButtons = buttons.Size();
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stTaskConfig.pButtons = buttons.Data();
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stTaskConfig.nDefaultButton = 1000;
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if (SUCCEEDED(TaskDialogIndirect(&stTaskConfig, &nResult, NULL, NULL)))
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{
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if (nResult >= 1000 && nResult < 1000 +(int)buttons.Size())
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{
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nResult -= 1000;
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chdir(paths[nResult]);
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gi = CheckFrontend();
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}
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}
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if (gi == nullptr) exit(1);
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}
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}
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int WINAPI WinMain(HINSTANCE , HINSTANCE , LPSTR , int )
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#else
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int main(int argc, char *argv[])
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#endif
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{
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#ifdef _WIN32
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char* argvbuf;
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int32_t buildargc = win_buildargs(&argvbuf);
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const char** buildargv = (const char**)Xmalloc(sizeof(char*) * (buildargc + 1));
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char* wp = argvbuf;
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for (bssize_t i = 0; i < buildargc; i++, wp++)
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{
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buildargv[i] = wp;
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while (*wp) wp++;
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}
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buildargv[buildargc] = NULL;
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#else
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auto buildargc = argc;
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auto buildargv = argv;
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#endif
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Args = new FArgs(buildargc, buildargv);
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ChooseGame();
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#if defined _WIN32 && defined SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING
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// Thread naming interferes with debugging using MinGW-w64's GDB.
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SDL_SetHint(SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING, "1");
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#endif
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int32_t r;
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#ifdef USE_OPENGL
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char *argp;
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if ((argp = Bgetenv("BUILD_NOFOG")) != NULL)
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nofog = Batol(argp);
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#ifndef _WIN32
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setenv("__GL_THREADED_OPTIMIZATIONS", "1", 0);
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#endif
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#endif
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buildkeytranslationtable();
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#ifndef _WIN32 // catching signals is not really helpful on Windows.
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signal(SIGSEGV, sighandler);
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signal(SIGILL, sighandler); /* clang -fcatch-undefined-behavior uses an ill. insn */
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signal(SIGABRT, sighandler);
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signal(SIGFPE, sighandler);
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#endif
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#if defined(HAVE_GTK2)
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// Pre-initialize SDL video system in order to make sure XInitThreads() is called
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|
// before GTK starts talking to X11.
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|
uint32_t inited = SDL_WasInit(SDL_INIT_VIDEO);
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if (inited == 0)
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SDL_Init(SDL_INIT_VIDEO);
|
|
else if (!(inited & SDL_INIT_VIDEO))
|
|
SDL_InitSubSystem(SDL_INIT_VIDEO);
|
|
gtkbuild_init(&argc, &argv);
|
|
#endif
|
|
|
|
startwin_open();
|
|
|
|
r = gi->app_main(buildargc, (const char **)buildargv);
|
|
|
|
startwin_close();
|
|
|
|
#if defined(HAVE_GTK2)
|
|
gtkbuild_exit(r);
|
|
#endif
|
|
|
|
return r;
|
|
}
|
|
|
|
|
|
#if SDL_MAJOR_VERSION != 1
|
|
int32_t videoSetVsync(int32_t newSync)
|
|
{
|
|
if (vsync_renderlayer == newSync)
|
|
return newSync;
|
|
|
|
#ifdef USE_OPENGL
|
|
if (sdl_context)
|
|
{
|
|
int result = SDL_GL_SetSwapInterval(newSync);
|
|
|
|
if (result == -1)
|
|
{
|
|
if (newSync == -1)
|
|
{
|
|
newSync = 1;
|
|
result = SDL_GL_SetSwapInterval(newSync);
|
|
}
|
|
|
|
if (result == -1)
|
|
{
|
|
newSync = 0;
|
|
OSD_Printf("Unable to enable VSync!\n");
|
|
}
|
|
}
|
|
|
|
vsync_renderlayer = newSync;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
/*
|
|
vsync_renderlayer = newSync;
|
|
|
|
videoResetMode();
|
|
if (videoSetGameMode(fullscreen, xres, yres, bpp, upscalefactor))
|
|
OSD_Printf("restartvid: Reset failed...\n");
|
|
*/
|
|
}
|
|
|
|
return newSync;
|
|
}
|
|
#endif
|
|
|
|
int32_t sdlayer_checkversion(void);
|
|
#if SDL_MAJOR_VERSION != 1
|
|
int32_t sdlayer_checkversion(void)
|
|
{
|
|
SDL_version compiled;
|
|
|
|
SDL_GetVersion(&linked);
|
|
SDL_VERSION(&compiled);
|
|
|
|
if (!Bmemcmp(&compiled, &linked, sizeof(SDL_version)))
|
|
initprintf("Initializing SDL %d.%d.%d\n",
|
|
compiled.major, compiled.minor, compiled.patch);
|
|
else
|
|
initprintf("Initializing SDL %d.%d.%d"
|
|
" (built against SDL version %d.%d.%d)\n",
|
|
linked.major, linked.minor, linked.patch, compiled.major, compiled.minor, compiled.patch);
|
|
|
|
if (SDL_VERSIONNUM(linked.major, linked.minor, linked.patch) < SDL_REQUIREDVERSION)
|
|
{
|
|
/*reject running under SDL versions older than what is stated in sdl_inc.h */
|
|
initprintf("You need at least v%d.%d.%d of SDL to run this game\n",SDL_MIN_X,SDL_MIN_Y,SDL_MIN_Z);
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//
|
|
// initsystem() -- init SDL systems
|
|
//
|
|
int32_t initsystem(void)
|
|
{
|
|
const int sdlinitflags = SDL_INIT_VIDEO;
|
|
|
|
mutex_init(&m_initprintf);
|
|
|
|
#ifdef _WIN32
|
|
win_init();
|
|
#endif
|
|
|
|
if (sdlayer_checkversion())
|
|
return -1;
|
|
|
|
int32_t err = 0;
|
|
uint32_t inited = SDL_WasInit(sdlinitflags);
|
|
if (inited == 0)
|
|
err = SDL_Init(sdlinitflags);
|
|
else if ((inited & sdlinitflags) != sdlinitflags)
|
|
err = SDL_InitSubSystem(sdlinitflags & ~inited);
|
|
|
|
if (err)
|
|
{
|
|
initprintf("Initialization failed! (%s)\nNon-interactive mode enabled\n", SDL_GetError());
|
|
novideo = 1;
|
|
#ifdef USE_OPENGL
|
|
nogl = 1;
|
|
#endif
|
|
}
|
|
|
|
#if SDL_MAJOR_VERSION > 1
|
|
SDL_StopTextInput();
|
|
#endif
|
|
|
|
atexit(uninitsystem);
|
|
|
|
frameplace = 0;
|
|
lockcount = 0;
|
|
|
|
if (!novideo)
|
|
{
|
|
#ifdef USE_OPENGL
|
|
if (SDL_GL_LoadLibrary(0))
|
|
{
|
|
initprintf("Failed loading OpenGL Driver. GL modes will be unavailable. Error: %s\n", SDL_GetError());
|
|
nogl = 1;
|
|
}
|
|
#endif
|
|
|
|
#ifndef _WIN32
|
|
const char *drvname = SDL_GetVideoDriver(0);
|
|
|
|
if (drvname)
|
|
initprintf("Using \"%s\" video driver\n", drvname);
|
|
#endif
|
|
wm_setapptitle(apptitle);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
|
|
//
|
|
// uninitsystem() -- uninit SDL systems
|
|
//
|
|
void uninitsystem(void)
|
|
{
|
|
uninitinput();
|
|
timerUninit();
|
|
|
|
if (appicon)
|
|
{
|
|
SDL_FreeSurface(appicon);
|
|
appicon = NULL;
|
|
}
|
|
|
|
SDL_Quit();
|
|
|
|
#ifdef USE_OPENGL
|
|
# if SDL_MAJOR_VERSION!=1
|
|
SDL_GL_UnloadLibrary();
|
|
# endif
|
|
#endif
|
|
}
|
|
|
|
|
|
//
|
|
// system_getcvars() -- propagate any cvars that are read post-initialization
|
|
//
|
|
void system_getcvars(void)
|
|
{
|
|
vsync = videoSetVsync(vsync);
|
|
}
|
|
|
|
//
|
|
// initprintf() -- prints a formatted string to the intitialization window
|
|
//
|
|
void initprintf(const char *f, ...)
|
|
{
|
|
va_list va;
|
|
char buf[2048];
|
|
|
|
va_start(va, f);
|
|
Bvsnprintf(buf, sizeof(buf), f, va);
|
|
va_end(va);
|
|
|
|
#ifdef _WIN32
|
|
if (IsDebuggerPresent())
|
|
OutputDebugStringA(buf);
|
|
#endif
|
|
|
|
initputs(buf);
|
|
}
|
|
|
|
|
|
//
|
|
// initputs() -- prints a string to the intitialization window
|
|
//
|
|
void initputs(const char *buf)
|
|
{
|
|
static char dabuf[2048];
|
|
|
|
#ifdef __ANDROID__
|
|
__android_log_print(ANDROID_LOG_INFO,"DUKE", "%s",buf);
|
|
#endif
|
|
OSD_Puts(buf);
|
|
// Bprintf("%s", buf);
|
|
|
|
mutex_lock(&m_initprintf);
|
|
if (Bstrlen(dabuf) + Bstrlen(buf) > 1022)
|
|
{
|
|
startwin_puts(dabuf);
|
|
Bmemset(dabuf, 0, sizeof(dabuf));
|
|
}
|
|
|
|
Bstrcat(dabuf,buf);
|
|
|
|
if (g_logFlushWindow || Bstrlen(dabuf) > 768)
|
|
{
|
|
startwin_puts(dabuf);
|
|
#ifndef _WIN32
|
|
startwin_idle(NULL);
|
|
#else
|
|
handleevents();
|
|
#endif
|
|
Bmemset(dabuf, 0, sizeof(dabuf));
|
|
}
|
|
mutex_unlock(&m_initprintf);
|
|
}
|
|
|
|
//
|
|
// debugprintf() -- prints a formatted debug string to stderr
|
|
//
|
|
void debugprintf(const char *f, ...)
|
|
{
|
|
#if defined DEBUGGINGAIDS && !(defined __APPLE__ && defined __BIG_ENDIAN__)
|
|
va_list va;
|
|
|
|
va_start(va,f);
|
|
Bvfprintf(stderr, f, va);
|
|
va_end(va);
|
|
#else
|
|
UNREFERENCED_PARAMETER(f);
|
|
#endif
|
|
}
|
|
|
|
|
|
//
|
|
//
|
|
// ---------------------------------------
|
|
//
|
|
// All things Input
|
|
//
|
|
// ---------------------------------------
|
|
//
|
|
//
|
|
|
|
// static int32_t joyblast=0;
|
|
static SDL_Joystick *joydev = NULL;
|
|
#if SDL_MAJOR_VERSION >= 2
|
|
static SDL_GameController *controller = NULL;
|
|
|
|
static void LoadSDLControllerDB()
|
|
{
|
|
buildvfs_kfd fh = kopen4load("gamecontrollerdb.txt", 0);
|
|
if (fh == buildvfs_kfd_invalid)
|
|
return;
|
|
|
|
int flen = kfilelength(fh);
|
|
if (flen <= 0)
|
|
{
|
|
kclose(fh);
|
|
return;
|
|
}
|
|
|
|
char * dbuf = (char *)malloc(flen + 1);
|
|
if (!dbuf)
|
|
{
|
|
kclose(fh);
|
|
return;
|
|
}
|
|
|
|
if (kread_and_test(fh, dbuf, flen))
|
|
{
|
|
free(dbuf);
|
|
kclose(fh);
|
|
return;
|
|
}
|
|
|
|
dbuf[flen] = '\0';
|
|
kclose(fh);
|
|
|
|
SDL_RWops * rwops = SDL_RWFromConstMem(dbuf, flen);
|
|
if (!rwops)
|
|
{
|
|
free(dbuf);
|
|
return;
|
|
}
|
|
|
|
int i = SDL_GameControllerAddMappingsFromRW(rwops, 0);
|
|
if (i == -1)
|
|
buildprintf("Failed loading game controller database: %s\n", SDL_GetError());
|
|
else
|
|
buildputs("Loaded game controller database\n");
|
|
|
|
SDL_free(rwops);
|
|
free(dbuf);
|
|
}
|
|
#endif
|
|
|
|
void joyScanDevices()
|
|
{
|
|
inputdevices &= ~4;
|
|
|
|
if (controller)
|
|
{
|
|
SDL_GameControllerClose(controller);
|
|
controller = nullptr;
|
|
}
|
|
if (joydev)
|
|
{
|
|
SDL_JoystickClose(joydev);
|
|
joydev = nullptr;
|
|
}
|
|
|
|
int numjoysticks = SDL_NumJoysticks();
|
|
if (numjoysticks < 1)
|
|
{
|
|
buildputs("No game controllers found\n");
|
|
}
|
|
else
|
|
{
|
|
buildputs("Game controllers:\n");
|
|
for (int i = 0; i < numjoysticks; i++)
|
|
{
|
|
const char * name;
|
|
#if SDL_MAJOR_VERSION >= 2
|
|
if (SDL_IsGameController(i))
|
|
name = SDL_GameControllerNameForIndex(i);
|
|
else
|
|
#endif
|
|
name = SDL_JoystickNameForIndex(i);
|
|
|
|
buildprintf(" %d. %s\n", i+1, name);
|
|
}
|
|
|
|
#if SDL_MAJOR_VERSION >= 2
|
|
for (int i = 0; i < numjoysticks; i++)
|
|
{
|
|
if ((controller = SDL_GameControllerOpen(i)))
|
|
{
|
|
buildprintf("Using controller %s\n", SDL_GameControllerName(controller));
|
|
|
|
joystick.numAxes = SDL_CONTROLLER_AXIS_MAX;
|
|
joystick.numButtons = SDL_CONTROLLER_BUTTON_MAX;
|
|
joystick.numHats = 0;
|
|
joystick.isGameController = 1;
|
|
|
|
Xfree(joystick.pAxis);
|
|
joystick.pAxis = (int32_t *)Xcalloc(joystick.numAxes, sizeof(int32_t));
|
|
Xfree(joystick.pHat);
|
|
joystick.pHat = nullptr;
|
|
|
|
inputdevices |= 4;
|
|
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
for (int i = 0; i < numjoysticks; i++)
|
|
{
|
|
if ((joydev = SDL_JoystickOpen(i)))
|
|
{
|
|
buildprintf("Using joystick %s\n", SDL_JoystickName(joydev));
|
|
|
|
// KEEPINSYNC duke3d/src/gamedefs.h, mact/include/_control.h
|
|
joystick.numAxes = min(9, SDL_JoystickNumAxes(joydev));
|
|
joystick.numButtons = min(32, SDL_JoystickNumButtons(joydev));
|
|
joystick.numHats = min((36-joystick.numButtons)/4,SDL_JoystickNumHats(joydev));
|
|
joystick.isGameController = 0;
|
|
|
|
initprintf("Joystick %d has %d axes, %d buttons, and %d hat(s).\n", i+1, joystick.numAxes, joystick.numButtons, joystick.numHats);
|
|
|
|
Xfree(joystick.pAxis);
|
|
joystick.pAxis = (int32_t *)Xcalloc(joystick.numAxes, sizeof(int32_t));
|
|
|
|
Xfree(joystick.pHat);
|
|
if (joystick.numHats)
|
|
joystick.pHat = (int32_t *)Xcalloc(joystick.numHats, sizeof(int32_t));
|
|
else
|
|
joystick.pHat = nullptr;
|
|
|
|
for (int j = 0; j < joystick.numHats; j++)
|
|
joystick.pHat[j] = -1; // center
|
|
|
|
SDL_JoystickEventState(SDL_ENABLE);
|
|
inputdevices |= 4;
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
buildputs("No controllers are usable\n");
|
|
}
|
|
}
|
|
|
|
//
|
|
// initinput() -- init input system
|
|
//
|
|
int32_t initinput(void)
|
|
{
|
|
int32_t i;
|
|
|
|
|
|
#if defined EDUKE32_OSX
|
|
// force OS X to operate in >1 button mouse mode so that LMB isn't adulterated
|
|
if (!getenv("SDL_HAS3BUTTONMOUSE"))
|
|
{
|
|
static char sdl_has3buttonmouse[] = "SDL_HAS3BUTTONMOUSE=1";
|
|
putenv(sdl_has3buttonmouse);
|
|
}
|
|
#endif
|
|
|
|
inputdevices = 1 | 2; // keyboard (1) and mouse (2)
|
|
g_mouseGrabbed = 0;
|
|
|
|
memset(g_keyNameTable, 0, sizeof(g_keyNameTable));
|
|
|
|
for (i = SDL_NUM_SCANCODES - 1; i >= 0; i--)
|
|
{
|
|
if (!keytranslation[i])
|
|
continue;
|
|
|
|
Bstrncpyz(g_keyNameTable[keytranslation[i]], SDL_GetKeyName(SDL_SCANCODE_TO_KEYCODE(i)), sizeof(g_keyNameTable[0]));
|
|
}
|
|
|
|
if (!SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER))
|
|
{
|
|
LoadSDLControllerDB();
|
|
joyScanDevices();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//
|
|
// uninitinput() -- uninit input system
|
|
//
|
|
void uninitinput(void)
|
|
{
|
|
mouseUninit();
|
|
|
|
if (controller)
|
|
{
|
|
SDL_GameControllerClose(controller);
|
|
controller = NULL;
|
|
}
|
|
|
|
if (joydev)
|
|
{
|
|
SDL_JoystickClose(joydev);
|
|
joydev = NULL;
|
|
}
|
|
}
|
|
|
|
const char *joyGetName(int32_t what, int32_t num)
|
|
{
|
|
static char tmp[64];
|
|
|
|
switch (what)
|
|
{
|
|
case 0: // axis
|
|
if ((unsigned)num > (unsigned)joystick.numAxes)
|
|
return NULL;
|
|
|
|
if (controller)
|
|
{
|
|
static char const * axisStrings[] =
|
|
{
|
|
"Left Stick X-Axis",
|
|
"Left Stick Y-Axis",
|
|
"Right Stick X-Axis",
|
|
"Right Stick Y-Axis",
|
|
"Left Trigger",
|
|
"Right Trigger",
|
|
NULL
|
|
};
|
|
return axisStrings[num];
|
|
}
|
|
|
|
Bsprintf(tmp, "Axis %d", num);
|
|
return (char *)tmp;
|
|
|
|
case 1: // button
|
|
if ((unsigned)num > (unsigned)joystick.numButtons)
|
|
return NULL;
|
|
|
|
if (controller)
|
|
{
|
|
static char const * buttonStrings[] =
|
|
{
|
|
"A",
|
|
"B",
|
|
"X",
|
|
"Y",
|
|
"Back",
|
|
"Guide",
|
|
"Start",
|
|
"Left Stick",
|
|
"Right Stick",
|
|
"Left Shoulder",
|
|
"Right Shoulder",
|
|
"D-Pad Up",
|
|
"D-Pad Down",
|
|
"D-Pad Left",
|
|
"D-Pad Right",
|
|
NULL
|
|
};
|
|
return buttonStrings[num];
|
|
}
|
|
|
|
Bsprintf(tmp, "Button %d", num);
|
|
return (char *)tmp;
|
|
|
|
case 2: // hat
|
|
if ((unsigned)num > (unsigned)joystick.numHats)
|
|
return NULL;
|
|
Bsprintf(tmp, "Hat %d", num);
|
|
return (char *)tmp;
|
|
|
|
default: return NULL;
|
|
}
|
|
}
|
|
|
|
|
|
//
|
|
// initmouse() -- init mouse input
|
|
//
|
|
void mouseInit(void)
|
|
{
|
|
mouseGrabInput(g_mouseEnabled = g_mouseLockedToWindow); // FIXME - SA
|
|
}
|
|
|
|
//
|
|
// uninitmouse() -- uninit mouse input
|
|
//
|
|
void mouseUninit(void)
|
|
{
|
|
mouseGrabInput(0);
|
|
g_mouseEnabled = 0;
|
|
}
|
|
|
|
|
|
//
|
|
// grabmouse_low() -- show/hide mouse cursor, lower level (doesn't check state).
|
|
// furthermore return 0 if successful.
|
|
//
|
|
|
|
static inline char grabmouse_low(char a)
|
|
{
|
|
/* FIXME: Maybe it's better to make sure that grabmouse_low
|
|
is called only when a window is ready? */
|
|
if (sdl_window)
|
|
SDL_SetWindowGrab(sdl_window, a ? SDL_TRUE : SDL_FALSE);
|
|
return SDL_SetRelativeMouseMode(a ? SDL_TRUE : SDL_FALSE);
|
|
}
|
|
|
|
//
|
|
// grabmouse() -- show/hide mouse cursor
|
|
//
|
|
void mouseGrabInput(bool grab)
|
|
{
|
|
if (appactive && g_mouseEnabled)
|
|
{
|
|
if ((grab != g_mouseGrabbed) && !grabmouse_low(grab))
|
|
g_mouseGrabbed = grab;
|
|
}
|
|
else
|
|
g_mouseGrabbed = grab;
|
|
|
|
g_mousePos.x = g_mousePos.y = 0;
|
|
}
|
|
|
|
void mouseLockToWindow(char a)
|
|
{
|
|
if (!(a & 2))
|
|
{
|
|
mouseGrabInput(a);
|
|
g_mouseLockedToWindow = g_mouseGrabbed;
|
|
}
|
|
|
|
SDL_ShowCursor((osd && osd->flags & OSD_CAPTURE) ? SDL_ENABLE : SDL_DISABLE);
|
|
}
|
|
|
|
void mouseMoveToCenter(void)
|
|
{
|
|
if (sdl_window)
|
|
{
|
|
g_mouseAbs = { xdim >> 1, ydim >> 1 };
|
|
SDL_WarpMouseInWindow(sdl_window, g_mouseAbs.x, g_mouseAbs.y);
|
|
}
|
|
}
|
|
|
|
//
|
|
// setjoydeadzone() -- sets the dead and saturation zones for the joystick
|
|
//
|
|
void joySetDeadZone(int32_t axis, uint16_t dead, uint16_t satur)
|
|
{
|
|
joydead[axis] = dead;
|
|
joysatur[axis] = satur;
|
|
}
|
|
|
|
|
|
//
|
|
// getjoydeadzone() -- gets the dead and saturation zones for the joystick
|
|
//
|
|
void joyGetDeadZone(int32_t axis, uint16_t *dead, uint16_t *satur)
|
|
{
|
|
*dead = joydead[axis];
|
|
*satur = joysatur[axis];
|
|
}
|
|
|
|
|
|
//
|
|
//
|
|
// ---------------------------------------
|
|
//
|
|
// All things Video
|
|
//
|
|
// ---------------------------------------
|
|
//
|
|
//
|
|
|
|
|
|
//
|
|
// getvalidmodes() -- figure out what video modes are available
|
|
//
|
|
static int sortmodes(const void *a_, const void *b_)
|
|
{
|
|
auto a = (const struct validmode_t *)b_;
|
|
auto b = (const struct validmode_t *)a_;
|
|
|
|
int x;
|
|
|
|
if ((x = a->fs - b->fs) != 0) return x;
|
|
if ((x = a->bpp - b->bpp) != 0) return x;
|
|
if ((x = a->xdim - b->xdim) != 0) return x;
|
|
if ((x = a->ydim - b->ydim) != 0) return x;
|
|
|
|
return 0;
|
|
}
|
|
|
|
static char modeschecked=0;
|
|
|
|
#if SDL_MAJOR_VERSION != 1
|
|
void videoGetModes(void)
|
|
{
|
|
int32_t i, maxx = 0, maxy = 0;
|
|
SDL_DisplayMode dispmode;
|
|
int const display = r_displayindex < SDL_GetNumVideoDisplays() ? r_displayindex : 0;
|
|
|
|
if (modeschecked || novideo)
|
|
return;
|
|
|
|
validmodecnt = 0;
|
|
// initprintf("Detecting video modes:\n");
|
|
|
|
// do fullscreen modes first
|
|
for (i = 0; i < SDL_GetNumDisplayModes(display); i++)
|
|
{
|
|
SDL_GetDisplayMode(display, i, &dispmode);
|
|
|
|
if (!SDL_CHECKMODE(dispmode.w, dispmode.h) ||
|
|
(maxrefreshfreq && (dispmode.refresh_rate > maxrefreshfreq)))
|
|
continue;
|
|
|
|
// HACK: 8-bit == Software, 32-bit == OpenGL
|
|
SDL_ADDMODE(dispmode.w, dispmode.h, 8, 1);
|
|
#ifdef USE_OPENGL
|
|
if (!nogl)
|
|
SDL_ADDMODE(dispmode.w, dispmode.h, 32, 1);
|
|
#endif
|
|
if ((dispmode.w > maxx) || (dispmode.h > maxy))
|
|
{
|
|
maxx = dispmode.w;
|
|
maxy = dispmode.h;
|
|
}
|
|
}
|
|
|
|
SDL_CHECKFSMODES(maxx, maxy);
|
|
|
|
// add windowed modes next
|
|
// SDL sorts display modes largest to smallest, so we can just compare with mode 0
|
|
// to make sure we aren't adding modes that are larger than the actual screen res
|
|
SDL_GetDisplayMode(display, 0, &dispmode);
|
|
|
|
for (i = 0; g_defaultVideoModes[i].x; i++)
|
|
{
|
|
auto const &mode = g_defaultVideoModes[i];
|
|
|
|
if (mode.x > dispmode.w || mode.y > dispmode.h || !SDL_CHECKMODE(mode.x, mode.y))
|
|
continue;
|
|
|
|
// 8-bit == Software, 32-bit == OpenGL
|
|
SDL_ADDMODE(mode.x, mode.y, 8, 0);
|
|
|
|
#ifdef USE_OPENGL
|
|
if (nogl)
|
|
continue;
|
|
|
|
SDL_ADDMODE(mode.x, mode.y, 32, 0);
|
|
#endif
|
|
}
|
|
|
|
qsort((void *)validmode, validmodecnt, sizeof(struct validmode_t), &sortmodes);
|
|
|
|
modeschecked = 1;
|
|
}
|
|
#endif
|
|
|
|
//
|
|
// checkvideomode() -- makes sure the video mode passed is legal
|
|
//
|
|
int32_t videoCheckMode(int32_t *x, int32_t *y, int32_t c, int32_t fs, int32_t forced)
|
|
{
|
|
int32_t i, nearest=-1, dx, dy, odx=9999, ody=9999;
|
|
|
|
videoGetModes();
|
|
|
|
if (c>8
|
|
#ifdef USE_OPENGL
|
|
&& nogl
|
|
#endif
|
|
) return -1;
|
|
|
|
// fix up the passed resolution values to be multiples of 8
|
|
// and at least 320x200 or at most MAXXDIMxMAXYDIM
|
|
*x = clamp(*x, 320, MAXXDIM);
|
|
*y = clamp(*y, 200, MAXYDIM);
|
|
|
|
for (i = 0; i < validmodecnt; i++)
|
|
{
|
|
if (validmode[i].bpp != c || validmode[i].fs != fs)
|
|
continue;
|
|
|
|
dx = klabs(validmode[i].xdim - *x);
|
|
dy = klabs(validmode[i].ydim - *y);
|
|
|
|
if (!(dx | dy))
|
|
{
|
|
// perfect match
|
|
nearest = i;
|
|
break;
|
|
}
|
|
|
|
if ((dx <= odx) && (dy <= ody))
|
|
{
|
|
nearest = i;
|
|
odx = dx;
|
|
ody = dy;
|
|
}
|
|
}
|
|
|
|
#ifdef ANY_WINDOWED_SIZE
|
|
if (!forced && (fs&1) == 0 && (nearest < 0 || (validmode[nearest].xdim!=*x || validmode[nearest].ydim!=*y)))
|
|
return 0x7fffffffl;
|
|
#endif
|
|
|
|
if (nearest < 0)
|
|
return -1;
|
|
|
|
*x = validmode[nearest].xdim;
|
|
*y = validmode[nearest].ydim;
|
|
|
|
return nearest;
|
|
}
|
|
|
|
static void destroy_window_resources()
|
|
{
|
|
/* We should NOT destroy the window surface. This is done automatically
|
|
when SDL_DestroyWindow or SDL_SetVideoMode is called. */
|
|
|
|
#if SDL_MAJOR_VERSION == 2
|
|
if (sdl_context)
|
|
SDL_GL_DeleteContext(sdl_context);
|
|
sdl_context = NULL;
|
|
if (sdl_window)
|
|
SDL_DestroyWindow(sdl_window);
|
|
sdl_window = NULL;
|
|
#endif
|
|
}
|
|
|
|
void sdlayer_setvideomode_opengl(void)
|
|
{
|
|
glsurface_destroy();
|
|
polymost_glreset();
|
|
|
|
GLInterface.Deinit();
|
|
GLInterface.Init();
|
|
GLInterface.InitGLState(4, glmultisample);
|
|
// I have no idea how to get this info from the lookup tables. Fortunately it is consistent per game.
|
|
if (!currentGame.Compare("Blood")) GLInterface.SetShadeDiv(62);
|
|
else if (!currentGame.Compare("Fury")) GLInterface.SetShadeDiv(30);
|
|
else GLInterface.SetShadeDiv(26);
|
|
|
|
GLInterface.mSamplers->SetTextureFilterMode(gltexfiltermode, glanisotropy);
|
|
|
|
}
|
|
|
|
//
|
|
// setvideomode() -- set SDL video mode
|
|
//
|
|
|
|
int32_t setvideomode_sdlcommon(int32_t *x, int32_t *y, int32_t c, int32_t fs, int32_t *regrab)
|
|
{
|
|
if ((fs == fullscreen) && (*x == xres) && (*y == yres) && (c == bpp) && !videomodereset)
|
|
return 0;
|
|
|
|
if (videoCheckMode(x, y, c, fs, 0) < 0)
|
|
return -1;
|
|
|
|
startwin_close();
|
|
|
|
if (g_mouseGrabbed)
|
|
{
|
|
*regrab = 1;
|
|
mouseGrabInput(0);
|
|
}
|
|
|
|
while (lockcount) videoEndDrawing();
|
|
|
|
if (sdl_surface)
|
|
{
|
|
if (bpp > 8)
|
|
polymost_glreset();
|
|
}
|
|
if (!nogl)
|
|
{
|
|
if (bpp == 8)
|
|
glsurface_destroy();
|
|
if ((fs == fullscreen) && (*x == xres) && (*y == yres) && (bpp != 0) && !videomodereset)
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
softsurface_destroy();
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
void setvideomode_sdlcommonpost(int32_t x, int32_t y, int32_t c, int32_t fs, int32_t regrab)
|
|
{
|
|
wm_setapptitle(apptitle);
|
|
|
|
#ifdef USE_OPENGL
|
|
if (!nogl)
|
|
sdlayer_setvideomode_opengl();
|
|
#endif
|
|
|
|
xres = x;
|
|
yres = y;
|
|
bpp = c;
|
|
fullscreen = fs;
|
|
// bytesperline = sdl_surface->pitch;
|
|
numpages = c > 8 ? 2 : 1;
|
|
frameplace = 0;
|
|
lockcount = 0;
|
|
modechange = 1;
|
|
videomodereset = 0;
|
|
|
|
videoFadePalette(palfadergb.r, palfadergb.g, palfadergb.b, palfadedelta);
|
|
|
|
if (regrab)
|
|
mouseGrabInput(g_mouseLockedToWindow);
|
|
}
|
|
|
|
#if SDL_MAJOR_VERSION!=1
|
|
void setrefreshrate(void)
|
|
{
|
|
int const display = r_displayindex < SDL_GetNumVideoDisplays() ? r_displayindex : 0;
|
|
|
|
SDL_DisplayMode dispmode;
|
|
SDL_GetCurrentDisplayMode(display, &dispmode);
|
|
|
|
dispmode.refresh_rate = maxrefreshfreq;
|
|
|
|
SDL_DisplayMode newmode;
|
|
SDL_GetClosestDisplayMode(display, &dispmode, &newmode);
|
|
|
|
char error = 0;
|
|
|
|
if (dispmode.refresh_rate != newmode.refresh_rate)
|
|
{
|
|
initprintf("Refresh rate: %dHz\n", newmode.refresh_rate);
|
|
error = SDL_SetWindowDisplayMode(sdl_window, &newmode);
|
|
}
|
|
|
|
if (!newmode.refresh_rate)
|
|
newmode.refresh_rate = 60;
|
|
|
|
refreshfreq = error ? -1 : newmode.refresh_rate;
|
|
}
|
|
|
|
int called = 0;
|
|
int32_t videoSetMode(int32_t x, int32_t y, int32_t c, int32_t fs)
|
|
{
|
|
int32_t regrab = 0, ret;
|
|
|
|
if (called++)
|
|
{
|
|
assert(0);
|
|
}
|
|
ret = setvideomode_sdlcommon(&x, &y, c, fs, ®rab);
|
|
if (ret != 1)
|
|
{
|
|
if (ret == 0)
|
|
{
|
|
setvideomode_sdlcommonpost(x, y, c, fs, regrab);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
// deinit
|
|
destroy_window_resources();
|
|
|
|
initprintf("Setting video mode %dx%d (%d-bpp %s)\n", x, y, c, ((fs & 1) ? "fullscreen" : "windowed"));
|
|
|
|
int const display = r_displayindex < SDL_GetNumVideoDisplays() ? r_displayindex : 0;
|
|
|
|
SDL_DisplayMode desktopmode;
|
|
SDL_GetDesktopDisplayMode(display, &desktopmode);
|
|
|
|
int const matchedResolution = (desktopmode.w == x && desktopmode.h == y);
|
|
int const borderless = (r_borderless == 1 || (r_borderless == 2 && matchedResolution)) ? SDL_WINDOW_BORDERLESS : 0;
|
|
#ifdef USE_OPENGL
|
|
if (c > 8 || !nogl)
|
|
{
|
|
int32_t i;
|
|
int32_t multisamplecheck = (glmultisample > 0);
|
|
if (nogl)
|
|
return -1;
|
|
|
|
struct glattribs
|
|
{
|
|
SDL_GLattr attr;
|
|
int32_t value;
|
|
} sdlayer_gl_attributes[] =
|
|
{
|
|
{ SDL_GL_DOUBLEBUFFER, 1 },
|
|
{ SDL_GL_MULTISAMPLEBUFFERS, glmultisample > 0 },
|
|
{ SDL_GL_MULTISAMPLESAMPLES, glmultisample },
|
|
{ SDL_GL_STENCIL_SIZE, 1 },
|
|
{ SDL_GL_ACCELERATED_VISUAL, 1 },
|
|
};
|
|
|
|
do
|
|
{
|
|
SDL_GL_ATTRIBUTES(i, sdlayer_gl_attributes);
|
|
|
|
/* HACK: changing SDL GL attribs only works before surface creation,
|
|
so we have to create a new surface in a different format first
|
|
to force the surface we WANT to be recreated instead of reused. */
|
|
|
|
|
|
sdl_window = SDL_CreateWindow("", windowpos ? windowx : (int)SDL_WINDOWPOS_CENTERED_DISPLAY(display),
|
|
windowpos ? windowy : (int)SDL_WINDOWPOS_CENTERED_DISPLAY(display), x, y,
|
|
SDL_WINDOW_OPENGL | borderless);
|
|
|
|
if (sdl_window)
|
|
sdl_context = SDL_GL_CreateContext(sdl_window);
|
|
|
|
if (!sdl_window || !sdl_context)
|
|
{
|
|
initprintf("Unable to set video mode: %s failed: %s\n", sdl_window ? "SDL_GL_CreateContext" : "SDL_GL_CreateWindow", SDL_GetError());
|
|
nogl = 1;
|
|
destroy_window_resources();
|
|
return -1;
|
|
}
|
|
|
|
gladLoadGLLoader(SDL_GL_GetProcAddress);
|
|
if (GLVersion.major < 2)
|
|
{
|
|
initprintf("Your computer does not support OpenGL version 2 or greater. GL modes are unavailable.\n");
|
|
nogl = 1;
|
|
destroy_window_resources();
|
|
return -1;
|
|
}
|
|
|
|
SDL_SetWindowFullscreen(sdl_window, ((fs & 1) ? (matchedResolution ? SDL_WINDOW_FULLSCREEN_DESKTOP : SDL_WINDOW_FULLSCREEN) : 0));
|
|
SDL_GL_SetSwapInterval(vsync_renderlayer);
|
|
|
|
setrefreshrate();
|
|
} while (multisamplecheck--);
|
|
}
|
|
else
|
|
#endif // defined USE_OPENGL
|
|
{
|
|
// init
|
|
sdl_window = SDL_CreateWindow("", windowpos ? windowx : (int)SDL_WINDOWPOS_CENTERED_DISPLAY(display),
|
|
windowpos ? windowy : (int)SDL_WINDOWPOS_CENTERED_DISPLAY(display), x, y,
|
|
borderless);
|
|
if (!sdl_window)
|
|
SDL2_VIDEO_ERR("SDL_CreateWindow");
|
|
|
|
setrefreshrate();
|
|
|
|
if (!sdl_surface)
|
|
{
|
|
sdl_surface = SDL_GetWindowSurface(sdl_window);
|
|
if (!sdl_surface)
|
|
SDL2_VIDEO_ERR("SDL_GetWindowSurface");
|
|
}
|
|
|
|
SDL_SetWindowFullscreen(sdl_window, ((fs & 1) ? (matchedResolution ? SDL_WINDOW_FULLSCREEN_DESKTOP : SDL_WINDOW_FULLSCREEN) : 0));
|
|
}
|
|
|
|
SDL_SetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED, "1");
|
|
setvideomode_sdlcommonpost(x, y, c, fs, regrab);
|
|
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
//
|
|
// resetvideomode() -- resets the video system
|
|
//
|
|
void videoResetMode(void)
|
|
{
|
|
videomodereset = 1;
|
|
modeschecked = 0;
|
|
}
|
|
|
|
//
|
|
// begindrawing() -- locks the framebuffer for drawing
|
|
//
|
|
|
|
void videoBeginDrawing(void)
|
|
{
|
|
if (bpp > 8)
|
|
{
|
|
if (offscreenrendering) return;
|
|
frameplace = 0;
|
|
bytesperline = 0;
|
|
modechange = 0;
|
|
return;
|
|
}
|
|
|
|
// lock the frame
|
|
if (lockcount++ > 0)
|
|
return;
|
|
|
|
static intptr_t backupFrameplace = 0;
|
|
|
|
if (inpreparemirror)
|
|
{
|
|
//POGO: if we are offscreenrendering and we need to render a mirror
|
|
// or we are rendering a mirror and we start offscreenrendering,
|
|
// backup our offscreen target so we can restore it later
|
|
// (but only allow one level deep,
|
|
// i.e. no viewscreen showing a camera showing a mirror that reflects the same viewscreen and recursing)
|
|
if (offscreenrendering)
|
|
{
|
|
if (!backupFrameplace)
|
|
backupFrameplace = frameplace;
|
|
else if (frameplace != (intptr_t)mirrorBuffer &&
|
|
frameplace != backupFrameplace)
|
|
return;
|
|
}
|
|
|
|
frameplace = (intptr_t)mirrorBuffer;
|
|
|
|
if (offscreenrendering)
|
|
return;
|
|
}
|
|
else if (offscreenrendering)
|
|
{
|
|
if (backupFrameplace)
|
|
{
|
|
frameplace = backupFrameplace;
|
|
backupFrameplace = 0;
|
|
}
|
|
return;
|
|
}
|
|
else
|
|
#ifdef USE_OPENGL
|
|
if (!nogl)
|
|
{
|
|
frameplace = (intptr_t)glsurface_getBuffer();
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
frameplace = (intptr_t)softsurface_getBuffer();
|
|
}
|
|
|
|
if (modechange)
|
|
{
|
|
bytesperline = xdim;
|
|
calc_ylookup(bytesperline, ydim);
|
|
modechange=0;
|
|
}
|
|
}
|
|
|
|
|
|
//
|
|
// enddrawing() -- unlocks the framebuffer
|
|
//
|
|
void videoEndDrawing(void)
|
|
{
|
|
if (bpp > 8)
|
|
{
|
|
if (!offscreenrendering) frameplace = 0;
|
|
return;
|
|
}
|
|
|
|
if (!frameplace) return;
|
|
if (lockcount > 1) { lockcount--; return; }
|
|
if (!offscreenrendering) frameplace = 0;
|
|
if (lockcount == 0) return;
|
|
lockcount = 0;
|
|
}
|
|
|
|
//
|
|
// showframe() -- update the display
|
|
//
|
|
#if SDL_MAJOR_VERSION != 1
|
|
|
|
void videoShowFrame(int32_t w)
|
|
{
|
|
UNREFERENCED_PARAMETER(w);
|
|
|
|
|
|
#ifdef USE_OPENGL
|
|
if (!nogl)
|
|
{
|
|
if (bpp > 8)
|
|
{
|
|
if (palfadedelta)
|
|
fullscreen_tint_gl(palfadergb.r, palfadergb.g, palfadergb.b, palfadedelta);
|
|
if (playing_blood)
|
|
fullscreen_tint_gl_blood();
|
|
|
|
}
|
|
else
|
|
{
|
|
glsurface_blitBuffer();
|
|
}
|
|
|
|
static uint32_t lastSwapTime = 0;
|
|
#ifdef TIMING
|
|
cycle_t clock;
|
|
clock.Reset();
|
|
clock.Clock();
|
|
#endif
|
|
glFinish();
|
|
#ifdef TIMING
|
|
clock.Unclock();
|
|
OSD_Printf("glfinish time: %2.3f\n", clock.TimeMS());
|
|
#endif
|
|
SDL_GL_SwapWindow(sdl_window);
|
|
|
|
lastSwapTime = SDL_GetTicks();
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
if (offscreenrendering) return;
|
|
|
|
if (lockcount)
|
|
{
|
|
printf("Frame still locked %d times when showframe() called.\n", lockcount);
|
|
while (lockcount) videoEndDrawing();
|
|
}
|
|
|
|
if (SDL_MUSTLOCK(sdl_surface)) SDL_LockSurface(sdl_surface);
|
|
softsurface_blitBuffer((uint32_t*) sdl_surface->pixels, sdl_surface->format->BitsPerPixel);
|
|
if (SDL_MUSTLOCK(sdl_surface)) SDL_UnlockSurface(sdl_surface);
|
|
|
|
if (SDL_UpdateWindowSurface(sdl_window))
|
|
{
|
|
// If a fullscreen X11 window is minimized then this may be required.
|
|
// FIXME: What to do if this fails...
|
|
sdl_surface = SDL_GetWindowSurface(sdl_window);
|
|
SDL_UpdateWindowSurface(sdl_window);
|
|
}
|
|
}
|
|
#endif
|
|
//
|
|
// setpalette() -- set palette values
|
|
//
|
|
int32_t videoUpdatePalette(int32_t start, int32_t num)
|
|
{
|
|
UNREFERENCED_PARAMETER(start);
|
|
UNREFERENCED_PARAMETER(num);
|
|
|
|
if (bpp > 8)
|
|
return 0; // no palette in opengl
|
|
|
|
#ifdef USE_OPENGL
|
|
if (!nogl)
|
|
glsurface_setPalette(curpalettefaded);
|
|
else
|
|
#endif
|
|
{
|
|
if (sdl_surface)
|
|
softsurface_setPalette(curpalettefaded,
|
|
sdl_surface->format->Rmask,
|
|
sdl_surface->format->Gmask,
|
|
sdl_surface->format->Bmask);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//
|
|
// setgamma
|
|
//
|
|
int32_t videoSetGamma(void)
|
|
{
|
|
if (novideo)
|
|
return 0;
|
|
|
|
return 1;
|
|
}
|
|
|
|
#if !defined __APPLE__ && !defined EDUKE32_TOUCH_DEVICES
|
|
extern struct sdlappicon sdlappicon;
|
|
static inline SDL_Surface *loadappicon(void)
|
|
{
|
|
SDL_Surface *surf = SDL_CreateRGBSurfaceFrom((void *)sdlappicon.pixels, sdlappicon.width, sdlappicon.height, 32,
|
|
sdlappicon.width * 4, 0xffl, 0xff00l, 0xff0000l, 0xff000000l);
|
|
return surf;
|
|
}
|
|
#endif
|
|
|
|
//
|
|
//
|
|
// ---------------------------------------
|
|
//
|
|
// Miscellany
|
|
//
|
|
// ---------------------------------------
|
|
//
|
|
//
|
|
|
|
int32_t handleevents_peekkeys(void)
|
|
{
|
|
SDL_PumpEvents();
|
|
|
|
return SDL_PeepEvents(NULL, 1, SDL_PEEKEVENT, SDL_KEYDOWN, SDL_KEYDOWN);
|
|
}
|
|
|
|
void handleevents_updatemousestate(uint8_t state)
|
|
{
|
|
g_mouseClickState = state == SDL_RELEASED ? MOUSE_RELEASED : MOUSE_PRESSED;
|
|
}
|
|
|
|
|
|
//
|
|
// handleevents() -- process the SDL message queue
|
|
// returns !0 if there was an important event worth checking (like quitting)
|
|
//
|
|
|
|
int32_t handleevents_sdlcommon(SDL_Event *ev)
|
|
{
|
|
switch (ev->type)
|
|
{
|
|
case SDL_MOUSEMOTION:
|
|
g_mouseAbs.x = ev->motion.x;
|
|
g_mouseAbs.y = ev->motion.y;
|
|
// SDL <VER> doesn't handle relative mouse movement correctly yet as the cursor still clips to the
|
|
// screen edges
|
|
// so, we call SDL_WarpMouse() to center the cursor and ignore the resulting motion event that occurs
|
|
// <VER> is 1.3 for PK, 1.2 for tueidj
|
|
if (appactive && g_mouseGrabbed)
|
|
{
|
|
{
|
|
g_mousePos.x += ev->motion.xrel;
|
|
g_mousePos.y += ev->motion.yrel;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
case SDL_MOUSEBUTTONUP:
|
|
{
|
|
int32_t j;
|
|
|
|
// some of these get reordered to match winlayer
|
|
switch (ev->button.button)
|
|
{
|
|
default: j = -1; break;
|
|
case SDL_BUTTON_LEFT: j = 0; handleevents_updatemousestate(ev->button.state); break;
|
|
case SDL_BUTTON_RIGHT: j = 1; break;
|
|
case SDL_BUTTON_MIDDLE: j = 2; break;
|
|
|
|
/* Thumb buttons. */
|
|
// On SDL2/Windows and SDL >= 2.0.?/Linux, everything is as it should be.
|
|
// If anyone cares about old versions of SDL2 on Linux, patches welcome.
|
|
case SDL_BUTTON_X1: j = 3; break;
|
|
case SDL_BUTTON_X2: j = 6; break;
|
|
}
|
|
|
|
if (j < 0)
|
|
break;
|
|
|
|
if (ev->button.state == SDL_PRESSED)
|
|
g_mouseBits |= (1 << j);
|
|
else
|
|
g_mouseBits &= ~(1 << j);
|
|
|
|
if (g_mouseCallback)
|
|
g_mouseCallback(j+1, ev->button.state == SDL_PRESSED);
|
|
break;
|
|
}
|
|
|
|
case SDL_JOYAXISMOTION:
|
|
#if SDL_MAJOR_VERSION >= 2
|
|
if (joystick.isGameController)
|
|
break;
|
|
fallthrough__;
|
|
case SDL_CONTROLLERAXISMOTION:
|
|
#endif
|
|
if (appactive && ev->jaxis.axis < joystick.numAxes)
|
|
{
|
|
joystick.pAxis[ev->jaxis.axis] = ev->jaxis.value;
|
|
int32_t const scaledValue = ev->jaxis.value * 10000 / 32767;
|
|
if ((scaledValue < joydead[ev->jaxis.axis]) &&
|
|
(scaledValue > -joydead[ev->jaxis.axis]))
|
|
joystick.pAxis[ev->jaxis.axis] = 0;
|
|
else if (scaledValue >= joysatur[ev->jaxis.axis])
|
|
joystick.pAxis[ev->jaxis.axis] = 32767;
|
|
else if (scaledValue <= -joysatur[ev->jaxis.axis])
|
|
joystick.pAxis[ev->jaxis.axis] = -32767;
|
|
else
|
|
joystick.pAxis[ev->jaxis.axis] = joystick.pAxis[ev->jaxis.axis] * 10000 / joysatur[ev->jaxis.axis];
|
|
}
|
|
break;
|
|
|
|
case SDL_JOYHATMOTION:
|
|
{
|
|
int32_t hatvals[16] = {
|
|
-1, // centre
|
|
0, // up 1
|
|
9000, // right 2
|
|
4500, // up+right 3
|
|
18000, // down 4
|
|
-1, // down+up!! 5
|
|
13500, // down+right 6
|
|
-1, // down+right+up!! 7
|
|
27000, // left 8
|
|
27500, // left+up 9
|
|
-1, // left+right!! 10
|
|
-1, // left+right+up!! 11
|
|
22500, // left+down 12
|
|
-1, // left+down+up!! 13
|
|
-1, // left+down+right!! 14
|
|
-1, // left+down+right+up!! 15
|
|
};
|
|
if (appactive && ev->jhat.hat < joystick.numHats)
|
|
joystick.pHat[ev->jhat.hat] = hatvals[ev->jhat.value & 15];
|
|
break;
|
|
}
|
|
|
|
case SDL_JOYBUTTONDOWN:
|
|
case SDL_JOYBUTTONUP:
|
|
#if SDL_MAJOR_VERSION >= 2
|
|
if (joystick.isGameController)
|
|
break;
|
|
fallthrough__;
|
|
case SDL_CONTROLLERBUTTONDOWN:
|
|
case SDL_CONTROLLERBUTTONUP:
|
|
#endif
|
|
if (appactive && ev->jbutton.button < joystick.numButtons)
|
|
{
|
|
if (ev->jbutton.state == SDL_PRESSED)
|
|
joystick.bits |= 1 << ev->jbutton.button;
|
|
else
|
|
joystick.bits &= ~(1 << ev->jbutton.button);
|
|
|
|
}
|
|
break;
|
|
|
|
case SDL_QUIT:
|
|
quitevent = 1;
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int32_t handleevents_pollsdl(void);
|
|
#if SDL_MAJOR_VERSION != 1
|
|
// SDL 2.0 specific event handling
|
|
int32_t handleevents_pollsdl(void)
|
|
{
|
|
int32_t code, rv=0, j;
|
|
SDL_Event ev;
|
|
|
|
while (SDL_PollEvent(&ev))
|
|
{
|
|
switch (ev.type)
|
|
{
|
|
case SDL_TEXTINPUT:
|
|
j = 0;
|
|
do
|
|
{
|
|
code = ev.text.text[j];
|
|
|
|
if (code != g_keyAsciiTable[OSD_OSDKey()] && !keyBufferFull())
|
|
{
|
|
if (OSD_HandleChar(code))
|
|
keyBufferInsert(code);
|
|
}
|
|
} while (j < SDL_TEXTINPUTEVENT_TEXT_SIZE-1 && ev.text.text[++j]);
|
|
break;
|
|
|
|
case SDL_KEYDOWN:
|
|
case SDL_KEYUP:
|
|
{
|
|
auto const &sc = ev.key.keysym.scancode;
|
|
code = keytranslation[sc];
|
|
|
|
// Modifiers that have to be held down to be effective
|
|
// (excludes KMOD_NUM, for example).
|
|
static const int MODIFIERS =
|
|
KMOD_LSHIFT|KMOD_RSHIFT|KMOD_LCTRL|KMOD_RCTRL|
|
|
KMOD_LALT|KMOD_RALT|KMOD_LGUI|KMOD_RGUI;
|
|
|
|
// XXX: see osd.c, OSD_HandleChar(), there are more...
|
|
if (ev.key.type == SDL_KEYDOWN && !keyBufferFull() &&
|
|
(sc == SDL_SCANCODE_RETURN || sc == SDL_SCANCODE_KP_ENTER ||
|
|
sc == SDL_SCANCODE_ESCAPE ||
|
|
sc == SDL_SCANCODE_BACKSPACE ||
|
|
sc == SDL_SCANCODE_TAB ||
|
|
(((ev.key.keysym.mod) & MODIFIERS) == KMOD_LCTRL &&
|
|
(sc >= SDL_SCANCODE_A && sc <= SDL_SCANCODE_Z))))
|
|
{
|
|
char keyvalue;
|
|
switch (sc)
|
|
{
|
|
case SDL_SCANCODE_RETURN: case SDL_SCANCODE_KP_ENTER: keyvalue = '\r'; break;
|
|
case SDL_SCANCODE_ESCAPE: keyvalue = 27; break;
|
|
case SDL_SCANCODE_BACKSPACE: keyvalue = '\b'; break;
|
|
case SDL_SCANCODE_TAB: keyvalue = '\t'; break;
|
|
default: keyvalue = sc - SDL_SCANCODE_A + 1; break; // Ctrl+A --> 1, etc.
|
|
}
|
|
if (OSD_HandleChar(keyvalue))
|
|
keyBufferInsert(keyvalue);
|
|
}
|
|
else if (ev.key.type == SDL_KEYDOWN &&
|
|
ev.key.keysym.sym != g_keyAsciiTable[OSD_OSDKey()] && !keyBufferFull() &&
|
|
!SDL_IsTextInputActive())
|
|
{
|
|
/*
|
|
Necessary for Duke 3D's method of entering cheats to work without showing IMEs.
|
|
SDL_TEXTINPUT is preferable overall, but with bitmap fonts it has no advantage.
|
|
*/
|
|
SDL_Keycode keyvalue = ev.key.keysym.sym;
|
|
|
|
if ('a' <= keyvalue && keyvalue <= 'z')
|
|
{
|
|
if (!!(ev.key.keysym.mod & KMOD_SHIFT) ^ !!(ev.key.keysym.mod & KMOD_CAPS))
|
|
keyvalue -= 'a'-'A';
|
|
}
|
|
else if (ev.key.keysym.mod & KMOD_SHIFT)
|
|
{
|
|
switch (keyvalue)
|
|
{
|
|
case '\'': keyvalue = '"'; break;
|
|
|
|
case ',': keyvalue = '<'; break;
|
|
case '-': keyvalue = '_'; break;
|
|
case '.': keyvalue = '>'; break;
|
|
case '/': keyvalue = '?'; break;
|
|
case '0': keyvalue = ')'; break;
|
|
case '1': keyvalue = '!'; break;
|
|
case '2': keyvalue = '@'; break;
|
|
case '3': keyvalue = '#'; break;
|
|
case '4': keyvalue = '$'; break;
|
|
case '5': keyvalue = '%'; break;
|
|
case '6': keyvalue = '^'; break;
|
|
case '7': keyvalue = '&'; break;
|
|
case '8': keyvalue = '*'; break;
|
|
case '9': keyvalue = '('; break;
|
|
|
|
case ';': keyvalue = ':'; break;
|
|
|
|
case '=': keyvalue = '+'; break;
|
|
|
|
case '[': keyvalue = '{'; break;
|
|
case '\\': keyvalue = '|'; break;
|
|
case ']': keyvalue = '}'; break;
|
|
|
|
case '`': keyvalue = '~'; break;
|
|
}
|
|
}
|
|
else if (ev.key.keysym.mod & KMOD_NUM) // && !(ev.key.keysym.mod & KMOD_SHIFT)
|
|
{
|
|
switch (keyvalue)
|
|
{
|
|
case SDLK_KP_1: keyvalue = '1'; break;
|
|
case SDLK_KP_2: keyvalue = '2'; break;
|
|
case SDLK_KP_3: keyvalue = '3'; break;
|
|
case SDLK_KP_4: keyvalue = '4'; break;
|
|
case SDLK_KP_5: keyvalue = '5'; break;
|
|
case SDLK_KP_6: keyvalue = '6'; break;
|
|
case SDLK_KP_7: keyvalue = '7'; break;
|
|
case SDLK_KP_8: keyvalue = '8'; break;
|
|
case SDLK_KP_9: keyvalue = '9'; break;
|
|
case SDLK_KP_0: keyvalue = '0'; break;
|
|
case SDLK_KP_PERIOD: keyvalue = '.'; break;
|
|
case SDLK_KP_COMMA: keyvalue = ','; break;
|
|
}
|
|
}
|
|
|
|
switch (keyvalue)
|
|
{
|
|
case SDLK_KP_DIVIDE: keyvalue = '/'; break;
|
|
case SDLK_KP_MULTIPLY: keyvalue = '*'; break;
|
|
case SDLK_KP_MINUS: keyvalue = '-'; break;
|
|
case SDLK_KP_PLUS: keyvalue = '+'; break;
|
|
}
|
|
|
|
if ((unsigned)keyvalue <= 0x7Fu)
|
|
{
|
|
if (OSD_HandleChar(keyvalue))
|
|
keyBufferInsert(keyvalue);
|
|
}
|
|
}
|
|
|
|
// initprintf("SDL2: got key %d, %d, %u\n", ev.key.keysym.scancode, code, ev.key.type);
|
|
|
|
// hook in the osd
|
|
if ((j = OSD_HandleScanCode(code, (ev.key.type == SDL_KEYDOWN))) <= 0)
|
|
{
|
|
if (j == -1) // osdkey
|
|
{
|
|
for (j = 0; j < NUMKEYS; ++j)
|
|
{
|
|
if (keyGetState(j))
|
|
{
|
|
if (keypresscallback)
|
|
keypresscallback(j, 0);
|
|
}
|
|
keySetState(j, 0);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (ev.key.type == SDL_KEYDOWN)
|
|
{
|
|
if (!keyGetState(code))
|
|
{
|
|
if (keypresscallback)
|
|
keypresscallback(code, 1);
|
|
}
|
|
keySetState(code, 1);
|
|
}
|
|
else
|
|
{
|
|
# if 1
|
|
// The pause key generates a release event right after
|
|
// the pressing one. As a result, it gets unseen
|
|
// by the game most of the time.
|
|
if (code == 0x59) // pause
|
|
break;
|
|
# endif
|
|
keySetState(code, 0);
|
|
if (keypresscallback)
|
|
keypresscallback(code, 0);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SDL_MOUSEWHEEL:
|
|
// initprintf("wheel y %d\n",ev.wheel.y);
|
|
if (ev.wheel.y > 0)
|
|
{
|
|
g_mouseBits |= 16;
|
|
if (g_mouseCallback)
|
|
g_mouseCallback(5, 1);
|
|
}
|
|
if (ev.wheel.y < 0)
|
|
{
|
|
g_mouseBits |= 32;
|
|
if (g_mouseCallback)
|
|
g_mouseCallback(6, 1);
|
|
}
|
|
break;
|
|
|
|
case SDL_WINDOWEVENT:
|
|
switch (ev.window.event)
|
|
{
|
|
case SDL_WINDOWEVENT_FOCUS_GAINED:
|
|
case SDL_WINDOWEVENT_FOCUS_LOST:
|
|
appactive = (ev.window.event == SDL_WINDOWEVENT_FOCUS_GAINED);
|
|
if (g_mouseGrabbed && g_mouseEnabled)
|
|
grabmouse_low(appactive);
|
|
break;
|
|
|
|
case SDL_WINDOWEVENT_MOVED:
|
|
{
|
|
if (windowpos)
|
|
{
|
|
windowx = ev.window.data1;
|
|
windowy = ev.window.data2;
|
|
}
|
|
|
|
r_displayindex = SDL_GetWindowDisplayIndex(sdl_window);
|
|
modeschecked = 0;
|
|
videoGetModes();
|
|
break;
|
|
}
|
|
case SDL_WINDOWEVENT_ENTER:
|
|
g_mouseInsideWindow = 1;
|
|
break;
|
|
case SDL_WINDOWEVENT_LEAVE:
|
|
g_mouseInsideWindow = 0;
|
|
break;
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
rv = handleevents_sdlcommon(&ev);
|
|
break;
|
|
}
|
|
}
|
|
|
|
return rv;
|
|
}
|
|
#endif
|
|
|
|
int32_t handleevents(void)
|
|
{
|
|
int32_t rv;
|
|
|
|
if (inputchecked && g_mouseEnabled)
|
|
{
|
|
if (g_mouseCallback)
|
|
{
|
|
if (g_mouseBits & 16)
|
|
g_mouseCallback(5, 0);
|
|
if (g_mouseBits & 32)
|
|
g_mouseCallback(6, 0);
|
|
}
|
|
g_mouseBits &= ~(16 | 32);
|
|
}
|
|
|
|
rv = handleevents_pollsdl();
|
|
|
|
inputchecked = 0;
|
|
timerUpdate();
|
|
|
|
#ifndef _WIN32
|
|
startwin_idle(NULL);
|
|
#endif
|
|
|
|
return rv;
|
|
}
|
|
|
|
auto vsnprintfptr = vsnprintf; // This is an inline in Visual Studio but we need an address for it to satisfy the MinGW compiled libraries.
|