mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-18 10:11:50 +00:00
3917e05c1e
We've been running with same-sized actor_t for a while without problems now. In the unlikely event (famous last words) that an issue should pop up later, this revision should be consulted for the differences between the two versions. git-svn-id: https://svn.eduke32.com/eduke32@2451 1a8010ca-5511-0410-912e-c29ae57300e0
2625 lines
79 KiB
C
2625 lines
79 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#include "duke3d.h"
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//#include "gamedef.h"
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#include "premap.h"
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#include "menus.h" // menutext
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#include "prlights.h"
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#include "savegame.h"
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#include <assert.h>
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extern char *bitptr;
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#define BITPTR_POINTER 1
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// For storing pointers in files.
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// back_p==0: ptr -> "small int"
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// back_p==1: "small int" -> ptr
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//
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// mode: see enum in savegame.h
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void G_Util_PtrToIdx(void *ptr, uint32_t len, const void *base, int32_t mode)
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{
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uint32_t i;
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intptr_t *iptr = ptr, ibase = (intptr_t)base;
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int32_t back_p = mode&P2I_BACK_BIT;
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int32_t onlynon0_p = mode&P2I_ONLYNON0_BIT;
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// TODO: convert to proper offsets/indices for (a step towards) cross-
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// compatibility between 32- and 64-bit systems in the netplay.
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// REMEMBER to bump BYTEVERSION then.
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for (i=0; i<len; i++)
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// WARNING: C std doesn't say that bit pattern of NULL is necessarily 0!
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if (!onlynon0_p || iptr[i])
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{
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if (!back_p)
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iptr[i] -= ibase;
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else
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iptr[i] += ibase;
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}
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}
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// TODO: sync with TROR special interpolations? (e.g. upper floor of subway)
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void G_ResetInterpolations(void)
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{
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int32_t k, i;
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g_numInterpolations = 0;
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startofdynamicinterpolations = 0;
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k = headspritestat[STAT_EFFECTOR];
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while (k >= 0)
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{
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switch (sprite[k].lotag)
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{
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case 31:
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G_SetInterpolation(§or[sprite[k].sectnum].floorz);
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break;
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case 32:
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G_SetInterpolation(§or[sprite[k].sectnum].ceilingz);
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break;
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case 25:
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G_SetInterpolation(§or[sprite[k].sectnum].floorz);
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G_SetInterpolation(§or[sprite[k].sectnum].ceilingz);
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break;
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case 17:
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G_SetInterpolation(§or[sprite[k].sectnum].floorz);
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G_SetInterpolation(§or[sprite[k].sectnum].ceilingz);
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break;
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case 0:
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case 5:
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case 6:
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case 11:
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case 14:
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case 15:
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case 16:
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case 26:
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case 30:
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Sect_SetInterpolation(sprite[k].sectnum);
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break;
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}
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k = nextspritestat[k];
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}
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for (i=g_numInterpolations-1; i>=0; i--) bakipos[i] = *curipos[i];
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for (i = g_animateCount-1; i>=0; i--)
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G_SetInterpolation(animateptr[i]);
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}
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void ReadSaveGameHeaders(void)
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{
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char fn[16];
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int32_t fil, i;
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savehead_t h;
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Bstrcpy(fn, "dukesav0.esv");
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for (i=0; i<10; i++)
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{
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int32_t k;
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fn[7] = i + '0';
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fil = kopen4loadfrommod(fn, 0);
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if (fil == -1)
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{
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Bmemset(ud.savegame[i], 0, sizeof(ud.savegame[i]));
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continue;
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}
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k = sv_loadheader(fil, i, &h);
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if (k)
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{
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if (k==2 || k==3)
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{
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// old version, signal to menu code (which should be rewritten
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// more cleanly)
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h.savename[0] = 0;
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h.savename[20] = 32;
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h.savename[21] = 0;
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}
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// else h.savename is all zeros (fatal failure, like wrong header
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// magic or too short header)
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}
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Bmemcpy(ud.savegame[i], h.savename, sizeof(ud.savegame[i]));
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kclose(fil);
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}
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}
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#if 0
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void ReadSaveGameHeaders(void)
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{
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int32_t dummy,j;
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int32_t i;
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char fn[13];
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int32_t fil;
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Bstrcpy(fn,"egam_.sav");
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for (i=0; i<10; i++)
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{
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int32_t oldver=0;
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fn[4] = i+'0';
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if ((fil = kopen4loadfrommod(fn,0)) == -1) continue;
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if (kdfread(&j,sizeof(int32_t),1,fil) != 1)
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{
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kclose(fil);
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continue;
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}
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if (kdfread(g_szBuf,j,1,fil) != 1)
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{
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kclose(fil);
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continue;
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}
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if (kdfread(&dummy,sizeof(dummy),1,fil) != 1)
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{
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kclose(fil);
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continue;
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}
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if (dummy != BYTEVERSION)
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{
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oldver = 1;
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// kclose(fil);
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// continue;
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}
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if (kdfread(&dummy,sizeof(dummy),1,fil) != 1)
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{
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kclose(fil);
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continue;
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}
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if (kdfread(&ud.savegame[i][0],21,1,fil) != 1)
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{
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ud.savegame[i][0] = 0;
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ud.savegame[i][20] = 0;
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ud.savegame[i][21] = 0;
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}
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else ud.savegame[i][19] = 0;
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if (oldver)
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{
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// Bmemset(ud.savegame[i], 0, 20);
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ud.savegame[i][0] = 0;
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ud.savegame[i][20] = 32;
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ud.savegame[i][21] = 0;
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}
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kclose(fil);
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}
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}
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#endif
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int32_t G_LoadSaveHeaderNew(int32_t spot, savehead_t *saveh)
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{
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char fn[16];
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int32_t fil, screenshotofs, i;
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Bstrcpy(fn, "dukesav0.esv");
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fn[7] = spot + '0';
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fil = kopen4loadfrommod(fn, 0);
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if (fil == -1)
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return -1;
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i = sv_loadheader(fil, spot, saveh);
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if (i && (i != 2 && i != 3))
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goto corrupt;
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if (kread(fil, &screenshotofs, 4) != 4)
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goto corrupt;
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walock[TILE_LOADSHOT] = 255;
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if (waloff[TILE_LOADSHOT] == 0)
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allocache(&waloff[TILE_LOADSHOT], 320*200, &walock[TILE_LOADSHOT]);
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tilesizx[TILE_LOADSHOT] = 200;
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tilesizy[TILE_LOADSHOT] = 320;
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if (screenshotofs)
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{
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if (kdfread((char *)waloff[TILE_LOADSHOT], 320, 200, fil) != 200)
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{
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OSD_Printf("G_LoadSaveHeaderNew(%d): failed reading screenshot\n", spot);
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goto corrupt;
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}
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}
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else
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{
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Bmemset((char *)waloff[TILE_LOADSHOT], 0, 320*200);
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}
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invalidatetile(TILE_LOADSHOT, 0, 255);
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kclose(fil);
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return 0;
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corrupt:
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kclose(fil);
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return 1;
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}
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#if 0
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int32_t G_LoadSaveHeader(char spot,struct savehead_ *saveh)
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{
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char fn[13];
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int32_t fil;
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int32_t bv;
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strcpy(fn, "egam0.sav");
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fn[4] = spot+'0';
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if ((fil = kopen4loadfrommod(fn,0)) == -1) return(-1);
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walock[TILE_LOADSHOT] = 255;
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if (kdfread(&bv,sizeof(bv),1,fil) != 1) goto corrupt;
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if (kdfread(g_szBuf,bv,1,fil) != 1) goto corrupt;
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g_szBuf[bv]=0;
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// AddLog(g_szBuf);
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if (kdfread(&bv,sizeof(bv),1,fil) != 1) goto corrupt;
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/* if (bv != BYTEVERSION)
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{
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P_DoQuote(QUOTE_SAVE_BAD_VERSION,g_player[myconnectindex].ps);
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kclose(fil);
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return 1;
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}*/
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saveh->byteversion = bv;
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if (kdfread(&saveh->numplr,sizeof(int32_t),1,fil) != 1) goto corrupt;
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if (kdfread(saveh->name,21,1,fil) != 1) goto corrupt;
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if (kdfread(&saveh->volnum,sizeof(int32_t),1,fil) != 1) goto corrupt;
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if (kdfread(&saveh->levnum,sizeof(int32_t),1,fil) != 1) goto corrupt;
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if (kdfread(&saveh->plrskl,sizeof(int32_t),1,fil) != 1) goto corrupt;
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if (kdfread(saveh->boardfn,BMAX_PATH,1,fil) != 1) goto corrupt;
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if (waloff[TILE_LOADSHOT] == 0) allocache(&waloff[TILE_LOADSHOT],320*200,&walock[TILE_LOADSHOT]);
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tilesizx[TILE_LOADSHOT] = 200;
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tilesizy[TILE_LOADSHOT] = 320;
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if (kdfread((char *)waloff[TILE_LOADSHOT],320,200,fil) != 200) goto corrupt;
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invalidatetile(TILE_LOADSHOT,0,255);
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kclose(fil);
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return(0);
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corrupt:
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kclose(fil);
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return 1;
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}
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#endif
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static void sv_postudload();
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// TODO: need to see: keyboard input 'blocked' after load fail ? (at least ESC?)
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int32_t G_LoadPlayer(int32_t spot)
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{
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char fn[16];
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int32_t fil, i;
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savehead_t h;
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Bstrcpy(fn, "dukesav0.esv");
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fn[7] = spot + '0';
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fil = kopen4loadfrommod(fn, 0);
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if (fil == -1)
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return -1;
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ready2send = 0;
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i = sv_loadheader(fil, spot, &h);
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if (i || h.numplayers!=ud.multimode)
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{
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if (i == 2 || i == 3)
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P_DoQuote(QUOTE_SAVE_BAD_VERSION, g_player[myconnectindex].ps);
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else if (h.numplayers!=ud.multimode)
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P_DoQuote(QUOTE_SAVE_BAD_PLAYERS, g_player[myconnectindex].ps);
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kclose(fil);
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ototalclock = totalclock;
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ready2send = 1;
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return 1;
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}
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// some setup first
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ud.multimode = h.numplayers;
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if (numplayers > 1)
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{
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pub = NUMPAGES;
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pus = NUMPAGES;
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G_UpdateScreenArea();
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G_DrawBackground();
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menutext(160,100, 0,0, "LOADING...");
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nextpage();
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}
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Net_WaitForServer();
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FX_StopAllSounds();
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S_ClearSoundLocks();
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if (spot >= 0 && numplayers==1)
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{
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Bmemcpy(ud.savegame[spot], h.savename, sizeof(ud.savegame[0]));
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ud.savegame[spot][sizeof(ud.savegame[0])-1] = 0;
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}
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// non-"m_" fields will be loaded from svgm_udnetw
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ud.m_volume_number = h.volnum;
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ud.m_level_number = h.levnum;
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ud.m_player_skill = h.skill;
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Bstrcpy(boardfilename, h.boardfn);
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if (boardfilename[0])
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Bstrcpy(currentboardfilename, boardfilename);
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else if (MapInfo[h.volnum*MAXLEVELS + h.levnum].filename)
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Bstrcpy(currentboardfilename, MapInfo[h.volnum*MAXLEVELS + h.levnum].filename);
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// TODO: this stuff needs to be factored out, too...
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if (currentboardfilename[0])
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{
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char *p;
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p = Bstrrchr(currentboardfilename,'.');
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if (!p) Bstrcat(currentboardfilename,".mhk");
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else
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{
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p[1]='m';
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p[2]='h';
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p[3]='k';
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p[4]=0;
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}
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loadmaphack(currentboardfilename);
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}
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Bmemcpy(currentboardfilename, boardfilename, BMAX_PATH);
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// read the rest...
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i = sv_loadsnapshot(fil, spot, &h);
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if (i)
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{
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// in theory, we could load into an initial dump first and trivially
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// recover if things go wrong...
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Bsprintf(tempbuf, "Loading save game file \"%s\" failed (code %d), cannot recover.", fn, i);
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G_GameExit(tempbuf);
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}
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sv_postudload(); // ud.m_XXX = ud.XXX
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return 0;
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}
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|
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#if 0
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int32_t G_LoadPlayer(int32_t spot)
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{
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char fn[13];
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char mpfn[13];
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char *fnptr;
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int32_t fil, bv, i, x;
|
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intptr_t j;
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int32_t nump;
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strcpy(fn, "egam0.sav");
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strcpy(mpfn, "egamA_00.sav");
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fnptr = fn;
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fn[4] = spot + '0';
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if ((fil = kopen4loadfrommod(fnptr,0)) == -1) return(-1);
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ready2send = 0;
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if (kdfread(&bv,sizeof(bv),1,fil) != 1) goto corrupt;
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if (kdfread(g_szBuf,bv,1,fil) != 1) goto corrupt;
|
|
g_szBuf[bv]=0;
|
|
// AddLog(g_szBuf);
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|
|
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if (kdfread(&bv,sizeof(bv),1,fil) != 1) return -1;
|
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if (bv != BYTEVERSION)
|
|
{
|
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P_DoQuote(QUOTE_SAVE_BAD_VERSION,g_player[myconnectindex].ps);
|
|
kclose(fil);
|
|
ototalclock = totalclock;
|
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ready2send = 1;
|
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return 1;
|
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}
|
|
|
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if (kdfread(&nump,sizeof(nump),1,fil) != 1) return -1;
|
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if (nump != ud.multimode)
|
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{
|
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kclose(fil);
|
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ototalclock = totalclock;
|
|
ready2send = 1;
|
|
P_DoQuote(QUOTE_SAVE_BAD_PLAYERS,g_player[myconnectindex].ps);
|
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return 1;
|
|
}
|
|
|
|
ud.multimode = nump;
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|
|
|
if (numplayers > 1)
|
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{
|
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pub = NUMPAGES;
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pus = NUMPAGES;
|
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G_UpdateScreenArea();
|
|
G_DrawBackground();
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menutext(160,100, 0, 0,"LOADING...");
|
|
nextpage();
|
|
}
|
|
|
|
Net_WaitForServer();
|
|
|
|
FX_StopAllSounds();
|
|
S_ClearSoundLocks();
|
|
|
|
if (numplayers > 1)
|
|
{
|
|
if (kdfread(&buf,21,1,fil) != 1) goto corrupt;
|
|
}
|
|
else
|
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{
|
|
if (kdfread(&ud.savegame[spot][0],21,1,fil) != 1) goto corrupt;
|
|
ud.savegame[spot][19] = 0;
|
|
}
|
|
|
|
|
|
if (kdfread(&ud.volume_number,sizeof(ud.volume_number),1,fil) != 1) goto corrupt;
|
|
if (kdfread(&ud.level_number,sizeof(ud.level_number),1,fil) != 1) goto corrupt;
|
|
if (kdfread(&ud.player_skill,sizeof(ud.player_skill),1,fil) != 1) goto corrupt;
|
|
if (kdfread(&boardfilename[0],BMAX_PATH,1,fil) != 1) goto corrupt;
|
|
|
|
currentboardfilename[0] = 0;
|
|
|
|
if (boardfilename[0])
|
|
strcpy(currentboardfilename, boardfilename);
|
|
else if (MapInfo[(ud.volume_number * MAXLEVELS) + ud.level_number].filename)
|
|
strcpy(currentboardfilename, MapInfo[(ud.volume_number * MAXLEVELS) + ud.level_number].filename);
|
|
|
|
if (currentboardfilename[0])
|
|
{
|
|
char *p;
|
|
|
|
p = Bstrrchr(currentboardfilename,'.');
|
|
if (!p) strcat(currentboardfilename,".mhk");
|
|
else
|
|
{
|
|
p[1]='m';
|
|
p[2]='h';
|
|
p[3]='k';
|
|
p[4]=0;
|
|
}
|
|
|
|
if (!loadmaphack(currentboardfilename))
|
|
OSD_Printf("Loaded map hack file '%s'\n",currentboardfilename);
|
|
}
|
|
|
|
Bmemcpy(¤tboardfilename[0],&boardfilename[0],BMAX_PATH);
|
|
|
|
ud.m_level_number = ud.level_number;
|
|
ud.m_volume_number = ud.volume_number;
|
|
ud.m_player_skill = ud.player_skill;
|
|
|
|
//Fake read because lseek won't work with compression
|
|
walock[TILE_LOADSHOT] = 1;
|
|
if (waloff[TILE_LOADSHOT] == 0) allocache(&waloff[TILE_LOADSHOT],320*200,&walock[TILE_LOADSHOT]);
|
|
tilesizx[TILE_LOADSHOT] = 200;
|
|
tilesizy[TILE_LOADSHOT] = 320;
|
|
if (kdfread((char *)waloff[TILE_LOADSHOT],320,200,fil) != 200) goto corrupt;
|
|
invalidatetile(TILE_LOADSHOT,0,255);
|
|
|
|
if (kdfread(&numwalls,sizeof(numwalls),1,fil) != 1) goto corrupt;
|
|
if (kdfread(&wall[0],sizeof(walltype),MAXWALLS,fil) != MAXWALLS) goto corrupt;
|
|
if (kdfread(&numsectors,sizeof(numsectors),1,fil) != 1) goto corrupt;
|
|
if (kdfread(§or[0],sizeof(sectortype),MAXSECTORS,fil) != MAXSECTORS) goto corrupt;
|
|
|
|
#ifdef YAX_ENABLE
|
|
if (kdfread(&numyaxbunches,sizeof(numyaxbunches),1,fil) != 1) goto corrupt;
|
|
if (numyaxbunches > 0)
|
|
{
|
|
if (kdfread(yax_bunchnum,sizeof(yax_bunchnum[0]),numsectors,fil) != numsectors) goto corrupt;
|
|
if (kdfread(yax_nextwall,sizeof(yax_nextwall[0]),numwalls,fil) != numwalls) goto corrupt;
|
|
yax_update(2);
|
|
}
|
|
else
|
|
yax_update(1);
|
|
#endif
|
|
|
|
if (kdfread(&sprite[0],sizeof(spritetype),MAXSPRITES,fil) != MAXSPRITES) goto corrupt;
|
|
if (kdfread(&spriteext[0],sizeof(spriteext_t),MAXSPRITES,fil) != MAXSPRITES) goto corrupt;
|
|
|
|
#ifdef POLYMER
|
|
// what's the point of doing this when we polymer_resetlights() through polymer_loadboard()
|
|
// later on anyway?
|
|
if (kdfread(&lightcount,sizeof(lightcount),1,fil) != 1) goto corrupt;
|
|
if (kdfread(&prlights[0],sizeof(_prlight),lightcount,fil) != lightcount) goto corrupt;
|
|
#else
|
|
if (kdfread(&i,sizeof(int32_t),1,fil) != 1) goto corrupt;
|
|
#endif // POLYMER
|
|
|
|
#ifdef USE_OPENGL
|
|
for (i=0; i<MAXSPRITES; i++)
|
|
if (spriteext[i].mdanimtims)
|
|
spriteext[i].mdanimtims+=mdtims;
|
|
#endif
|
|
if (kdfread(&headspritesect[0],sizeof(headspritesect[0]),MAXSECTORS+1,fil) != MAXSECTORS+1) goto corrupt;
|
|
if (kdfread(&prevspritesect[0],sizeof(prevspritesect[0]),MAXSPRITES,fil) != MAXSPRITES) goto corrupt;
|
|
if (kdfread(&nextspritesect[0],sizeof(nextspritesect[0]),MAXSPRITES,fil) != MAXSPRITES) goto corrupt;
|
|
if (kdfread(&headspritestat[STAT_DEFAULT],sizeof(headspritestat[STAT_DEFAULT]),MAXSTATUS+1,fil) != MAXSTATUS+1) goto corrupt;
|
|
if (kdfread(&prevspritestat[STAT_DEFAULT],sizeof(prevspritestat[STAT_DEFAULT]),MAXSPRITES,fil) != MAXSPRITES) goto corrupt;
|
|
if (kdfread(&nextspritestat[STAT_DEFAULT],sizeof(nextspritestat[STAT_DEFAULT]),MAXSPRITES,fil) != MAXSPRITES) goto corrupt;
|
|
if (kdfread(&g_numCyclers,sizeof(g_numCyclers),1,fil) != 1) goto corrupt;
|
|
if (kdfread(&cyclers[0][0],sizeof(cyclers[0][0])*6,MAXCYCLERS,fil) != MAXCYCLERS) goto corrupt;
|
|
for (i=0; i<nump; i++)
|
|
if (kdfread(g_player[i].ps,sizeof(DukePlayer_t),1,fil) != 1) goto corrupt;
|
|
if (kdfread(&g_playerSpawnPoints,sizeof(g_playerSpawnPoints),1,fil) != 1) goto corrupt;
|
|
if (kdfread(&g_numAnimWalls,sizeof(g_numAnimWalls),1,fil) != 1) goto corrupt;
|
|
if (kdfread(&animwall,sizeof(animwall),1,fil) != 1) goto corrupt;
|
|
if (kdfread(&msx[0],sizeof(int32_t),sizeof(msx)/sizeof(int32_t),fil) != sizeof(msx)/sizeof(int32_t)) goto corrupt;
|
|
if (kdfread(&msy[0],sizeof(int32_t),sizeof(msy)/sizeof(int32_t),fil) != sizeof(msy)/sizeof(int32_t)) goto corrupt;
|
|
if (kdfread((int16_t *)&g_spriteDeleteQueuePos,sizeof(int16_t),1,fil) != 1) goto corrupt;
|
|
if (kdfread((int16_t *)&g_spriteDeleteQueueSize,sizeof(int16_t),1,fil) != 1) goto corrupt;
|
|
if (kdfread((int16_t *)&SpriteDeletionQueue[0],sizeof(int16_t),g_spriteDeleteQueueSize,fil) != g_spriteDeleteQueueSize) goto corrupt;
|
|
if (kdfread(&g_mirrorCount,sizeof(int16_t),1,fil) != 1) goto corrupt;
|
|
if (kdfread(&g_mirrorWall[0],sizeof(int16_t),64,fil) != 64) goto corrupt;
|
|
if (kdfread(&g_mirrorSector[0],sizeof(int16_t),64,fil) != 64) goto corrupt;
|
|
if (kdfread(&show2dsector[0],sizeof(uint8_t),MAXSECTORS>>3,fil) != (MAXSECTORS>>3)) goto corrupt;
|
|
if (kdfread(&ActorType[0],sizeof(uint8_t),MAXTILES,fil) != MAXTILES) goto corrupt;
|
|
|
|
if (kdfread(&g_numClouds,sizeof(g_numClouds),1,fil) != 1) goto corrupt;
|
|
if (kdfread(&clouds[0],sizeof(int16_t)<<7,1,fil) != 1) goto corrupt;
|
|
if (kdfread(&cloudx[0],sizeof(int16_t)<<7,1,fil) != 1) goto corrupt;
|
|
if (kdfread(&cloudy[0],sizeof(int16_t)<<7,1,fil) != 1) goto corrupt;
|
|
|
|
if (kdfread(&g_scriptSize,sizeof(g_scriptSize),1,fil) != 1) goto corrupt;
|
|
if (!g_scriptSize) goto corrupt;
|
|
|
|
Bfree(bitptr);
|
|
bitptr = Bcalloc(1,(((g_scriptSize+7)>>3)+1) * sizeof(uint8_t));
|
|
if (kdfread(&bitptr[0],sizeof(uint8_t),(g_scriptSize+7)>>3,fil) != ((g_scriptSize+7)>>3)) goto corrupt;
|
|
|
|
if (script != NULL)
|
|
Bfree(script);
|
|
script = Bcalloc(1,g_scriptSize * sizeof(intptr_t));
|
|
if (kdfread(&script[0],sizeof(script),g_scriptSize,fil) != g_scriptSize) goto corrupt;
|
|
for (i=0; i<g_scriptSize; i++)
|
|
if (bitptr[i>>3]&(BITPTR_POINTER<<(i&7)))
|
|
{
|
|
j = (intptr_t)script[i]+(intptr_t)&script[0];
|
|
script[i] = j;
|
|
}
|
|
|
|
if (kdfread(&actorscrptr[0],sizeof(actorscrptr[0]),MAXTILES,fil) != MAXTILES) goto corrupt;
|
|
G_Util_PtrToIdx(actorscrptr, MAXTILES, script, P2I_BACK_NON0);
|
|
|
|
if (kdfread(&actorLoadEventScrptr[0],sizeof(&actorLoadEventScrptr[0]),MAXTILES,fil) != MAXTILES) goto corrupt;
|
|
G_Util_PtrToIdx(actorLoadEventScrptr, MAXTILES, script, P2I_BACK_NON0);
|
|
|
|
if (kdfread(&actor[0],sizeof(actor_t),MAXSPRITES,fil) != MAXSPRITES) goto corrupt;
|
|
|
|
if (kdfread(&lockclock,sizeof(lockclock),1,fil) != 1) goto corrupt;
|
|
if (kdfread(&pskybits,sizeof(pskybits),1,fil) != 1) goto corrupt;
|
|
if (kdfread(&pskyoff[0],sizeof(pskyoff[0]),MAXPSKYTILES,fil) != MAXPSKYTILES) goto corrupt;
|
|
|
|
if (kdfread(&g_animateCount,sizeof(g_animateCount),1,fil) != 1) goto corrupt;
|
|
if (kdfread(&animatesect[0],sizeof(animatesect[0]),MAXANIMATES,fil) != MAXANIMATES) goto corrupt;
|
|
if (kdfread(&animateptr[0],sizeof(animateptr[0]),MAXANIMATES,fil) != MAXANIMATES) goto corrupt;
|
|
G_Util_PtrToIdx(animateptr, g_animateCount, sector, P2I_BACK);
|
|
|
|
if (kdfread(&animategoal[0],sizeof(animategoal[0]),MAXANIMATES,fil) != MAXANIMATES) goto corrupt;
|
|
if (kdfread(&animatevel[0],sizeof(animatevel[0]),MAXANIMATES,fil) != MAXANIMATES) goto corrupt;
|
|
|
|
if (kdfread(&g_earthquakeTime,sizeof(g_earthquakeTime),1,fil) != 1) goto corrupt;
|
|
if (kdfread(&ud.from_bonus,sizeof(ud.from_bonus),1,fil) != 1) goto corrupt;
|
|
if (kdfread(&ud.secretlevel,sizeof(ud.secretlevel),1,fil) != 1) goto corrupt;
|
|
if (kdfread(&ud.respawn_monsters,sizeof(ud.respawn_monsters),1,fil) != 1) goto corrupt;
|
|
ud.m_respawn_monsters = ud.respawn_monsters;
|
|
if (kdfread(&ud.respawn_items,sizeof(ud.respawn_items),1,fil) != 1) goto corrupt;
|
|
ud.m_respawn_items = ud.respawn_items;
|
|
if (kdfread(&ud.respawn_inventory,sizeof(ud.respawn_inventory),1,fil) != 1) goto corrupt;
|
|
ud.m_respawn_inventory = ud.respawn_inventory;
|
|
|
|
if (kdfread(&ud.god,sizeof(ud.god),1,fil) != 1) goto corrupt;
|
|
if (kdfread(&ud.auto_run,sizeof(ud.auto_run),1,fil) != 1) goto corrupt;
|
|
if (kdfread(&ud.crosshair,sizeof(ud.crosshair),1,fil) != 1) goto corrupt;
|
|
if (kdfread(&ud.monsters_off,sizeof(ud.monsters_off),1,fil) != 1) goto corrupt;
|
|
ud.m_monsters_off = ud.monsters_off;
|
|
if (kdfread(&ud.last_level,sizeof(ud.last_level),1,fil) != 1) goto corrupt;
|
|
if (kdfread(&ud.eog,sizeof(ud.eog),1,fil) != 1) goto corrupt;
|
|
|
|
if (kdfread(&ud.coop,sizeof(ud.coop),1,fil) != 1) goto corrupt;
|
|
ud.m_coop = ud.coop;
|
|
if (kdfread(&ud.marker,sizeof(ud.marker),1,fil) != 1) goto corrupt;
|
|
ud.m_marker = ud.marker;
|
|
if (kdfread(&ud.ffire,sizeof(ud.ffire),1,fil) != 1) goto corrupt;
|
|
ud.m_ffire = ud.ffire;
|
|
|
|
if (kdfread(&camsprite,sizeof(camsprite),1,fil) != 1) goto corrupt;
|
|
if (kdfread(connectpoint2,sizeof(connectpoint2),1,fil) != 1) goto corrupt;
|
|
if (kdfread(&g_numPlayerSprites,sizeof(g_numPlayerSprites),1,fil) != 1) goto corrupt;
|
|
for (i=0; i<MAXPLAYERS; i++)
|
|
if (kdfread((int16_t *)&g_player[i].frags[0],sizeof(g_player[i].frags),1,fil) != 1) goto corrupt;
|
|
|
|
if (kdfread(&randomseed,sizeof(randomseed),1,fil) != 1) goto corrupt;
|
|
if (kdfread(&g_globalRandom,sizeof(g_globalRandom),1,fil) != 1) goto corrupt;
|
|
if (kdfread(¶llaxyscale,sizeof(parallaxyscale),1,fil) != 1) goto corrupt;
|
|
|
|
if (kdfread(&SpriteProjectile[0],sizeof(projectile_t),MAXSPRITES,fil) != MAXSPRITES) goto corrupt;
|
|
if (kdfread(&ProjectileData[0],sizeof(projectile_t),MAXTILES,fil) != MAXTILES) goto corrupt;
|
|
if (kdfread(&DefaultProjectileData[0],sizeof(projectile_t),MAXTILES,fil) != MAXTILES) goto corrupt;
|
|
|
|
if (kdfread(&SpriteFlags[0],sizeof(SpriteFlags[0]),MAXTILES,fil) != MAXTILES) goto corrupt;
|
|
|
|
if (kdfread(&SpriteCacheList[0],sizeof(SpriteCacheList[0]),MAXTILES,fil) != MAXTILES) goto corrupt;
|
|
|
|
if (kdfread(&i,sizeof(int32_t),1,fil) != 1) goto corrupt;
|
|
|
|
while (i != MAXQUOTES)
|
|
{
|
|
if (ScriptQuotes[i] != NULL)
|
|
Bfree(ScriptQuotes[i]);
|
|
|
|
ScriptQuotes[i] = Bcalloc(MAXQUOTELEN,sizeof(uint8_t));
|
|
|
|
if (kdfread((char *)ScriptQuotes[i],MAXQUOTELEN,1,fil) != 1) goto corrupt;
|
|
if (kdfread(&i,sizeof(int32_t),1,fil) != 1) goto corrupt;
|
|
}
|
|
|
|
if (kdfread(&g_numQuoteRedefinitions,sizeof(g_numQuoteRedefinitions),1,fil) != 1) goto corrupt;
|
|
|
|
for (i=0; i<g_numQuoteRedefinitions; i++)
|
|
{
|
|
if (ScriptQuoteRedefinitions[i] != NULL)
|
|
Bfree(ScriptQuoteRedefinitions[i]);
|
|
|
|
ScriptQuoteRedefinitions[i] = Bcalloc(MAXQUOTELEN,sizeof(uint8_t));
|
|
|
|
if (kdfread((char *)ScriptQuoteRedefinitions[i],MAXQUOTELEN,1,fil) != 1) goto corrupt;
|
|
}
|
|
|
|
if (kdfread(&DynamicTileMap[0],sizeof(DynamicTileMap[0]),MAXTILES,fil) != MAXTILES) goto corrupt;
|
|
|
|
if (kdfread(&ud.noexits,sizeof(ud.noexits),1,fil) != 1) goto corrupt;
|
|
ud.m_noexits = ud.noexits;
|
|
|
|
|
|
if (Gv_ReadSave(fil, 0)) goto corrupt;
|
|
|
|
kclose(fil);
|
|
|
|
|
|
//1
|
|
if (g_player[myconnectindex].ps->over_shoulder_on != 0)
|
|
{
|
|
g_cameraDistance = 0;
|
|
g_cameraClock = 0;
|
|
g_player[myconnectindex].ps->over_shoulder_on = 1;
|
|
}
|
|
|
|
//2
|
|
screenpeek = myconnectindex;
|
|
|
|
// 2.5
|
|
{
|
|
Bmemset(gotpic, 0, sizeof(gotpic));
|
|
S_ClearSoundLocks();
|
|
G_CacheMapData();
|
|
|
|
i = g_musicIndex;
|
|
g_musicIndex = (ud.volume_number*MAXLEVELS) + ud.level_number;
|
|
|
|
if (boardfilename[0] != 0 && ud.level_number == 7 && ud.volume_number == 0)
|
|
{
|
|
char levname[BMAX_PATH];
|
|
|
|
G_SetupFilenameBasedMusic(levname, boardfilename, ud.level_number);
|
|
}
|
|
|
|
if (ud.config.MusicToggle)
|
|
{
|
|
if (MapInfo[(uint8_t)g_musicIndex].musicfn != NULL &&
|
|
(i != g_musicIndex || MapInfo[MAXVOLUMES*MAXLEVELS+2].alt_musicfn))
|
|
{
|
|
S_StopMusic();
|
|
S_PlayMusic(&MapInfo[(uint8_t)g_musicIndex].musicfn[0], g_musicIndex);
|
|
}
|
|
|
|
S_PauseMusic(0);
|
|
}
|
|
|
|
g_player[myconnectindex].ps->gm = MODE_GAME;
|
|
ud.recstat = 0;
|
|
|
|
if (g_player[myconnectindex].ps->jetpack_on)
|
|
A_PlaySound(DUKE_JETPACK_IDLE, g_player[myconnectindex].ps->i);
|
|
}
|
|
|
|
// g_restorePalette = 1;
|
|
//3
|
|
P_UpdateScreenPal(g_player[myconnectindex].ps);
|
|
|
|
//3.5
|
|
G_UpdateScreenArea();
|
|
FX_SetReverb(0);
|
|
|
|
//4
|
|
if (ud.lockout == 0)
|
|
{
|
|
for (x=0; x<g_numAnimWalls; x++)
|
|
if (wall[animwall[x].wallnum].extra >= 0)
|
|
wall[animwall[x].wallnum].picnum = wall[animwall[x].wallnum].extra;
|
|
}
|
|
else
|
|
{
|
|
for (x=0; x<g_numAnimWalls; x++)
|
|
switch (DYNAMICTILEMAP(wall[animwall[x].wallnum].picnum))
|
|
{
|
|
case FEMPIC1__STATIC:
|
|
wall[animwall[x].wallnum].picnum = BLANKSCREEN;
|
|
break;
|
|
case FEMPIC2__STATIC:
|
|
case FEMPIC3__STATIC:
|
|
wall[animwall[x].wallnum].picnum = SCREENBREAK6;
|
|
break;
|
|
}
|
|
}
|
|
|
|
//5
|
|
G_ResetInterpolations();
|
|
|
|
//6
|
|
g_showShareware = 0;
|
|
everyothertime = 0;
|
|
|
|
//7
|
|
for (i=0; i<MAXPLAYERS; i++)
|
|
g_player[i].playerquitflag = 1;
|
|
|
|
Net_ResetPrediction(); //OBSOLETE
|
|
|
|
//7.5
|
|
ready2send = 1;
|
|
G_ClearFIFO();
|
|
Net_WaitForServer();
|
|
|
|
//8
|
|
G_ResetTimers();
|
|
|
|
#ifdef POLYMER
|
|
//8
|
|
if (getrendermode() == 4)
|
|
polymer_loadboard();
|
|
#endif
|
|
// this light pointer nulling needs to be outside the getrendermode check
|
|
// because we might be loading the savegame using another renderer but
|
|
// change to Polymer later
|
|
for (i=0; i<MAXSPRITES; i++)
|
|
{
|
|
actor[i].lightptr = NULL;
|
|
actor[i].lightId = -1;
|
|
}
|
|
|
|
return(0);
|
|
corrupt:
|
|
Bsprintf(tempbuf,"Save game file \"%s\" is corrupt or of the wrong version.",fnptr);
|
|
G_GameExit(tempbuf);
|
|
return -1;
|
|
}
|
|
#endif
|
|
|
|
int32_t G_SavePlayer(int32_t spot)
|
|
{
|
|
char fn[16];
|
|
// char mpfn[16];
|
|
FILE *fil;
|
|
|
|
Bstrcpy(fn, "dukesav0.esv");
|
|
fn[7] = spot + '0';
|
|
|
|
// Bstrcpy(mpfn, "edukA_00.esv");
|
|
|
|
Net_WaitForServer();
|
|
ready2send = 0;
|
|
|
|
{
|
|
char temp[BMAX_PATH];
|
|
|
|
// TODO: factor this out someday...
|
|
if (g_modDir[0] != '/')
|
|
Bsnprintf(temp, sizeof(temp), "%s/%s", g_modDir, fn);
|
|
else
|
|
Bsnprintf(temp, sizeof(temp), "%s", fn);
|
|
temp[sizeof(temp)-1] = 0;
|
|
|
|
errno = 0;
|
|
fil = fopen(temp, "wb");
|
|
if (!fil)
|
|
{
|
|
return -1;
|
|
OSD_Printf("G_SavePlayer: failed opening '%s' for writing: %s\n",
|
|
temp, strerror(errno));
|
|
}
|
|
}
|
|
|
|
#ifdef POLYMER
|
|
if (rendmode == 4)
|
|
polymer_resetlights();
|
|
#endif
|
|
|
|
// SAVE!
|
|
sv_saveandmakesnapshot(fil, spot, 0, 0, 0);
|
|
|
|
fclose(fil);
|
|
|
|
if (!g_netServer && ud.multimode < 2)
|
|
{
|
|
Bstrcpy(ScriptQuotes[QUOTE_RESERVED4], "GAME SAVED");
|
|
P_DoQuote(QUOTE_RESERVED4, g_player[myconnectindex].ps);
|
|
}
|
|
|
|
ready2send = 1;
|
|
Net_WaitForServer();
|
|
|
|
ototalclock = totalclock;
|
|
|
|
return 0;
|
|
}
|
|
|
|
#if 0
|
|
int32_t G_SavePlayer(int32_t spot)
|
|
{
|
|
int32_t i;
|
|
intptr_t j;
|
|
char fn[13];
|
|
char mpfn[13];
|
|
char *fnptr;
|
|
FILE *fil;
|
|
int32_t bv = BYTEVERSION;
|
|
|
|
strcpy(fn, "egam0.sav");
|
|
strcpy(mpfn, "egamA_00.sav");
|
|
|
|
Net_WaitForServer();
|
|
|
|
fnptr = fn;
|
|
fn[4] = spot + '0';
|
|
|
|
{
|
|
char temp[BMAX_PATH];
|
|
if (g_modDir[0] != '/')
|
|
Bsprintf(temp,"%s/%s",g_modDir,fnptr);
|
|
else Bsprintf(temp,"%s",fnptr);
|
|
|
|
if ((fil = fopen(temp,"wb")) == 0) return(-1);
|
|
}
|
|
|
|
ready2send = 0;
|
|
|
|
Bsprintf(g_szBuf,"EDuke32");
|
|
i=strlen(g_szBuf);
|
|
dfwrite(&i,sizeof(i),1,fil);
|
|
dfwrite(g_szBuf,i,1,fil);
|
|
|
|
dfwrite(&bv,sizeof(bv),1,fil);
|
|
dfwrite(&ud.multimode,sizeof(ud.multimode),1,fil);
|
|
|
|
dfwrite(&ud.savegame[spot][0],21,1,fil);
|
|
dfwrite(&ud.volume_number,sizeof(ud.volume_number),1,fil);
|
|
dfwrite(&ud.level_number,sizeof(ud.level_number),1,fil);
|
|
dfwrite(&ud.player_skill,sizeof(ud.player_skill),1,fil);
|
|
dfwrite(¤tboardfilename[0],BMAX_PATH,1,fil);
|
|
if (!waloff[TILE_SAVESHOT])
|
|
{
|
|
walock[TILE_SAVESHOT] = 254;
|
|
allocache(&waloff[TILE_SAVESHOT],200*320,&walock[TILE_SAVESHOT]);
|
|
clearbuf((void *)waloff[TILE_SAVESHOT],(200*320)/4,0);
|
|
walock[TILE_SAVESHOT] = 1;
|
|
}
|
|
dfwrite((char *)waloff[TILE_SAVESHOT],320,200,fil);
|
|
|
|
dfwrite(&numwalls,sizeof(numwalls),1,fil);
|
|
dfwrite(&wall[0],sizeof(walltype),MAXWALLS,fil);
|
|
dfwrite(&numsectors,sizeof(numsectors),1,fil);
|
|
dfwrite(§or[0],sizeof(sectortype),MAXSECTORS,fil);
|
|
|
|
#ifdef YAX_ENABLE
|
|
dfwrite(&numyaxbunches,sizeof(numyaxbunches),1,fil);
|
|
if (numyaxbunches > 0)
|
|
{
|
|
dfwrite(yax_bunchnum,sizeof(yax_bunchnum[0]),numsectors,fil);
|
|
dfwrite(yax_nextwall,sizeof(yax_nextwall[0]),numwalls,fil);
|
|
}
|
|
#endif
|
|
|
|
dfwrite(&sprite[0],sizeof(spritetype),MAXSPRITES,fil);
|
|
#ifdef USE_OPENGL
|
|
for (i=0; i<MAXSPRITES; i++)
|
|
if (spriteext[i].mdanimtims)
|
|
{
|
|
spriteext[i].mdanimtims=spriteext[i].mdanimtims-mdtims;
|
|
if (!spriteext[i].mdanimtims)
|
|
spriteext[i].mdanimtims++;
|
|
}
|
|
#endif
|
|
dfwrite(&spriteext[0],sizeof(spriteext_t),MAXSPRITES,fil);
|
|
|
|
#ifdef POLYMER
|
|
dfwrite(&lightcount,sizeof(lightcount),1,fil);
|
|
dfwrite(&prlights[0],sizeof(_prlight),lightcount,fil);
|
|
#else
|
|
i = 0;
|
|
dfwrite(&i,sizeof(int32_t),1,fil);
|
|
#endif // POLYMER
|
|
|
|
#ifdef USE_OPENGL
|
|
for (i=0; i<MAXSPRITES; i++)if (spriteext[i].mdanimtims)spriteext[i].mdanimtims+=mdtims;
|
|
#endif
|
|
dfwrite(&headspritesect[0],sizeof(headspritesect[0]),MAXSECTORS+1,fil);
|
|
dfwrite(&prevspritesect[0],sizeof(prevspritesect[0]),MAXSPRITES,fil);
|
|
dfwrite(&nextspritesect[0],sizeof(nextspritesect[0]),MAXSPRITES,fil);
|
|
dfwrite(&headspritestat[STAT_DEFAULT],sizeof(headspritestat[0]),MAXSTATUS+1,fil);
|
|
dfwrite(&prevspritestat[STAT_DEFAULT],sizeof(prevspritestat[0]),MAXSPRITES,fil);
|
|
dfwrite(&nextspritestat[STAT_DEFAULT],sizeof(nextspritestat[0]),MAXSPRITES,fil);
|
|
dfwrite(&g_numCyclers,sizeof(g_numCyclers),1,fil);
|
|
dfwrite(&cyclers[0][0],sizeof(cyclers[0][0])*6,MAXCYCLERS,fil);
|
|
for (i=0; i<ud.multimode; i++)
|
|
dfwrite(g_player[i].ps,sizeof(DukePlayer_t),1,fil);
|
|
dfwrite(&g_playerSpawnPoints,sizeof(g_playerSpawnPoints),1,fil);
|
|
dfwrite(&g_numAnimWalls,sizeof(g_numAnimWalls),1,fil);
|
|
dfwrite(&animwall,sizeof(animwall),1,fil);
|
|
dfwrite(&msx[0],sizeof(int32_t),sizeof(msx)/sizeof(int32_t),fil);
|
|
dfwrite(&msy[0],sizeof(int32_t),sizeof(msy)/sizeof(int32_t),fil);
|
|
dfwrite(&g_spriteDeleteQueuePos,sizeof(int16_t),1,fil);
|
|
dfwrite(&g_spriteDeleteQueueSize,sizeof(int16_t),1,fil);
|
|
dfwrite(&SpriteDeletionQueue[0],sizeof(int16_t),g_spriteDeleteQueueSize,fil);
|
|
dfwrite(&g_mirrorCount,sizeof(int16_t),1,fil);
|
|
dfwrite(&g_mirrorWall[0],sizeof(int16_t),64,fil);
|
|
dfwrite(&g_mirrorSector[0],sizeof(int16_t),64,fil);
|
|
dfwrite(&show2dsector[0],sizeof(uint8_t),MAXSECTORS>>3,fil);
|
|
dfwrite(&ActorType[0],sizeof(uint8_t),MAXTILES,fil);
|
|
|
|
dfwrite(&g_numClouds,sizeof(g_numClouds),1,fil);
|
|
dfwrite(&clouds[0],sizeof(int16_t)<<7,1,fil);
|
|
dfwrite(&cloudx[0],sizeof(int16_t)<<7,1,fil);
|
|
dfwrite(&cloudy[0],sizeof(int16_t)<<7,1,fil);
|
|
|
|
dfwrite(&g_scriptSize,sizeof(g_scriptSize),1,fil);
|
|
|
|
for (i=0; i<g_scriptSize; i++)
|
|
{
|
|
if (bitptr[i>>3]&(BITPTR_POINTER<<(i&7)))
|
|
{
|
|
j = (intptr_t)script[i] - (intptr_t)&script[0];
|
|
script[i] = j;
|
|
}
|
|
}
|
|
|
|
dfwrite(&bitptr[0],sizeof(bitptr[0]),(g_scriptSize+7)>>3,fil);
|
|
dfwrite(&script[0],sizeof(script[0]),g_scriptSize,fil);
|
|
|
|
for (i=0; i<g_scriptSize; i++)
|
|
if (bitptr[i>>3]&(BITPTR_POINTER<<(i&7)))
|
|
{
|
|
j = script[i]+(intptr_t)&script[0];
|
|
script[i] = j;
|
|
}
|
|
|
|
G_Util_PtrToIdx(actorscrptr, MAXTILES, script, P2I_FWD_NON0);
|
|
dfwrite(&actorscrptr[0],sizeof(actorscrptr[0]),MAXTILES,fil);
|
|
G_Util_PtrToIdx(actorscrptr, MAXTILES, script, P2I_BACK_NON0);
|
|
|
|
G_Util_PtrToIdx(actorLoadEventScrptr, MAXTILES, script, P2I_FWD_NON0);
|
|
dfwrite(&actorLoadEventScrptr[0],sizeof(actorLoadEventScrptr[0]),MAXTILES,fil);
|
|
G_Util_PtrToIdx(actorLoadEventScrptr, MAXTILES, script, P2I_BACK_NON0);
|
|
|
|
dfwrite(&actor[0],sizeof(actor_t),MAXSPRITES,fil);
|
|
|
|
dfwrite(&lockclock,sizeof(lockclock),1,fil);
|
|
dfwrite(&pskybits,sizeof(pskybits),1,fil);
|
|
dfwrite(&pskyoff[0],sizeof(pskyoff[0]),MAXPSKYTILES,fil);
|
|
dfwrite(&g_animateCount,sizeof(g_animateCount),1,fil);
|
|
dfwrite(&animatesect[0],sizeof(animatesect[0]),MAXANIMATES,fil);
|
|
|
|
G_Util_PtrToIdx(animateptr, g_animateCount, sector, P2I_FWD);
|
|
dfwrite(&animateptr[0],sizeof(animateptr[0]),MAXANIMATES,fil);
|
|
G_Util_PtrToIdx(animateptr, g_animateCount, sector, P2I_BACK);
|
|
|
|
dfwrite(&animategoal[0],sizeof(animategoal[0]),MAXANIMATES,fil);
|
|
dfwrite(&animatevel[0],sizeof(animatevel[0]),MAXANIMATES,fil);
|
|
|
|
dfwrite(&g_earthquakeTime,sizeof(g_earthquakeTime),1,fil);
|
|
dfwrite(&ud.from_bonus,sizeof(ud.from_bonus),1,fil);
|
|
dfwrite(&ud.secretlevel,sizeof(ud.secretlevel),1,fil);
|
|
dfwrite(&ud.respawn_monsters,sizeof(ud.respawn_monsters),1,fil);
|
|
dfwrite(&ud.respawn_items,sizeof(ud.respawn_items),1,fil);
|
|
dfwrite(&ud.respawn_inventory,sizeof(ud.respawn_inventory),1,fil);
|
|
dfwrite(&ud.god,sizeof(ud.god),1,fil);
|
|
dfwrite(&ud.auto_run,sizeof(ud.auto_run),1,fil);
|
|
dfwrite(&ud.crosshair,sizeof(ud.crosshair),1,fil);
|
|
dfwrite(&ud.monsters_off,sizeof(ud.monsters_off),1,fil);
|
|
dfwrite(&ud.last_level,sizeof(ud.last_level),1,fil);
|
|
dfwrite(&ud.eog,sizeof(ud.eog),1,fil);
|
|
dfwrite(&ud.coop,sizeof(ud.coop),1,fil);
|
|
dfwrite(&ud.marker,sizeof(ud.marker),1,fil);
|
|
dfwrite(&ud.ffire,sizeof(ud.ffire),1,fil);
|
|
dfwrite(&camsprite,sizeof(camsprite),1,fil);
|
|
dfwrite(connectpoint2,sizeof(connectpoint2),1,fil);
|
|
dfwrite(&g_numPlayerSprites,sizeof(g_numPlayerSprites),1,fil);
|
|
for (i=0; i<MAXPLAYERS; i++)
|
|
dfwrite((int16_t *)&g_player[i].frags[0],sizeof(g_player[i].frags),1,fil);
|
|
|
|
dfwrite(&randomseed,sizeof(randomseed),1,fil);
|
|
dfwrite(&g_globalRandom,sizeof(g_globalRandom),1,fil);
|
|
dfwrite(¶llaxyscale,sizeof(parallaxyscale),1,fil);
|
|
|
|
dfwrite(&SpriteProjectile[0],sizeof(projectile_t),MAXSPRITES,fil);
|
|
dfwrite(&ProjectileData[0],sizeof(projectile_t),MAXTILES,fil);
|
|
dfwrite(&DefaultProjectileData[0],sizeof(projectile_t),MAXTILES,fil);
|
|
|
|
dfwrite(&SpriteFlags[0],sizeof(SpriteFlags[0]),MAXTILES,fil);
|
|
|
|
dfwrite(&SpriteCacheList[0],sizeof(SpriteCacheList[0]),MAXTILES,fil);
|
|
|
|
for (i=0; i<MAXQUOTES; i++)
|
|
{
|
|
if (ScriptQuotes[i] != NULL)
|
|
{
|
|
dfwrite(&i,sizeof(int32_t),1,fil);
|
|
dfwrite(ScriptQuotes[i],MAXQUOTELEN, 1, fil);
|
|
}
|
|
}
|
|
dfwrite(&i,sizeof(int32_t),1,fil);
|
|
|
|
dfwrite(&g_numQuoteRedefinitions,sizeof(g_numQuoteRedefinitions),1,fil);
|
|
for (i=0; i<g_numQuoteRedefinitions; i++)
|
|
{
|
|
if (ScriptQuoteRedefinitions[i] != NULL)
|
|
dfwrite(ScriptQuoteRedefinitions[i],MAXQUOTELEN, 1, fil);
|
|
}
|
|
|
|
dfwrite(&DynamicTileMap[0],sizeof(DynamicTileMap[0]),MAXTILES,fil);
|
|
|
|
dfwrite(&ud.noexits,sizeof(ud.noexits),1,fil);
|
|
|
|
Gv_WriteSave(fil, 0);
|
|
|
|
fclose(fil);
|
|
|
|
if (!g_netServer && ud.multimode < 2)
|
|
{
|
|
strcpy(ScriptQuotes[QUOTE_RESERVED4],"GAME SAVED");
|
|
P_DoQuote(QUOTE_RESERVED4,g_player[myconnectindex].ps);
|
|
}
|
|
|
|
ready2send = 1;
|
|
|
|
Net_WaitForServer();
|
|
|
|
ototalclock = totalclock;
|
|
|
|
return(0);
|
|
}
|
|
#endif
|
|
|
|
|
|
////////// GENERIC SAVING/LOADING SYSTEM //////////
|
|
|
|
typedef struct dataspec_
|
|
{
|
|
uint32_t flags;
|
|
void *ptr;
|
|
uint32_t size;
|
|
intptr_t cnt;
|
|
} dataspec_t;
|
|
|
|
#define SV_DEFAULTCOMPRTHRES 8
|
|
static uint8_t savegame_diffcompress; // 0:none, 1:Ken's LZW in cache1d.c
|
|
static uint8_t savegame_comprthres;
|
|
|
|
|
|
#define DS_DYNAMIC 1 // dereference .ptr one more time
|
|
#define DS_STRING 2
|
|
#define DS_CMP 4
|
|
// 8
|
|
#define DS_CNT(x) ((sizeof(x))<<3) // .cnt is pointer to...
|
|
#define DS_CNT16 16
|
|
#define DS_CNT32 32
|
|
#define DS_CNTMASK (8|DS_CNT16|DS_CNT32|64)
|
|
// 64
|
|
#define DS_LOADFN 128 // .ptr is function that is run when loading
|
|
#define DS_SAVEFN 256 // .ptr is function that is run when saving
|
|
#define DS_NOCHK 1024 // don't check for diffs (and don't write out in dump) since assumed constant throughout demo
|
|
#define DS_PROTECTFN 512
|
|
#define DS_END (0x70000000)
|
|
|
|
static int32_t ds_getcnt(const dataspec_t *sp)
|
|
{
|
|
switch (sp->flags&DS_CNTMASK)
|
|
{
|
|
case 0: return sp->cnt;
|
|
case DS_CNT16: return *((int16_t *)sp->cnt);
|
|
case DS_CNT32: return *((int32_t *)sp->cnt);
|
|
default: return -1;
|
|
}
|
|
}
|
|
|
|
static void ds_get(const dataspec_t *sp, void **ptr, int32_t *cnt)
|
|
{
|
|
*cnt = ds_getcnt(sp);
|
|
|
|
if (sp->flags&DS_DYNAMIC)
|
|
*ptr = *((void **)sp->ptr);
|
|
else
|
|
*ptr = sp->ptr;
|
|
}
|
|
|
|
// write state to file and/or to dump
|
|
static uint8_t *writespecdata(const dataspec_t *spec, FILE *fil, uint8_t *dump)
|
|
{
|
|
int32_t cnt;
|
|
void *ptr;
|
|
const dataspec_t *sp=spec;
|
|
|
|
for (; sp->flags!=DS_END; sp++)
|
|
{
|
|
if (sp->flags&(DS_SAVEFN|DS_LOADFN))
|
|
{
|
|
if (sp->flags&DS_SAVEFN)
|
|
(*(void (*)(void))sp->ptr)();
|
|
continue;
|
|
}
|
|
|
|
if (!fil && (sp->flags&(DS_NOCHK|DS_CMP|DS_STRING)))
|
|
continue;
|
|
|
|
if (sp->flags&DS_STRING)
|
|
{
|
|
fwrite(sp->ptr, Bstrlen(sp->ptr), 1, fil); // not null-terminated!
|
|
continue;
|
|
}
|
|
|
|
ds_get(sp, &ptr, &cnt);
|
|
if (cnt < 0) { OSD_Printf("wsd: cnt=%d, f=0x%x.\n",cnt,sp->flags); continue; }
|
|
|
|
if (fil)
|
|
{
|
|
if (((sp->flags&DS_CNTMASK)==0 && sp->size*cnt<=savegame_comprthres)
|
|
|| (sp->flags&DS_CMP))
|
|
fwrite(ptr, sp->size, cnt, fil);
|
|
else
|
|
dfwrite((void *)ptr, sp->size, cnt, fil);
|
|
}
|
|
|
|
if (dump && (sp->flags&(DS_NOCHK|DS_CMP))==0)
|
|
{
|
|
Bmemcpy(dump, ptr, sp->size*cnt);
|
|
dump += sp->size*cnt;
|
|
}
|
|
}
|
|
return dump;
|
|
}
|
|
|
|
// let havedump=dumpvar&&*dumpvar
|
|
// (fil>=0 && havedump): first restore dump from file, then restore state from dump
|
|
// (fil<0 && havedump): only restore state from dump
|
|
// (fil>=0 && !havedump): only restore state from file
|
|
static int32_t readspecdata(const dataspec_t *spec, int32_t fil, uint8_t **dumpvar)
|
|
{
|
|
int32_t cnt, i, j;
|
|
void *ptr;
|
|
uint8_t *dump=dumpvar?*dumpvar:NULL, *mem;
|
|
const dataspec_t *sp=spec;
|
|
static char cmpstrbuf[32];
|
|
|
|
for (; sp->flags!=DS_END; sp++)
|
|
{
|
|
if (fil < 0 && sp->flags&(DS_NOCHK|DS_STRING|DS_CMP)) // we're updating
|
|
continue;
|
|
|
|
if (sp->flags&(DS_LOADFN|DS_SAVEFN))
|
|
{
|
|
if (sp->flags&DS_LOADFN)
|
|
(*(void ( *)())sp->ptr)();
|
|
continue;
|
|
}
|
|
|
|
if (sp->flags&(DS_STRING|DS_CMP)) // DS_STRING and DS_CMP is for static data only
|
|
{
|
|
if (sp->flags&(DS_STRING))
|
|
i = Bstrlen(sp->ptr);
|
|
else
|
|
i = sp->size*sp->cnt;
|
|
|
|
j=kread(fil, cmpstrbuf, i);
|
|
if (j!=i || Bmemcmp(sp->ptr, cmpstrbuf, i))
|
|
{
|
|
OSD_Printf("rsd: spec=%s, idx=%d:\n", (char *)spec->ptr, (int32_t)(sp-spec));
|
|
if (j!=i)
|
|
OSD_Printf(" kread returned %d, expected %d.\n", j, i);
|
|
else
|
|
OSD_Printf(" sp->ptr and cmpstrbuf not identical!\n");
|
|
return -1;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
ds_get(sp, &ptr, &cnt);
|
|
if (cnt < 0) { OSD_Printf("rsd: cnt<0... wtf?\n"); return -1; }
|
|
|
|
if (fil>=0)
|
|
{
|
|
mem = (dump && (sp->flags&DS_NOCHK)==0) ? dump : ptr;
|
|
|
|
if ((sp->flags&DS_CNTMASK)==0 && sp->size*cnt<=savegame_comprthres)
|
|
{
|
|
i = kread(fil, mem, cnt*sp->size);
|
|
j = cnt*sp->size;
|
|
}
|
|
else
|
|
{
|
|
i = kdfread(mem, sp->size, cnt, fil);
|
|
j = cnt;
|
|
}
|
|
if (i!=j)
|
|
{
|
|
OSD_Printf("rsd: spec=%s, idx=%d, mem=%p\n", (char *)spec->ptr, (int32_t)(sp-spec), mem);
|
|
OSD_Printf(" (%s): read %d, expected %d!\n",
|
|
((sp->flags&DS_CNTMASK)==0 && sp->size*cnt<=savegame_comprthres)?
|
|
"uncompressed":"compressed", i, j);
|
|
|
|
if (i==-1)
|
|
OSD_Printf(" read: %s\n", strerror(errno));
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
if (dump && (sp->flags&DS_NOCHK)==0)
|
|
{
|
|
Bmemcpy(ptr, dump, sp->size*cnt);
|
|
dump += sp->size*cnt;
|
|
}
|
|
}
|
|
|
|
if (dumpvar)
|
|
*dumpvar = dump;
|
|
return 0;
|
|
}
|
|
|
|
#define UINT(bits) uint##bits##_t
|
|
#define BYTES(bits) (bits>>3)
|
|
#define VAL(bits,p) (*(UINT(bits) *)(p))
|
|
|
|
static void docmpsd(const void *ptr, void *dump, uint32_t size, uint32_t cnt, uint8_t **diffvar)
|
|
{
|
|
uint8_t *retdiff = *diffvar;
|
|
|
|
// Hail to the C preprocessor, baby!
|
|
#define CPSINGLEVAL(Datbits) \
|
|
if (VAL(Datbits, ptr) != VAL(Datbits, dump)) \
|
|
{ \
|
|
VAL(Datbits, retdiff) = VAL(Datbits, dump) = VAL(Datbits, ptr); \
|
|
*diffvar = retdiff+BYTES(Datbits); \
|
|
}
|
|
|
|
if (cnt==1)
|
|
switch (size)
|
|
{
|
|
case 8: CPSINGLEVAL(64); return;
|
|
case 4: CPSINGLEVAL(32); return;
|
|
case 2: CPSINGLEVAL(16); return;
|
|
case 1: CPSINGLEVAL(8); return;
|
|
}
|
|
|
|
#define CPELTS(Idxbits, Datbits) do \
|
|
{ \
|
|
for (i=0; i<nelts; i++) \
|
|
{ \
|
|
if (*p!=*op) \
|
|
{ \
|
|
*op = *p; \
|
|
VAL(Idxbits, retdiff) = i; \
|
|
retdiff += BYTES(Idxbits); \
|
|
VAL(Datbits, retdiff) = *p; \
|
|
retdiff += BYTES(Datbits); \
|
|
} \
|
|
p++; \
|
|
op++; \
|
|
} \
|
|
VAL(Idxbits, retdiff) = -1; \
|
|
retdiff += BYTES(Idxbits); \
|
|
} while (0)
|
|
|
|
#define CPDATA(Datbits) do \
|
|
{ \
|
|
const UINT(Datbits) *p=ptr; \
|
|
UINT(Datbits) *op=dump; \
|
|
uint32_t i, nelts=(size*cnt)/BYTES(Datbits); \
|
|
if (nelts>65536) \
|
|
CPELTS(32,Datbits); \
|
|
else if (nelts>256) \
|
|
CPELTS(16,Datbits); \
|
|
else \
|
|
CPELTS(8,Datbits); \
|
|
} while (0)
|
|
|
|
if (size==8)
|
|
CPDATA(64);
|
|
else if ((size&3)==0)
|
|
CPDATA(32);
|
|
else if ((size&1)==0)
|
|
CPDATA(16);
|
|
else
|
|
CPDATA(8);
|
|
|
|
*diffvar = retdiff;
|
|
return;
|
|
|
|
#undef CPELTS
|
|
#undef CPSINGLEVAL
|
|
#undef CPDATA
|
|
}
|
|
|
|
// get the number of elements to be monitored for changes
|
|
static int32_t getnumvar(const dataspec_t *spec)
|
|
{
|
|
int32_t n=0;
|
|
for (; spec->flags!=DS_END; spec++)
|
|
n += (spec->flags&(DS_STRING|DS_CMP|DS_NOCHK|DS_SAVEFN|DS_LOADFN) ? 0 : 1);
|
|
return n;
|
|
}
|
|
|
|
// update dump at *dumpvar with new state and write diff to *diffvar
|
|
static void cmpspecdata(const dataspec_t *spec, uint8_t **dumpvar, uint8_t **diffvar)
|
|
{
|
|
void *ptr;
|
|
uint8_t *dump=*dumpvar, *diff=*diffvar, *tmptr;
|
|
const dataspec_t *sp=spec;
|
|
int32_t cnt, eltnum=0, nbytes=(getnumvar(spec)+7)>>3, l=Bstrlen(spec->ptr);
|
|
|
|
Bmemcpy(diff, spec->ptr, l);
|
|
diff+=l;
|
|
|
|
while (nbytes--)
|
|
*(diff++) = 0; // the bitmap of indices which elements of spec have changed go here
|
|
|
|
for (sp++; sp->flags!=DS_END; sp++)
|
|
{
|
|
if ((sp->flags&(DS_NOCHK|DS_STRING|DS_CMP)))
|
|
continue;
|
|
|
|
if (sp->flags&(DS_LOADFN|DS_SAVEFN))
|
|
{
|
|
if ((sp->flags&(DS_PROTECTFN))==0)
|
|
(*(void (*)())sp->ptr)();
|
|
continue;
|
|
}
|
|
|
|
ds_get(sp, &ptr, &cnt);
|
|
if (cnt < 0) { OSD_Printf("csd: cnt=%d, f=0x%x\n", cnt, sp->flags); continue; }
|
|
|
|
tmptr = diff;
|
|
docmpsd(ptr, dump, sp->size, cnt, &diff);
|
|
if (diff != tmptr)
|
|
(*diffvar + l)[eltnum>>3] |= 1<<(eltnum&7);
|
|
dump += sp->size*cnt;
|
|
eltnum++;
|
|
}
|
|
|
|
*diffvar = diff;
|
|
*dumpvar = dump;
|
|
return;
|
|
}
|
|
|
|
#define VALOFS(bits,p,ofs) (*(((UINT(bits) *)(p)) + (ofs)))
|
|
|
|
// apply diff to dump, not to state! state is restored from dump afterwards.
|
|
static int32_t applydiff(const dataspec_t *spec, uint8_t **dumpvar, uint8_t **diffvar)
|
|
{
|
|
uint8_t *dumptr=*dumpvar, *diffptr=*diffvar;
|
|
const dataspec_t *sp=spec;
|
|
int32_t cnt, eltnum=-1, nbytes=(getnumvar(spec)+7)>>3, l=Bstrlen(spec->ptr);
|
|
|
|
if (Bmemcmp(diffptr, spec->ptr, l)) // check STRING magic (sync check)
|
|
return 1;
|
|
|
|
diffptr += l+nbytes;
|
|
|
|
for (sp++; sp->flags!=DS_END; sp++)
|
|
{
|
|
if ((sp->flags&(DS_NOCHK|DS_STRING|DS_CMP|DS_LOADFN|DS_SAVEFN)))
|
|
continue;
|
|
|
|
cnt = ds_getcnt(sp);
|
|
if (cnt < 0) return 1;
|
|
|
|
eltnum++;
|
|
if (((*diffvar + l)[eltnum>>3]&(1<<(eltnum&7))) == 0)
|
|
{
|
|
dumptr += sp->size*cnt;
|
|
continue;
|
|
}
|
|
|
|
// ----------
|
|
#define CPSINGLEVAL(Datbits) \
|
|
VAL(Datbits, dumptr) = VAL(Datbits, diffptr); \
|
|
diffptr += BYTES(Datbits); \
|
|
dumptr += BYTES(Datbits)
|
|
|
|
if (cnt==1)
|
|
{
|
|
switch (sp->size)
|
|
{
|
|
case 8: CPSINGLEVAL(64); continue;
|
|
case 4: CPSINGLEVAL(32); continue;
|
|
case 2: CPSINGLEVAL(16); continue;
|
|
case 1: CPSINGLEVAL(8); continue;
|
|
}
|
|
}
|
|
|
|
#define CPELTS(Idxbits, Datbits) do \
|
|
{ \
|
|
UINT(Idxbits) idx; \
|
|
goto readidx_##Idxbits##_##Datbits; \
|
|
do \
|
|
{ \
|
|
VALOFS(Datbits, dumptr, idx) = VAL(Datbits, diffptr); \
|
|
diffptr += BYTES(Datbits); \
|
|
readidx_##Idxbits##_##Datbits: \
|
|
idx = VAL(Idxbits, diffptr); \
|
|
diffptr += BYTES(Idxbits); \
|
|
} while ((int##Idxbits##_t)idx != -1); \
|
|
} while (0)
|
|
|
|
#define CPDATA(Datbits) do \
|
|
{ \
|
|
uint32_t nelts=(sp->size*cnt)/BYTES(Datbits); \
|
|
if (nelts>65536) \
|
|
CPELTS(32,Datbits); \
|
|
else if (nelts>256) \
|
|
CPELTS(16,Datbits); \
|
|
else \
|
|
CPELTS(8,Datbits); \
|
|
} while (0)
|
|
|
|
if (sp->size==8)
|
|
CPDATA(64);
|
|
else if ((sp->size&3)==0)
|
|
CPDATA(32);
|
|
else if ((sp->size&1)==0)
|
|
CPDATA(16);
|
|
else
|
|
CPDATA(8);
|
|
dumptr += sp->size*cnt;
|
|
// ----------
|
|
|
|
#undef CPELTS
|
|
#undef CPSINGLEVAL
|
|
#undef CPDATA
|
|
}
|
|
|
|
*diffvar = diffptr;
|
|
*dumpvar = dumptr;
|
|
return 0;
|
|
}
|
|
|
|
#undef VAL
|
|
#undef VALOFS
|
|
#undef BYTES
|
|
#undef UINT
|
|
|
|
// calculate size needed for dump
|
|
static uint32_t calcsz(const dataspec_t *spec)
|
|
{
|
|
const dataspec_t *sp=spec;
|
|
int32_t cnt;
|
|
uint32_t dasiz=0;
|
|
|
|
for (; sp->flags!=DS_END; sp++)
|
|
{
|
|
// DS_STRINGs are used as sync checks in the diffs but not in the dump
|
|
if ((sp->flags&(DS_CMP|DS_NOCHK|DS_SAVEFN|DS_LOADFN|DS_STRING)))
|
|
continue;
|
|
|
|
cnt = ds_getcnt(sp);
|
|
if (cnt<=0) continue;
|
|
|
|
dasiz += cnt*sp->size;
|
|
}
|
|
|
|
return dasiz;
|
|
}
|
|
|
|
#ifdef USE_OPENGL
|
|
static void sv_prespriteextsave();
|
|
static void sv_postspriteext();
|
|
#endif
|
|
static void sv_calcbitptrsize();
|
|
static void sv_prescriptsave_once();
|
|
static void sv_prescriptload_once();
|
|
static void sv_postscript_once();
|
|
static void sv_preactordatasave();
|
|
static void sv_postactordata();
|
|
static void sv_preanimateptrsave();
|
|
static void sv_postanimateptr();
|
|
static void sv_prequote();
|
|
static void sv_quotesave();
|
|
static void sv_quoteload();
|
|
static void sv_prequoteredef();
|
|
static void sv_quoteredefsave();
|
|
static void sv_quoteredefload();
|
|
static void sv_postquoteredef();
|
|
static void sv_restsave();
|
|
static void sv_restload();
|
|
|
|
#define SVARDATALEN \
|
|
((sizeof(g_player[0].user_name)+sizeof(g_player[0].pcolor)+sizeof(g_player[0].pteam) \
|
|
+sizeof(g_player[0].frags)+sizeof(DukePlayer_t))*MAXPLAYERS + sizeof(_prlight)*PR_MAXLIGHTS + sizeof(lightcount))
|
|
|
|
static uint32_t savegame_bitptrsize;
|
|
static uint8_t savegame_quotedef[MAXQUOTES>>3];
|
|
static char(*savegame_quotes)[MAXQUOTELEN];
|
|
static char(*savegame_quoteredefs)[MAXQUOTELEN];
|
|
static uint8_t savegame_restdata[SVARDATALEN];
|
|
|
|
static const dataspec_t svgm_udnetw[] =
|
|
{
|
|
{ DS_STRING, "blK:udnt", 0, 1 },
|
|
{ 0, &ud.multimode, sizeof(ud.multimode), 1 },
|
|
{ 0, &g_numPlayerSprites, sizeof(g_numPlayerSprites), 1 },
|
|
{ 0, &g_playerSpawnPoints, sizeof(g_playerSpawnPoints), 1 },
|
|
|
|
{ DS_NOCHK, &ud.volume_number, sizeof(ud.volume_number), 1 },
|
|
{ DS_NOCHK, &ud.level_number, sizeof(ud.level_number), 1 },
|
|
{ DS_NOCHK, &ud.player_skill, sizeof(ud.player_skill), 1 },
|
|
|
|
{ DS_NOCHK, &ud.from_bonus, sizeof(ud.from_bonus), 1 },
|
|
{ DS_NOCHK, &ud.secretlevel, sizeof(ud.secretlevel), 1 },
|
|
{ DS_NOCHK, &ud.respawn_monsters, sizeof(ud.respawn_monsters), 1 },
|
|
{ DS_NOCHK, &ud.respawn_items, sizeof(ud.respawn_items), 1 },
|
|
{ DS_NOCHK, &ud.respawn_inventory, sizeof(ud.respawn_inventory), 1 },
|
|
{ 0, &ud.god, sizeof(ud.god), 1 },
|
|
{ 0, &ud.auto_run, sizeof(ud.auto_run), 1 },
|
|
// { DS_NOCHK, &ud.crosshair, sizeof(ud.crosshair), 1 },
|
|
{ DS_NOCHK, &ud.monsters_off, sizeof(ud.monsters_off), 1 },
|
|
{ DS_NOCHK, &ud.last_level, sizeof(ud.last_level), 1 },
|
|
{ 0, &ud.eog, sizeof(ud.eog), 1 },
|
|
{ DS_NOCHK, &ud.coop, sizeof(ud.coop), 1 },
|
|
{ DS_NOCHK, &ud.marker, sizeof(ud.marker), 1 },
|
|
{ DS_NOCHK, &ud.ffire, sizeof(ud.ffire), 1 },
|
|
{ DS_NOCHK, &ud.noexits, sizeof(ud.noexits), 1 },
|
|
{ DS_NOCHK, &ud.playerai, sizeof(ud.playerai), 1 },
|
|
{ 0, &ud.pause_on, sizeof(ud.pause_on), 1 },
|
|
{ DS_NOCHK, ¤tboardfilename[0], BMAX_PATH, 1 },
|
|
// { DS_LOADFN, (void *)&sv_postudload, 0, 1 },
|
|
{ 0, connectpoint2, sizeof(connectpoint2), 1 },
|
|
{ 0, &randomseed, sizeof(randomseed), 1 },
|
|
{ 0, &g_globalRandom, sizeof(g_globalRandom), 1 },
|
|
// { 0, &lockclock_dummy, sizeof(lockclock), 1 },
|
|
{ DS_END, 0, 0, 0 }
|
|
};
|
|
|
|
#if !defined DEBUG_MAIN_ARRAYS
|
|
# define DS_MAINAR DS_DYNAMIC
|
|
#else
|
|
# define DS_MAINAR 0
|
|
#endif
|
|
|
|
static const dataspec_t svgm_secwsp[] =
|
|
{
|
|
{ DS_STRING, "blK:swsp", 0, 1 },
|
|
{ DS_NOCHK, &numwalls, sizeof(numwalls), 1 },
|
|
{ DS_MAINAR|DS_CNT(numwalls), &wall, sizeof(walltype), (intptr_t)&numwalls },
|
|
{ DS_NOCHK, &numsectors, sizeof(numsectors), 1 },
|
|
{ DS_MAINAR|DS_CNT(numsectors), §or, sizeof(sectortype), (intptr_t)&numsectors },
|
|
{ DS_MAINAR, &sprite, sizeof(spritetype), MAXSPRITES },
|
|
#ifdef YAX_ENABLE
|
|
{ DS_NOCHK, &numyaxbunches, sizeof(numyaxbunches), 1 },
|
|
{ DS_CNT(numsectors), yax_bunchnum, sizeof(yax_bunchnum[0]), (intptr_t)&numsectors },
|
|
{ DS_CNT(numwalls), yax_nextwall, sizeof(yax_nextwall[0]), (intptr_t)&numwalls },
|
|
{ DS_LOADFN|DS_PROTECTFN, (void *)&sv_postyaxload, 0, 1 },
|
|
#endif
|
|
{ 0, &headspritesect[0], sizeof(headspritesect[0]), MAXSECTORS+1 },
|
|
{ 0, &prevspritesect[0], sizeof(prevspritesect[0]), MAXSPRITES },
|
|
{ 0, &nextspritesect[0], sizeof(nextspritesect[0]), MAXSPRITES },
|
|
{ 0, &headspritestat[0], sizeof(headspritestat[0]), MAXSTATUS+1 },
|
|
{ 0, &prevspritestat[0], sizeof(prevspritestat[0]), MAXSPRITES },
|
|
{ 0, &nextspritestat[0], sizeof(nextspritestat[0]), MAXSPRITES },
|
|
#ifdef USE_OPENGL
|
|
{ DS_SAVEFN, (void *)&sv_prespriteextsave, 0, 1 },
|
|
#endif
|
|
{ DS_MAINAR, &spriteext, sizeof(spriteext_t), MAXSPRITES },
|
|
#ifdef USE_OPENGL
|
|
{ DS_SAVEFN|DS_LOADFN, (void *)&sv_postspriteext, 0, 1 },
|
|
#endif
|
|
{ DS_NOCHK, &SpriteFlags[0], sizeof(SpriteFlags[0]), MAXTILES },
|
|
{ DS_NOCHK, &SpriteCacheList[0], sizeof(SpriteCacheList[0]), MAXTILES },
|
|
{ 0, &DynamicTileMap[0], sizeof(DynamicTileMap[0]), MAXTILES }, // NOCHK?
|
|
{ DS_NOCHK, &ActorType[0], sizeof(uint8_t), MAXTILES },
|
|
{ DS_NOCHK, &g_numCyclers, sizeof(g_numCyclers), 1 },
|
|
{ DS_CNT(g_numCyclers), &cyclers[0][0], sizeof(cyclers[0]), (intptr_t)&g_numCyclers },
|
|
{ DS_NOCHK, &g_numAnimWalls, sizeof(g_numAnimWalls), 1 },
|
|
{ DS_CNT(g_numAnimWalls), &animwall, sizeof(animwall[0]), (intptr_t)&g_numAnimWalls },
|
|
{ DS_NOCHK, &g_mirrorCount, sizeof(g_mirrorCount), 1 },
|
|
{ DS_NOCHK, &g_mirrorWall[0], sizeof(g_mirrorWall[0]), sizeof(g_mirrorWall)/sizeof(g_mirrorWall[0]) },
|
|
{ DS_NOCHK, &g_mirrorSector[0], sizeof(g_mirrorSector[0]), sizeof(g_mirrorSector)/sizeof(g_mirrorSector[0]) },
|
|
// projectiles
|
|
{ 0, &SpriteProjectile[0], sizeof(projectile_t), MAXSPRITES },
|
|
{ 0, &ProjectileData[0], sizeof(projectile_t), MAXTILES },
|
|
{ DS_NOCHK, &DefaultProjectileData[0], sizeof(projectile_t), MAXTILES },
|
|
{ 0, &everyothertime, sizeof(everyothertime), 1 },
|
|
{ DS_END, 0, 0, 0 }
|
|
};
|
|
|
|
static const dataspec_t svgm_script[] =
|
|
{
|
|
{ DS_STRING, "blK:scri", 0, 1 },
|
|
{ DS_NOCHK, &g_scriptSize, sizeof(g_scriptSize), 1 },
|
|
{ DS_SAVEFN|DS_LOADFN|DS_NOCHK, (void *)&sv_calcbitptrsize, 0, 1 },
|
|
{ DS_DYNAMIC|DS_CNT(savegame_bitptrsize)|DS_NOCHK, &bitptr, sizeof(bitptr[0]), (intptr_t)&savegame_bitptrsize },
|
|
|
|
{ DS_SAVEFN|DS_NOCHK, (void *)&sv_prescriptsave_once, 0, 1 },
|
|
{ DS_NOCHK, &actorscrptr[0], sizeof(actorscrptr[0]), MAXTILES },
|
|
{ DS_LOADFN|DS_NOCHK, (void *)&sv_prescriptload_once, 0, 1 },
|
|
{ DS_DYNAMIC|DS_CNT(g_scriptSize)|DS_NOCHK, &script, sizeof(script[0]), (intptr_t)&g_scriptSize },
|
|
{ DS_NOCHK, &actorLoadEventScrptr[0], sizeof(actorLoadEventScrptr[0]), MAXTILES },
|
|
// { DS_NOCHK, &apScriptGameEvent[0], sizeof(apScriptGameEvent[0]), MAXGAMEEVENTS },
|
|
{ DS_SAVEFN|DS_LOADFN|DS_NOCHK, (void *)&sv_postscript_once, 0, 1 },
|
|
|
|
{ DS_SAVEFN, (void *)&sv_preactordatasave, 0, 1 },
|
|
{ 0, &actor[0], sizeof(actor_t), MAXSPRITES },
|
|
{ DS_SAVEFN|DS_LOADFN, (void *)&sv_postactordata, 0, 1 },
|
|
|
|
{ DS_END, 0, 0, 0 }
|
|
};
|
|
|
|
static const dataspec_t svgm_anmisc[] =
|
|
{
|
|
{ DS_STRING, "blK:anms", 0, 1 },
|
|
{ 0, &g_animateCount, sizeof(g_animateCount), 1 },
|
|
{ 0, &animatesect[0], sizeof(animatesect[0]), MAXANIMATES },
|
|
{ 0, &animategoal[0], sizeof(animategoal[0]), MAXANIMATES },
|
|
{ 0, &animatevel[0], sizeof(animatevel[0]), MAXANIMATES },
|
|
{ DS_SAVEFN, (void *)&sv_preanimateptrsave, 0, 1 },
|
|
{ 0, &animateptr[0], sizeof(animateptr[0]), MAXANIMATES },
|
|
{ DS_SAVEFN|DS_LOADFN , (void *)&sv_postanimateptr, 0, 1 },
|
|
{ 0, &camsprite, sizeof(camsprite), 1 },
|
|
{ 0, &msx[0], sizeof(msx[0]), sizeof(msx)/sizeof(msx[0]) },
|
|
{ 0, &msy[0], sizeof(msy[0]), sizeof(msy)/sizeof(msy[0]) },
|
|
{ 0, &g_spriteDeleteQueuePos, sizeof(g_spriteDeleteQueuePos), 1 },
|
|
{ DS_NOCHK, &g_spriteDeleteQueueSize, sizeof(g_spriteDeleteQueueSize), 1 },
|
|
{ DS_CNT(g_spriteDeleteQueueSize), &SpriteDeletionQueue[0], sizeof(int16_t), (intptr_t)&g_spriteDeleteQueueSize },
|
|
{ 0, &show2dsector[0], sizeof(uint8_t), MAXSECTORS>>3 },
|
|
{ DS_NOCHK, &g_numClouds, sizeof(g_numClouds), 1 },
|
|
{ 0, &clouds[0], sizeof(clouds), 1 },
|
|
{ 0, &cloudx[0], sizeof(cloudx), 1 },
|
|
{ 0, &cloudy[0], sizeof(cloudy), 1 },
|
|
{ DS_NOCHK, ¶llaxyscale, sizeof(parallaxyscale), 1 },
|
|
{ 0, &pskybits, sizeof(pskybits), 1 },
|
|
{ 0, &pskyoff[0], sizeof(pskyoff[0]), MAXPSKYTILES },
|
|
{ 0, &g_earthquakeTime, sizeof(g_earthquakeTime), 1 },
|
|
|
|
{ DS_SAVEFN|DS_LOADFN|DS_NOCHK, (void *)sv_prequote, 0, 1 },
|
|
{ DS_SAVEFN, (void *)&sv_quotesave, 0, 1 },
|
|
{ DS_NOCHK, &savegame_quotedef, sizeof(savegame_quotedef), 1 }, // quotes can change during runtime, but new quote numbers cannot be allocated
|
|
{ DS_DYNAMIC, &savegame_quotes, MAXQUOTELEN, MAXQUOTES },
|
|
{ DS_LOADFN, (void *)&sv_quoteload, 0, 1 },
|
|
|
|
{ DS_NOCHK, &g_numQuoteRedefinitions, sizeof(g_numQuoteRedefinitions), 1 },
|
|
{ DS_NOCHK|DS_SAVEFN|DS_LOADFN, (void *)&sv_prequoteredef, 0, 1 },
|
|
{ DS_NOCHK|DS_SAVEFN, (void *)&sv_quoteredefsave, 0, 1 }, // quote redefinitions replace quotes at runtime, but cannot be changed after CON compilation
|
|
{ DS_NOCHK|DS_DYNAMIC|DS_CNT(g_numQuoteRedefinitions), &savegame_quoteredefs, MAXQUOTELEN, (intptr_t)&g_numQuoteRedefinitions },
|
|
{ DS_NOCHK|DS_LOADFN, (void *)&sv_quoteredefload, 0, 1 },
|
|
{ DS_NOCHK|DS_SAVEFN|DS_LOADFN, (void *)&sv_postquoteredef, 0, 1 },
|
|
|
|
{ DS_SAVEFN, (void *)&sv_restsave, 0, 1 },
|
|
{ 0, savegame_restdata, 1, sizeof(savegame_restdata) }, // sz/cnt swapped for kdfread
|
|
{ DS_LOADFN, (void *)&sv_restload, 0, 1 },
|
|
|
|
{ DS_STRING, "savegame_end", 0, 1 },
|
|
{ DS_END, 0, 0, 0 }
|
|
};
|
|
|
|
static dataspec_t *svgm_vars=NULL;
|
|
static uint8_t *dosaveplayer2(FILE *fil, uint8_t *mem);
|
|
static int32_t doloadplayer2(int32_t fil, uint8_t **memptr);
|
|
static void postloadplayer(int32_t savegamep);
|
|
|
|
// SVGM snapshot system
|
|
static uint32_t svsnapsiz;
|
|
static uint8_t *svsnapshot, *svinitsnap;
|
|
static uint32_t svdiffsiz;
|
|
static uint8_t *svdiff;
|
|
|
|
#include "gamedef.h"
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#define SV_SKIPMASK (/*GAMEVAR_SYSTEM|*/GAMEVAR_READONLY|GAMEVAR_INTPTR| \
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GAMEVAR_SHORTPTR|GAMEVAR_CHARPTR /*|GAMEVAR_NORESET*/ |GAMEVAR_SPECIAL)
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// setup gamevar data spec for snapshotting and diffing... gamevars must be loaded when called
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static void sv_makevarspec()
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{
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static char *magic = "blK:vars";
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int32_t i, j, numsavedvars=0, per;
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if (svgm_vars)
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Bfree(svgm_vars);
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for (i=0; i<g_gameVarCount; i++)
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numsavedvars += (aGameVars[i].dwFlags&SV_SKIPMASK) ? 0 : 1;
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svgm_vars = Bmalloc((numsavedvars+g_gameArrayCount+2)*sizeof(dataspec_t));
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svgm_vars[0].flags = DS_STRING;
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svgm_vars[0].ptr = magic;
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svgm_vars[0].cnt = 1;
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j=1;
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for (i=0; i<g_gameVarCount; i++)
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{
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if (aGameVars[i].dwFlags&SV_SKIPMASK)
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continue;
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per = aGameVars[i].dwFlags&GAMEVAR_USER_MASK;
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svgm_vars[j].flags = 0;
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svgm_vars[j].ptr = (per==0) ? &aGameVars[i].val.lValue : aGameVars[i].val.plValues;
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svgm_vars[j].size = sizeof(intptr_t);
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svgm_vars[j].cnt = (per==0) ? 1 : (per==GAMEVAR_PERPLAYER ? MAXPLAYERS : MAXSPRITES);
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j++;
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}
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for (i=0; i<g_gameArrayCount; i++)
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{
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svgm_vars[j].flags = 0;
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svgm_vars[j].ptr = aGameArrays[i].plValues;
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svgm_vars[j].size = sizeof(aGameArrays[0].plValues[0]);
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svgm_vars[j].cnt = aGameArrays[i].size; // assumed constant throughout demo, i.e. no RESIZEARRAY
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j++;
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}
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svgm_vars[j].flags = DS_END;
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}
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void sv_freemem()
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{
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if (svsnapshot)
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Bfree(svsnapshot), svsnapshot=NULL;
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if (svinitsnap)
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Bfree(svinitsnap), svinitsnap=NULL;
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if (svdiff)
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Bfree(svdiff), svdiff=NULL;
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// if (svgm_vars)
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// Bfree(svgm_vars), svgm_vars=NULL;
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}
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static int32_t doallocsnap(int32_t allocinit)
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{
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sv_freemem();
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svsnapshot = Bmalloc(svsnapsiz);
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if (allocinit)
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svinitsnap = Bmalloc(svsnapsiz);
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svdiffsiz = svsnapsiz; // theoretically it's less than could be needed in the worst case, but practically it's overkill
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svdiff = Bmalloc(svdiffsiz);
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if (svsnapshot==NULL || (allocinit && svinitsnap==NULL) || svdiff==NULL)
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{
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sv_freemem();
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return 1;
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}
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return 0;
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}
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// make snapshot only if spot < 0 (demo)
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int32_t sv_saveandmakesnapshot(FILE *fil, int8_t spot, int8_t recdiffsp, int8_t diffcompress, int8_t synccompress)
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{
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savehead_t h;
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assert(sizeof(savehead_t) == 310);
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// set a few savegame system globals
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savegame_comprthres = SV_DEFAULTCOMPRTHRES;
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savegame_diffcompress = diffcompress;
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// calculate total snapshot size
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sv_makevarspec();
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svsnapsiz = calcsz(svgm_vars);
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svsnapsiz += calcsz(svgm_udnetw) + calcsz(svgm_secwsp) + calcsz(svgm_script) + calcsz(svgm_anmisc);
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// create header
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Bmemcpy(h.headerstr, "EDuke32SAVE", 11);
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h.majorver = SV_MAJOR_VER;
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h.minorver = SV_MINOR_VER;
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h.ptrsize = sizeof(intptr_t);
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h.bytever = BYTEVERSION;
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h.comprthres = savegame_comprthres;
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h.recdiffsp = recdiffsp;
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h.diffcompress = savegame_diffcompress;
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h.synccompress = synccompress;
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h.reccnt = 0;
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h.snapsiz = svsnapsiz;
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// the following is kinda redundant, but we save it here to be able to quickly fetch
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// it in a savegame header read
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h.numplayers = ud.multimode;
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h.volnum = ud.volume_number;
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h.levnum = ud.level_number;
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h.skill = ud.player_skill;
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Bstrncpy(h.boardfn, currentboardfilename, sizeof(h.boardfn));
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if (spot >= 0)
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{
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// savegame
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Bstrncpy(h.savename, ud.savegame[spot], sizeof(h.savename));
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h.savename[sizeof(h.savename)-1] = 0;
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}
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else
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{
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// demo
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const time_t t=time(NULL);
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struct tm *st;
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Bstrncpy(h.savename, "Eduke32 demo", sizeof(h.savename));
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if (t>=0 && (st = localtime(&t)))
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Bsprintf(h.savename, "Edemo32 %04d%02d%02d", st->tm_year+1900, st->tm_mon+1, st->tm_mday);
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}
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// write header
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fwrite(&h, sizeof(savehead_t), 1, fil);
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// for savegames, the file offset after the screenshot goes here;
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// for demos, we keep it 0 to signify that we didn't save one
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fwrite("\0\0\0\0", 4, 1, fil);
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if (spot >= 0 && waloff[TILE_SAVESHOT])
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{
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int32_t ofs;
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// write the screenshot compressed
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dfwrite((char *)waloff[TILE_SAVESHOT], 320, 200, fil);
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// write the current file offset right after the header
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ofs = ftell(fil);
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fseek(fil, sizeof(savehead_t), SEEK_SET);
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fwrite(&ofs, 4, 1, fil);
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fseek(fil, ofs, SEEK_SET);
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}
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#ifdef DEBUGGINGAIDS
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OSD_Printf("sv_saveandmakesnapshot: snapshot size: %d bytes.\n", svsnapsiz);
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#endif
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if (spot >= 0)
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{
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// savegame
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dosaveplayer2(fil, NULL);
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}
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else
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{
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uint8_t *p;
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// demo
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if (doallocsnap(0))
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{
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OSD_Printf("sv_saveandmakesnapshot: failed allocating memory.\n");
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return 1;
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}
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p = dosaveplayer2(fil, svsnapshot);
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if (p != svsnapshot+svsnapsiz)
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{
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OSD_Printf("sv_saveandmakesnapshot: ptr-(snapshot end)=%d!\n", (int32_t)(p-(svsnapshot+svsnapsiz)));
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return 1;
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}
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}
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return 0;
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}
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// if file is not an EDuke32 savegame/demo, h->headerstr will be all zeros
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int32_t sv_loadheader(int32_t fil, int32_t spot, savehead_t *h)
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{
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int32_t havedemo = (spot < 0);
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assert(sizeof(savehead_t) == 310);
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if (kread(fil, h, sizeof(savehead_t)) != sizeof(savehead_t))
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{
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OSD_Printf("%s %d header corrupt.\n", havedemo ? "Demo":"Savegame", havedemo ? -spot : spot);
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Bmemset(h->headerstr, 0, sizeof(h->headerstr));
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return -1;
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}
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if (Bmemcmp(h->headerstr, "EDuke32SAVE", 11))
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{
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h->headerstr[sizeof(h->headerstr)-1] = 0;
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OSD_Printf("%s %d header reads \"%s\", expected \"EDuke32SAVE\".\n",
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havedemo ? "Demo":"Savegame", havedemo ? -spot : spot, h->headerstr);
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Bmemset(h->headerstr, 0, sizeof(h->headerstr));
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return 1;
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}
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if (h->majorver != SV_MAJOR_VER || h->minorver != SV_MINOR_VER || h->bytever != BYTEVERSION)
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{
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if (havedemo)
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OSD_Printf("Incompatible demo version. Expected %d.%d.%d, found %d.%d.%d\n",
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SV_MAJOR_VER, SV_MINOR_VER, BYTEVERSION,
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h->majorver, h->minorver, h->bytever);
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return 2;
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}
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if (h->ptrsize != sizeof(intptr_t))
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{
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if (havedemo)
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OSD_Printf("Demo incompatible. Expected pointer size %d, found %d\n",
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(int32_t)sizeof(intptr_t), h->ptrsize);
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return 3;
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}
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return 0;
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}
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int32_t sv_loadsnapshot(int32_t fil, int32_t spot, savehead_t *h)
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{
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uint8_t *p;
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int32_t i;
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if (spot < 0)
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{
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// demo
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i = sv_loadheader(fil, spot, h);
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if (i)
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return i;
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// Used to be in doloadplayer2(), now redundant for savegames since
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// we checked before. Multiplayer demos need still to be taken care of.
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if (h->numplayers != numplayers)
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return 9;
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}
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// else (if savegame), we just read the header and are now at offset sizeof(savehead_t)
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#ifdef DEBUGGINGAIDS
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OSD_Printf("sv_loadsnapshot: snapshot size: %d bytes.\n", h->snapsiz);
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#endif
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if (kread(fil, &i, 4) != 4)
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{
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OSD_Printf("sv_snapshot: couldn't read 4 bytes after header.\n");
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return 7;
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}
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if (i > 0)
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{
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if (klseek(fil, i, SEEK_SET) != i)
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{
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OSD_Printf("sv_snapshot: failed skipping over the screenshot.\n");
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return 8;
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}
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}
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savegame_comprthres = h->comprthres;
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if (spot >= 0)
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{
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// savegame
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i = doloadplayer2(fil, NULL);
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if (i)
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{
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OSD_Printf("sv_loadsnapshot: doloadplayer2() returned %d.\n", i);
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return 5;
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}
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}
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else
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{
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// demo
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savegame_diffcompress = h->diffcompress;
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svsnapsiz = h->snapsiz;
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if (doallocsnap(1))
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{
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OSD_Printf("sv_loadsnapshot: failed allocating memory.\n");
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return 4;
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}
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p = svsnapshot;
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i = doloadplayer2(fil, &p);
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if (i)
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{
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OSD_Printf("sv_loadsnapshot: doloadplayer2() returned %d.\n", i);
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sv_freemem();
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return 5;
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}
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if (p != svsnapshot+svsnapsiz)
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{
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OSD_Printf("sv_loadsnapshot: internal error: p-(snapshot end)=%d!\n",
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(int32_t)(p-(svsnapshot+svsnapsiz)));
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sv_freemem();
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return 6;
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}
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Bmemcpy(svinitsnap, svsnapshot, svsnapsiz);
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}
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postloadplayer((spot >= 0));
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return 0;
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}
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uint32_t sv_writediff(FILE *fil)
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{
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uint8_t *p=svsnapshot, *d=svdiff;
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uint32_t diffsiz;
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cmpspecdata(svgm_udnetw, &p, &d);
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cmpspecdata(svgm_secwsp, &p, &d);
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cmpspecdata(svgm_script, &p, &d);
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cmpspecdata(svgm_anmisc, &p, &d);
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cmpspecdata(svgm_vars, &p, &d);
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if (p != svsnapshot+svsnapsiz)
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OSD_Printf("sv_writediff: dump+siz=%p, p=%p!\n", svsnapshot+svsnapsiz, p);
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diffsiz = d-svdiff;
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fwrite("dIfF",4,1,fil);
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fwrite(&diffsiz, sizeof(diffsiz), 1, fil);
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if (savegame_diffcompress)
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dfwrite(svdiff, 1, diffsiz, fil); // cnt and sz swapped
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else
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fwrite(svdiff, 1, diffsiz, fil);
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return diffsiz;
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}
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int32_t sv_readdiff(int32_t fil)
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{
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uint8_t *p=svsnapshot, *d=svdiff, i=0; //, tbuf[4];
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int32_t diffsiz;
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#if 0 // handled by the caller
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if (kread(fil, tbuf, 4)!=4)
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return -1;
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if (Bmemcmp(tbuf, "dIfF", 4))
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return 4;
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#endif
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if (kread(fil, &diffsiz, sizeof(uint32_t))!=sizeof(uint32_t))
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return -1;
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if (savegame_diffcompress)
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{
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if (kdfread(svdiff, 1, diffsiz, fil) != diffsiz) // cnt and sz swapped
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return -2;
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}
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else
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{
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if (kread(fil, svdiff, diffsiz) != diffsiz)
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return -2;
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}
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if (applydiff(svgm_udnetw, &p, &d)) return -3;
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if (applydiff(svgm_secwsp, &p, &d)) return -4;
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if (applydiff(svgm_script, &p, &d)) return -5;
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if (applydiff(svgm_anmisc, &p, &d)) return -6;
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if (applydiff(svgm_vars, &p, &d)) return -7;
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if (p!=svsnapshot+svsnapsiz)
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i|=1;
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if (d!=svdiff+diffsiz)
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i|=2;
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if (i)
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OSD_Printf("sv_readdiff: p=%p, svsnapshot+svsnapsiz=%p; d=%p, svdiff+diffsiz=%p",
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p, svsnapshot+svsnapsiz, d, svdiff+diffsiz);
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return i;
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}
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// SVGM data description
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static void sv_postudload()
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{
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// Bmemcpy(&boardfilename[0], ¤tboardfilename[0], BMAX_PATH); // DON'T do this in demos!
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#if 1
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ud.m_level_number = ud.level_number;
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ud.m_volume_number = ud.volume_number;
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ud.m_player_skill = ud.player_skill;
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ud.m_respawn_monsters = ud.respawn_monsters;
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ud.m_respawn_items = ud.respawn_items;
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ud.m_respawn_inventory = ud.respawn_inventory;
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ud.m_monsters_off = ud.monsters_off;
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ud.m_coop = ud.coop;
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ud.m_marker = ud.marker;
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ud.m_ffire = ud.ffire;
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ud.m_noexits = ud.noexits;
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#endif
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}
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//static int32_t lockclock_dummy;
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#ifdef USE_OPENGL
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static void sv_prespriteextsave()
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{
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int32_t i;
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for (i=0; i<MAXSPRITES; i++)
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if (spriteext[i].mdanimtims)
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{
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spriteext[i].mdanimtims -= mdtims;
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if (spriteext[i].mdanimtims==0)
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spriteext[i].mdanimtims++;
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}
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}
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static void sv_postspriteext()
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{
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int32_t i;
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for (i=0; i<MAXSPRITES; i++)
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if (spriteext[i].mdanimtims)
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spriteext[i].mdanimtims += mdtims;
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}
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#endif
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#ifdef YAX_ENABLE
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void sv_postyaxload(void)
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{
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yax_update(numyaxbunches>0 ? 2 : 1);
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}
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#endif
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static void sv_calcbitptrsize()
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{
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savegame_bitptrsize = (g_scriptSize+7)>>3;
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}
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static void sv_prescriptsave_once()
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{
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int32_t i;
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for (i=0; i<g_scriptSize; i++)
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if (bitptr[i>>3]&(BITPTR_POINTER<<(i&7)))
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script[i] = (intptr_t *)script[i] - script;
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G_Util_PtrToIdx(actorscrptr, MAXTILES, script, P2I_FWD_NON0);
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G_Util_PtrToIdx(actorLoadEventScrptr, MAXTILES, script, P2I_FWD_NON0);
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}
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static void sv_prescriptload_once()
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{
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if (script)
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Bfree(script);
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script = Bmalloc(g_scriptSize * sizeof(script[0]));
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}
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static void sv_postscript_once()
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{
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int32_t i;
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G_Util_PtrToIdx(actorscrptr, MAXTILES, script, P2I_BACK_NON0);
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G_Util_PtrToIdx(actorLoadEventScrptr, MAXTILES, script, P2I_BACK_NON0);
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for (i=0; i<g_scriptSize; i++)
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if (bitptr[i>>3]&(BITPTR_POINTER<<(i&7)))
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script[i] = (intptr_t)(script + script[i]);
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}
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static void sv_preactordatasave()
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{
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int32_t i;
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for (i=0; i<MAXSPRITES; i++)
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{
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actor[i].lightptr = NULL;
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actor[i].lightId = -1;
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}
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}
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static void sv_postactordata()
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{
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int32_t i;
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|
|
#if 0 // POLYMER
|
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if (getrendermode() == 4)
|
|
polymer_resetlights();
|
|
#endif
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|
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for (i=0; i<MAXSPRITES; i++)
|
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{
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|
actor[i].lightptr = NULL;
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actor[i].lightId = -1;
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}
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}
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|
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static void sv_preanimateptrsave()
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{
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|
G_Util_PtrToIdx(animateptr, g_animateCount, sector, P2I_FWD);
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|
}
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static void sv_postanimateptr()
|
|
{
|
|
G_Util_PtrToIdx(animateptr, g_animateCount, sector, P2I_BACK);
|
|
}
|
|
static void sv_prequote()
|
|
{
|
|
if (!savegame_quotes)
|
|
savegame_quotes = Bcalloc(MAXQUOTES, MAXQUOTELEN);
|
|
}
|
|
static void sv_quotesave()
|
|
{
|
|
int32_t i;
|
|
Bmemset(savegame_quotedef, 0, sizeof(savegame_quotedef));
|
|
for (i=0; i<MAXQUOTES; i++)
|
|
if (ScriptQuotes[i])
|
|
{
|
|
savegame_quotedef[i>>3] |= 1<<(i&7);
|
|
Bmemcpy(savegame_quotes[i], ScriptQuotes[i], MAXQUOTELEN);
|
|
}
|
|
}
|
|
static void sv_quoteload()
|
|
{
|
|
int32_t i;
|
|
for (i=0; i<MAXQUOTES; i++)
|
|
{
|
|
if (savegame_quotedef[i>>3]&(1<<(i&7)))
|
|
{
|
|
if (!ScriptQuotes[i])
|
|
ScriptQuotes[i] = Bcalloc(1, MAXQUOTELEN);
|
|
Bmemcpy(ScriptQuotes[i], savegame_quotes[i], MAXQUOTELEN);
|
|
}
|
|
}
|
|
}
|
|
static void sv_prequoteredef()
|
|
{
|
|
// "+1" needed for dfwrite which doesn't handle the src==NULL && cnt==0 case
|
|
savegame_quoteredefs = Bcalloc(g_numQuoteRedefinitions+1, MAXQUOTELEN);
|
|
}
|
|
static void sv_quoteredefsave()
|
|
{
|
|
int32_t i;
|
|
for (i=0; i<g_numQuoteRedefinitions; i++)
|
|
if (ScriptQuoteRedefinitions[i])
|
|
Bmemcpy(savegame_quoteredefs[i], ScriptQuoteRedefinitions[i], MAXQUOTELEN);
|
|
}
|
|
static void sv_quoteredefload()
|
|
{
|
|
int32_t i;
|
|
for (i=0; i<g_numQuoteRedefinitions; i++)
|
|
{
|
|
if (!ScriptQuoteRedefinitions[i])
|
|
ScriptQuoteRedefinitions[i] = Bcalloc(1,MAXQUOTELEN);
|
|
Bmemcpy(ScriptQuoteRedefinitions[i], savegame_quoteredefs[i], MAXQUOTELEN);
|
|
}
|
|
}
|
|
static void sv_postquoteredef()
|
|
{
|
|
Bfree(savegame_quoteredefs), savegame_quoteredefs=NULL;
|
|
}
|
|
static void sv_restsave()
|
|
{
|
|
int32_t i;
|
|
uint8_t *mem = savegame_restdata;
|
|
DukePlayer_t dummy_ps;
|
|
|
|
Bmemset(&dummy_ps, 0, sizeof(DukePlayer_t));
|
|
|
|
#define CPDAT(ptr,sz) Bmemcpy(mem, ptr, sz), mem+=sz
|
|
for (i=0; i<MAXPLAYERS; i++)
|
|
{
|
|
CPDAT(g_player[i].user_name, 32);
|
|
CPDAT(&g_player[i].pcolor, sizeof(g_player[0].pcolor));
|
|
CPDAT(&g_player[i].pteam, sizeof(g_player[0].pteam));
|
|
CPDAT(&g_player[i].frags[0], sizeof(g_player[0].frags));
|
|
if (g_player[i].ps)
|
|
CPDAT(g_player[i].ps, sizeof(DukePlayer_t));
|
|
else
|
|
CPDAT(&dummy_ps, sizeof(DukePlayer_t));
|
|
}
|
|
#ifdef POLYMER
|
|
// what's the point of doing this when we polymer_resetlights() through polymer_loadboard()
|
|
// later on anyway?
|
|
CPDAT(&lightcount, sizeof(lightcount));
|
|
for (i=0; i<lightcount; i++)
|
|
{
|
|
CPDAT(&prlights[i], sizeof(_prlight));
|
|
((_prlight *)(mem-sizeof(_prlight)))->planelist = NULL;
|
|
}
|
|
#endif
|
|
|
|
assert((savegame_restdata+SVARDATALEN)-mem >= 0);
|
|
|
|
Bmemset(mem, 0, (savegame_restdata+SVARDATALEN)-mem);
|
|
#undef CPDAT
|
|
}
|
|
static void sv_restload()
|
|
{
|
|
int32_t i;
|
|
uint8_t *mem = savegame_restdata;
|
|
DukePlayer_t dummy_ps;
|
|
|
|
#define CPDAT(ptr,sz) Bmemcpy(ptr, mem, sz), mem+=sz
|
|
for (i=0; i<MAXPLAYERS; i++)
|
|
{
|
|
CPDAT(g_player[i].user_name, 32);
|
|
CPDAT(&g_player[i].pcolor, sizeof(g_player[0].pcolor));
|
|
CPDAT(&g_player[i].pteam, sizeof(g_player[0].pteam));
|
|
CPDAT(&g_player[i].frags[0], sizeof(g_player[0].frags));
|
|
if (g_player[i].ps)
|
|
CPDAT(g_player[i].ps, sizeof(DukePlayer_t));
|
|
else
|
|
CPDAT(&dummy_ps, sizeof(DukePlayer_t));
|
|
}
|
|
#ifdef POLYMER
|
|
// CPDAT(&lightcount, sizeof(lightcount));
|
|
// for (i=0; i<lightcount; i++)
|
|
// CPDAT(&prlights[i], sizeof(_prlight));
|
|
#endif
|
|
#undef CPDAT
|
|
}
|
|
|
|
#ifdef DEBUGGINGAIDS
|
|
# define PRINTSIZE(name) do { if (mem) OSD_Printf(name ": %d\n", (int32_t)(mem-tmem)); \
|
|
OSD_Printf(name ": %d ms\n", getticks()-t); t=getticks(); tmem=mem; } while (0)
|
|
#else
|
|
# define PRINTSIZE(name) do { } while (0)
|
|
#endif
|
|
|
|
static uint8_t *dosaveplayer2(FILE *fil, uint8_t *mem)
|
|
{
|
|
#ifdef DEBUGGINGAIDS
|
|
uint8_t *tmem = mem;
|
|
int32_t t=getticks();
|
|
#endif
|
|
mem=writespecdata(svgm_udnetw, fil, mem); // user settings, players & net
|
|
PRINTSIZE("ud");
|
|
mem=writespecdata(svgm_secwsp, fil, mem); // sector, wall, sprite
|
|
PRINTSIZE("sws");
|
|
mem=writespecdata(svgm_script, fil, mem); // script
|
|
PRINTSIZE("script");
|
|
mem=writespecdata(svgm_anmisc, fil, mem); // animates, quotes & misc.
|
|
PRINTSIZE("animisc");
|
|
|
|
Gv_WriteSave(fil, 1); // gamevars
|
|
mem=writespecdata(svgm_vars, 0, mem);
|
|
PRINTSIZE("vars");
|
|
|
|
return mem;
|
|
}
|
|
|
|
#define LOADRD(ptr, sz, cnt) (kdfread(ptr,sz,cnt,fil)!=(cnt))
|
|
#define LOADRDU(ptr, sz, cnt) (kread(fil,ptr,(sz)*(cnt))!=(sz)*(cnt))
|
|
|
|
static int32_t doloadplayer2(int32_t fil, uint8_t **memptr)
|
|
{
|
|
uint8_t *mem = memptr ? *memptr : NULL;
|
|
#ifdef DEBUGGINGAIDS
|
|
uint8_t *tmem=mem;
|
|
int32_t t=getticks();
|
|
#endif
|
|
if (readspecdata(svgm_udnetw, fil, &mem)) return -2;
|
|
PRINTSIZE("ud");
|
|
if (readspecdata(svgm_secwsp, fil, &mem)) return -4;
|
|
PRINTSIZE("sws");
|
|
if (readspecdata(svgm_script, fil, &mem)) return -5;
|
|
PRINTSIZE("script");
|
|
if (readspecdata(svgm_anmisc, fil, &mem)) return -6;
|
|
PRINTSIZE("animisc");
|
|
|
|
if (Gv_ReadSave(fil, 1)) return -7;
|
|
|
|
if (mem)
|
|
{
|
|
int32_t i;
|
|
|
|
sv_makevarspec();
|
|
for (i=1; svgm_vars[i].flags!=DS_END; i++)
|
|
{
|
|
Bmemcpy(mem, svgm_vars[i].ptr, svgm_vars[i].size*svgm_vars[i].cnt); // careful! works because there are no DS_DYNAMIC's!
|
|
mem += svgm_vars[i].size*svgm_vars[i].cnt;
|
|
}
|
|
}
|
|
PRINTSIZE("vars");
|
|
|
|
if (memptr)
|
|
*memptr = mem;
|
|
return 0;
|
|
}
|
|
|
|
int32_t sv_updatestate(int32_t frominit)
|
|
{
|
|
uint8_t *p = svsnapshot, *pbeg=p;
|
|
|
|
if (frominit)
|
|
Bmemcpy(svsnapshot, svinitsnap, svsnapsiz);
|
|
|
|
if (readspecdata(svgm_udnetw, -1, &p)) return -2;
|
|
if (readspecdata(svgm_secwsp, -1, &p)) return -4;
|
|
if (readspecdata(svgm_script, -1, &p)) return -5;
|
|
if (readspecdata(svgm_anmisc, -1, &p)) return -6;
|
|
|
|
if (readspecdata(svgm_vars, -1, &p)) return -8;
|
|
|
|
if (p != pbeg+svsnapsiz)
|
|
{
|
|
OSD_Printf("sv_updatestate: ptr-(snapshot end)=%d\n", (int32_t)(p-(pbeg+svsnapsiz)));
|
|
return -9;
|
|
}
|
|
|
|
if (frominit)
|
|
postloadplayer(0);
|
|
#ifdef POLYMER
|
|
if (getrendermode()==4)
|
|
polymer_resetlights(); // must do it after polymer_loadboard() !!!
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void postloadplayer(int32_t savegamep)
|
|
{
|
|
int32_t i;
|
|
|
|
//1
|
|
if (g_player[myconnectindex].ps->over_shoulder_on != 0)
|
|
{
|
|
g_cameraDistance = 0;
|
|
g_cameraClock = 0;
|
|
g_player[myconnectindex].ps->over_shoulder_on = 1;
|
|
}
|
|
|
|
//2
|
|
screenpeek = myconnectindex;
|
|
|
|
//2.5
|
|
if (savegamep)
|
|
{
|
|
Bmemset(gotpic, 0, sizeof(gotpic));
|
|
S_ClearSoundLocks();
|
|
G_CacheMapData();
|
|
|
|
i = g_musicIndex;
|
|
g_musicIndex = (ud.volume_number*MAXLEVELS) + ud.level_number;
|
|
|
|
if (boardfilename[0] != 0 && ud.level_number == 7 && ud.volume_number == 0)
|
|
{
|
|
char levname[BMAX_PATH];
|
|
|
|
G_SetupFilenameBasedMusic(levname, boardfilename, ud.level_number);
|
|
}
|
|
|
|
if (ud.config.MusicToggle)
|
|
{
|
|
if (MapInfo[(uint8_t)g_musicIndex].musicfn != NULL &&
|
|
(i != g_musicIndex || MapInfo[MAXVOLUMES*MAXLEVELS+2].alt_musicfn))
|
|
{
|
|
S_StopMusic();
|
|
S_PlayMusic(&MapInfo[(uint8_t)g_musicIndex].musicfn[0], g_musicIndex);
|
|
}
|
|
|
|
S_PauseMusic(0);
|
|
}
|
|
|
|
g_player[myconnectindex].ps->gm = MODE_GAME;
|
|
ud.recstat = 0;
|
|
|
|
if (g_player[myconnectindex].ps->jetpack_on)
|
|
A_PlaySound(DUKE_JETPACK_IDLE, g_player[myconnectindex].ps->i);
|
|
}
|
|
|
|
//3
|
|
P_UpdateScreenPal(g_player[myconnectindex].ps);
|
|
g_restorePalette = -1;
|
|
|
|
//3.5
|
|
if (savegamep)
|
|
{
|
|
G_UpdateScreenArea();
|
|
FX_SetReverb(0);
|
|
}
|
|
|
|
//4
|
|
if (savegamep)
|
|
{
|
|
if (ud.lockout)
|
|
{
|
|
for (i=0; i<g_numAnimWalls; i++)
|
|
switch (DYNAMICTILEMAP(wall[animwall[i].wallnum].picnum))
|
|
{
|
|
case FEMPIC1__STATIC:
|
|
wall[animwall[i].wallnum].picnum = BLANKSCREEN;
|
|
break;
|
|
case FEMPIC2__STATIC:
|
|
case FEMPIC3__STATIC:
|
|
wall[animwall[i].wallnum].picnum = SCREENBREAK6;
|
|
break;
|
|
}
|
|
}
|
|
#if 0
|
|
else
|
|
{
|
|
for (i=0; i<g_numAnimWalls; i++)
|
|
if (wall[animwall[i].wallnum].extra >= 0)
|
|
wall[animwall[i].wallnum].picnum = wall[animwall[i].wallnum].extra;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//5
|
|
G_ResetInterpolations();
|
|
|
|
//6
|
|
g_showShareware = 0;
|
|
if (savegamep)
|
|
everyothertime = 0;
|
|
|
|
//7
|
|
for (i=0; i<MAXPLAYERS; i++)
|
|
g_player[i].playerquitflag = 1;
|
|
|
|
// ----------
|
|
|
|
//7.5
|
|
if (savegamep)
|
|
{
|
|
ready2send = 1;
|
|
G_ClearFIFO();
|
|
Net_WaitForServer();
|
|
}
|
|
|
|
//8
|
|
// if (savegamep) ?
|
|
G_ResetTimers();
|
|
|
|
#ifdef POLYMER
|
|
//9
|
|
if (getrendermode() == 4)
|
|
polymer_loadboard();
|
|
#elif 0
|
|
if (getrendermode() == 4)
|
|
{
|
|
int32_t i = 0;
|
|
|
|
polymer_loadboard();
|
|
while (i < MAXSPRITES)
|
|
{
|
|
if (actor[i].lightptr)
|
|
{
|
|
polymer_deletelight(actor[i].lightId);
|
|
actor[i].lightptr = NULL;
|
|
actor[i].lightId = -1;
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
#endif
|
|
// this light pointer nulling needs to be outside the getrendermode check
|
|
// because we might be loading the savegame using another renderer but
|
|
// change to Polymer later
|
|
for (i=0; i<MAXSPRITES; i++)
|
|
{
|
|
actor[i].lightptr = NULL;
|
|
actor[i].lightId = -1;
|
|
}
|
|
}
|
|
|
|
////////// END GENERIC SAVING/LOADING SYSTEM //////////
|